Search found 10 matches
- Thu Jul 03, 2003 8:39 am
- Forum: Exult Discussion
- Topic: Hidden conversation in SI
- Replies: 67
- Views: 9960
Re: Hidden conversation in SI
If someone can release an OSX-compatible build of Exult Studio, I'd love them for it - and be able to captain the project. Once school starts up, I'll have my hands full with engineering and Lost Sosaria, but if I can use Exult Studion on my Mac Laptop, I can take over parts of this project. Like th...
- Mon Jun 30, 2003 8:21 am
- Forum: Exult Discussion
- Topic: Hidden conversation in SI
- Replies: 67
- Views: 9960
Re: Hidden conversation in SI
--------------------------------------------------------------------------------------------- "Well my understanding; is that the Silver Tree managed to keep balance within the land after the war between the Ophidians and prevented the universe to self destruct after the Chaos Serpent had been ...
- Sun Jun 29, 2003 4:20 pm
- Forum: Exult Discussion
- Topic: Hidden conversation in SI
- Replies: 67
- Views: 9960
Re: Hidden conversation in SI
For Fawn, it wouldn't be hard to extrapolate the way the Bane twists and contorts the people - we see the results when we rescue the lady in the swamp, right? If you wanted to get really into it, the Bane could uplift Ruggs over everyone else - make Ruggs a sort of tragic authroity figure, who mourn...
- Thu Jun 26, 2003 6:10 am
- Forum: Exult Discussion
- Topic: Hidden conversation in SI
- Replies: 67
- Views: 9960
Re: Hidden conversation in SI
As to where to start - start at the beginning. Look first at the existing Serpent Isle and determine what parts of it you can keep relatively unchanged, or almost unchanged. The opening sequence, the towns pre-Banes, and much of the Ophidian stuff can all be kept as-is. The real changes only come af...
- Wed Jun 25, 2003 9:52 pm
- Forum: Exult Discussion
- Topic: Hidden conversation in SI
- Replies: 67
- Views: 9960
Re: Hidden conversation in SI
I could start the ball rolling, I suppose - post to the Forums (Wayward, here, Dino's, Hacki's if he has) and try throw together a team. That way, I could work solely on Lost Sosaria, and still rest easy, knowing that the "original plot" of Serpent Isle would see the light of day. And for ...
- Wed Jun 25, 2003 2:25 pm
- Forum: Exult Discussion
- Topic: Hidden conversation in SI
- Replies: 67
- Views: 9960
Re: Hidden conversation in SI
I'm in a love/hate relationship with Imbalance...part of me wants to do it with just the banes, and part of me wants to ignore it entirely. Your suggestion interests me, about having LS as a standalone, because that was the original plan. I suppose I could resurrect it - I still have the old HTML fi...
- Wed Jun 25, 2003 1:24 pm
- Forum: Exult Discussion
- Topic: Hidden conversation in SI
- Replies: 67
- Views: 9960
Re: Hidden conversation in SI
What my plan is, in the broadest of broad strokes right now, is this: You start out on the Serpent Isle plot path. The Silver Seed plot will be introduced and activated as normal, and played out as normal. Lost Sosaria will be activated when/if you visit Claw (I'm probably going to adapt the plot do...
- Wed Jun 25, 2003 12:10 pm
- Forum: Exult Discussion
- Topic: Hidden conversation in SI
- Replies: 67
- Views: 9960
Re: Hidden conversation in SI
Noviere, what all did you get done. If nothing else, I might be able to use the NPC's you made...I'm not anywhere near that stage yet (I'm only just starting here) but it might be a boost. As for custom content, well, I pulled a lot off of Mike Morrato's U7 Remixed project, and I'll be adding a bit ...
- Wed Jun 25, 2003 11:41 am
- Forum: Exult Discussion
- Topic: Hidden conversation in SI
- Replies: 67
- Views: 9960
Re: Hidden conversation in SI
Actually, there's an interesting story behind that. For the longest time, I was flying solo on the project, not unlike Mike Morrato and his remake/expansion of U7. I was going to do a Serpent Isle remake, tentatively titled Imbalance. But then I came up with this insane idea about the Ophidians and ...
- Wed Jun 25, 2003 8:27 am
- Forum: Exult Discussion
- Topic: Hidden conversation in SI
- Replies: 67
- Views: 9960
Re: Hidden conversation in SI
Interesting...if anyone starts up an Exult version of the expanded plot, let me know! I'd be very interested to swap information with them. As it stands, my team and I have just begun our Neverwinter Nights Mod that deals with the same thing: Serpent Isle (with as many original plot points as I can ...