Search found 101 matches
- Sat Jun 18, 2016 8:19 pm
- Forum: Exult Discussion
- Topic: About Ultima III chest traps
- Replies: 1
- Views: 432
About Ultima III chest traps
O k, this one has nothing to do with Exult/Ultima VII, but since I got no response at Vogons phorums I decided to try my luck here just in case. Please accept my apologies if you consider this as being heretical and/or off-topic. I've been playing Ultima III (Ultima Collection DOS version) as of la...
- Fri Mar 25, 2016 4:22 am
- Forum: Exult Discussion
- Topic: Quick question on bug reporting
- Replies: 2
- Views: 611
Re: Quick question on bug reporting
*Zósite looks Dominus with a glimpse of madness in his keen bug-hunting eyes*
- S-S-Stop?! You MUST be a bug yourself! Somebody fix him, quick!! O_x
Ok, I'll do as suggested, thank you.
- S-S-Stop?! You MUST be a bug yourself! Somebody fix him, quick!! O_x
Ok, I'll do as suggested, thank you.
- Fri Mar 25, 2016 4:00 am
- Forum: Exult Discussion
- Topic: Quick question on bug reporting
- Replies: 2
- Views: 611
Quick question on bug reporting
Back in the day I posted many bug reports at SF bug tracker. Most of them are already fixed but there are few which are still running, yet they appear as either "closed-fixed" or "closed-won't fix". I can live with "closed-won't fix" but for those "closed-fixed&quo...
- Wed Mar 23, 2016 7:51 pm
- Forum: Exult Discussion
- Topic: Thank you
- Replies: 2
- Views: 545
Re: Thank you
I think the option yes/no was implemented on exult.cfg long ago and it's now the default behaviour. Try the latest snapshot and you'll see. I'm not sure if that's what you're talking about but it sounds so, and if you were still using 1.1.10rc2 it makes sense. And yes, it's been a long time indeed (...
- Wed Mar 23, 2016 7:44 pm
- Forum: Exult Discussion
- Topic: Rankin patch and Keyring mod
- Replies: 0
- Views: 1345
Rankin patch and Keyring mod
Since it's not related to my previous topic I opened a new thread for this one. Marzo, do you plan to integrate the tiny (yet useful) usecode fix which is the Rankin patch into your Keyring mod? I'm asking because I don't know how to integrate it manually since using a "patch" subfolder un...
- Wed Mar 23, 2016 2:01 pm
- Forum: Exult Discussion
- Topic: Avatar Pack: most avatars won't work
- Replies: 2
- Views: 663
Re: Avatar Pack: most avatars won't work
Ah, splendid, thank you! Indeed, that will be the perfect fix. ^_^
- Wed Mar 23, 2016 5:53 am
- Forum: Exult Discussion
- Topic: Avatar Pack: most avatars won't work
- Replies: 2
- Views: 663
Avatar Pack: most avatars won't work
I suppose this one is for Marzo. Seems the Avatar Pack is no longer working unless under the Keyring mod. I'm using latest win32 snapshots for both Exult (03-22-2016) and the Avatar Pack (03-13-2016) and if installed (following instructions to the letter) under either SI or SI + SIfixes it doesn't w...
- Fri Jun 10, 2011 3:14 pm
- Forum: Exult Discussion
- Topic: The infamous 'objects disappearing bug'
- Replies: 115
- Views: 25207
Re: The infamous 'objects disappearing bug'
H ehehe... as Dominus explains (he made it clear to me too some time ago) Exult doesn't use the original code hence why this particular bug can't be that annoying original one we all suffered back in the day. However, that article forgets to mention how funny was whenever you noticed that your stuf...
- Sat Mar 05, 2011 7:09 pm
- Forum: Exult Discussion
- Topic: Release PARTY! Today we finally got 1.4.9 rc1 out of the doo
- Replies: 71
- Views: 9979
Re: Release PARTY! Today we finally got 1.4.9 rc1 out of the
Definitely. Thanks. ^_^u
- Sat Mar 05, 2011 3:33 am
- Forum: Exult Discussion
- Topic: Release PARTY! Today we finally got 1.4.9 rc1 out of the doo
- Replies: 71
- Views: 9979
Re: Release PARTY! Today we finally got 1.4.9 rc1 out of the
Y eah, that one. And it's indeed true that it gets even more horrible if you keep wandering through Britain and specially Lord British's Castle. Since Exult doesn't exactly use the original game's engine, I wouldn't expect an identical bug. I wish... I think you must be right there, but I haven't b...
