BG didn't support altering NPC schedules. SI on the other hand did, and it was used quite a bit.
Exult has 'back ported' the support for altering schedules into BG.
Search found 732 matches
- Thu Apr 27, 2006 2:53 pm
- Forum: Exult Discussion
- Topic: Serpent Isle questions
- Replies: 12
- Views: 1096
- Thu Apr 06, 2006 2:02 pm
- Forum: Exult Discussion
- Topic: MT-32 SYSEX
- Replies: 11
- Views: 760
Re: MT-32 SYSEX
Actually, the OGGs from SI sound slightly different to the output from Exult. Best as I can tell, the OGGs are wrong. Not sure how they were recorded but I'm guessing it was done by playing midi files converted using XMI2MID outside of the game itself, which in this case wont reproduce everything co...
- Wed Apr 05, 2006 9:20 pm
- Forum: Exult Discussion
- Topic: MT-32 SYSEX
- Replies: 11
- Views: 760
Re: MT-32 SYSEX
Yes. Use a Exult 1.4 Snapshot for Sysex support. Exult doesn't support MIDI SFX so it only has an effect on the music. If you set the correct Midi output device and set exult to the correct midi conversion type you will be laughing. Oh and using an SCC-1 is unnecesary. It is really old and I don't r...
- Fri Mar 17, 2006 2:28 pm
- Forum: Exult Discussion
- Topic: Serpent Isle: Exult crash when sexing Frigidazzi
- Replies: 14
- Views: 963
Re: Serpent Isle: Exult crash when sexing Frigidazzi
I'd say try a snapshot, but you'll need to compile it yourself as we don't have any binary snapshots for OSX. We should probably provide a binary OSX snapshot as there is that problem in the 1.2 release. Will need to talk to Max about arranging something.
- Thu Mar 16, 2006 12:08 am
- Forum: Exult Discussion
- Topic: Serpent Isle: Exult crash when sexing Frigidazzi
- Replies: 14
- Views: 963
Re: Serpent Isle: Exult crash when sexing Frigidazzi
The Music system was rewritten since Exult 1.2 was released and it replaced the old 'dodgy' OSX midi driver with a much better one.
- Sun Mar 12, 2006 1:22 pm
- Forum: Exult Discussion
- Topic: Problem building latest CVS on Mac OS X 10.4.5
- Replies: 20
- Views: 1628
Re: Problem building latest CVS on Mac OS X 10.4.5
Or just not use automake.
- Sun Mar 12, 2006 1:17 pm
- Forum: Exult Discussion
- Topic: Exult for Nintendo DS
- Replies: 18
- Views: 3424
Re: Exult for Nintendo DS
There is a big technical problem though with Exult. It's memory usage patterns are not ideal for those machines. It uses far too much memory.
- Fri Feb 24, 2006 2:20 pm
- Forum: Exult Discussion
- Topic: Quest item lost :(
- Replies: 2
- Views: 146
Re: Quest item lost :(
You need to pick up the staff from the cave. The game may not be completable if you dont. From Exult's FAQ: 5.15. An important note about the Serpent Staff (SI) The Serpent Staff in SI is a very important item. It doesn't seem like it but it is crucial to some major plot elements that you have the s...
- Thu Feb 23, 2006 5:04 pm
- Forum: Exult Discussion
- Topic: Night and Day cycles
- Replies: 13
- Views: 1114
Re: Night and Day cycles
Dungeons are flagged by their 'roof' shapes.
- Tue Feb 21, 2006 1:50 pm
- Forum: Exult Discussion
- Topic: Exult PSP!
- Replies: 70
- Views: 6660
Re: Exult PSP?
Its an unofficial port that I was awear of, spoke to the developer of a few times and helped him out with a few sticking points (such as SDL). Didn't directly help with the devlopment and didnt want to either as it was made with the Stolen XDK. The only thing that I did was port SDL over to using Di...
- Tue Feb 21, 2006 1:39 pm
- Forum: Exult Discussion
- Topic: Exult on Ebay
- Replies: 25
- Views: 3391
Re: Exult on Ebay
There is nothing wrong with selling 'Exult'. GPL doesn't forbid profiting off of GPL work. We can't stop it. We ourselves would never do it, but someone else could if they wanted to. Can't say we'd be happy to see it though. EA of course might have something to say about it though, but that's nothin...
- Tue Jan 17, 2006 6:44 pm
- Forum: Exult Discussion
- Topic: Complete?
