Search found 1310 matches
- Tue May 29, 2012 10:47 am
- Forum: Exult Discussion
- Topic: SI: Switch bodies doesn' t work, need help!
- Replies: 14
- Views: 4871
Re: SI: Switch bodies doesn' t work, need help!
hey all, I've uploaded the savegames. I put 3 in there: when I first arrive at the temple of discipline, so you can see the usecode function are intact, when Petra just joined me, proof I got all the pre-requisites done, and just prior to pressing the button for body switch. On a side note, I have i...
- Mon May 28, 2012 10:40 am
- Forum: Exult Discussion
- Topic: SI: Switch bodies doesn' t work, need help!
- Replies: 14
- Views: 4871
Re: SI: Switch bodies doesn' t work, need help!
I talked with her and picked the option 'switch bodies' . After confirming that i promised it would be safe, she steps on the platform. I wait and wait, and then press the button. I wait and wait again, not moving at all, and still nothing. Then I step on the platform and still wait. Nothing at all....
- Fri May 25, 2012 8:55 pm
- Forum: Exult Discussion
- Topic: SI: Switch bodies doesn' t work, need help!
- Replies: 14
- Views: 4871
Re: SI: Switch bodies doesn' t work, need help!
hey all, replaying SI in full. Same bug here. Talked with automatons in temple, saw vision, read all books in temple, got petra with me and stepped on acid. Pressing the button didn't work either. Any suggestions? I have a samegame handy. Also my work has killed my access to the forum! Argh! Replies...
- Mon Oct 24, 2011 11:00 am
- Forum: Exult Discussion
- Topic: Github
- Replies: 8
- Views: 2141
Re: Github
while we're on the topic of revision control, I've discovered Fossil ( http://www.fossil-scm.org/ ). I'm thoroughly enthralled with it. Built-in wiki, RSS, bug-tracking, easiest branching and merging I've seen so far. I've recommended it at my work, and we're now using it on more and more internal p...
- Mon Aug 15, 2011 11:01 am
- Forum: Exult Discussion
- Topic: New interview with Richard Garriott
- Replies: 25
- Views: 3768
Re: New interview with Richard Garriott
My question is: where did he got his inspiration for the magic system in Ultima? Each version of Ultima is slightly different that the other when it comes to magic. In one case, all you need is having runes and uttering the spell in a certain order (à la Ultima Underworld). In another, you need the ...
- Fri May 20, 2011 2:52 pm
- Forum: Exult Discussion
- Topic: ANNOUNCEMENT: new tool for map making for Exult Studio
- Replies: 72
- Views: 43602
Re: ANNOUNCEMENT: new tool for map making for Exult Studio
I'm having trouble running smooth on a newer machine. Compiling works fine, but I get: $ ./smooth -c ~/u6test.txt -i ~/ultima6.bmp -o ultima6.bmp *** glibc detected *** ./smooth: invalid fastbin entry (free): 0x08407370 *** Segmentation fault (core dumped) not too sure what's going on here... Artaxe...
- Thu May 05, 2011 5:21 pm
- Forum: Exult Discussion
- Topic: ANNOUNCEMENT: new tool for map making for Exult Studio
- Replies: 72
- Views: 43602
Re: ANNOUNCEMENT: new tool for map making for Exult Studio
I don't know what to say, it seems like the same bug you experienced with mockup. I have to do some testing on my side to see whether Linux suffers the same issues.
thx
Artaxerxes
thx
Artaxerxes
- Wed May 04, 2011 10:42 am
- Forum: Exult Discussion
- Topic: ANNOUNCEMENT: new tool for map making for Exult Studio
- Replies: 72
- Views: 43602
Re: ANNOUNCEMENT: new tool for map making for Exult Studio
It disturbingly sounds like the same issue as you had with mockup. Are there any stdout.txt or stderr.txt files in the directory that get refreshed every time you run the command? If so, could you post their content here?
thx
Artaxerxes
thx
Artaxerxes
- Mon May 02, 2011 2:28 pm
- Forum: Exult Discussion
- Topic: ANNOUNCEMENT: new tool for map making for Exult Studio
- Replies: 72
- Views: 43602
Re: ANNOUNCEMENT: new tool for map making for Exult Studio
Dominus:
thanks for the offer. Sure, you can push it whenever you want. config.txt should be a good name for it.