- Wed Mar 02, 2011 11:02 pm
- Forum: Exult Discussion
- Topic: Release PARTY! Today we finally got 1.4.9 rc1 out of the doo
- Replies: 71
- Views: 9979
Re: Release PARTY! Today we finally got 1.4.9 rc1 out of the
Well , large inventories *seemed* to somehow trigger THAT original bug, but maybe it's only that large inventories made it to go skyrocket and too obvious while the bug itself is related to something completely different... Batlin knows... :___P Of course, I have no doubt that if the current bug it...
- Wed Mar 02, 2011 10:12 pm
- Forum: Exult Discussion
- Topic: Release PARTY! Today we finally got 1.4.9 rc1 out of the doo
- Replies: 71
- Views: 9979
Re: Release PARTY! Today we finally got 1.4.9 rc1 out of the
Y eah, but... then again, the disappearing objects bug due to large inventories ALSO HAPPENS ON THE ORIGINAL GAME . Therefore, no matter what version you play it will be there 'till this splendid team finally find how to fix it. Unless we're talking about a different bug only present in the Exult c...
- Mon Nov 29, 2010 3:16 pm
- Forum: Exult Discussion
- Topic: Release PARTY! Today we finally got 1.4.9 rc1 out of the doo
- Replies: 71
- Views: 9979
Re: Release PARTY! Today we finally got 1.4.9 rc1 out of the
Aaaargh... now is when I really miss all those savegames from 1999-2002. They would be of little help for the Exult project for they were original files but, who knows? Unearthing the bug in the original code could be the key after all... :__(
- Sun Nov 28, 2010 5:11 pm
- Forum: Exult Discussion
- Topic: Release PARTY! Today we finally got 1.4.9 rc1 out of the doo
- Replies: 71
- Views: 9979
Re: Release PARTY! Today we finally got 1.4.9 rc1 out of the
H ere, another poor fella who found it by... ahem... cooking! http://bootstrike.com/Ultima/Online/bugs.html Scroll down to Ultima 7 BG bugs section. Then again it seems the bug is triggered when you you have too many objects belonging to you no matter where they are nor what they are, although I st...
- Sun Nov 28, 2010 3:56 pm
- Forum: Exult Discussion
- Topic: Release PARTY! Today we finally got 1.4.9 rc1 out of the doo
- Replies: 71
- Views: 9979
Re: Release PARTY! Today we finally got 1.4.9 rc1 out of the
I s not ANY *full* container thingy but MANY *full* container thingies. When it happened to me I had about 10 BARRELS'o'cash plus several chests of reagents, food, scrolls, ammo... hidden on a lonely island inside a cave with many invisible traps laying around (yes, I'm THAT insane). Not to mention...
- Sun Nov 28, 2010 12:46 pm
- Forum: Exult Discussion
- Topic: Release PARTY! Today we finally got 1.4.9 rc1 out of the doo
- Replies: 71
- Views: 9979
Re: Release PARTY! Today we finally got 1.4.9 rc1 out of the
Ummm... it's not about the backpacks, for I almost ALWAYS go with them to the top. It's more about *those* barrels/chests/boat/secret-cavern-you-think-you're-the-only-one-to-know-which-keeps-your-secrets holding all your treasure and/or gem collection; all them "belong" to your character a...
- Sun Nov 28, 2010 10:13 am
- Forum: Exult Discussion
- Topic: Release PARTY! Today we finally got 1.4.9 rc1 out of the doo
- Replies: 71
- Views: 9979
Re: Release PARTY! Today we finally got 1.4.9 rc1 out of the
U mmmm... I remember that disappearing objects bug for it also happened to me playing the original game. After looking for either a fix or at least a "why" I came up to some explanations around the net; seems it's related with the number of objects (gold piles included) stored inside cont...
- Sun Dec 01, 2002 2:38 am
- Forum: Exult Discussion
- Topic: Day & Night bug
- Replies: 9
- Views: 1033
Re: Day & Night bug
>Author: Colourless Dragon >Date: 11-26-02 11:45 >It is strongly recommended that you DO NOT use the OpenGL mode. >It sort of works ok, but it's no where near feature complete. Palette >rotations and changes will not work at all in OpenGL mode. That means >you will not get day/night cycles , caves w...
- Wed Nov 27, 2002 7:24 pm
- Forum: Exult Discussion
- Topic: New combat options...
