Search found 38 matches

by tetzlaff
Fri Jan 27, 2006 6:30 am
Forum: Exult Discussion
Topic: Bad news in Ultima 7-1 password
Replies: 23
Views: 6090

Re: Bad news in Ultima 7-1 password

Thanks for posting the picture... I wonder if at this point someone should edit the map with a paint program to help him. It seems like he used a Sextant and traveled to all the cities to find the coordinates. No wonder he got confused. Kimminho, you are stuck at the "copy protection" part...
by tetzlaff
Thu Jan 26, 2006 5:31 pm
Forum: Exult Discussion
Topic: Bad news in Ultima 7-1 password
Replies: 23
Views: 6090

Re: Bad news in Ultima 7-1 password

>Who tells me password multiple of 30? Nobody in the game will tell you this. >Don`t you think I alredy have manual, and want to clear without? 1) Find the City name writen in the RUNE font on the Map provided with the game. 2) Find the line that passes through the city. 3) Each line is a multiple o...
by tetzlaff
Thu Jan 26, 2006 4:28 pm
Forum: Exult Discussion
Topic: Bad news in Ultima 7-1 password
Replies: 23
Views: 6090

Re: Bad news in Ultima 7-1 password

How was I supposed to know it would remove all my spacing? Is there a way to edit posts or delete posts. I think I will just go back to being a Lurker. In the mean time.. is this readable? ................................LONGITUDE................................ ..............60....30....0....30.......
by tetzlaff
Thu Jan 26, 2006 4:21 pm
Forum: Exult Discussion
Topic: Bad news in Ultima 7-1 password
Replies: 23
Views: 6090

Ultima 7-1 Map Grid,

Kimminho, Here is the map grid... Britian is at (0,0). I'm curious, what is your native language? -Brian LONGITUDE 60 30 0 30 60 90 120 150 180 +----+----+----+----+----+----+----+----+----+----+ | | | | | | | | | | | L 90+----+----+----+----+----+----+----+----+----+----+ A | | | | | | | | | | | T ...
by tetzlaff
Wed Jan 25, 2006 3:51 pm
Forum: Exult Discussion
Topic: Thease all nightmairs
Replies: 29
Views: 5981

I'm an idiot....

ROTFLMAO
I just realised this was directed to Kimminho in Japanese... no wonder I got confused in the translation. Is it possible to delete what I posted now? I'm not going to bother going back to fix the translation now, as I just realised my error.
by tetzlaff
Wed Jan 25, 2006 3:47 pm
Forum: Exult Discussion
Topic: Thease all nightmairs
Replies: 29
Views: 5981

Re: Thease all nightmairs

I've studied Japanese for a few years, so I'll translate as best as I can. I think it will be better than Alta Vista babel fish. Please write simple scentences. I can not understand when you write complicated scentences. I wrote: Your game has too many enemies, and therefore it slows down. Is that c...
by tetzlaff
Tue Mar 22, 2005 7:50 pm
Forum: Exult Discussion
Topic: Saving Gump Positions,
Replies: 2
Views: 369

Re: Saving Gump Positions,

DrCode, I loaded the original Ultima 7 to do some tests too. I noticed something interesting. 1) open player gump 2) open stat gump 3) move stat gump 4) close stat gump 5) close player gump When the player's gump is opened again, it appears were the stat gump was moved to. Otherwise if between 4 and...
by tetzlaff
Sun Mar 20, 2005 7:28 am
Forum: Exult Discussion
Topic: Saving Gump Positions,
Replies: 2
Views: 369

Saving Gump Positions,

Hi everyone, Almost all of the patches I made were applied. I had took a break for a while to see what would develop from them. The last 2 unapplied patches are related to saving the gump positions. I would like to get some feedback or suggestions for how gump positions should be saved, what they sh...
by tetzlaff
Mon Jan 10, 2005 9:51 am
Forum: Exult Discussion
Topic: And thanks to Tetzlaff
Replies: 3
Views: 351

Re: And thanks to Tetzlaff

Andrea,

I really appreciate that. Thank you for the kind words.
by tetzlaff
Sun Jan 09, 2005 2:41 pm
Forum: Exult Discussion
Topic: Inventory windows in BG and SI
Replies: 7
Views: 1106

Re: Inventory windows in BG and SI

Also added a patch to prevent gumps from being coerced off screen.
by tetzlaff
Sun Jan 09, 2005 2:02 pm
Forum: Exult Discussion
Topic: Inventory windows in BG and SI
Replies: 7
Views: 1106

Re: Inventory windows in BG and SI

FYI,
I just added a patch to save the gump positions...
by tetzlaff
Thu Jan 06, 2005 11:49 pm
Forum: Exult Discussion
Topic: 2 Patches Added, "disable sign rune fonts" and "sign check i
Replies: 3
Views: 443

Re: 2 Patches Added, "disable sign rune fonts" and "sign che

Personally, I would rather set it and forget it. But I am not opposed to making a hotkey for that option. I'll look into that tomarrow.