- Replies: 18
- Views: 3920
Re: Complete?
Something you didn't mention is why that was all a problem trying to run the game under a protected environment. What the problem is the 'unreal mode' bug only existed in real mode. It did not exist in Virtual86 mode which is used to run real mode applications within a protected mode environment (wh...
- Sun Dec 25, 2005 2:18 am
- Forum: Exult Discussion
- Topic: Max party members in SI?
- Replies: 18
- Views: 502
Re: Max party members in SI?
You can have 6 party members total in SI (Avatar and 5 others). Some people may not join if the party is of a certain size. If that happens and you have less than 6 people, try asking them to join in a different order.
Same applies to BG that has a max party size of 8
Same applies to BG that has a max party size of 8
- Sun Dec 25, 2005 2:14 am
- Forum: Exult Discussion
- Topic: How to enter mint?
- Replies: 4
- Views: 250
Re: How to enter mint?
You need to get the key off of the woman who works at the mint. Either get it from her body or steal it from her nightstand when she sleeps.
- Thu Nov 24, 2005 1:10 pm
- Forum: Exult Discussion
- Topic: [OT] First official Ashes "announcement"
- Replies: 14
- Views: 3745
Re: [OT] First official Ashes "announcement"
If your code is as bad as you say, then perhaps opensourcing it is a good idea since others may actually fix your code for you...
- Fri Nov 18, 2005 1:13 pm
- Forum: Exult Discussion
- Topic: Serpent Isle hangs
- Replies: 8
- Views: 386
Re: Serpent Isle hangs
I remember modifying a lot of the flic code, but I really can't remember eveything I did. Mostly it was for timing and ability to display a single frame and manually advance the frame (for compositing reasons among other things).
- Sat Nov 12, 2005 11:00 pm
- Forum: Exult Discussion
- Topic: Just a question (about Exult and Pentagram)
- Replies: 12
- Views: 1294
Re: Just a question (about Exult and Pentagram)
I was planning on semi porting Pentagrams graphics system over to Exult to clean things up however my time to spend on Exult and Pentagram now days is very limited so it hasn't been done.
- Wed Nov 09, 2005 1:02 pm
- Forum: Exult Discussion
- Topic: Lost Vale
- Replies: 32
- Views: 4072
Re: Lost Vale
Denis Loubet did 'a lot' of the art for Ultima 8. His website has (had?) the 3DStudio files for The Avatar and Pyros.
- Tue Nov 01, 2005 1:28 am
- Forum: Exult Discussion
- Topic: Paths (Running multiple versions)
- Replies: 3
- Views: 217
Re: Paths (Running multiple versions)
I really wouldn't recommend you put saves and gamedat in the same directory, however with current builds of exult you shouldn't have any problems doing that. But once again, i don't think that is a good idea.
- Thu Oct 20, 2005 1:58 pm
- Forum: Exult Discussion
- Topic: NPCs on the second floor?
- Replies: 32
- Views: 2520
Re: NPCs on the second floor?
Sockets and Winsock are different enough that there probably isn't much point.
- Wed Oct 19, 2005 3:21 pm
- Forum: Exult Discussion
- Topic: NPCs on the second floor?
- Replies: 32
- Views: 2520
Re: NPCs on the second floor?
Use Named Pipes for communications in NT and a hack using mailslots in Win9x
- Tue Oct 11, 2005 2:47 pm
- Forum: Exult Discussion
- Topic: Interesting article about Origin and EA
- Replies: 14
- Views: 1218
Interesting article about Origin and EA
Thought people might like to read this article about what happened to Origin
http://www.escapistmagazine.com/issue/14/4
http://www.escapistmagazine.com/issue/14/4
- Sat Oct 08, 2005 11:39 pm
- Forum: Exult Discussion
- Topic: Password recovery
- Replies: 3
- Views: 269
Re: Password recovery
The forum software we use, Phorum, uses a secure method of storing passwords making it impossible to recover your password. Be warned, any forum software that does allow you to recover your password is very insecure and means that your password can easily be stolen. As for your current situation, th...
- Sun Sep 25, 2005 4:05 pm
- Forum: Exult Discussion
- Topic: No snapshot anymore
- Replies: 7
- Views: 452
Re: No snapshot anymore
If exult stops working at a specific resolution for you, then the problem is going to be your system. In particular your graphics card drivers.
- Wed Sep 14, 2005 1:52 pm
- Forum: Exult Discussion
- Topic: Thank you!
- Replies: 13
- Views: 1036
Re: Thank you!
