Search found 21 matches
- Fri Jan 18, 2008 10:44 pm
- Forum: Exult Discussion
- Topic: Exult 3d
- Replies: 93
- Views: 52538
Re: Exult 3d
Hmm... Wow, that was a long time ago! If you're having trouble compiling, here's the newer Windows binary+models pack I found lying around: http://sammatthews.com/files/Exult14CVS_3D-r3.rar In case you want to try to compile it (please do! Make a spiffy interface:), you might also need this file in ...
- Wed Feb 02, 2005 9:31 pm
- Forum: Exult Discussion
- Topic: Exult3D R2
- Replies: 100
- Views: 23313
Re: Exult3D R2
One more thing... with the current binaries, OpenGL mode only renders as fast as the "FPS" set in the game options. Set that higher for improved performance. Try setting it to, say, 30 or 40, by editing your exult.cfg.
'Night,
-Sam
'Night,
-Sam
- Wed Feb 02, 2005 9:15 pm
- Forum: Exult Discussion
- Topic: Exult3D R2
- Replies: 100
- Views: 23313
Re: Exult3D R2
I got a new job with a 200 mile commute. Until I get a new apartment closer to my job, I won't have time for anything. I'm trying to get a closer apartment ASAP.
"I'll be back."
-Sam
P.S. - 500 models made so far.
P.S.S. - Colourless, when's that new graphics subsystem coming?
"I'll be back."
-Sam
P.S. - 500 models made so far.
P.S.S. - Colourless, when's that new graphics subsystem coming?
- Sat Jan 22, 2005 10:36 pm
- Forum: Exult Discussion
- Topic: [Half OT] Ascension data
- Replies: 15
- Views: 1660
Re: [Half OT] Ascension data
All models have to be tweaked to be usable, especially when you are trying to use them in a preexisting engine (Exult). For Exult3D, aligning new 3D models with their 2D counterparts is a very delicate task, and couldn't be automated.
-Sam
-Sam
- Sat Jan 22, 2005 3:21 pm
- Forum: Exult Discussion
- Topic: Thank you!
- Replies: 4
- Views: 460
Re: Thank you!
Mel C. : Your slt-cres.charterpipeline.net hostname intrigues me. I vary from hes-cres.charterpipeline.net (Hesperia-Crestline) to bb-cres.charterpipeline.net (Big Bear-Crestline). I live in Lake Arrowhead. Whereabouts do you live?
-Sam
-Sam
- Tue Jan 18, 2005 12:11 pm
- Forum: Exult Discussion
- Topic: Exult3D R2
- Replies: 100
- Views: 23313
Re: Exult3D R2
Mountains look OK without fractal madness. Faster, too!
[center]
[/center]
-Sam
[center]
[/center]
-Sam
- Fri Jan 14, 2005 6:59 pm
- Forum: Exult Discussion
- Topic: Exult3D R2
- Replies: 100
- Views: 23313
Re: Exult3D R2
avatar_58: Could you give me some information about your computer and Exult setup? Are you on a big-endian (Apple) machine perchance? Also, could you run it from the command-line and tell me what the last message you get before it crashes? If you're really so inclined, could you run `gdb exult` then...
- Wed Jan 12, 2005 9:41 pm
- Forum: Exult Discussion
- Topic: Exult3D R2
- Replies: 100
- Views: 23313
Re: Exult3D R2
Wizardry: Try running exult.exe from the command-line and see what sort of error message you get.
- Wed Jan 12, 2005 6:21 pm
- Forum: Exult Discussion
- Topic: Exult3D R2
- Replies: 100
- Views: 23313
Re: Exult3D R2
Just a quick note: For now, switching to OpenGL mode from the game menu does not work. While Exult is not running, edit exult.cfg and change ??? to OpenGL That's how you change to OpenGL mode for now. This is not supposed to be a preview release, but just a quick snapshot because a lot of people ask...
- Tue Jan 11, 2005 7:59 pm
- Forum: Exult Discussion
- Topic: Exult3D R2
- Replies: 100
- Views: 23313
Re: Exult3D R2
The camera interface is so terrible right now, and there are several bugs, that I don't like posting binaries, but I can probably put up a few snapshots. Here is the binary, a needed file, and several 3D models with textures. I may update this snapshot every now and then, but probably not: Exult3D W...
- Tue Jan 11, 2005 5:07 pm
- Forum: Exult Discussion
- Topic: Exult3D R2
- Replies: 100
- Views: 23313
Re: Exult3D R2
Eris: Levers will be hard enough to spot as they are. I do not want to restrict camera angles; in fact, I hope to make a first-person mode playable once I get more models in. I'm trying hard to not modify the *game* at all -- I only want to modify the graphics. For this reason, I've rejected (at lea...
