Search found 21 matches

by smatthews
Fri Jan 18, 2008 10:44 pm
Forum: Exult Discussion
Topic: Exult 3d
Replies: 93
Views: 52538

Re: Exult 3d

Hmm... Wow, that was a long time ago! If you're having trouble compiling, here's the newer Windows binary+models pack I found lying around: http://sammatthews.com/files/Exult14CVS_3D-r3.rar In case you want to try to compile it (please do! Make a spiffy interface:), you might also need this file in ...
by smatthews
Wed Feb 02, 2005 9:31 pm
Forum: Exult Discussion
Topic: Exult3D R2
Replies: 100
Views: 23313

Re: Exult3D R2

One more thing... with the current binaries, OpenGL mode only renders as fast as the "FPS" set in the game options. Set that higher for improved performance. Try setting it to, say, 30 or 40, by editing your exult.cfg.

'Night,
-Sam
by smatthews
Wed Feb 02, 2005 9:15 pm
Forum: Exult Discussion
Topic: Exult3D R2
Replies: 100
Views: 23313

Re: Exult3D R2

I got a new job with a 200 mile commute. Until I get a new apartment closer to my job, I won't have time for anything. I'm trying to get a closer apartment ASAP.

"I'll be back."

-Sam

P.S. - 500 models made so far.
P.S.S. - Colourless, when's that new graphics subsystem coming? :-)
by smatthews
Sat Jan 22, 2005 10:36 pm
Forum: Exult Discussion
Topic: [Half OT] Ascension data
Replies: 15
Views: 1660

Re: [Half OT] Ascension data

All models have to be tweaked to be usable, especially when you are trying to use them in a preexisting engine (Exult). For Exult3D, aligning new 3D models with their 2D counterparts is a very delicate task, and couldn't be automated.

-Sam
by smatthews
Sat Jan 22, 2005 3:21 pm
Forum: Exult Discussion
Topic: Thank you!
Replies: 4
Views: 460

Re: Thank you!

Mel C. : Your slt-cres.charterpipeline.net hostname intrigues me. I vary from hes-cres.charterpipeline.net (Hesperia-Crestline) to bb-cres.charterpipeline.net (Big Bear-Crestline). I live in Lake Arrowhead. Whereabouts do you live?

-Sam
by smatthews
Tue Jan 18, 2005 12:11 pm
Forum: Exult Discussion
Topic: Exult3D R2
Replies: 100
Views: 23313

Re: Exult3D R2

Mountains look OK without fractal madness. Faster, too!

[center]
Image
[/center]

-Sam
by smatthews
Fri Jan 14, 2005 6:59 pm
Forum: Exult Discussion
Topic: Exult3D R2
Replies: 100
Views: 23313

Re: Exult3D R2

avatar_58: Could you give me some information about your computer and Exult setup? Are you on a big-endian (Apple) machine perchance? Also, could you run it from the command-line and tell me what the last message you get before it crashes? If you're really so inclined, could you run `gdb exult` then...
by smatthews
Wed Jan 12, 2005 9:41 pm
Forum: Exult Discussion
Topic: Exult3D R2
Replies: 100
Views: 23313

Re: Exult3D R2

Wizardry: Try running exult.exe from the command-line and see what sort of error message you get.
by smatthews
Wed Jan 12, 2005 6:21 pm
Forum: Exult Discussion
Topic: Exult3D R2
Replies: 100
Views: 23313

Re: Exult3D R2

Just a quick note: For now, switching to OpenGL mode from the game menu does not work. While Exult is not running, edit exult.cfg and change ??? to OpenGL That's how you change to OpenGL mode for now. This is not supposed to be a preview release, but just a quick snapshot because a lot of people ask...
by smatthews
Tue Jan 11, 2005 7:59 pm
Forum: Exult Discussion
Topic: Exult3D R2
Replies: 100
Views: 23313

Re: Exult3D R2

The camera interface is so terrible right now, and there are several bugs, that I don't like posting binaries, but I can probably put up a few snapshots. Here is the binary, a needed file, and several 3D models with textures. I may update this snapshot every now and then, but probably not: Exult3D W...
by smatthews
Tue Jan 11, 2005 5:07 pm
Forum: Exult Discussion
Topic: Exult3D R2
Replies: 100
Views: 23313

Re: Exult3D R2

Eris: Levers will be hard enough to spot as they are. I do not want to restrict camera angles; in fact, I hope to make a first-person mode playable once I get more models in. I'm trying hard to not modify the *game* at all -- I only want to modify the graphics. For this reason, I've rejected (at lea...
by smatthews
Mon Jan 10, 2005 4:35 am
Forum: Exult Discussion
Topic: Exult3D R2
Replies: 100
Views: 23313

