Search found 1708 matches
- Sun Nov 01, 2015 7:07 pm
- Forum: Exult Discussion
- Topic: Help with Pagan 8 disassembled code...
- Replies: 14
- Views: 3471
Re: Help with Pagan 8 disassembled code...
I checked, and what I said is correct.
- Sat Oct 31, 2015 7:02 pm
- Forum: Exult Discussion
- Topic: Help with Pagan 8 disassembled code...
- Replies: 14
- Views: 3471
Re: Help with Pagan 8 disassembled code...
Because C has more than just 16 bit addition
- Sat Oct 31, 2015 1:59 pm
- Forum: Exult Discussion
- Topic: Help with Pagan 8 disassembled code...
- Replies: 14
- Views: 3471
Re: Help with Pagan 8 disassembled code...
There's no difference between signed and unsigned addition of 16 bit ints in a 16 bit world.
- Sat Oct 31, 2015 9:18 am
- Forum: Exult Discussion
- Topic: Help with Pagan 8 disassembled code...
- Replies: 14
- Views: 3471
Re: Help with Pagan 8 disassembled code...
You're misunderstanding how integer arithmetic works.
- Fri Oct 30, 2015 8:02 am
- Forum: Exult Discussion
- Topic: Help with Pagan 8 disassembled code...
- Replies: 14
- Views: 3471
Re: Help with Pagan 8 disassembled code...
Because U8 is a 16 bit engine, all its addresses are 16 bit, so 1209D is really interpreted as 209D.
- Thu Oct 29, 2015 4:49 pm
- Forum: Exult Discussion
- Topic: Help with Pagan 8 disassembled code...
- Replies: 14
- Views: 3471
Re: Help with Pagan 8 disassembled code...
This is probably just an overflow in the disassembly printing code, in which case it would actually jump to 209D.
- Tue Oct 21, 2014 7:12 pm
- Forum: Exult Discussion
- Topic: Dream Realm bug
- Replies: 5
- Views: 1144
- Tue Apr 30, 2013 1:28 pm
- Forum: Exult Discussion
- Topic: Crashing when clicking a plaque in SI
- Replies: 25
- Views: 3561
Re: Crashing when clicking a plaque in SI
I'm not at all sure what would cause this, but these plaques are in the serpent script, while the Translation spell turns them into roman script. Could be a corrupt font file, maybe.
- Wed Apr 24, 2013 9:10 pm
- Forum: Exult Discussion
- Topic: Crashing when clicking a plaque in SI
- Replies: 25
- Views: 3561
Re: Crashing when clicking a plaque in SI
I can't reproduce this either, but just on a hunch, does this still happen after you cast the Translation spell?
- Wed Apr 24, 2013 10:14 am
- Forum: Exult Discussion
- Topic: Pentagram question
- Replies: 2
- Views: 835
Re: Pentagram question
Were you thinking of any improvements in particular?
- Fri Mar 22, 2013 10:05 am
- Forum: Exult Discussion
- Topic: can not find static path
- Replies: 14
- Views: 2052
Re: can not find static path
That should be ~/.exult.cfg
-Willem Jan
-Willem Jan
- Thu Feb 07, 2013 10:31 am
- Forum: Exult Discussion
- Topic: make objects impassable
- Replies: 7
- Views: 2169
Re: make objects impassable
I'm not sure if I remember this correctly, but I think the 'water' check is only done on the base flat 8x8 tiles, not on anything placed on top of that. So you could try putting water tiles under your object.
- Tue Feb 05, 2013 10:39 am
- Forum: Exult Discussion
- Topic: ULTIMA 7 COMICS
- Replies: 23
- Views: 4769
- Tue Jul 24, 2012 7:42 am
- Forum: Exult Discussion
- Topic: Unable to build from source
- Replies: 6
- Views: 1220
Re: Unable to build from source
Any errors when running autogen.sh? It sounds like you possibly ran autogen.sh with a few missing -dev packages.
- Thu Dec 16, 2010 2:38 pm
- Forum: Exult Discussion
- Topic: Source dist missing file?
- Replies: 65
- Views: 10798
Re: Source dist missing file?
"exult-1.14.9rc1" < main no-studio package "exult-1.14.9rc1" < package including studio-aware exult as well as ES "exult-1.14.9rc1-src" < source package "exult-1.14.9rc1-tools" <extra tools package (expack, etc) "exult-1.14.9rc1-docs" < documentatio...
