Search found 37 matches
- Wed Oct 20, 2021 9:17 am
- Forum: Exult Discussion
- Topic: Modified exultmsg.txt (subtitles and barks) in Exult Mods
- Replies: 1
- Views: 1596
Modified exultmsg.txt (subtitles and barks) in Exult Mods
I'll leave that here as I don't know any better place :-) If you want modified Exult-own messages as well as Intro and Endgame subtitles to show up while you are playing with a mod (SI Fixes, BG Keyring or else) the "exultmsg.txt" (that normally goes) in /patch/ will not work. The file nee...
- Mon Oct 18, 2021 7:21 pm
- Forum: Exult Discussion
- Topic: Question regarding SI-Fixes spell system
- Replies: 4
- Views: 2618
Re: Question regarding SI-Fixes spell system
Yup, thanks again
- Mon Oct 18, 2021 5:58 pm
- Forum: Exult Discussion
- Topic: Question regarding SI-Fixes spell system
- Replies: 4
- Views: 2618
Re: Question regarding SI-Fixes spell system
I see, but wouldn't that mean that one of the sets "overwrites" the default ones in not the corect order?
- Mon Oct 18, 2021 4:25 pm
- Forum: Exult Discussion
- Topic: Question regarding SI-Fixes spell system
- Replies: 4
- Views: 2618
Question regarding SI-Fixes spell system
I hope, someone here can shed some light. I am aware that the (somewhat broken) spell system in SI has been fixed in SI Fixes mod. I just don't get "how". While the "magic_scroll_xth.shp" seem to be numbered alright, my best guess for the spellbook_x.shp's is, they got mixed up. ...
- Tue Mar 16, 2021 8:42 am
- Forum: Exult Discussion
- Topic: SI: Does anyone know the Sprites for fire spells?
- Replies: 0
- Views: 12969
SI: Does anyone know the Sprites for fire spells?
Just wondering, does anyone happen to know, which of the fire sprites in Serpent Isle is used for which spell (ie fire field, fire ring, fire snake, explosion and cold strike)
- Wed Dec 09, 2020 9:34 pm
- Forum: Exult Discussion
- Topic: Pro-Question about the spellbook font
- Replies: 0
- Views: 13621
Pro-Question about the spellbook font
I'm relying on your vast and extensive knowledge about both Ultima 7's here. Both parts come with two miniature fonts: a black one and a white one, which is actually "glowing" (fading from light blue to white and back) Where are these two fonts used in the game? The black font is the one f...
- Mon Apr 20, 2020 8:58 pm
- Forum: Exult Discussion
- Topic: All Exult program
- Replies: 43
- Views: 17901
Re: All Exult program
It is far beyond time someone says it:
Thanks so much for helping out here the way you do, Dominus.
Patience IS a virtue and you for sure have embraced it.
Thanks so much for helping out here the way you do, Dominus.
Patience IS a virtue and you for sure have embraced it.
- Wed Nov 13, 2019 1:58 pm
- Forum: Exult Discussion
- Topic: French FoV?
- Replies: 8
- Views: 2660
Re: French FoV?
Though it's wrong in this thread, here goes: There is a fan translation available for Serpent Isle plus Silver Seed in Spanish here: http://academia.clandlan.net/?page=academia/view&id=317&title=Traduccion_Ultima_VII_(Parte_II)_Serpent_Isle_&_Silver_Seed Black Gate inclusing Forge of Vir...
- Thu Sep 05, 2019 4:52 pm
- Forum: Exult Discussion
- Topic: Keyring & SI-Fixes Mod - Multilingual Setup
- Replies: 4
- Views: 2116
Re: Keyring & SI-Fixes Mod - Multilingual Setup
Hi KC, thanks for taking interest in the German translation of SI. It's coming along rather smoothly atm, if I may say so myself :-) With approx. 70% of the inital translation work done by now, I do hope to start alpha testing and polishing stuf already some time later in 2020. I have never forked a...
- Wed Sep 04, 2019 11:52 am
- Forum: Exult Discussion
- Topic: Keyring & SI-Fixes Mod - Multilingual Setup
- Replies: 4
- Views: 2116
Keyring & SI-Fixes Mod - Multilingual Setup
Hi all, I hope this reaches any of the people who have worked on the Keyring and or Serpent Isle Fixes mod. Marzo, KC and whoever I might have missed out now (Sorry!) :-) Would it (WITHOUT much hassle) be possible to modify the sources of the aforementioned mods to make use of translations provided ...
- Fri Aug 09, 2019 7:31 am
- Forum: Exult Discussion
- Topic: Companions list of missing items
- Replies: 11
- Views: 3040
Re: Companions list of missing items
KC: absolutely!
- Thu Aug 08, 2019 9:19 am
- Forum: Exult Discussion
- Topic: Companions list of missing items
- Replies: 11
- Views: 3040
Re: Companions list of missing items
Thou art correct. Setting flags is beyond me. Too bad, would have been cool : -/
- Thu Aug 08, 2019 3:49 am
- Forum: Exult Discussion
- Topic: Companions list of missing items
- Replies: 11
- Views: 3040
Re: Companions list of missing items
@Dominus: uh, I never would have been as bold as to assume I could implement SIFixes in the Vanilla version....wouldn't even try. I was wondering about the list of items solely here, as this sounds like something that might be fixed in the dialogue files... but I might be mistaken all the same :-) T...
