Search found 56 matches
- Tue Jun 24, 2003 9:42 am
- Forum: Exult Discussion
- Topic: why Ultima X w/o Lord British might not be a bad thing
- Replies: 17
- Views: 1891
Re: why Ultima X w/o Lord British might not be a bad thing
Well, that, and also Ultima Online stripped U9 of its original production team. Frankly, I'm suprised it got out the door in as good of condition as it did. Alone, U9 is a fairly good game. It fails in that it is vaguely connected with previous Ultimas. It started out as a concise 'dream', and then ...
- Tue Jun 24, 2003 7:17 am
- Forum: Exult Discussion
- Topic: Serpent Isle cut plot SOURCE DOCUMENTS
- Replies: 30
- Views: 4887
Re: Serpent Isle cut plot SOURCE DOCUMENTS
Hmm... yes, I remember that being posted. I think that was from an old build of the plot before Origin decided to give Dupre a snake head. Then of course there were all of the name changes. Wasn't it mentioned on this board somwhere about a former Origin employee that possibly had the source code fo...
- Mon Jun 23, 2003 7:44 pm
- Forum: Exult Discussion
- Topic: Serpent Isle cut plot SOURCE DOCUMENTS
- Replies: 30
- Views: 4887
Re: Serpent Isle cut plot SOURCE DOCUMENTS
They have my gratitude, that's for sure. :0) Now what do you all think about it? It sounds to me like the Avatar was supposed to go to Claw Isle as a way-point between the Moonshade Catacombs, and Furnace (when the party notices that one part of the dungeon must be underwater). Yearl, instead of bei...
- Thu Jun 19, 2003 6:01 am
- Forum: Exult Discussion
- Topic: Serpent Isle cut plot SOURCE DOCUMENTS
- Replies: 30
- Views: 4887
Re: Serpent Isle cut plot SOURCE DOCUMENTS
From Viking
Unfortunately, these documents (Moonshade and Mad Mage) are the only ones my source had. So, in short, no. I (of course) am always looking for more, but it has taken me this long to get these documents.... Never give up hope though.Any chance of an upload of the rest as well?
- Wed Jun 18, 2003 7:48 pm
- Forum: Exult Discussion
- Topic: Serpent Isle cut plot SOURCE DOCUMENTS
- Replies: 30
- Views: 4887
Re: Serpent Isle cut plot SOURCE DOCUMENTS
Alright, complete Moonshade and Mad Mage documents uploaded as zips. Enjoy!
- Wed Jun 18, 2003 7:27 pm
- Forum: Exult Discussion
- Topic: Serpent Isle cut plot SOURCE DOCUMENTS
- Replies: 30
- Views: 4887
Re: Serpent Isle cut plot SOURCE DOCUMENTS
"Cony" is supposed to be "Conv" meaning conversation (fixed).
I've tried to upload to my ISP, but for some reason it won't accept a MS Word document... hmmm....
I've tried to upload to my ISP, but for some reason it won't accept a MS Word document... hmmm....
- Wed Jun 18, 2003 5:55 am
- Forum: Exult Discussion
- Topic: Serpent Isle cut plot SOURCE DOCUMENTS
- Replies: 30
- Views: 4887
Re: Serpent Isle cut plot SOURCE DOCUMENTS
Trevor Clim where did you get these informations exactly if you dont mind me asking you? ;) As far as my sources, I can't really say where I got it from (sorry). RazorBlade Could you perhaps upload the full doc-file instead of those pages? I would really appreciate that! The reason why I separated t...
- Tue Jun 17, 2003 9:20 pm
- Forum: Exult Discussion
- Topic: Serpent Isle cut plot SOURCE DOCUMENTS
- Replies: 30
- Views: 4887
Serpent Isle cut plot SOURCE DOCUMENTS
Well, I told everyone that there would be something to look forward to, and here it is. The cut plot for Moonshade, plus some juicy hints about other cut plots like Claw Isle. Also, the castle of the White Dragon must have originally had another use, because the Banes were supposed to be taken down ...
- Sun Jun 15, 2003 5:21 am
- Forum: Exult Discussion
- Topic: Something new will be coming....
- Replies: 4
- Views: 363
Something new will be coming....
Hello All, Many of you know that I've been ever so slightly trying to find out some things about the cut plot of Serpent Isle. Let's just say that what I have found is not graphical, and not complete, but still highly informative about certain aspects. I should be posting it in a few days when I get...