Just use EBayOk, thanks. The elusive search continues for a mt-32.......
- Sat Sep 03, 2005 12:16 am
- Forum: Exult Discussion
- Topic: request new feature - tablet friendly controls
- Replies: 14
- Views: 602
Re: request new feature - tablet friendly controls
Obviously you are missing the point of a tablet PC. It's to be used without any other control device. Only the stylus
- Fri Sep 02, 2005 1:34 am
- Forum: Exult Discussion
- Topic: request new feature - tablet friendly controls
- Replies: 14
- Views: 602
Re: request new feature - tablet friendly controls
Tablet control would pretty much be a 1 button mouse interface with no keyboard. You'll need some kind of HUD.
- Wed Aug 24, 2005 5:30 pm
- Forum: Exult Discussion
- Topic: Roland MT-32
- Replies: 2
- Views: 409
Re: Roland MT-32
Getting a MT-32 would be better than a LAPC-1. Almost all modern computers don't have ISA slots anymore, so unless you know your system has one, then it's a bad idea. The MT-32 connects to the MIDI ports on your sound card. Usually you need a Joystick Port->MIDI converter cable as most sound cards d...
- Tue Aug 16, 2005 1:14 am
- Forum: Exult Discussion
- Topic: Serpent Gates
- Replies: 5
- Views: 307
Re: Serpent Gates
If it is, why hasn't it been reported before!
- Sun Aug 14, 2005 4:57 pm
- Forum: Exult Discussion
- Topic: Making one big screenshot with exult (problem)
- Replies: 16
- Views: 1489
Re: Making one big screenshot with exult (problem)
You should save to something compressed like PNG. Will take a rather long time to process the image, but should be substanially smaller. Probably only want to do the last stage to PNG.
- Wed Aug 10, 2005 3:48 am
- Forum: Exult Discussion
- Topic: Teleporting
- Replies: 6
- Views: 1017
Re: Teleporting
For the Pentagram minimap i actually to a trace and sample the pixel at the location of the trace. Results were good. Don't think it would work too well with exult though. DrCodes idea would probably be best. What might be an idea is to 'preprocess' the chunks down to a single pixel The pentagram Mi...
- Mon Aug 08, 2005 3:29 pm
- Forum: Exult Discussion
- Topic: Is there something big in the Horizon?
- Replies: 6
- Views: 746
Re: Is there something big in the Horizon?
Just so people don't get 'scared' all savegames from V1.0 should still work. We wont intentially totally break savegames from previous releases. We will integrate workarounds so old savegames still load. But as happens a lot, fixes wont appear if you use old games. However it's quite likely new save...
- Mon Aug 01, 2005 8:45 pm
- Forum: Exult Discussion
- Topic: Display problems in full screen mode
- Replies: 6
- Views: 517
Re: Display problems in full screen mode
My suggestion, edit exult.cfg and set the reslution to 320x240. By default it's at 320x200 and your monitor may not be able to handle it.
- Wed Jul 20, 2005 6:29 am
- Forum: Exult Discussion
- Topic: U7 voiced NPC dialog?
- Replies: 36
- Views: 5795
Re: U7 voiced NPC dialog?
The way Ultima 8 (and Pentagram) implements speech is whenever anything says anything we do a check to see if that object has a speech flex and if it does we do string compares between what is being said and the list of speech files in the flex. If a match is found the speech is played. This could w...
- Mon Jul 04, 2005 2:24 pm
- Forum: Exult Discussion
- Topic: SI Crash with Exult 1.4
- Replies: 7
- Views: 375
Re: SI Crash with Exult 1.4
I developed the Midi code using a Sound Blaster Audigy 2 ZS so I have no idea what would be going wrong.
Please give more details about your configuration and exactly when you are trying to escape
Please give more details about your configuration and exactly when you are trying to escape
- Tue Jun 21, 2005 1:33 pm
- Forum: Exult Discussion
- Topic: regarding that cool 3-d engine
- Replies: 17
- Views: 2246
Re: regarding that cool 3-d engine
Origin, and Ultima are owned by Electronic Arts. So piracy does hurt.
- Sat Jun 11, 2005 12:25 am
- Forum: Exult Discussion
- Topic: WinXP pro and exult
- Replies: 5
- Views: 232
Re: WinXP pro and exult
What DLL?
- Wed Jun 01, 2005 7:46 am
- Forum: Exult Discussion
- Topic: How to add paperdolls for new NPCs?