Re: Exult3D R2

Steady progress is being made. I've put in lighting, animation, and made a heck of a lot of organic models so far: [center] http://madness.sourceforge.net/files/Exult3D-31.jpg Can you spot the avatar? [/center] I'm going to make some trees and mountains, make a skybox system, and then I hope to work...
by smatthews
Fri Jan 07, 2005 12:02 pm
Forum: Exult Discussion
Topic: Exult3D R2
Replies: 100
Views: 23313

Re: Exult3D R2

State of the engine: Models, which represent one shape-frame, are allowed one texture map of any size, as long as the dimensions are a power of 2. Unlimited triangles are allowed, and things like spiderwebs are no problem (just a few triangles linked together, with a texture with lots of transparenc...
by smatthews
Fri Jan 07, 2005 12:17 am
Forum: Exult Discussion
Topic: Exult3D R2
Replies: 100
Views: 23313

Re: Exult3D R2

Eric: I started with MD2 files, but gave them up after noticing that they take an annoying amount of time to load up for each and every single frame... so I made my own file format, which is dead-simple, and helps me render things *fast* (my model render function is 5 lines and includes no iteration...
by smatthews
Wed Jan 05, 2005 3:36 pm
Forum: Exult Discussion
Topic: Exult3D R2
Replies: 100
Views: 23313

Exult3D R2

Sorry for the silence. 3D models are working with animations and smooth-groups. Everything is set up for vertex lighting but I haven't set up the final stage for it yet. I've created a list of things I want to replace with models, and I'm going through and creating all those models. All I've created...
by smatthews
Tue Oct 05, 2004 11:03 am
Forum: Exult Discussion
Topic: Exult 3D Screenshots I
Replies: 112
Views: 23087

Re: Exult 3D

When I get around to it (and keep in mind that I have full-time school and work), I will be playing around with Quake 2 model files (MD2) that I'll make in 3D Studio Max and Photoshop. As for extracting the textures and their bounding boxes, I have my own tool, which just outputs an image file for e...
by smatthews
Mon Oct 04, 2004 10:50 am
Forum: Exult Discussion
Topic: Exult 3D Screenshots I
Replies: 112
Views: 23087

Re: Exult 3D

DrCode: Thanks! and yes, I first get 3D bounding boxes from the data in tfa.dat, then I do some tricky texture mapping to get things to line up mostly-right. The original Ultima 7 artists did a pretty good job of setting correct bounding boxes for objects and then colouring inside the lines, so to s...
by smatthews
Mon Oct 04, 2004 12:04 am
Forum: Exult Discussion
Topic: Exult 3D Screenshots I
Replies: 112
Views: 23087

Re: Exult 3D

Hopefully everything that looks 'funny' about the pictures will be fixed in a release build. That includes (to some extent) skewed objects, missing areas of the terrain, and a lack of lighting/proper colours on the translucent objects... Hopefully things will get better soon. :)
by smatthews
Sun Oct 03, 2004 6:48 am
Forum: Exult Discussion
Topic: Exult 3D Screenshots I
Replies: 112
Views: 23087

Re: Exult 3D

The code changes aren't even worth distributing yet, but here's a linux binary:

exult-alpha-r5.x86

Here's a support file you'll need to put into /static/

static/palettes.flx

As soon as I make some major fixes, I'll see what the Exult team wants to do with the source.
by smatthews
Sun Oct 03, 2004 2:59 am
Forum: Exult Discussion
Topic: Exult 3D Screenshots I
Replies: 112
Views: 23087

Exult 3D: SI

More silly Serpent Isle pics [center] http://madness.sourceforge.net/files/Exult3D-SI-01.jpg http://madness.sourceforge.net/files/Exult3D-SI-02.jpg http://madness.sourceforge.net/files/Exult3D-SI-03.jpg http://madness.sourceforge.net/files/Exult3D-SI-04.jpg http://madness.sourceforge.net/files/Exult...
by smatthews
Sun Oct 03, 2004 2:18 am
Forum: Exult Discussion
Topic: Exult 3D Screenshots I
Replies: 112
Views: 23087

Exult 3D Screenshots I

Exult... in THREE three thr... ... DIMENSIONS dimensions dim... ... [center]Exult3D[/center] Sorry for the echo effect. Anyway, Exult has been made 3D with all the original data only! Here are some nifty screenshots: [center] http://madness.sourceforge.net/files/Exult3D-12.jpg http://madness.sourcef...