- Mon Jan 10, 2005 4:35 am
- Forum: Exult Discussion
- Topic: Exult3D R2
- Replies: 100
- Views: 23313
Re: Exult3D R2
Steady progress is being made. I've put in lighting, animation, and made a heck of a lot of organic models so far: [center] http://madness.sourceforge.net/files/Exult3D-31.jpg Can you spot the avatar? [/center] I'm going to make some trees and mountains, make a skybox system, and then I hope to work...
- Fri Jan 07, 2005 12:02 pm
- Forum: Exult Discussion
- Topic: Exult3D R2
- Replies: 100
- Views: 23313
Re: Exult3D R2
State of the engine: Models, which represent one shape-frame, are allowed one texture map of any size, as long as the dimensions are a power of 2. Unlimited triangles are allowed, and things like spiderwebs are no problem (just a few triangles linked together, with a texture with lots of transparenc...
- Fri Jan 07, 2005 12:17 am
- Forum: Exult Discussion
- Topic: Exult3D R2
- Replies: 100
- Views: 23313
Re: Exult3D R2
Eric: I started with MD2 files, but gave them up after noticing that they take an annoying amount of time to load up for each and every single frame... so I made my own file format, which is dead-simple, and helps me render things *fast* (my model render function is 5 lines and includes no iteration...
- Wed Jan 05, 2005 3:36 pm
- Forum: Exult Discussion
- Topic: Exult3D R2
- Replies: 100
- Views: 23313
Exult3D R2
Sorry for the silence. 3D models are working with animations and smooth-groups. Everything is set up for vertex lighting but I haven't set up the final stage for it yet. I've created a list of things I want to replace with models, and I'm going through and creating all those models. All I've created...
- Tue Oct 05, 2004 11:03 am
- Forum: Exult Discussion
- Topic: Exult 3D Screenshots I
- Replies: 112
- Views: 23087
Re: Exult 3D
When I get around to it (and keep in mind that I have full-time school and work), I will be playing around with Quake 2 model files (MD2) that I'll make in 3D Studio Max and Photoshop. As for extracting the textures and their bounding boxes, I have my own tool, which just outputs an image file for e...
- Mon Oct 04, 2004 10:50 am
- Forum: Exult Discussion
- Topic: Exult 3D Screenshots I
- Replies: 112
- Views: 23087
Re: Exult 3D
DrCode: Thanks! and yes, I first get 3D bounding boxes from the data in tfa.dat, then I do some tricky texture mapping to get things to line up mostly-right. The original Ultima 7 artists did a pretty good job of setting correct bounding boxes for objects and then colouring inside the lines, so to s...
- Mon Oct 04, 2004 12:04 am
- Forum: Exult Discussion
- Topic: Exult 3D Screenshots I
- Replies: 112
- Views: 23087
Re: Exult 3D
Hopefully everything that looks 'funny' about the pictures will be fixed in a release build. That includes (to some extent) skewed objects, missing areas of the terrain, and a lack of lighting/proper colours on the translucent objects... Hopefully things will get better soon.
- Sun Oct 03, 2004 6:48 am
- Forum: Exult Discussion
- Topic: Exult 3D Screenshots I
- Replies: 112
- Views: 23087
Re: Exult 3D
The code changes aren't even worth distributing yet, but here's a linux binary:
exult-alpha-r5.x86
Here's a support file you'll need to put into /static/
static/palettes.flx
As soon as I make some major fixes, I'll see what the Exult team wants to do with the source.
exult-alpha-r5.x86
Here's a support file you'll need to put into /static/
static/palettes.flx
As soon as I make some major fixes, I'll see what the Exult team wants to do with the source.
- Sun Oct 03, 2004 2:59 am
- Forum: Exult Discussion
- Topic: Exult 3D Screenshots I
- Replies: 112
- Views: 23087
Exult 3D: SI
More silly Serpent Isle pics [center] http://madness.sourceforge.net/files/Exult3D-SI-01.jpg http://madness.sourceforge.net/files/Exult3D-SI-02.jpg http://madness.sourceforge.net/files/Exult3D-SI-03.jpg http://madness.sourceforge.net/files/Exult3D-SI-04.jpg http://madness.sourceforge.net/files/Exult...
- Sun Oct 03, 2004 2:18 am
- Forum: Exult Discussion
- Topic: Exult 3D Screenshots I
- Replies: 112
- Views: 23087
Exult 3D Screenshots I
Exult... in THREE three thr... ... DIMENSIONS dimensions dim... ... [center]Exult3D[/center] Sorry for the echo effect. Anyway, Exult has been made 3D with all the original data only! Here are some nifty screenshots: [center] http://madness.sourceforge.net/files/Exult3D-12.jpg http://madness.sourcef...