- Wed Aug 07, 2019 10:46 am
- Forum: Exult Discussion
- Topic: Companions list of missing items
- Replies: 11
- Views: 3040
Re: Companions list of missing items
@Dominus you got me intrigued now. How is the list buggy in the original? What is mal- or not functioning as it should?
- Tue Jul 16, 2019 4:37 am
- Forum: Exult Discussion
- Topic: What's new in mod land mid 2019?
- Replies: 4
- Views: 3575
Re: What's new in mod land mid 2019?
The U7 Nitpickers patch has been released lately, with the CMD installer including an option to install it as Exult mod. The German translation patch, which might be not too interesting for you anyway, has been released, but I still work on the "install as mod" option here. The only other ...
- Thu Feb 28, 2019 10:54 am
- Forum: Exult Discussion
- Topic: How much of a warmth-level is needed in SI?
- Replies: 9
- Views: 3272
Re: How much of a warmth-level is needed in SI?
Very useful to know!
Thanks Tribun for bringing this up and thanks Gotcha for taking the effort and letting us know
Much appreciated!
Thanks Tribun for bringing this up and thanks Gotcha for taking the effort and letting us know
Much appreciated!
- Wed Feb 13, 2019 9:30 am
- Forum: Exult Discussion
- Topic: Has anyone come across the "Souls of Chaos" in Serpent Isle?
- Replies: 13
- Views: 3526
Re: Has anyone come across the "Souls of Chaos" in Serpent I
KC: Any of the solutions you have proposed is better than the existing behaviour. As I cannot judge the effort involved with any of the three options, I can only say: if solution 2 or 3 are not too much of an extra effort compared to possibility 1, choose one of them, as it might be a tad awkward to...
- Tue Feb 12, 2019 1:09 pm
- Forum: Exult Discussion
- Topic: Has anyone come across the "Souls of Chaos" in Serpent Isle?
- Replies: 13
- Views: 3526
Re: Has anyone come across the "Souls of Chaos" in Serpent I
Tanks heaps Gotcha and KC: this is helpful XXL
Much appreciated
Much appreciated
- Tue Feb 12, 2019 9:03 am
- Forum: Exult Discussion
- Topic: Has anyone come across the "Souls of Chaos" in Serpent Isle?
- Replies: 13
- Views: 3526
Has anyone come across the "Souls of Chaos" in Serpent Isle?
I seem to find no traces whatsoever, about these 4 ghosts - I don't even know, where they dwell on Serpent Isle. From what I understand from the according dialogue (0151) the Souls Of Chaos are the remains of 4 followers of Chaos, who are to dwell "in these corridors until Chaos is restored&quo...
- Wed Jan 16, 2019 6:03 pm
- Forum: Exult Discussion
- Topic: Alternate font for the games
- Replies: 27
- Views: 12918
Re: Alternate font for the games
KC: yes, at least for Standarr (this is where I noticed it) there a pruchase options missing, if you use the (existing) modern font. You wouldn't notice, becuase there are still plenty things to buy. See my post from 01-11-19 18:55 Old font lists all purchase options, modern font ends with "two...
- Wed Jan 16, 2019 3:56 pm
- Forum: Exult Discussion
- Topic: Alternate font for the games
- Replies: 27
- Views: 12918
Re: Alternate font for the games
I have reworked the Antiqua Font to have as little line-spacing as possible. Hence, it now should run under BG and SI AND display the longer dialogues / purchase options ok: Black Gate: http://ungesundes-halbwissen.de/wp/wp-content/uploads/2019/01/font_neu6.png Serpent Isle http://ungesundes-halbwis...
- Fri Jan 11, 2019 7:44 pm
- Forum: Exult Discussion
- Topic: Alternate font for the games
- Replies: 27
- Views: 12918
Re: Alternate font for the games
Gotcha: this was directed at Dominus who needed to fix my image tags in my recent but one post yet again (3rd time today, if I'm not mistaken)
- Fri Jan 11, 2019 5:56 pm
- Forum: Exult Discussion
- Topic: Alternate font for the games
- Replies: 27
- Views: 12918
Re: Alternate font for the games
I REALLY need a preview button....
Sorry ((
Sorry ((
- Fri Jan 11, 2019 5:55 pm
- Forum: Exult Discussion
- Topic: Alternate font for the games
- Replies: 27
- Views: 12918
Re: Alternate font for the games
To round it up: here's some screenshots from the original version (Dosbox) using the modern font. As you can see, the same problem occurs here as well: due to the bigger line spacing, the last two rows of purchase options are missing. http://ungesundes-halbwissen.de/wp/wp-content/uploads/2019/01/eng...
- Fri Jan 11, 2019 7:12 am
- Forum: Exult Discussion
- Topic: Alternate font for the games
- Replies: 27
- Views: 12918
Re: Alternate font for the games
Thanks for the fix...I'll try to remember BBCode instead of HTML ;-) Forgot to include a second font sample, so I can test the bbcode now. Here is what the capital German Umlauts look like atm (being off the line by -1px): http://ungesundes-halbwissen.de/wp/wp-content/uploads/2019/01/font-test2.png ...