Artaxerxes
thanks for the offer. Sure, you can push it whenever you want. config.txt should be a good name for it.
Artaxerxes
- Mon May 02, 2011 11:10 am
- Forum: Exult Discussion
- Topic: ANNOUNCEMENT: new tool for map making for Exult Studio
- Replies: 72
- Views: 43602
Re: ANNOUNCEMENT: new tool for map making for Exult Studio
Hi, here is a sample config file, the one used to convert rough.bmp into smooth.bmp as seen in http://exult.svn.sourceforge.net/viewvc/exult/exult/trunk/mapedit/tools/smooth/ # Config file for smooth # each section starts with [pluginname] # libsmooth_pluginname.so is consequently loaded # comments ...
- Wed Apr 27, 2011 10:32 am
- Forum: Exult Discussion
- Topic: ANNOUNCEMENT: new tool for map making for Exult Studio
- Replies: 72
- Views: 43602
Re: ANNOUNCEMENT: new tool for map making for Exult Studio
putting semicolons in front of each line effectively commented those lines, so it's normal it did nothing!
As for using mockup for what you described, I think it's better to stick to the Unix motto: do one thing but do it well (and play well with others).
Artaxerxes
As for using mockup for what you described, I think it's better to stick to the Unix motto: do one thing but do it well (and play well with others).
Artaxerxes
- Mon Apr 25, 2011 12:57 pm
- Forum: Exult Discussion
- Topic: ANNOUNCEMENT: new tool for map making for Exult Studio
- Replies: 72
- Views: 43602
Re: ANNOUNCEMENT: new tool for map making for Exult Studio
agentorangeguy wrote: >Say my image was "test.bmp" and my mapping > file was "test.txt". How would I use smooth.exe? what would > be a typical command line? It's quite easy: smooth.exe -i test.bmp -c test.txt -o result.bmp Now, what you must remember is that you need to use smoot...
- Tue Mar 29, 2011 11:15 am
- Forum: Exult Discussion
- Topic: ANNOUNCEMENT: new tool for map making for Exult Studio
- Replies: 72
- Views: 43602
Re: ANNOUNCEMENT: new tool for map making for Exult Studio
Agentorangeguy:
Kirben updated the Windows tools. Would you mind giving them a shot?
thx
Artaxerxes
Kirben updated the Windows tools. Would you mind giving them a shot?
thx
Artaxerxes
- Mon Mar 28, 2011 10:28 am
- Forum: Exult Discussion
- Topic: ANNOUNCEMENT: new tool for map making for Exult Studio
- Replies: 72
- Views: 43602
Re: ANNOUNCEMENT: new tool for map making for Exult Studio
I think I know what's happening. I've emailed Kirben about it. The issue is with a potential buffer overflow. Kirben extended the buffer but it was left uninitialized. I've sent him a patch but he only knows how to prepare the windows binaries. And to answer your question, a 256-colour BMP or (index...
- Fri Mar 25, 2011 11:43 am
- Forum: Exult Discussion
- Topic: ANNOUNCEMENT: new tool for map making for Exult Studio
- Replies: 72
- Views: 43602
Re: ANNOUNCEMENT: new tool for map making for Exult Studio
Actually you are. It's even the first colour defined in the image you sent me.
Here are the colour used in your image:
000000
00a2e8
b97a57
b5e61d
fff200
By the way, you _named_ it image.bmp but in reality it's an indexed PNG (but this is unrelated to your issue).
Artaxerxes
Here are the colour used in your image:
000000
00a2e8
b97a57
b5e61d
fff200
By the way, you _named_ it image.bmp but in reality it's an indexed PNG (but this is unrelated to your issue).
Artaxerxes
- Thu Mar 24, 2011 2:01 pm
- Forum: Exult Discussion
- Topic: ANNOUNCEMENT: new tool for map making for Exult Studio
- Replies: 72
- Views: 43602
Re: ANNOUNCEMENT: new tool for map making for Exult Studio
Scythifuge: there is a question of scaling to it match the scale of U7. For instance, how much of a chunk will be used for the dirtpath: the whole thing, half of it, or only a sliver. That will have an impact on the map. Having right now a quick glance at the map, I don't think you would be able to ...
