Search found 16 matches
- Sat Nov 15, 2014 2:52 pm
- Forum: Exult Discussion
- Topic: SI - Exult or Dosbox?
- Replies: 5
- Views: 890
Re: SI - Exult or Dosbox?
Ok, that sounds encouraging, then I think I'll wait until the next build of Exult arrives. ;) May I ask you a dosbox-related question in the meantime? I've configured SI to work with MT-32-sound (with Taewoong's SVN-build and the MT-32-roms). Every sound works perfectly, but one single sound effect ...
- Sat Nov 15, 2014 2:11 pm
- Forum: Exult Discussion
- Topic: SI - Exult or Dosbox?
- Replies: 5
- Views: 890
SI - Exult or Dosbox?
Hi everybody, some time ago, I finished BG. It was a great experience, I didn't stumble into any plotstoppers or other villainous bugs. Honestly I don't think I would have had the great time in the game without Exult (wild flying carpet-rides + Dosbox don't match well... ;)). So thank you very much ...
- Wed Jul 30, 2014 7:30 pm
- Forum: Exult Discussion
- Topic: Some observations (possibly bugs)
- Replies: 29
- Views: 1892
Re: Some observations (possibly bugs)
While strolling in the eastern jungles (east of the desert) I stumbled upon an area with a big "X" and a chest on it and a really creepy voice mumbles something incomprehensible. In the chest is just garbage, but one key too. Is that the place where the Lock Lake-garbage goes (and the key ...
- Tue Jul 29, 2014 3:04 pm
- Forum: Exult Discussion
- Topic: Some observations (possibly bugs)
- Replies: 29
- Views: 1892
Re: Some observations (possibly bugs)
And another question: ;) At several occasions I noticed that if I encounter enemy hideouts (for example the pirates southeast of Moonglow) and try to plunder their bags after the fight, the game recognizes that as a crime and two guards appear. That's possibly a issue in U7 as well, but I thought I'...
- Sun Jul 27, 2014 4:32 pm
- Forum: Exult Discussion
- Topic: Some observations (possibly bugs)
- Replies: 29
- Views: 1892
Re: Some observations (possibly bugs)
Are these triggers specific places in the gameworld I have to trespass to activate the sound effects again? So the sound doesn't change music and ambient tracks automatically?
- Sun Jul 27, 2014 4:16 pm
- Forum: Exult Discussion
- Topic: Some observations (possibly bugs)
- Replies: 29
- Views: 1892
Re: Some observations (possibly bugs)
So the ambient sounds and music tracks cannot play together? I noticed the sound effects stop working when a music track begins to play. After the track ends, the sound effects don't start anymore (until I restart Exult).
- Thu Jul 24, 2014 7:11 pm
- Forum: Exult Discussion
- Topic: Some observations (possibly bugs)
- Replies: 29
- Views: 1892
Re: Some observations (possibly bugs)
Hi, I have a question concerning the ambient sound effects (birds, winds, frogs etc.). I noticed if I continue the game with "journey onward", there are all the sounds working, but if I load a savegame from the ingame menu, all ambient sound effects (with one exception: the sea is still th...
- Mon Jul 21, 2014 4:51 pm
- Forum: Exult Discussion
- Topic: Some observations (possibly bugs)
- Replies: 29
- Views: 1892
Re: Some observations (possibly bugs)
Thanks for your answer. That sounds logical. I guess the aggressive Paladins are something like Anarg and his guys in BG 2. ;) Just some other questions: 1. Is it possible that the light system is broken? In dosbox the light has at least four different grades, depending on how far you are from the n...
- Sun Jul 20, 2014 1:58 pm
- Forum: Exult Discussion
- Topic: Some observations (possibly bugs)
- Replies: 29
- Views: 1892
Re: Some observations (possibly bugs)
Hmm... it seems to be the same thing. In my case the didn't use any fancy tricks however. Thanks for the link!
- Sun Jul 20, 2014 11:35 am
- Forum: Exult Discussion
- Topic: Some observations (possibly bugs)
- Replies: 29
- Views: 1892
Re: Some observations (possibly bugs)
Some other points I'm not sure if they are normal: - Is it normal, that Paladins attack the party without reason? (in the woods south of the Skara Brae moongate, where Zauriel stands) - If I enter attack mode, my party attacks not only the wolfes and other enemies in the wood, but also the neutral w...
- Fri Jul 18, 2014 6:24 pm
- Forum: Exult Discussion
- Topic: Some observations (possibly bugs)
- Replies: 29
- Views: 1892
Re: Some observations (possibly bugs)
Ok, I've uploaded savegames for 1 and 4.
- Fri Jul 18, 2014 5:58 pm
- Forum: Exult Discussion
- Topic: Some observations (possibly bugs)
- Replies: 29
- Views: 1892
Some observations (possibly bugs)
Hi, I found some other strange things, but I'm not sure if they are real bugs (newest version of Exult and Keyring): 1. In New Magincia, south of the mage's house, you can just walk through the eastern wall of the large building (just some steps above the south-eastern-corner) 2. In the paperdoll vi...
- Fri Jul 18, 2014 5:00 pm
- Forum: Exult Discussion
- Topic: An interesting use for Exult 3D.
- Replies: 11
- Views: 607
Re: An interesting use for Exult 3D.
You forgot one of the most important reasons to use Exult: The extremely well performance. I don't blame GOG for the crappy way dosbox handles this game, but I simply cannot understand how anybody can be masochistic enough to play through it that way. I think what you propose would change the gamest...
- Fri Jul 18, 2014 9:53 am
- Forum: Exult Discussion
- Topic: bugs with Keyring Mod
- Replies: 21
- Views: 1736
Re: bugs with Keyring Mod
Great work, gentlemen! Thank you very much! Just a (very) minor detail: Didn't LB used to say something specific if he resurrected a person (not just the formula for the spell)? I'll report back if I find other problems - Should I open bug tickets for my (potential) findings or can I write here in t...
- Thu Jul 17, 2014 5:39 pm
- Forum: Exult Discussion
- Topic: bugs with Keyring Mod
- Replies: 21
- Views: 1736
Re: bugs with Keyring Mod
No problem. I'll keep an eye open for more.
May I use my current savegames for upcoming builds or are there problems to be expected when new features are added? (I used the november 2013-build for the first hours of my playthrough before I changed to the recent build)
May I use my current savegames for upcoming builds or are there problems to be expected when new features are added? (I used the november 2013-build for the first hours of my playthrough before I changed to the recent build)
- Thu Jul 17, 2014 4:20 pm
- Forum: Exult Discussion
- Topic: bugs with Keyring Mod
- Replies: 21
- Views: 1736
Re: bugs with Keyring Mod
Hi Dominus,
ok, I've made an accout at Sourceforge and uploaded three savegames:
Two for LB's not working "heal" and "resurrection"-spells and one for Jaana's not working healing abilities.
ok, I've made an accout at Sourceforge and uploaded three savegames:
Two for LB's not working "heal" and "resurrection"-spells and one for Jaana's not working healing abilities.