- Replies: 17
- Views: 2045
Re: New combat options...
[center]Well, here we are to test as far as we can! And to report bugs ...hehehe... [;-))
*Zósite´s preparing a new "onslaught" to the Bug Tracker...[/center]
*Zósite´s preparing a new "onslaught" to the Bug Tracker...[/center]
- Wed Nov 27, 2002 7:08 pm
- Forum: Exult Discussion
- Topic: Torches Bug
- Replies: 2
- Views: 556
Re: Torches Bug
Ok, I´ll do it for you then...
- Wed Nov 27, 2002 6:46 pm
- Forum: Exult Discussion
- Topic: Will Exult work with a...
- Replies: 8
- Views: 1118
A horrible suspicion about spanish Ultima8
Hi Jesus! I´m spanish like you (don´t ask me where Moonlightshadow is; es una laaarga historia... ) [:-D) You always could purchase Ultima Collection on eBay as I did and then you´ll have the expansions. Yes, Exult will work with spanish U7 but face it: -Spanish Serpent Isle is 1.02 version and not ...
- Wed Nov 27, 2002 6:35 pm
- Forum: Exult Discussion
- Topic: New combat options...
- Replies: 17
- Views: 2045
Re: New combat options...
Good work DrCode!! [:-D) It´s good to be able to change combat difficult without exiting the game (to make it harder of course: VERY easy with normal mode). "Show hits" feature is interesting and "pause combat" is simply an excellent idea: using it instead of combat modes (they´r...
- Wed Nov 27, 2002 5:22 pm
- Forum: Exult Discussion
- Topic: small cosmetic improvements
- Replies: 38
- Views: 4440
Well said, Darke...
>Author: Darke >The problem is the numbers _do_ glow, so you're better off making >another bug report. *grin* Check yesterday's #exult logs for the >problems I found/confirmed with the spell book's lettering. Ok, Darke; I´ll submit a new bug report and close again the old one. I suppose it´s annoyin...
- Tue Nov 26, 2002 9:08 pm
- Forum: Exult Discussion
- Topic: small cosmetic improvements
- Replies: 38
- Views: 4440
Re: small cosmetic improvements
You´re right about your "cosmetic problems" Dag. I´m going to reopen the bug 640393:"Spellbook numbers don´t glow". Although the first complain could be some pedantic the second problem is actually annoying... And so far! The page-turning doesn´t work as in the original U7 since ...
- Thu Nov 21, 2002 6:57 am
- Forum: Exult Discussion
- Topic: Torches Bug
- Replies: 2
- Views: 556
Re: Torches Bug
It occurs with Exult 1.1x as well. In the original U7 you can´t keep a lit torch in any container unless you extinguish it first ( neither you can´t light it when it´s already in a container, but here Exult works right ) , which seems to be more logical in order to prevent the Avatar and his compani...
- Wed Nov 20, 2002 3:11 am
- Forum: Exult Discussion
- Topic: Maybe you´re mistaken DrCode
- Replies: 30
- Views: 4152
So...
... Well, ejem... Does it mean it can be fixed, WJP? Now Exult 1.00 has been released and I´m using the 1.1x but the problem is still there... Should I reopen the bug report?
- Wed Nov 20, 2002 2:46 am
- Forum: Exult Discussion
- Topic: Ultima 8 for Exult?
- Replies: 52
- Views: 8117
Re: Ultima 8 for Exult?
[center]*Zósite´s lurking in darkness waiting for that legendary day when the Pentagram engine will be written allowing him to test it in order to martyrize the Pentagram Team with neverending lists of bugs... [;-))[/center]
- Tue Nov 19, 2002 4:10 am
- Forum: Exult Discussion
- Topic: Oh, no!! Those damned beds again!
- Replies: 0
- Views: 417
Oh, no!! Those damned beds again!
I´m going to reopen the bug report about "using the wrong bed"... Now, with the 1.1x snapshots, the animated sequence showing the Avatar walking to bed stops before he can reach it if it´s far from him. And when one of the companions asks for the hour of awakening his/her portrait doesn´t ...
- Tue Nov 19, 2002 2:10 am
- Forum: Exult Discussion
- Topic: Slight Problem..
- Replies: 6
- Views: 914
What was that?!
>I guess you could use the cheat menu to kill them, then use the hourglass of fate to ressurrect them again Or maybe there is some cheat that allows you to simply move them out - I don't know...