- Mon Mar 21, 2011 3:10 pm
- Forum: Exult Discussion
- Topic: ANNOUNCEMENT: new tool for map making for Exult Studio
- Replies: 72
- Views: 43602
Re: ANNOUNCEMENT: new tool for map making for Exult Studio
will do
thx Dom
thx Dom
- Mon Mar 21, 2011 2:41 pm
- Forum: Exult Discussion
- Topic: ANNOUNCEMENT: new tool for map making for Exult Studio
- Replies: 72
- Views: 43602
Re: ANNOUNCEMENT: new tool for map making for Exult Studio
I have just tried on a windows machine (XP Pro). First off, the tool died because I didn't have SDL.dll around. That was easy to fix, but I did get a popup to tell me so, something that agentorangeguy didn't get. Once SDL.dll acquired, I ran the command again: C:>temp_folder>mockup.exe image.bmp map...
- Fri Mar 18, 2011 12:05 pm
- Forum: Exult Discussion
- Topic: ANNOUNCEMENT: new tool for map making for Exult Studio
- Replies: 72
- Views: 43602
Re: ANNOUNCEMENT: new tool for map making for Exult Studio
ok, I've received and converted it successfully. What was the output you got when running the program? For me, I had: >mockup agentorange.bmp agentorange.txt The image file uses 5 colours Colour map is successfully loaded from agentorange.txt Done! > And in that directory, I have now a u7map file re...
- Thu Mar 17, 2011 11:24 am
- Forum: Exult Discussion
- Topic: ANNOUNCEMENT: new tool for map making for Exult Studio
- Replies: 72
- Views: 43602
Re: ANNOUNCEMENT: new tool for map making for Exult Studio
agentorangeguy: can you email me your map? I want to test it here.
My address is:
domain user = artaxerxes2
domain name = iname.com
Artaxerxes
My address is:
domain user = artaxerxes2
domain name = iname.com
Artaxerxes
- Mon Mar 14, 2011 11:31 am
- Forum: Exult Discussion
- Topic: ANNOUNCEMENT: new tool for map making for Exult Studio
- Replies: 72
- Views: 43602
Re: ANNOUNCEMENT: new tool for map making for Exult Studio
You must run the program from the command line. So if your mockup.exe, image.bmp and mapping.txt are found in "c:\Documents and Settings\agentorange\games\exult\tools\", do the following: Start->All Programs->Accessories->Command Prompt This will get you a command line. Regardless of the d...
- Fri Mar 11, 2011 1:04 pm
- Forum: Exult Discussion
- Topic: ANNOUNCEMENT: new tool for map making for Exult Studio
- Replies: 72
- Views: 43602
Re: ANNOUNCEMENT: new tool for map making for Exult Studio
Besides this, I'm not really sure how to use the other programs to try to improve the mapping. I'll try to answer that one. First with the plugin [random]. Suppose you want a forest in your map. If you picked a colour (say #0000FF) to represent the forest and you picked a chunk# of a forest, then e...
- Fri Mar 11, 2011 12:51 pm
- Forum: Exult Discussion
- Topic: ANNOUNCEMENT: new tool for map making for Exult Studio
- Replies: 72
- Views: 43602
Re: ANNOUNCEMENT: new tool for map making for Exult Studio
Hi, I wrote the program, so I'll do my best to answer you. mockup converts an image into a u7map. To convert it, it associates a pixel colour to a u7chunk and then creates a u7map "replacing" each pixel of your image by that u7chunk. "replacing" in quotes since it's not that simp...
- Mon Jan 10, 2011 12:36 pm
- Forum: Exult Discussion
- Topic: world size
- Replies: 20
- Views: 4053
Re: world size
something to keep in mind as well, how do you handle the carrying of a skiff which was *essential* in U6 to explore all areas and possibly to complete the game. Same question about the balloon.
Artaxerxes
Artaxerxes
- Wed Nov 10, 2010 3:12 pm
- Forum: Exult Discussion
- Topic: [OT] Translator tool for Exult and Ultima
- Replies: 8
- Views: 5606
Re: [OT] Translator tool for Exult and Ultima
New version of Tisane (0.8.6) available on http://si-french.sf.net/tisane.php ChangeLog: * Highlight spaces in front of and at the end of original text. It makes it easier to see and remember to put spaces when they are invisible but needed. (Thanks to Thomaz Rodrigues Botelho for the suggestion) * ...