- Mon Dec 13, 2010 9:45 am
- Forum: Exult Discussion
- Topic: Source dist missing file?
- Replies: 65
- Views: 10798
Re: Source dist missing file?
I don't see any case sensitivity issues, by the way: the file is called files/U7fileman.h, and that's exactly what tools/expack.cc includes. So if you renamed any files or changed any include directives, you should change them back.
- Mon Dec 13, 2010 9:35 am
- Forum: Exult Discussion
- Topic: Source dist missing file?
- Replies: 65
- Views: 10798
Re: Source dist missing file?
Run 'make' (after autogen.sh and configure), not 'make -fMakefile.common all'.
- Wed Nov 24, 2010 11:22 pm
- Forum: Exult Discussion
- Topic: Pentagram still alive?
- Replies: 181
- Views: 56970
Re: Pentagram still alive?
I've committed the first part of a fix for this, but that only affects new games, not existing savegames. Still thinking about if it can be fixed for existing saves.
- Tue Nov 23, 2010 5:01 pm
- Forum: Exult Discussion
- Topic: Pentagram still alive?
- Replies: 181
- Views: 56970
Re: Pentagram still alive?
Was in a bit of a rush earlier... translation: the game's scripts are doing something wrong, but it's possible that's because we're putting them in an unexpected situation. (Or it could be an actual U8 bug.)
- Tue Nov 23, 2010 4:12 pm
- Forum: Exult Discussion
- Topic: Pentagram still alive?
- Replies: 181
- Views: 56970
Re: Pentagram still alive?
(I got the savegame.)
Interesting... it's failing because the ObjID of the focus is greater than 32767. I'll have to look at this in more detail. I filed a bug report on our bug tracker to make sure I don't forget.
Interesting... it's failing because the ObjID of the focus is greater than 32767. I'll have to look at this in more detail. I filed a bug report on our bug tracker to make sure I don't forget.
- Tue Nov 23, 2010 12:34 pm
- Forum: Exult Discussion
- Topic: Pentagram still alive?
- Replies: 181
- Views: 56970
Re: Pentagram still alive?
Do you have the patched version of Ultima 8? (2.12 or higher)
It's hard to say what might be wrong from your description. Could you send us a savegame?
It's hard to say what might be wrong from your description. Could you send us a savegame?
- Mon Nov 22, 2010 10:04 pm
- Forum: Exult Discussion
- Topic: Pentagram still alive?
- Replies: 181
- Views: 56970
Re: Pentagram still alive?
I'm guessing you do? If so, please explain the problem.
- Wed Nov 10, 2010 8:10 am
- Forum: Exult Discussion
- Topic: A small mod in progress
- Replies: 92
- Views: 13438
Re: A small mod in progress
If you're using Exult you can have separate graphics for male and female gloves. The description for the gender field in the paperdol_info.txt file: #gender: 1 if has different frames for male/female, 0 otherwise. The frame numbers # given are for the female paperdolls, and they are increased by 1 f...
- Sat Oct 30, 2010 8:06 am
- Forum: Exult Discussion
- Topic: nocturnal eggs spawn/activate in daytime?
- Replies: 8
- Views: 1467
Re: nocturnal eggs spawn/activate in daytime?
Thanks for tracking this down. It looks like the >= 9 was intended to be >= 21 (12h/24h confusion). I'll commit the fix.
- Wed Oct 27, 2010 7:41 am
- Forum: Exult Discussion
- Topic: Final Release will support Tisane ?
- Replies: 5
- Views: 1067
Re: Final Release will support Tisane ?
And as always, we of course welcome patches
- Thu Oct 21, 2010 7:05 pm
- Forum: Exult Discussion
- Topic: Pentagram still alive?
- Replies: 181
- Views: 56970
Re: Pentagram still alive?
You should be able to have Corinth tell you that Gwillim saw the ghost at this point. If I read the usecode correctly, this should be the conversation with Corinth: ------ What do you do? "As we live in the country, away from most people, I do many things. Since my son did move away I am not as...
- Thu Oct 21, 2010 5:50 pm
- Forum: Exult Discussion
- Topic: Pentagram still alive?
- Replies: 181
- Views: 56970
Re: Pentagram still alive?
Good to hear. Our savegame system should allow saving at any time whatsoever, including during cutscenes.
