Search found 14 matches

by Fabrizio
Mon Dec 01, 2003 4:57 am
Forum: Exult Discussion
Topic: Usecode and fonts.vga question
Replies: 5
Views: 356

Re: Usecode and fonts.vga question

I would be glad to help you with patch testing, but I don't speak French
unfortunately.
Just Bon nuit, Tres bien, :D...

Reason I was interested to French usecode was just to know if you are having the same problems I have with original version. Your answer cleared this point, anyway.

Thx again
by Fabrizio
Mon Dec 01, 2003 4:49 am
Forum: Exult Discussion
Topic: Usecode and fonts.vga question
Replies: 5
Views: 356

Re: Usecode and fonts.vga question

>[cut]..implemented, so that your word can now start with è I see. >As for changing the size of the icon, I'd say try to use the same space as >much as you can. But if you really have to, make it bigger and let us know >how well it works! I'll try to use the same size as far as I can... Many thanks ...
by Fabrizio
Sun Nov 30, 2003 1:43 am
Forum: Exult Discussion
Topic: Usecode and fonts.vga question
Replies: 5
Views: 356

Re: Usecode and fonts.vga question

Sorry a mistake I made:
actually, is the other way round: frame #0c is not displayed with Exult 1.0, frame #5 is.
by Fabrizio
Sun Nov 30, 2003 1:19 am
Forum: Exult Discussion
Topic: Usecode and fonts.vga question
Replies: 5
Views: 356

Usecode and fonts.vga question

In the process of the Italian translation of Bg, I modified fonts.vga to add Italian specific letters and of course compiled/decompiled usecode with the usual tools (b.exe, rip, wuc, mklink) New usecode and fonts.vga work fine with Exult 1.0 and current Exult CVS. They do not with original game run ...
by Fabrizio
Wed Mar 12, 2003 11:12 pm
Forum: Exult Discussion
Topic: Exult multiple installations?
Replies: 3
Views: 177

Re: Exult multiple installations?

>Can you give a snapshot to a specific one though? I decided to give it a try, and as far as I can tell, it works this way: if you install a snapshot with the self-installing EXE you download at sourceforge, each further installation will upgrade this one only. Each other manual installation (i.e. e...
by Fabrizio
Wed Mar 12, 2003 4:33 am
Forum: Exult Discussion
Topic: Possible bug with --buildmap
Replies: 10
Views: 390

Re: Possible bug with --buildmap

>Sorry to be nitpicking again (just to point out to people that the >documentation has its usefulness): Me blushes.... You're perfectly right, I completely missed it. To be _absolutely_ pedantic (and to partially excuse myself!) I must say that I checked the program line options looking at stderr.tx...
by Fabrizio
Wed Mar 12, 2003 4:24 am
Forum: Exult Discussion
Topic: Newbie compile question #1000
Replies: 4
Views: 233

Re: Newbie compile question #1000

>Following the instructions in Readme.win32 it is fairly "painless" to compile >Exult with Mingw/Msys It's absolutely painless! The time required to have a working exult.exe was just compilation time. Many, many thanks to both of you. I'll always be curious, anyway, to see one day a workin...
by Fabrizio
Wed Mar 12, 2003 3:25 am
Forum: Exult Discussion
Topic: Newbie compile question #1000
Replies: 4
Views: 233

Re: Newbie compile question #1000

Hi Wjp, thanks again, once expack compiled correctly and run the missing .h were there. I also had to change somehow msvc_kludges.h to have snprintf declared; the undeclared identifier disappeared. There are anyway other errors left , but I really have to give up now. Thanks for the suggestions. >Fi...
by Fabrizio
Wed Mar 12, 2003 2:53 am
Forum: Exult Discussion
Topic: Possible bug with --buildmap
Replies: 10
Views: 390

Re: Possible bug with --buildmap

>You might've guessed it from my last post, but disabling fullscreen mode >should fix the problem. :-) I had that feeling :-) >I'll probably change buildmap to ignore the fullscreen option when I get >home tonight. Great! And neverending thanks for this option which will save me _hours_ of hand draw...
by Fabrizio
Wed Mar 12, 2003 1:36 am
Forum: Exult Discussion
Topic: Possible bug with --buildmap
Replies: 10
Views: 390

Re: Possible bug with --buildmap

Hi wjp,
yep, full screen mode.

> I think it scans the map column by column (each column from top to
> bottom), left to right.

Great, thanks, so I will be able to figure out where to find the map I need.

Thanks!
by Fabrizio
Wed Mar 12, 2003 12:36 am
Forum: Exult Discussion
Topic: Newbie compile question #1000
Replies: 4
Views: 233

Newbie compile question #1000

Ok, the subject of the post anticipates you will find some quite boring and probably stupid questions here. I apologize for that. I downloaded Exult 1.1 snapshot of 10th of March together with all needed zlib and sdl libraries. System is w2000 SP3+Visual Studio 6.0 SP5. EXULT_INSTALL_PATH is set and...
by Fabrizio
Tue Mar 11, 2003 11:19 pm
Forum: Exult Discussion
Topic: Possible bug with --buildmap
Replies: 10
Views: 390

Possible bug with --buildmap

Hi again, I think I hit a small bug with the --buildmap parameter. Setup: Win98SE, Exult 1.0 and Exult 1.1 7-3-2003 CVS. Exult is installed in the folder 'Exult' and SI and Bg are in two separate folders, which are subfolders of Exult. Exult.cfg reflects this configuration and both the games run fin...
by Fabrizio
Tue Mar 11, 2003 9:04 am
Forum: Exult Discussion
Topic: Exult multiple installations?
Replies: 3
Views: 177

Exult multiple installations?

Hi everybody, is it possible to install on the same PC both Exult 1.1 and 1.0? I think so, I took a look at the 1.0 installation EXE file and all the needed files may be extracted from it (Exult.exe, sdl.dll, .cfg, data and images folders). This makes me think I could easily create a dedicated folde...
by Fabrizio
Fri Mar 07, 2003 1:54 am
Forum: Exult Discussion
Topic: Si-french: nearly finished
Replies: 21
Views: 1270

Re: Si-french: nearly finished

Hi Artaxerxes, sorry if I address you in this topic. I searched the forum for translation, and I found a very interesting topic about it: http://exult.info/forum/viewtopic.php?p=5118#p5118 Here you wrote: "ps: I've also prepared a page on the side for those who want to translate SI in your own ...