- Thu Aug 26, 2010 2:33 pm
- Forum: Exult Discussion
- Topic: Exult + Tisane
- Replies: 3
- Views: 2503
Re: Exult + Tisane
like I said, it depends on having the option to use usecode.txt and I believe Marzo was mentioning it but was busy at the moment.
Artaxerxes
Artaxerxes
- Wed Aug 25, 2010 3:04 pm
- Forum: Exult Discussion
- Topic: The notebook is nice
- Replies: 36
- Views: 13952
Re: The notebook is nice
Dominus wrote:
>
"Donaudampfschifffahrtselektrizitätenhauptbetriebswerkbauunterbeamtengesellschaft" (the official longest German word)
Whoa, Dominus, you have no idea the depth of the Wiki trail that word led me on!
obligatory http://xkcd.com/214/
Artaxerxes
>
"Donaudampfschifffahrtselektrizitätenhauptbetriebswerkbauunterbeamtengesellschaft" (the official longest German word)
Whoa, Dominus, you have no idea the depth of the Wiki trail that word led me on!
obligatory http://xkcd.com/214/
Artaxerxes
- Mon Aug 16, 2010 11:30 am
- Forum: Exult Discussion
- Topic: Exult + Tisane
- Replies: 3
- Views: 2503
Re: Exult + Tisane
Hey Rodrigo,
I can't provide an answer for this, however, for the benefit of the other Exult Devs, Tisane is a web interface to translate U7, and it exports an usecode.txt in the format similar to expack text.
Artaxerxes
I can't provide an answer for this, however, for the benefit of the other Exult Devs, Tisane is a web interface to translate U7, and it exports an usecode.txt in the format similar to expack text.
Artaxerxes
- Wed May 12, 2010 2:29 pm
- Forum: Exult Discussion
- Topic: Parsing some texts with // in TEXT.FLX
- Replies: 14
- Views: 4377
Re: Parsing some texts with // in TEXT.FLX
I don't recall altering initgame.dat at all. TEXT.FLX and USECODE are the only place where people's name need to be changed, AFAICT.
We didn't translate the introduction, so I can't speak for that.
Artaxerxes
We didn't translate the introduction, so I can't speak for that.
Artaxerxes
- Wed May 12, 2010 10:31 am
- Forum: Exult Discussion
- Topic: Parsing some texts with // in TEXT.FLX
- Replies: 14
- Views: 4377
Re: Parsing some texts with // in TEXT.FLX
L@Zar0 wrote:
> To make the names descriptibles, in singular and plural, I've
> thought in use this:
>
> //moneda de oro/monedas de oro
> //pepita de oro/pepitas de oro
FWIW, that's precisely the way it's done in many description for the French version of BG and SI.
Artaxerxes
> To make the names descriptibles, in singular and plural, I've
> thought in use this:
>
> //moneda de oro/monedas de oro
> //pepita de oro/pepitas de oro
FWIW, that's precisely the way it's done in many description for the French version of BG and SI.
Artaxerxes
- Fri May 07, 2010 4:32 pm
- Forum: Exult Discussion
- Topic: [OT] you vs. thou
- Replies: 16
- Views: 7342
Re: [OT] you vs. thou
alagner wrote:
>
> But - just guessing - does 'gelæd' mean gold?
'gelæd' is the word that became 'lead', as in 'do not lead us into temptation'. You recognize the 'lead' in 'gelæd', and the 'ge' typically used in germanic languages.
Artaxerxes
>
> But - just guessing - does 'gelæd' mean gold?
'gelæd' is the word that became 'lead', as in 'do not lead us into temptation'. You recognize the 'lead' in 'gelæd', and the 'ge' typically used in germanic languages.