- Wed Oct 20, 2010 8:19 pm
- Forum: Exult Discussion
- Topic: Pentagram: new savegame menu?
- Replies: 12
- Views: 2677
Re: Pentagram: new savegame menu?
SDL 1.3 is rumoured to be much better in this respect. You're welcome to submit a patch moving Pentagram to the new SDL 1.3 interface in preparation for its release and to test it.
- Mon Oct 18, 2010 9:22 am
- Forum: Exult Discussion
- Topic: Pentagram still alive?
- Replies: 181
- Views: 56970
Re: Pentagram still alive?
Thanks for the analysis!
- Mon Oct 18, 2010 7:30 am
- Forum: Exult Discussion
- Topic: Pentagram still alive?
- Replies: 181
- Views: 56970
Re: Pentagram still alive?
Looking through the bug tracker some more... did you encounter this bug?
https://sourceforge.net/tracker/?func=d ... tid=471706
https://sourceforge.net/tracker/?func=d ... tid=471706
- Mon Oct 18, 2010 6:10 am
- Forum: Exult Discussion
- Topic: Pentagram still alive?
- Replies: 181
- Views: 56970
Re: Pentagram still alive?
Good to hear
- Sun Oct 17, 2010 12:44 pm
- Forum: Exult Discussion
- Topic: Pentagram still alive?
- Replies: 181
- Views: 56970
Re: Pentagram still alive?
Looking at the usecode, it seems quite intentional that he doesn't really speak to you if you've already met Beren (unless you angered him). There's no text for the situation that he does know you (except if he's also angry.) The opening lines are: Very angry: "Foolish one. You have journeyed f...
- Sun Oct 17, 2010 10:27 am
- Forum: Exult Discussion
- Topic: Pentagram still alive?
- Replies: 181
- Views: 56970
Re: Pentagram still alive?
A savegame for Beren turns out not to be necessary. Simply teleporting to 25 20248 24760 64 will already let you trigger his conversation. It did work entirely when I just tried it in Pentagram, though. I seem to recall this scene being rather buggy in the original too, by the way, so it could be th...
- Sun Oct 17, 2010 8:17 am
- Forum: Exult Discussion
- Topic: Pentagram still alive?
- Replies: 181
- Views: 56970
Re: Pentagram still alive?
Thanks; looks like shadowchaser's patch indeed fixed that then.
- Sun Oct 17, 2010 8:00 am
- Forum: Exult Discussion
- Topic: Pentagram still alive?
- Replies: 181
- Views: 56970
Re: Pentagram still alive?
BansheeX: that's a very puzzling error message, since it contradicts itself. We've had a similar report back in 2008: https://sourceforge.net/tracker/?func=d ... tid=471706
- Sun Oct 17, 2010 7:59 am
- Forum: Exult Discussion
- Topic: Pentagram still alive?
- Replies: 181
- Views: 56970
Re: Pentagram still alive?
gruck, Sergorn: did either of you encounter issues like this one?
https://sourceforge.net/tracker/?func=d ... tid=471706
https://sourceforge.net/tracker/?func=d ... tid=471706
- Sat Oct 16, 2010 6:24 pm
- Forum: Exult Discussion
- Topic: Pentagram still alive?
- Replies: 181
- Views: 56970
Re: Pentagram still alive?
Strange: I've just tried the Slayer hole, and have no trouble at all falling through when walking with the medium-sized arrow.
- Sat Oct 16, 2010 4:52 pm
- Forum: Exult Discussion
- Topic: Pentagram still alive?
- Replies: 181
- Views: 56970
Re: Pentagram still alive?
Great!
Do you have savegames for these issues? Especially just before going to the Ethereal Void with the red glow, and before Beren's talk would be useful.
Do you have savegames for these issues? Especially just before going to the Ethereal Void with the red glow, and before Beren's talk would be useful.
- Sat Oct 16, 2010 8:10 am
- Forum: Exult Discussion
- Topic: Pentagram still alive?
- Replies: 181
- Views: 56970
Re: Pentagram still alive?
Do you still have the coordinates of the troublesome holes? (Either in numbers or a description.) For testing purposes such a list would be good to have. Changelings: You're right; I think we never got around to implementing shifting to the Avatar. Looking at the code they'll only shift to a tree cu...
