He shall be your companion, provider, and.... your master.
Mwahahahaha
Search found 31 matches
- Thu Jul 22, 2010 11:11 am
- Forum: Exult Discussion
- Topic: What's The Purpose of life ?
- Replies: 3
- Views: 265
- Sat Jul 17, 2010 2:35 pm
- Forum: Exult Discussion
- Topic: OT: Graphics editing software that can apply Hq4x scaling?
- Replies: 6
- Views: 1168
Re: OT: Graphics editing software that can apply Hq4x scalin
Thanks VisElEchNon! It really helped with your more detailed instructions.
So far, the results haven't been as dramatic as I had hoped. And some dark gray colors got rendered black, which becomes transparent in Ultima 6 Online... I'll still have to do a lot more tinkering.
So far, the results haven't been as dramatic as I had hoped. And some dark gray colors got rendered black, which becomes transparent in Ultima 6 Online... I'll still have to do a lot more tinkering.
- Mon Jul 12, 2010 12:41 am
- Forum: Exult Discussion
- Topic: OT: Graphics editing software that can apply Hq4x scaling?
- Replies: 6
- Views: 1168
Re: OT: Graphics editing software that can apply Hq4x scalin
Thanks for the info! The links at the site aren't working though unfortunately...
- Wed Jul 07, 2010 12:41 am
- Forum: Exult Discussion
- Topic: OT: Graphics editing software that can apply Hq4x scaling?
- Replies: 6
- Views: 1168
Re: OT: Graphics editing software that can apply Hq4x scalin
Can anyone point me to the right direction? Or maybe this question is just too OT?
- Fri Jul 02, 2010 2:17 pm
- Forum: Exult Discussion
- Topic: OT: Graphics editing software that can apply Hq4x scaling?
- Replies: 6
- Views: 1168
OT: Graphics editing software that can apply Hq4x scaling?
I'm actually trying to work on the graphics for Ultima 6 Online. I'm wondering if I can use the HQ4x scaler on the graphics in .bmp files. Are there any Photoshop like software that makes this easy to do so? I won't be able to do much with anything that a bit more technical, though. Let me know if y...
- Thu Apr 08, 2010 3:59 pm
- Forum: Exult Discussion
- Topic: Combat question
- Replies: 9
- Views: 837
Re: Combat question
Unfortunately, you'll need to do a bit of micromanaging during combat by pausing and manually commanding your companions by right-clicking to go where you want them to.
- Thu Aug 13, 2009 1:12 pm
- Forum: Exult Discussion
- Topic: dosbox full window
- Replies: 3
- Views: 344
- Wed Aug 05, 2009 7:41 pm
- Forum: Exult Discussion
- Topic: Exult or DOSBox?
- Replies: 16
- Views: 1075
Re: Exult or DOSBox?
There are gameplay improvements (hotkeys, ease-of-use setting, combat features, etc) on Exult that you won't get from the original. Makes for a much better U7 experience IMO.
- Mon Jul 27, 2009 12:13 pm
- Forum: Exult Discussion
- Topic: Food
- Replies: 3
- Views: 387
Re: Food
http://www.bootstrike.com/Ultima7bg/Online/u7walk.html
or just look up Ultima 7 walkthrough or solution.
Google is your friend (or yahoo, bing, or whatever u prefer)
or just look up Ultima 7 walkthrough or solution.
Google is your friend (or yahoo, bing, or whatever u prefer)
- Fri Jul 17, 2009 2:06 pm
- Forum: Exult Discussion
- Topic: Sound blackgate and serpent Isle.
- Replies: 4
- Views: 270
Re: Sound blackgate and serpent Isle.
go to the Download link and download the soundpacks. Follow the directions from the FAQ or the readme. You may download the OGGs too.
- Tue Mar 24, 2009 7:54 pm
- Forum: Exult Discussion
- Topic: I have some requests for the Keyring Mod
- Replies: 48
- Views: 9164
Re: I have some requests for the Keyring Mod
Could be interesting things to add it, but I think I'll have to be an optional mod that can be separately added onto Keyring Mod instead of having them lumped together. I like the recharge wands idea, and would be nice to import items and some animals from SI that would make sense to be in BG (like ...
- Sun Dec 02, 2007 12:50 pm
- Forum: Exult Discussion
- Topic: The call for submissions for the "SI Fixes" mod
- Replies: 71
- Views: 9535
Re: The call for SI Fixes
for the last part of Silver Seed, offer a better in-game clue to how to reach that sadistically tough-to-find basement. Perhaps a clue from Elyssia or a book in the library.
Also, a mention by the companions to keep the blackrock serpents and Orphidian sword with you for the last part of the game.
Also, a mention by the companions to keep the blackrock serpents and Orphidian sword with you for the last part of the game.
- Wed Nov 07, 2007 7:07 pm
- Forum: Exult Discussion
- Topic: Exult 3d
- Replies: 93
- Views: 49800
Re: Exult 3d
hmm I'm not having problems with staying logged, as you can see from this post.