Artaxerxes
- Thu May 06, 2010 10:31 am
- Forum: Exult Discussion
- Topic: [OT] you vs. thou
- Replies: 16
- Views: 7342
Re: [OT] you vs. thou
Cute. Let's confuse even more our OP with ancient english: ;-) Fæder ure þu þe eart on heofonum, Si þin nama gehalgod. To becume þin rice, gewurþe ðin willa, on eorðan swa swa on heofonum. Urne gedæghwamlican hlaf syle us todæg, and forgyf us ure gyltas, swa swa we forgyfað urum gyltendum. And ne ge...
- Wed May 05, 2010 10:38 am
- Forum: Exult Discussion
- Topic: [OT] you vs. thou
- Replies: 16
- Views: 7342
Re: [OT] you vs. thou
I tell thee, thou have no reason to fear. It's easy!
"Thee" is to "thou" what "me" is to "I".
Artaxerxes
"Thee" is to "thou" what "me" is to "I".
Artaxerxes
- Tue Apr 20, 2010 11:17 am
- Forum: Exult Discussion
- Topic: [OT] you vs. thou
- Replies: 16
- Views: 7342
Re: [OT] you vs. thou
MeddlingMonk wrote: > > 'thou' is both old and highly formal due to a > misunderstanding of why it is used to address God in older > English translations of the Bible (King > James/Geneva/Bishops/Coverdale/etc.). It's actually the other way around. If you speak French or Spanish, you will more easil...
- Thu Mar 18, 2010 7:24 pm
- Forum: Exult Discussion
- Topic: [OT] Translator tool for Exult and Ultima
- Replies: 8
- Views: 5606
Re: [OT] Translator tool for Exult and Ultima
New version of Tisane (0.8.5) available on http://si-french.sf.net/tisane.php ChangeLog: * Now supports prev/next function from the edit page. * Double-click on item that is highlighted by virtue of being in the Compendium so that it is automatically added to the translated side in its translated fo...
- Sun Mar 14, 2010 2:02 pm
- Forum: Exult Discussion
- Topic: [OT] Translator tool for Exult and Ultima
- Replies: 8
- Views: 5606
Re: [OT] Translator tool for Exult and Ultima
The Exult team is first working on a new release, then they will add this function as far as I know.
Artaxerxes
Artaxerxes
- Sat Mar 13, 2010 1:46 pm
- Forum: Exult Discussion
- Topic: [OT] Translator tool for Exult and Ultima
- Replies: 8
- Views: 5606
Re: [OT] Translator tool for Exult and Ultima
a little bug report:
in order to start translating, it is necessary to have at least one entry in the compendium. I will fix this bug in the next release.
Artaxerxes
in order to start translating, it is necessary to have at least one entry in the compendium. I will fix this bug in the next release.
Artaxerxes
- Fri Mar 12, 2010 9:12 pm
- Forum: Exult Discussion
- Topic: [OT] Translator tool for Exult and Ultima
- Replies: 8
- Views: 5606
[OT] Translator tool for Exult and Ultima
To all those interested in translation, I've revamped Tisane, the web interface for translating Ultima 7 (part I and II). System requirements: a webserver with PHP 5 and SQLite 3, original usecode files from either BG, SI, FoV or SS. You can see screenshots and download it on http://si-french.sf.net...
- Thu Mar 11, 2010 6:32 pm
- Forum: Exult Discussion
- Topic: Call for help with usecode
- Replies: 33
- Views: 69453
Re: Call for help with usecode
Marzo, I'm virtually done with Tisane. All I have to do is the help page and the export function. So, if I understand correctly, the format would be looking like (for SI): %%section usecode 0096,0000:@The sails must be furled before the planks are raised.@ 0096,0039:@I believe the gangplank is block...
- Mon Mar 08, 2010 10:27 pm
- Forum: Exult Discussion
- Topic: Call for help with usecode
- Replies: 33
- Views: 69453
Re: Call for help with usecode
@Dominus: wil do. @all: In the meantime, I've successfully parsed the usecode (function name + data) and populated the DB, straight from PHP. It's fast: about 2.22s to do it all on my machine. Not much is left to do, beside cleaning up the pages on which the translation happen. I also have to write ...
- Mon Mar 08, 2010 9:41 pm
- Forum: Exult Discussion
- Topic: Call for help with usecode
- Replies: 33
- Views: 69453
Re: Call for help with usecode
I am making progress with Tisane. I've reworked the installer, so that it will create the (sqlite) DB for you, parse the usecode file found in the local directory to auto-populate the database, etc. It'll looking really good, with very few requirements, actually only one: sqlite through PDO (and tha...