Using the hourglass in BG to resurrect?! [:-º) Is it possible?... It seems doubtful...
Using the hourglass in BG to resurrect?! [:-º) Is it possible?... It seems doubtful...
- Tue Nov 19, 2002 1:48 am
- Forum: Exult Discussion
- Topic: About the Spellbook
- Replies: 15
- Views: 1997
Re: About the Spellbook
You´re right DrCode. I´ve just added the page-turning animation issue to the same bug report. [center]*Zósite´s deactivating the time bomb that came within the ownership of the bug tracker while reading its message: "A little present for giving us so many funny hours fixing bugs. The Exult Team...
- Mon Nov 18, 2002 2:54 pm
- Forum: Exult Discussion
- Topic: About the Spellbook
- Replies: 15
- Views: 1997
Re: About the Spellbook
Nevermind Dominus: the numbers didn´t appear in my spellbook just because I was wandering around with the "Arch-Wizard" mode enabled so I could cast spells without reagents and the spellbook couldn´t register any "available" spell. I toggled it off and bought some reagents and th...
- Sat Nov 16, 2002 6:07 am
- Forum: Exult Discussion
- Topic: About the Spellbook
- Replies: 15
- Views: 1997
Re: About the Spellbook
Thanks Gruck! So I´m thinking that if I can´t see these numbers in Exult it could be related to.... ehhh, hehehe.... ejem! *cough* ... Well, I´ll try to moderate myself in the use of that "Arch-Wizard" mode which can make you to forgive how important reagents are when casting spells... [:-...
- Sat Nov 16, 2002 4:32 am
- Forum: Exult Discussion
- Topic: About the Spellbook
- Replies: 15
- Views: 1997
About the Spellbook
I´ve noticed that the Spellbook on the original U7 had some little blinking numbers next to each spell, except for the lineal spells ( Awake, Help, etc...). In Exult those numbers aren´t there and only a blank spot remains. What were those numbers for? Where are they in Exult? Hehe... Now that I´ve ...
- Thu Nov 14, 2002 5:12 am
- Forum: Exult Discussion
- Topic: interesting Recall/magic carpet problem
- Replies: 15
- Views: 1959
Re: interesting Recall/magic carpet problem
Casting "Recall" while travelling with carpet, ship or cart is horrible indeed. [:-() In the original U7 this spell only teleports you without corrupting the game as Exult does. I´m going to submit a bug report ( >Well, even for something that can be avoided by just not doing it, I think i...
- Wed Nov 13, 2002 4:13 am
- Forum: Exult Discussion
- Topic: Dead Fish in Serpent's Hold
- Replies: 11
- Views: 1422
Re: Dead Fish in Serpent's Hold
>Another question then. Where is the key to open the chest that's in the dining room in Serpent's Hold?
I remember opening that chest with a key found in the chest over the great "X" on the jungle (49N 136E). Odd, isn´t it? [:-))
I remember opening that chest with a key found in the chest over the great "X" on the jungle (49N 136E). Odd, isn´t it? [:-))
- Wed Nov 13, 2002 3:58 am
- Forum: Exult Discussion
- Topic: Where are my quotes ?
- Replies: 7
- Views: 944
Re: Where are my quotes ?
I´ve the 1.1x branch too and it works for me. Be sure to leave the credit roll to the end without using mouse or keyboard until the SI menu displays again.
- Wed Nov 13, 2002 3:51 am
- Forum: Exult Discussion
- Topic: Missing small tetrahedron?
- Replies: 3
- Views: 499
Re: Missing small tetrahedron?
You didn´t submit any bug report for this, David... Anyway; I´ve tried it with the 1.1x for Windows XP and it works for me: the prism appears on the floor in front of the crashed huge tetrahedron. [:-))
- Tue Nov 12, 2002 3:28 am
- Forum: Exult Discussion
- Topic: Why sooooo long!!!!
- Replies: 18
- Views: 2548
Re: Why sooooo long!!!!
"""Dear""" Lord G: I´ve just returned to this phorum after a few days... and I´ve said your post which has filled me with hope. What the hell are you waiting for to release Exult 50.00 bug-free?!! I´d be grateful to see it! Oh! Some Ultima X would be cool as well. And I...