- Fri Jan 11, 2019 6:50 am
- Forum: Exult Discussion
- Topic: Alternate font for the games
- Replies: 27
- Views: 12918
Re: Alternate font for the games
As it took me almost two days to find a rather obvious issue, I think I'll note it down here just in case anyone else is as stupid as me (hardly...) Problem (Serpent Isle): Dialogues with too many answer options are not displayed correctly. E.G. half of Standarrs wares are not available for purchase...
- Thu Sep 20, 2018 3:45 am
- Forum: Exult Discussion
- Topic: Let`s say my AvararRRR
- Replies: 11
- Views: 2250
Re: Let`s say my AvararRRR
Minhokio, the trouble is that your posts sound like: https://media.boingboing.net/wp-content/uploads/2015/07/rolling-nonrandom.gif It is EXTREMELY hard (as in: next to impossible) to read any sense into them, this is why you get asked to use an online translator instead. Please bear with us and try ...
- Mon Sep 17, 2018 8:49 am
- Forum: Exult Discussion
- Topic: I don`t want to
- Replies: 11
- Views: 1769
Re: I don`t want to
I tried to get some sense into what you wrote.
I failed. Is there any online translator for your native language available you could use?
I failed. Is there any online translator for your native language available you could use?
- Thu May 17, 2018 8:10 am
- Forum: Exult Discussion
- Topic: GIMP 2.10 and the SHP-Plugin
- Replies: 1
- Views: 625
GIMP 2.10 and the SHP-Plugin
Just in case you wondered: the plugin works fine with the new GIMP 2.10 version
- Fri May 04, 2018 8:31 am
- Forum: Exult Discussion
- Topic: Alternate font for the games
- Replies: 27
- Views: 12918
Re: Alternate font for the games
Sorry that my posts and infos come as little by little as they do. Good news is: I should be done now :-) I have managed to put up a full fledged version of modern FONTS.VGA for Serpent Isle, too now. This version runs in vanilla installations as well as under DOSBOX and does not need Exult to work....
- Thu May 03, 2018 1:14 pm
- Forum: Exult Discussion
- Topic: Alternate font for the games
- Replies: 27
- Views: 12918
Re: Alternate font for the games
I have modified the special character "ß" (SZ) to see if the rounder/softer design looks any better than the flat roof top. Please do speak your mind: What do you think? Is it better than before or did I make things worse? :-D http://ungesundes-halbwissen.de/wp/wp-content/uploads/2018/05/F...
- Wed May 02, 2018 4:33 pm
- Forum: Exult Discussion
- Topic: Alternate font for the games
- Replies: 27
- Views: 12918
Re: Alternate font for the games
Archive is up for download now at https://sirjohn.de/ultima-7/
- Wed May 02, 2018 12:53 pm
- Forum: Exult Discussion
- Topic: Alternate font for the games
- Replies: 27
- Views: 12918
Re: Alternate font for the games
Cool, thanks! Seem to be unable to guess the right tags :-/
Do enjoy the flic. Have a MARVELous time (scnr :-p)
Do enjoy the flic. Have a MARVELous time (scnr :-p)
- Wed May 02, 2018 12:40 pm
- Forum: Exult Discussion
- Topic: Alternate font for the games
- Replies: 27
- Views: 12918
Re: Alternate font for the games
Hi everybody, I have reworked the the offset kerning of the modern font by Kanto and Dominus and think it looks somewhat better now compared to Dominus' original version. Screenshot (with kerning problems running with EXULT): http://ungesundes-halbwissen.de/wp/wp-content/uploads/2018/05/SI-Font-engl...
- Tue Dec 01, 2015 9:38 am
- Forum: Exult Discussion
- Topic: Exult and/or Keyring mod translations
- Replies: 5
- Views: 1065
Re: Exult and/or Keyring mod translations
Hi Dominus, thanks heaps for your kind offer. The translation for the Exult parts is not yet done. But as soon as I have finished the remaining convos for the Forge of Virtue Add ons, I'll check again on github what files need translations and send you the strings to the mail addrfess given in your ...
- Mon Nov 30, 2015 3:03 pm
- Forum: Exult Discussion
- Topic: Exult and/or Keyring mod translations
- Replies: 5
- Views: 1065
Exult and/or Keyring mod translations
Hi everybody, I am currently busy creating a German language version for U7 BG. While the patch I do does not need Exult to run, it would be neat to have it fully compatible. One of my beta testers just found out that Exult and moreso the keyring mod reverts some of the translations back to English....
- Wed Sep 09, 2015 3:34 pm
- Forum: Exult Discussion
- Topic: changing the title screen
- Replies: 55
- Views: 433090
Re: changing the title screen
Hi all, please excuse me capturing this thread, but subject and content is just too suiting for my problems as well. I also want to modify the title screen and have used ipack to extract the shapes from mainshp.flx more or less successfully. The shapoes are there after running the command, but error...