- Fri Oct 15, 2010 7:22 pm
- Forum: Exult Discussion
- Topic: Pentagram still alive?
- Replies: 181
- Views: 56970
Re: Pentagram still alive?
I think I've fixed the items getting stuck on walls/ceilings, but since it's a rather low-level change, I hope it doesn't break related things. Please pay special attention to this when testing.
- Thu Oct 14, 2010 2:06 pm
- Forum: Exult Discussion
- Topic: Pentagram still alive?
- Replies: 181
- Views: 56970
Re: Pentagram still alive?
Yup... that's exactly the thing I meant in my 10-07-10 21:29 post. So in some cases we "jump down" too soon (stairs) and in others not soon enough (holes). It needs more fine-tuning, it seems.
Thanks for pointing out a specific troublesome location.
Thanks for pointing out a specific troublesome location.
- Thu Oct 14, 2010 4:31 am
- Forum: Exult Discussion
- Topic: Pentagram still alive?
- Replies: 181
- Views: 56970
Re: Pentagram still alive?
Great! Thank you very much for playing through Pentagram, and with such attention to detail. Two more known hi-res bugs: http://sourceforge.net/tracker/?func=detail&aid=1106397&group_id=53819&atid=471709 http://sourceforge.net/tracker/?func=detail&aid=1104271&group_id=53819&a...
- Wed Oct 13, 2010 7:25 pm
- Forum: Exult Discussion
- Topic: Pentagram still alive?
- Replies: 181
- Views: 56970
Re: Pentagram still alive?
Stuff sticking to walls/ceilings: one of our more annoying long-standing open bugs. I've spent some time on it tonight, and got about halfway through fixing it I think.
- Wed Oct 13, 2010 3:20 pm
- Forum: Exult Discussion
- Topic: Pentagram still alive?
- Replies: 181
- Views: 56970
Re: Pentagram still alive?
Please do
Gruck has submitted enough bug reports to keep me busy for a while, but more testing is always welcome.
We don't have hq3x though.
Gruck has submitted enough bug reports to keep me busy for a while, but more testing is always welcome.
We don't have hq3x though.
- Mon Oct 11, 2010 6:56 pm
- Forum: Exult Discussion
- Topic: Light sources not working...
- Replies: 12
- Views: 1578
Re: Light sources not working...
This should work a lot better now.
- Sun Oct 10, 2010 12:37 pm
- Forum: Exult Discussion
- Topic: Pentagram: new savegame menu?
- Replies: 12
- Views: 2677
Re: Pentagram: new savegame menu?
One small addendum: the current savegame descriptions can get quite long. If there's no room to show/enter the full description, that might be a problem.
- Sun Oct 10, 2010 11:33 am
- Forum: Exult Discussion
- Topic: Pentagram: new savegame menu?
- Replies: 12
- Views: 2677
Re: Pentagram: new savegame menu?
There are two different resolutions that are important. The game resolution and the actual on-screen resolution. By default, the game will run at 320x200, and this is scaled up to 640x400. The higher resolution bugs you mention show up if the game resolution is higher than 320x200. However, Pentagra...
- Sun Oct 10, 2010 8:24 am
- Forum: Exult Discussion
- Topic: Pentagram: new savegame menu?
- Replies: 12
- Views: 2677
Pentagram: new savegame menu?
(Note: off-topic post.. this is about Pentagram/Ultima 8.) In Pentagram we are currently still using the fairly limited savegame menu of the original Ultima 8. I increased the number of available slots yesterday, but that's all. It would be very nice to enhance this further, to be more Exult-style. ...
- Sat Oct 09, 2010 6:49 pm
- Forum: Exult Discussion
- Topic: Pentagram still alive?
- Replies: 181
- Views: 56970
Re: Pentagram still alive?
I've just done something I should have done a long time ago, and made the menu display 96 savegame slots instead of U8's 12. I didn't test it extensively yet, so let us know if it works
- Sat Oct 09, 2010 6:14 pm
- Forum: Exult Discussion
- Topic: Pentagram still alive?
- Replies: 181
- Views: 56970
Re: Pentagram still alive?
BansheeX:
Is there anything in stdout.txt/stderr.txt after a freeze?
Could you try without audio? (midi_driver=disabled in pentagram.ini)
Is there anything in stdout.txt/stderr.txt after a freeze?
Could you try without audio? (midi_driver=disabled in pentagram.ini)