Using the Keyring mod or SI fixes with the Hq3x scaler is cause enough to replay the U7 games, even without 3D. When smooth scrolling is finished, that'll be icing on the cake.
Using the Keyring mod or SI fixes with the Hq3x scaler is cause enough to replay the U7 games, even without 3D. When smooth scrolling is finished, that'll be icing on the cake.
- Sun Oct 28, 2007 1:33 pm
- Forum: Exult Discussion
- Topic: Some issues with BG and Exult Studio
- Replies: 11
- Views: 747
Re: Some issues with BG and Exult Studio
However, when it comes to daggers, throwing axes, and spears, the monsters are only carrying one of these even when it's specified in ES to have more than a count of one. The pirate is a prime example. As of now, they carry only one dagger when they are supposed to have ten.
- Sun Oct 28, 2007 1:21 pm
- Forum: Exult Discussion
- Topic: Some issues with BG and Exult Studio
- Replies: 11
- Views: 747
Re: Some issues with BG and Exult Studio
yes I'm using SI paperdolls. I didn't check with SI paperdoll off. Quote: In monster inventory, stackable items (arrows) have 1 set + 1 set determined by probably. Eg. A fighter will have a set of 25 bolts +, say, a set of 18 bolts more. I just found out that the arrows and bolts are automatically p...
- Sat Oct 27, 2007 12:15 pm
- Forum: Exult Discussion
- Topic: Some issues with BG and Exult Studio
- Replies: 11
- Views: 747
Re: Some issues with BG and Exult Studio
oh yes here's another one
There's a problem with Paralyze.
A monster or a party member continues to fight even when paralyzed. They'll still have the purple outline, but it doesn't seem to effect them at all. If it's the avatar, the paralysis effects him only when he's out of combat mode.
There's a problem with Paralyze.
A monster or a party member continues to fight even when paralyzed. They'll still have the purple outline, but it doesn't seem to effect them at all. If it's the avatar, the paralysis effects him only when he's out of combat mode.
- Sat Oct 27, 2007 12:00 pm
- Forum: Exult Discussion
- Topic: Some issues with BG and Exult Studio
- Replies: 11
- Views: 747
Some issues with BG and Exult Studio
I don't know if you're already aware of them, but here are some minor problems I, nitpicky as I am, have noticed with BG and Exult Studio Spellbook disappears after casting spells like fire/lighting/death bolt, paralyze, poison, and sleep in combat mode. I place the "bookmark" on fire bolt...
- Sat Oct 27, 2007 11:27 am
- Forum: Exult Discussion
- Topic: making permanent changes to game world with Exult Studio
- Replies: 15
- Views: 1052
Re: making permanent changes to game world with Exult Studio
Quote: Experience points are calculated by Exult based on the creature's strength, dexterity, combat and intelligence. Specifically, it is given by (str + (dex + combat + int)/4)/2. So, in a way, it is already editable. Combat goes up to 30 max, which I understand why. But in Exult Studio Str Dex In...
- Tue Oct 23, 2007 8:58 am
- Forum: Exult Discussion
- Topic: NPC Properties
- Replies: 6
- Views: 555
Re: NPC Properties
Quote "Strength: Maximum hit points, how fast you heal (or rather, how much you do heal when you recover HPs), maximum load, damage caused by weapons, chance of poisoned weapon affecting target Dexterity: Chance to hit, chance of being hit, chance of not being pooisoned by poisoned weapon, rate...
- Thu Oct 11, 2007 8:40 am
- Forum: Exult Discussion
- Topic: making permanent changes to game world with Exult Studio
- Replies: 15
- Views: 1052
Re: making permanent changes to game world with Exult Studio
Marzo, would you be interested in taking a look at the changes I've made so far to shapes.vga, monster, weapons, and armor files? My aim is to balance some of the weapons and a few armors in BG, and even to add some animals and monsters from SI that would be appropriate in BG. Here's a list of the c...
- Thu Oct 11, 2007 8:08 am
- Forum: Exult Discussion
- Topic: making permanent changes to game world with Exult Studio
- Replies: 15
- Views: 1052
Re: making permanent changes to game world with Exult Studio
Those are helpful changes that you made in ES. Marzo "ES has a 'Show gump' button which opens the NPC's (or container's) inventory gump." There was a bug that happens before the Avatar enters thru the moongate (before your most recent update) that caused the gump not to show on screen when...
- Fri Oct 05, 2007 6:00 pm
- Forum: Exult Discussion
- Topic: making permanent changes to game world with Exult Studio
- Replies: 15
- Views: 1052
Re: making permanent changes to game world with Exult Studio
Wow thanks for the lightning speed response. I guess I can do without the beginning cutscene but I'd really like to keep it if possible. The problem is, using the ways you told me, I can edit eggs, map, NPC stats, everything... except NPC inventory, because it wouldn't let me open their gumps until ...