- Sat Nov 09, 2002 5:03 am
- Forum: Exult Discussion
- Topic: Weird sounds in SI
- Replies: 9
- Views: 1000
Re: Weird sounds in SI
>I remember gazers shooting death bolts originally. They were a pain to fight. But yea, some shot paralysing bolts too. And they did stop you instead of just damaging. You´re right MV. They shoot death bolts too in the original. And, more trouble, I´ve noticed that in the 1.00 ( perhaps in the 1.1x ...
- Sat Nov 09, 2002 4:39 am
- Forum: Exult Discussion
- Topic: BG caltrops bug/feature?
- Replies: 20
- Views: 2253
Re: BG caltrops bug/feature?
Well, since almost all caltrops are actually invisible in the original, I´m going to submit a bug report if nobody complains about.
- Sat Nov 09, 2002 4:19 am
- Forum: Exult Discussion
- Topic: Not challenging enough I'm afraid...
- Replies: 32
- Views: 4251
Re: Not challenging enough I'm afraid...
You´re right Blah! My fanatical adhesion to U7 and to the Exult project compels me to second Dino´s motion. [:-))
- Sat Nov 09, 2002 4:08 am
- Forum: Exult Discussion
- Topic: Exult 1.0 has been released !!!
- Replies: 19
- Views: 2863
Re: Exult 1.0 has been released !!!
[center] A t last the day has come!! The day when the efforts of 4 years have crystallized in Exult 1.00. You, members from Exult Team, have somehow done a miracle for us. Your work has been exemplar and now you´re very near to perfection: To overcome the original U7 itself there where it could be p...
- Tue Nov 05, 2002 6:13 pm
- Forum: Exult Discussion
- Topic: Some little problem with scalers
- Replies: 16
- Views: 1945
Re: Some little problem with scalers
It sounds very plausible, WJP!! Thanks! [:-D)
How could it be solved then ( if it can be solved )? As far as I know I´m not the only user suffering this problem.
How could it be solved then ( if it can be solved )? As far as I know I´m not the only user suffering this problem.
- Tue Nov 05, 2002 3:01 am
- Forum: Exult Discussion
- Topic: Some little problem with scalers
- Replies: 16
- Views: 1945
Re: Some little problem with scalers
Ejem!... More help to solve the "very-little-blinking-lines-that-flurry-graphics-under-cursor" would be appreciated, if it´s possible.
- Tue Nov 05, 2002 2:48 am
- Forum: Exult Discussion
- Topic: Maybe you´re mistaken DrCode
- Replies: 30
- Views: 4152
*cough* Houston, Houston!!
Yujuuu!! Will anybody do something about this problem? I´m waiting for an answer, even for a refusing one... [:-|)
- Tue Nov 05, 2002 2:30 am
- Forum: Exult Discussion
- Topic: Possible bug in U7
- Replies: 9
- Views: 1529
What dreams may come...
You´re right Dominus!! It sounds very promising! [:-D)
- Mon Nov 04, 2002 5:02 pm
- Forum: Exult Discussion
- Topic: just something funny
- Replies: 5
- Views: 769
Re: just something funny
Well, it´s better to be sure... I´m going to submit a bug report about this "stupid" thing and will assign it the less priority ( Just wondering how these ones can be found!! )... [:-o)
- Mon Nov 04, 2002 5:41 am
- Forum: Exult Discussion
- Topic: That was weird!
- Replies: 4
- Views: 673
Re: That was weird!
Oh yes!! That was a good one. But in the Spanish version the word "plate" on Mordra´s book was translated as "plato" which actually means "dish" instead of "placa" which means "plate" so it´s difficult to discover the joke even reading the book. It´s...
- Mon Nov 04, 2002 5:35 am
- Forum: Exult Discussion
- Topic: Possible bug in U7
- Replies: 9
- Views: 1529
Re: Possible bug in U7
Hmmm, I remember Rankin asking me to find Balayna´s murderer ( the person who sold him the liquor ) though I didn´t find him anyway. But this was in the Spanish version. I´ve never tried to solve this quest in the english version. BTW: will you, members from Exult Team, fix any original bug? Well, i...
- Mon Nov 04, 2002 5:31 am
- Forum: Exult Discussion
- Topic: Misc SI problems
- Replies: 14
- Views: 1529
Re: Misc SI problems
If it is a bug it should be fixed... You could submit a bug report like "Petra issue". And about the Great Hierophant summoning; do you have the Serpent Staff? Ejem...
[center]http://exult.info/faq.php#great_hierophant[/center]
[center]http://exult.info/faq.php#great_hierophant[/center]