In the meantime I added another patch that fixes a bug with moving items to and from containers that were "out of range".
by tetzlaff
Wed Jan 05, 2005 11:41 pm
Forum: Exult Discussion
Topic: 2 Patches Added, "disable sign rune fonts" and "sign check i
Replies: 3
Views: 443

2 Patches Added, "disable sign rune fonts" and "sign check i

Just a note to say I posted 2 new patches.

Since the displaying signs with a single click is too "risky", I want to add a convience patch to allow a new config option to disable rune fonts on signs.

The second patch fixes a small bug.
by tetzlaff
Wed Jan 05, 2005 8:57 am
Forum: Exult Discussion
Topic: Advanced Exult programming topic...
Replies: 15
Views: 1494

Re: Advanced Exult programming topic...

DrCode, I know you mentioned something about distrubuting a new usecode to fix some "known" bugs in the original U7 too... Can the usecode return pointers in the way its implimented right now? I dont remember "->action" passing any variables or returning any. I will say this, if ...
by tetzlaff
Tue Jan 04, 2005 11:03 pm
Forum: Exult Discussion
Topic: Advanced Exult programming topic...
Replies: 15
Views: 1494

Re: Advanced Exult programming topic...

I follow... and when I looked at all the code that is called to paint a book... I gave up my dream to print the title on a single click :( On a side note, wjp, I found that if you delete line number 2287 of gamewin.cc, then the game play is more inline with the original. If a sign is blocked on the ...
by tetzlaff
Tue Jan 04, 2005 9:28 pm
Forum: Exult Discussion
Topic: Advanced Exult programming topic...
Replies: 15
Views: 1494

Re: Advanced Exult programming topic...

I guess.... well... my single click showed the name on the plaque... and killed the king... hmmmm..... You know I knew about that "feature" for a long long time, and I never even thought about it until you mentioned it. Are there other places in the game where signs can trigger events? For...
by tetzlaff
Tue Jan 04, 2005 8:10 pm
Forum: Exult Discussion
Topic: Advanced Exult programming topic...
Replies: 15
Views: 1494

Re: Advanced Exult programming topic...

I am not sure if there is any other "use code" areas I need to be aware of, but I took the intrinsics.cc file and added a "cout >>>>>>>> start sign usecode intrinsic (get_avatar_ref) intrinsic (get_npc_name) intrinsic (get_item_quality) intrinsic (display_runes) >>>>>>>>> end sign use...
by tetzlaff
Tue Jan 04, 2005 5:30 am
Forum: Exult Discussion
Topic: Advanced Exult programming topic...
Replies: 15
Views: 1494

Re: Advanced Exult programming topic...

I dont quite follow you.... What I did was rather long and a bit messy and uses 2 global variables. To invoke the special usecode, I first set a global semiphore to "true". I then called obj->action(). The usecode then executes a new branch of code and actually ignores the original branch ...
by tetzlaff
Mon Jan 03, 2005 10:06 pm
Forum: Exult Discussion
Topic: Advanced Exult programming topic...
Replies: 15
Views: 1494

Re: Advanced Exult programming topic...

DrCode,

I uploaded a patch to display sign names on a single click... Actually this is just a part of the "extended info" on single click code I ultimately want to write. Please check if this is an appropriate way to extract the sign name.

Thanks!
by tetzlaff
Thu Dec 30, 2004 3:53 pm
Forum: Exult Discussion
Topic: Advanced Exult programming topic...
Replies: 15
Views: 1494

Advanced Exult programming topic...

I wanted to add a feature to show signs/plaque info on a single click. I noticed that when a signed is double clicked it runs the USECODE which called the code to paint the sign. Finally it waits for a mouseclick. I was thinking if I wanted to get the sign data with the least amount of code I would ...
by tetzlaff
Wed Dec 29, 2004 11:49 am
Forum: Exult Discussion
Topic: How long until changes are added...
Replies: 4
Views: 554

Re: How long until changes are added...

Willem, Thank you for adding the changes. This whole process of working on a sourceforge project is still very new to me too, so I did not realize you did not see that I made changes based on your comments. If I can get your e-mail address, I can send you a direct mail or you can tell me what part I...
by tetzlaff
Tue Dec 28, 2004 9:14 pm
Forum: Exult Discussion
Topic: How long until changes are added...
Replies: 4
Views: 554

How long until changes are added...

How long does it normally take until changes are to the source. The next changes I want to do affect multiple source files and I was hoping the last changes would be added before then.
by tetzlaff
Sun Dec 19, 2004 9:08 pm
Forum: Exult Discussion
Topic: Coding in new features or bug fixes
Replies: 28
Views: 3466

ok...

I have listed a whole slew of little fixes. One at a time as requested. The next changes I made affect multiple files.. so those will come next... Extended info... and an a option to turn off "runes". And position the info realitive to the mouse. Those are all new features.. and I want to ...
by tetzlaff
Sun Dec 19, 2004 2:00 pm
Forum: Exult Discussion
Topic: Coding in new features or bug fixes
Replies: 28
Views: 3466

Re: Coding in new features or bug fixes

Opps.. when I submitted the patch, I forgot to upload a file. Now I understand the process.