- Replies: 15
- Views: 651
Re: How to add paperdolls for new NPCs?
The XML 'like' files that Exult uses are very much not standard XML files though.
Of course in Pentagram we decided not to use XML files, instead we use INI files simply because they are much simpler for the average user to understand. And they are just easier to read.
Of course in Pentagram we decided not to use XML files, instead we use INI files simply because they are much simpler for the average user to understand. And they are just easier to read.
- Mon May 30, 2005 6:47 pm
- Forum: Exult Discussion
- Topic: How to add paperdolls for new NPCs?
- Replies: 15
- Views: 651
Re: How to add paperdolls for new NPCs?
You can't do it without editing the exult source code.
There is a file (paperdoll_gump_info.cc i think) that contains all the data used to display paperdolls
There is a file (paperdoll_gump_info.cc i think) that contains all the data used to display paperdolls
- Tue May 24, 2005 7:53 pm
- Forum: Exult Discussion
- Topic: Bizarre performance issues
- Replies: 5
- Views: 268
Re: Bizarre performance issues
The Midi code under windows is Multithreaded. But it's not going to cause very much performance difference.
- Sun May 08, 2005 7:03 pm
- Forum: Exult Discussion
- Topic: make exult work!
- Replies: 2
- Views: 154
Re: make exult work!
It means your download was corrupted
- Wed May 04, 2005 2:36 pm
- Forum: Exult Discussion
- Topic: Ultima VII Map
- Replies: 5
- Views: 371
- Wed May 04, 2005 2:35 pm
- Forum: Exult Discussion
- Topic: Suggestion: Isometric scaler
- Replies: 14
- Views: 1341
Re: Suggestion: Isometric scaler
Exult really isn't designed to attempt this sort of thing. Adding in coordinate transformations will be a pain. Biggest problem is though, Exult assumes the viewable screensize is the same as the window size. Exult renders everything to a single buffer. So you'll need to create a second buffer and g...
- Mon Apr 25, 2005 8:43 am
- Forum: Exult Discussion
- Topic: Keyring in BG
- Replies: 29
- Views: 1905
Re: Keyring in BG
Probably doesn't delete the file when gamedat is cleared
- Fri Apr 22, 2005 4:06 am
- Forum: Exult Discussion
- Topic: Exult3D R2
- Replies: 100
- Views: 17983
Re: Exult3D R2
As stated in the GPL he has to supply the source to anyone who wants it.
- Sun Apr 10, 2005 10:31 am
- Forum: Exult Discussion
- Topic: Make/Install problems
- Replies: 31
- Views: 3308
Re: Make/Install problems
Ah, Exult studio isn't building, so it's going to be in the tools. If you disable building the tools, exult 'should' build fine. But i don't know how the Exult Linux make system works so I can't help very much.
- Sun Apr 10, 2005 8:32 am
- Forum: Exult Discussion
- Topic: Make/Install problems
- Replies: 31
- Views: 3308
Re: Make/Install problems
Install the latest version of Lib PNG. I think the problem is due to using an old version...
Or the problem is Exult is coded to use an old version... but I'm pretty sure that's not it.
Or, you could compile without Exult Studio support and everything will be fine then.
Or the problem is Exult is coded to use an old version... but I'm pretty sure that's not it.
Or, you could compile without Exult Studio support and everything will be fine then.
- Fri Apr 08, 2005 12:47 am
- Forum: Exult Discussion
- Topic: [Coding #1099] The right way to do things
- Replies: 17
- Views: 504
Re: [Coding #1099] The right way to do things
Odd, that is almost exactly how Ultima 8 works
- Mon Apr 04, 2005 7:26 am
- Forum: Exult Discussion
- Topic: [Coding #1099] The right way to do things
- Replies: 17
- Views: 504
Re: [Coding #1099] The right way to do things
Using chunks or whatever other name you want to call them, is a coarse, simple, but yet very effective compression scheme. If done right it reduces memory requirements, create a nice structure to store and sort data in, and can greatly improve general efficency in item management.
- Sat Apr 02, 2005 12:28 pm
- Forum: Exult Discussion
- Topic: U7: phenomenal or retro-phenomenal?
- Replies: 18
- Views: 1091
Re: U7: phenomenal or retro-phenomenal?
U7 also did have map elevation. U8 just took it to the next level with gravity, climbing, throwing and real projectiles. U8 could have had complex schedules. But the disk space required for all the animations would have meant a CD-Rom only game. EA would not allow that at the time. Also would have l...