- Wed Jun 04, 2003 8:02 am
- Forum: Exult Discussion
- Topic: Speed
- Replies: 11
- Views: 670
Re: Speed
Hey that sounds like an M$ strategy! :0P
- Mon Apr 21, 2003 5:24 pm
- Forum: Exult Discussion
- Topic: Savage Empire Remake...
- Replies: 10
- Views: 685
Re: Savage Empire Remake...
Nevertheless, I applaud your creativity. Too often copyrights get in the way of some truily good work. It's not like the company is going to touch this stuff again, but copyrights are copyrights..... Look at what is being done by Tierra for Kings Quest.
- Mon Mar 24, 2003 10:39 pm
- Forum: Exult Discussion
- Topic: About Spark...
- Replies: 4
- Views: 373
Re: About Spark...
Hmm... that looks good, but his legs still look a little too muscular. Of course, you'd have to do this modification to all of the clothing. Otherwise, you're back to bulked up Spark once a garment goes on.
- Mon Mar 24, 2003 3:24 pm
- Forum: Exult Discussion
- Topic: An Ultima that should be remade...
- Replies: 12
- Views: 1381
Re: Remake the port?
Duh, yes, that would be good. Samson Dragon once had the rom for it, but the only thing I can find of him on the Internet is this old webpage.
http://www.fortunecity.com/rivendell/dark/169/
http://www.fortunecity.com/rivendell/dark/169/
- Mon Mar 24, 2003 9:25 am
- Forum: Exult Discussion
- Topic: An Ultima that should be remade...
- Replies: 12
- Views: 1381
Re: An Ultima that should be remade...
Actually, if you could just rip the art from the rom, then you should be able to get the dialog from the original PC Savage Empire, unless you were talking about translating code gruck. Nevertheless, it does look like Savage Empire was redone in U7-like graphics. This project would obviously be a go...
- Thu Mar 06, 2003 11:17 am
- Forum: Exult Discussion
- Topic: Request for cut text of Moonshade in Usecode
- Replies: 4
- Views: 570
Re: Request for cut text of Moonshade in Usecode
Thanks. Hmmm.... I'm going to have to be busy the next couple of days. Can someone send me a save game right at that point?
- Wed Mar 05, 2003 6:35 pm
- Forum: Exult Discussion
- Topic: Request for cut text of Moonshade in Usecode
- Replies: 4
- Views: 570
Request for cut text of Moonshade in Usecode
Hello All, I am in need of any cut plot conversations in usecode regarding the plot in Moonshade. I have access to a very helpful source, but I need to jog his memory. Artaxerxes, I noticed that you posted some of Julia's cut text. That has already been a little helpful. Anything else? Are there any...
- Wed Mar 05, 2003 4:38 pm
- Forum: Exult Discussion
- Topic: Hidden conversation in SI
- Replies: 67
- Views: 9860
Re: Hidden conversation in SI
Looks like a nice project Wizardry Dragon. I was hoping for someone to add the missing elements of SI. I hope the information that I have provided has been somewhat helpful. How far along is Giridion, and do you think you have enough people helping you? So this is another project powered by Exult.
- Wed Mar 05, 2003 3:45 pm
- Forum: Exult Discussion
- Topic: Ultima 8
- Replies: 31
- Views: 3162
Re: Ultima 8
Actually, Ultima 8 had a great background story, and history. It's only the present that was lacking in spacious dialog. Also, I believe the Lost Vale would have had a significant amount of climbing in it. Some people think that the puffy white stuff the Avatar was walking on was snow. I personally ...
- Mon Mar 03, 2003 6:06 pm
- Forum: Exult Discussion
- Topic: Hidden conversation in SI
- Replies: 67
- Views: 9860
Re: Hidden conversation in SI
A note from one of the original SI developers that I just received about doing modifications to add the cut plot... Much of the "cut" dialogue existed at one point - that is, it had been written in first draft, but never went through the full editing and polishing pass that the rest of the...
- Sat Mar 01, 2003 7:26 pm
- Forum: Exult Discussion
- Topic: Hidden conversation in SI
- Replies: 67
- Views: 9860
Re: Hidden conversation in SI
Can anyone get me the email address of Lisa Smith? She's one of the people that worked on the plot of Serpent Isle. I've tried to find it, but you try looking for an email address for someone with the last name of Smith :0) Thanks!