- Wed Mar 03, 2010 9:18 pm
- Forum: Exult Discussion
- Topic: Call for help with usecode
- Replies: 33
- Views: 69453
Re: Call for help with usecode
Not too much, I hope. I am looking into something like it now, in fact. Awesome! There are many examples: in the svn trunk, there is data/exultmsg.txt, data/exultmsg_de.txt, exultmsg_fr.txt; and all the txt files in data/bg and data/si. That's why I couldn't see it. data/exultmsg.txt is not followi...
- Wed Mar 03, 2010 7:42 pm
- Forum: Exult Discussion
- Topic: Call for help with usecode
- Replies: 33
- Views: 69453
Re: Call for help with usecode
Marzo, what would it take to get Exult to look for a translation file and to use this std::map as you mention?
Also, I looked for a file format description for textmsg and couldn't find one. Could you give an example of a file using that format?
thx
Artaxerxes
Also, I looked for a file format description for textmsg and couldn't find one. Could you give an example of a file using that format?
thx
Artaxerxes
- Wed Mar 03, 2010 5:47 pm
- Forum: Exult Discussion
- Topic: Call for help with usecode
- Replies: 33
- Views: 69453
Re: Call for help with usecode
The whole issue revolves around performance. When exult is executing usecode, it needs to have access to the data fast and possibly even pre-fetch and cache it. That's why I mentioned flex files since Exult can not only read them, but they use an index to make lookups fast. But I just tested creatin...
- Wed Mar 03, 2010 5:34 pm
- Forum: Exult Discussion
- Topic: Call for help with usecode
- Replies: 33
- Views: 69453
Re: Call for help with usecode
that's not an issue Rodrigo and I can take care of that.
The only problem I'm having right now is size. Creating a flx file with index like '04010000' causes the creation of file several hundred of megabyte big, even though it's mostly empty.
Artaxerxes
The only problem I'm having right now is size. Creating a flx file with index like '04010000' causes the creation of file several hundred of megabyte big, even though it's mostly empty.
Artaxerxes
- Wed Mar 03, 2010 5:16 pm
- Forum: Exult Discussion
- Topic: Call for help with usecode
- Replies: 33
- Views: 69453
Re: Call for help with usecode
using patched fonts is easy. Exult already supports that. If there is a fonts.vga in the patch directory, Exult will use it. But it's true that in this case, you couldn't have say, a French and a Russian version together. You would have to separate them. So what if you put everything (fonts.vga, tex...
- Wed Mar 03, 2010 4:53 pm
- Forum: Exult Discussion
- Topic: Call for help with usecode
- Replies: 33
- Views: 69453
Re: Call for help with usecode
So here is an idea: through a configuration entry, get Exult to load a file, crafted by translators in the format described earlier, so that whenever an access to the "data" part of a usecode function is made, it uses that file instead of usecode. The difficulties I suppute are: 1) slow to...
- Wed Mar 03, 2010 4:44 pm
- Forum: Exult Discussion
- Topic: Call for help with usecode
- Replies: 33
- Views: 69453
Re: Call for help with usecode
a couple of points: 1) usecode is made up of a collection of functions, and each function points to its own strings, as if it was namespaced. So there are pretty much as many functions with offset "0000" as there are functions where text data is involved. Following your idea, you would nee...
- Wed Mar 03, 2010 4:01 pm
- Forum: Exult Discussion
- Topic: Call for help with usecode
- Replies: 33
- Views: 69453
Re: Call for help with usecode
I see, so where Exult would see "say phrase at offset 0x23F3 for function 0x2D31" it would take a file in "translation/fr-fr/2D31.flx" and grab the text at index "23F3". That would work for me.
Artaxerxes
Artaxerxes
- Wed Mar 03, 2010 3:26 pm
- Forum: Exult Discussion
- Topic: True translation
- Replies: 13
- Views: 5378
Re: True translation
I think it's time for a proper translation tool. If I can get help with the request posted in the other thread, I'll finish the code so anyone can translate U7 in their language easily using Tisane. To be honest, with the new baby, work and stuff, I haven't following super closely the latest advance...