- Fri Oct 05, 2007 7:56 am
- Forum: Exult Discussion
- Topic: making permanent changes to game world with Exult Studio
- Replies: 15
- Views: 1052
making permanent changes to game world with Exult Studio
I'm trying to make a very minor mod, adding some enemy eggs into BG and changing NPC stats and inventory. I've also made changes to the shapes file to tweak weapons and spell damage, swing speed, and range. Is there a way to add eggs and make changes to NPC inventory with Exult Studio such that the ...
- Tue Jun 26, 2007 9:20 am
- Forum: Exult Discussion
- Topic: Pocket PC Features / Bug Fixes
- Replies: 98
- Views: 8621
Re: Pocket PC Features / Bug Fixes
Congrats Lanica for finally being officially honored as a member of the illustrious Exult Team.
Way to go!
I haven't encountered any crashes yet but, using midi, I have had some extreme slow-downs, especially in Britain. I'm going to check if I'd fare better shutting midi off.
Way to go!
I haven't encountered any crashes yet but, using midi, I have had some extreme slow-downs, especially in Britain. I'm going to check if I'd fare better shutting midi off.
- Sun Jun 24, 2007 1:53 pm
- Forum: Exult Discussion
- Topic: Pocket PC Features / Bug Fixes
- Replies: 98
- Views: 8621
Re: Pocket PC Features / Bug Fixes
Yay I can name my Avatar now!
I'd love to have the keypad, just 1-9 as 0, enter, +and the rest are not needed. I can use that to move my avatar around. As of right now I can only move in four directions...
Spark, "Avatar, why dost thou walk about making exactly 90-degree turns?"
I'd love to have the keypad, just 1-9 as 0, enter, +and the rest are not needed. I can use that to move my avatar around. As of right now I can only move in four directions...
Spark, "Avatar, why dost thou walk about making exactly 90-degree turns?"
- Tue Jun 19, 2007 7:39 pm
- Forum: Exult Discussion
- Topic: Pocket PC (ARM) Binary Package
- Replies: 62
- Views: 7242
Re: Pocket PC (ARM) Binary Package
working like a charm on my little Toshiba. Incredible work, Lanica!
eagerly waiting for the bugfix/features to enhance playability.
Many thanks, hat tipped
eagerly waiting for the bugfix/features to enhance playability.
Many thanks, hat tipped
- Mon Jun 18, 2007 7:54 pm
- Forum: Exult Discussion
- Topic: Pocket PC (ARM) Binary Package
- Replies: 62
- Views: 7242
Re: Pocket PC (ARM) Binary Package
Good news!! Looks like Exult is working for me! But... Bad news, Exult can't seem to find where I put my Ultima7 I have been trying to change the path in exult.cfg, putting ultima7 into \SD Card\Ultima7 or \Flash ROM Disk\Ultima7; no matter where I put it, exult can't see detect where U7 is, and I c...
- Sat Jun 16, 2007 10:40 am
- Forum: Exult Discussion
- Topic: Pocket PC (ARM) Binary Package
- Replies: 62
- Views: 7242
Re: Pocket PC (ARM) Binary Package
ROM version 2.0006.0409
OS version: 4.20.1081 (build 13100)
CPU type: intel pxa255 400mhz
thanks for the help!
OS version: 4.20.1081 (build 13100)
CPU type: intel pxa255 400mhz
thanks for the help!
- Fri Jun 15, 2007 8:53 pm
- Forum: Exult Discussion
- Topic: Pocket PC (ARM) Binary Package
- Replies: 62
- Views: 7242
Re: Pocket PC (ARM) Binary Package
My pocket pc tells me the Exult file is not a pocket pc application...
I have a Toshiba e755. Do you think it is not compatible to your port?
I have a Toshiba e755. Do you think it is not compatible to your port?
- Wed Mar 28, 2007 6:39 am
- Forum: Exult Discussion
- Topic: new tree graphics
- Replies: 1
- Views: 239
new tree graphics
have you guys heard about this site?
http://3dworx.4gamers.de/
They made new graphics for apple and maple trees in Exult.
They also made an enhanced graphics mod for U5 Lazarus.
It'd be nice if they sent you some of their graphics enhancements and make them available as a patch.
http://3dworx.4gamers.de/
They made new graphics for apple and maple trees in Exult.
They also made an enhanced graphics mod for U5 Lazarus.
It'd be nice if they sent you some of their graphics enhancements and make them available as a patch.
- Sat Mar 23, 2002 12:04 pm
- Forum: Exult Discussion
- Topic: editing magic in ExultStudio
- Replies: 6
- Views: 416
editing magic in ExultStudio
First of all, thank you guys for the incredible work! Once again I'm having fun with U7 because of Exult. Maybe you already answered this question elsewhere... Are you planning to implement magical abilities to characters in the party? I know that it wouldn't make sense to have members of the party ...