- Fri Feb 28, 2003 8:25 pm
- Forum: Exult Discussion
- Topic: Hidden conversation in SI
- Replies: 67
- Views: 9860
Re: Hidden conversation in SI
Also, if anyone is interested, I thought it might be useful to repost the information I found about the cut plot several months ago.... From Andy After doing some research, and contacting some very reliable sources, I have finally, come to some understanding of what the original plot of Serpent Isle...
- Mon Feb 24, 2003 9:44 pm
- Forum: Exult Discussion
- Topic: U9 Flex Extractor
- Replies: 11
- Views: 1431
Re: U9 Flex Extractor
The problem was that it was a rare occurance. It did seem to happen more often when I had a Voodoo 3 in my machine instead of my current Voodoo 5 for some reason. I think it might be handy anyway for someone to come up with a speech extractor.... If they could do that, they might also be able to ins...
- Sun Feb 23, 2003 8:15 pm
- Forum: Exult Discussion
- Topic: U9 Flex Extractor
- Replies: 11
- Views: 1431
Re: U9 Flex Extractor
Greetings Maigo Dragon. I wanted to thank you for keeping up Fans for Ultima for so long. It was appreciated, and it was very useful.... As far as extra speech in U9, all I can say is I heard what I heard.... The Avatar was humming with what sounded like a female voice more than once. And no, he was...
- Thu Feb 13, 2003 8:07 am
- Forum: Exult Discussion
- Topic: U9 Flex Extractor
- Replies: 11
- Views: 1431
Re: U9 Flex Extractor
That may be true, but I'm still convinced that I hear a female humming every so often. It's definately different from the male humming. And as I recall, the dialog was recorded more than once due to plot changes. I also remember that there was an actress that stated her part as the Avatar in her res...
- Thu Feb 13, 2003 7:56 am
- Forum: Exult Discussion
- Topic: ogg music for serpent isle?
- Replies: 4
- Views: 414
Re: ogg music for serpent isle?
Careful. No self loathing is aloud here :0P At least you didn't ask a question like, "Is there a F.A.Q.?" That could have ment instant death. :0)
- Wed Feb 12, 2003 4:00 pm
- Forum: Exult Discussion
- Topic: U9 Flex Extractor
- Replies: 11
- Views: 1431
Re: U9 Flex Extractor
That's some good information, BUT I still have yet to find a program that will extract U9 speech. I remain convinced that I've sometimes heard a female Avatar "Hmmmm"ing when the Avatar just stands around. It seemed to happen more often when I had my Voodoo 3 graphics board in for some rea...
- Mon Jan 20, 2003 2:06 pm
- Forum: Exult Discussion
- Topic: Items list in Serpent Isle
- Replies: 21
- Views: 2204
Re: Items list in Serpent Isle
Well, then they should be impervious to the swamp also. Since they are "magic boots," they should have extra protection against various things including the swamp. Consider it one of those enhancements (at least for the Black Gate). It's not a bug, it's a feature :0P
- Sat Jan 18, 2003 2:21 pm
- Forum: Exult Discussion
- Topic: Fans for Ultima is down....
- Replies: 7
- Views: 648
Fans for Ultima is down....
Fans for Ultima is down.
http://www.fansforultima.com/
It hadn't been updated for over a year anyway, but it was home of the U9 dialog patch, and still had some useful links. There are still some other good sites out there though. Just thought some people might like to know.
Regards
http://www.fansforultima.com/
It hadn't been updated for over a year anyway, but it was home of the U9 dialog patch, and still had some useful links. There are still some other good sites out there though. Just thought some people might like to know.
Regards
- Wed Jan 15, 2003 6:30 am
- Forum: Exult Discussion
- Topic: Items list in Serpent Isle
- Replies: 21
- Views: 2204
Re: Items list in Serpent Isle
Hmmm.... is there a conversation in the usecode that wasn't activated for Frigidazzi about this? It would be another plot item to fix like the Cantra bug from the original.
- Tue Jan 14, 2003 8:07 pm
- Forum: Exult Discussion
- Topic: Items list in Serpent Isle
- Replies: 21
- Views: 2204
Re: Items list in Serpent Isle
I do remember in the original not being able to get the magic armor back from Kylista. I think it was an original bug. I believe that if you don't talk to a certain person about it (can't remember who) then you can talk to Kylista, and she will say something like "Meet me later in the storage r...
- Thu Jan 09, 2003 9:53 am
- Forum: Exult Discussion
- Topic: Just Curious
- Replies: 4
- Views: 569
Re: Just Curious
Well, we all have our things that we have to do that get in the way of other projects. Such is life. I'm looking forward to whatever you get done, whenever you get it done. I had been playing with the idea of adding the original plot from SI into the released SI. No, I don't have any more informatio...
- Wed Jan 08, 2003 7:56 am
- Forum: Exult Discussion
- Topic: Just Curious
- Replies: 4
- Views: 569
Just Curious
Howdy All, I was wondering what elements of Exult are currently being worked on as far as U7 and SI are concerned. I believe that there was mention of attempting to get various elements of OGL up and running... then of course there was the recent update of the fighting mechanism... As I said just cu...
- Wed Jan 08, 2003 7:50 am
- Forum: Exult Discussion
- Topic: Ultima 1 - A legend is renamed
- Replies: 21
- Views: 2090
Re: Ultima 1 - A legend is renamed
Ah, but perhaps a nameless enterprising individual could "separately" come up with a patch after Era is released that would rename various characters to a more familiar spelling, and perhaps art designs (if necessary).
- Wed Jan 08, 2003 7:46 am
- Forum: Exult Discussion
- Topic: Thank you Exult team!
- Replies: 3
- Views: 404
Re: Thank you Exult team!
As I've said before, great job on a great work. Hardly anyone else would have put forth this much effort. U7 BG, and SI are like classic "books." When newer systems came along it became all, but impossible to read these "books." With Exult our vision has been restored, and in sev...
- Mon Dec 09, 2002 7:21 pm
- Forum: Exult Discussion
- Topic: small cosmetic improvements
- Replies: 38
- Views: 4378
Re: small cosmetic improvements
Hmmm.... I suppose that the 3D models would be highly simplistic (seeing as there are only a few body types), and then the old 2D character graphics could be overlayed as skins on top of it? Of course then there's every other object in the world that could be 3D rendered. Hmm... are there any progra...
- Wed Nov 27, 2002 7:35 am
- Forum: Exult Discussion
- Topic: OT (sort of): about Wing Commander
- Replies: 16
- Views: 2054
Re: OT (sort of): about Wing Commander
Thanks for the link Armchair Avatar. I will follow up on it to see how it progresses. But, there's nothing like playing the classics (with a few enhancements, of course). Privateer was indeed an excelent game. I can remember playing it with my old Turtle Beach wave table. Now that was a feast of sou...
- Mon Nov 25, 2002 7:43 pm
- Forum: Exult Discussion
- Topic: OT (sort of): about Wing Commander
- Replies: 16
- Views: 2054
Re: OT (sort of): about Wing Commander
Well, I was hoping that maybe someone might be working on a project that would make it cross platform native, kind of like Exult, that would be more fluid rather than choppy as far as game play with full audio and joystick support. Ha, I ask a lot don't I? And all for free of course
- Mon Nov 25, 2002 8:48 am
- Forum: Exult Discussion
- Topic: OT (sort of): about Wing Commander
- Replies: 16
- Views: 2054
OT (sort of): about Wing Commander
Well, the team has done a great job on Exult. I was wondering if there were any similar projects for Wing Commander. Yes, I know that the Kilrathi Saga was released (for Win 95), but it is very rare, and I cannot obtain it for a reasonable price. I still have my old original Wing Commander games. So...
- Mon Nov 11, 2002 7:32 am
- Forum: Exult Discussion
- Topic: Why sooooo long!!!!
- Replies: 18
- Views: 2521
Re: Why sooooo long!!!!
"Of course you know, this means" flame-bait. And the Original BG and SI teams spent upwards of 70 hours a week full time to code the games. It was their job, while Exult is these creators' hobby. Exult is probably one the most creative expressions to revive not one, but two old games. Othe...
- Thu Nov 07, 2002 6:55 pm
- Forum: Exult Discussion
- Topic: Exult 1.0 has been released !!!
- Replies: 19
- Views: 2847
Re: Exult 1.0 has been released !!!
Most wonderful, and greatful congratulations to the Exult team! You've stuck with what you said you were going to do, and that does mean a lot! Ultima 7 is great, and even getting better. Precious few old games can have that claim laid on them!
Regards,
Andy
a.k.a. Grimlock Dragon
Regards,
Andy
a.k.a. Grimlock Dragon
- Wed Oct 02, 2002 3:02 pm
- Forum: Exult Discussion
- Topic: Again Serpent Isle plot.
- Replies: 13
- Views: 4566
Re: Again Serpent Isle plot.
Way to go Max! Is there any chance your source can enlighten us on some other cut plot elements?
- Mon Sep 23, 2002 3:42 pm
- Forum: Exult Discussion
- Topic: Serpent Isle cut plot... (notes)
- Replies: 51
- Views: 23876
Re: Serpent Isle cut plot... (notes)
That's possible, but like I said, I was just speculating about Frelli, and Gwenno. With most of my sources, I can't really ask about specifics, because they really don't remember. They've developed too many games, or done too many things between now and 10 years ago. But I'm still trying.... As far ...
- Mon Sep 23, 2002 9:03 am
- Forum: Exult Discussion
- Topic: Serpent Isle cut plot... (notes)
- Replies: 51
- Views: 23876
Re: Serpent Isle cut plot... (notes)
2. I ment Dupre the BANE in charge there.
- Mon Sep 23, 2002 8:57 am
- Forum: Exult Discussion
- Topic: Serpent Isle cut plot... (notes)
- Replies: 51
- Views: 23876
Re: Serpent Isle cut plot... (notes)
Here are some elements that are open to conjecture. My sources did NOT say these things, but they may have been implied by the cut plot... 1. Yearl's prescence in the Silver Seed, seemed to be more the actions of a rat(man) who would like cheese. Could they have replaced the Ratman with Yearl, since...
- Sun Sep 22, 2002 9:39 pm
- Forum: Exult Discussion
- Topic: Serpent Isle cut plot... (notes)
- Replies: 51
- Views: 23876
Re: Serpent Isle cut plot... (notes)
Also, as I recall (I'm doing this from memory, I don't have the picture in front of me), the picture with all the NPCs that aren't in your party normally in the game has a slight flaw. If you'll look closely, the Black Sword isn't even attached to the Avatar's hand. This is further proof that the pi...
- Sun Sep 22, 2002 11:18 am
- Forum: Exult Discussion
- Topic: Serpent Isle cut plot... (notes)
- Replies: 51
- Views: 23876
Re: Serpent Isle cut plot... (notes)
Actually, that screen shot was never truily in the game. It was art that was thrown together for promotional purposes. The screenshot with the giant turtle made me think that the Dark Monks were supposed to have a larger role in the game, as well as Petra having a different one. The "actual scr...
- Mon Sep 16, 2002 8:31 pm
- Forum: Exult Discussion
- Topic: Serpent Isle cut plot... (notes)
- Replies: 51
- Views: 23876
Re: Serpent Isle cut plot... (notes)
Very interesting about the Kilrathi.... I'm still working that out with my sources. You may be right Neutronium.... As far as the conversations that can be read after you delete the "kill" eggs. One source had this to say.... "And I wouldn't guarantee that those "revealed" c...
- Mon Sep 16, 2002 5:06 pm
- Forum: Exult Discussion
- Topic: Serpent Isle cut plot... (notes)
- Replies: 51
- Views: 23876
Re: Serpent Isle cut plot... (notes)
Crypt: I don't think so, as one of my sources stated, the object count was too high for the game engine once the different areas were assembled together, and that's a shame. If that art could be found (even more doubtful than finding the complete details of the plot). Maybe someone could rig up a so...
- Sun Sep 15, 2002 9:50 am
- Forum: Exult Discussion
- Topic: Serpent Isle cut plot... (notes)
- Replies: 51
- Views: 23876
Re: Serpent Isle cut plot... (notes)
Sorry Fouytr. I don't think that it would be wise for me to reveal my sources. Let's just say that they ARE reliable. :0) There may eventually be more information, but I wouldn't get my hopes up... It's one of those wait, and see kind of things. If patience was one of the eight sacred virtues, I pro...
- Sat Sep 14, 2002 4:19 pm
- Forum: Exult Discussion
- Topic: Serpent Isle cut plot... (notes)
- Replies: 51
- Views: 23876
Serpent Isle cut plot... (notes)
Hello Everyone, After doing some research, and contacting some very reliable sources, I have finally, come to some understanding of what the original plot of Serpent Isle was like. It wasn’t that much different from what has been guessed. Although, yes, the game would have been longer. That being sa...