Brian
by tetzlaff
Sun Dec 19, 2004 8:11 am
Forum: Exult Discussion
Topic: Coding in new features or bug fixes
Replies: 28
Views: 3466

Re: Coding in new features or bug fixes

Sorry I dissapeared for a while. I was out of town last week and I am going out of town next week too... I want to thank everyone for the help. I really enjoy working on this source code. As a test, I will post a patch to fix the "right click on gump moves the avatar" with the "right ...
by tetzlaff
Sat Dec 11, 2004 6:37 am
Forum: Exult Discussion
Topic: Coding in new features or bug fixes
Replies: 28
Views: 3466

Re: Coding in new features or bug fixes

Thank you. I'll look into the .diff tonight. Yes, I found there was a way to change the read flag with the Avatar through the F2 cheat menu. It was way to many key strokes for my tastes =). Lets see, last night I found that if you single click on point, over no item, and drag the mouse to point b, o...
by tetzlaff
Fri Dec 10, 2004 9:15 pm
Forum: Exult Discussion
Topic: Coding in new features or bug fixes
Replies: 28
Views: 3466

Re: Coding in new features or bug fixes

Ok, I got the configuration thing nailed! I found yet another level 4 bug. If you click anywhere, then move the mouse to a "double-click" enabled object. It acts like a double clicked happened, but actually it was 2 "single-click" events. I also threw in a configuration option to...
by tetzlaff
Fri Dec 10, 2004 2:04 pm
Forum: Exult Discussion
Topic: Coding in new features or bug fixes
Replies: 28
Views: 3466

Re: Coding in new features or bug fixes

Is there any instructions on how to make a patch file? About enabling/disabling features... I guess that is the next area of the code to look into. I guess step 1 is to enable with the config file? Then step 2 would be to enable/disable in the main program? I can understand that extended info is a &...
by tetzlaff
Fri Dec 10, 2004 10:42 am
Forum: Exult Discussion
Topic: Coding in new features or bug fixes
Replies: 28
Views: 3466

Re: Coding in new features or bug fixes

DrCode, Where do I submit my changes to? I am pretty happy with them actually. A summary is: Fixed a right-click close gumps bug. Fixed it so the click-for-info does not show up when doing a double-click. And added extended data to show how many items are in a container and the overall weight of the...
by tetzlaff
Thu Dec 09, 2004 6:36 pm
Forum: Exult Discussion
Topic: Coding in new features or bug fixes
Replies: 28
Views: 3466

Re: Coding in new features or bug fixes

Mystery solved! Willem, you nailed it. I started with fresh code from the .zip. I compilied to be sure I had a "new" start. I made my changes to objs.h. Cleaned the build. It worked. I then changed contain.h and contain.cc to create the inherited function. cleaned the build. And it works n...
by tetzlaff
Thu Dec 09, 2004 9:03 am
Forum: Exult Discussion
Topic: Coding in new features or bug fixes
Replies: 28
Views: 3466

Re: Coding in new features or bug fixes

I am using the code: Exult CVS source code snapshot 2004-12-02 00:21 3174 KB I followed the directions for "To build in Windows using MinGW" in: README.win32 When I made changes to objs.h, the objs.o file does not get updated, this is why I put a space in the objs.cc. I only use these 2 li...
by tetzlaff
Thu Dec 09, 2004 8:01 am
Forum: Exult Discussion
Topic: Coding in new features or bug fixes
Replies: 28
Views: 3466

Re: Coding in new features or bug fixes

I wont be able to try anything until tonight. But when I made changes to objs.h, I put a space at the top of objs.cc so the objs.o would be updated. Like I said, without trying to write the function, I just tried to declare a new funtion in the header file for that class that just returns a "1&...
by tetzlaff
Thu Dec 09, 2004 6:05 am
Forum: Exult Discussion
Topic: Coding in new features or bug fixes
Replies: 28
Views: 3466

Re: Coding in new features or bug fixes

STDOUT.TXT last line: Loading default keybindings STDERR.TXT I played with it some more this morning... and now this time I just want to add a function to the obj.h file. I just copied count_objects and pasted it as count_only_objects. It has a return of 1. virtual int count_only_objects(int shapenu...
by tetzlaff
Thu Dec 09, 2004 12:19 am
Forum: Exult Discussion
Topic: Coding in new features or bug fixes
Replies: 28
Views: 3466

Re: Coding in new features or bug fixes

Good point. Adding the new function only to contain.cc and contain.h, it crashed when I double clicked my backpack. When I added the new functions to contain.cc, contain.h, and objs.h, it crashed just before the game window was supposed to load. It crashed while the red cycle screen. Simply put, I w...
by tetzlaff
Wed Dec 08, 2004 7:03 pm
Forum: Exult Discussion
Topic: Coding in new features or bug fixes
Replies: 28
Views: 3466

Re: Coding in new features or bug fixes

I'm stuck. I tried to copy a function, rename it, and set all of the .h file references to see the new function. It complies, but when I run exult.exe, it crashes. The modified files are "gamewin.cc" int count = obj->count_only_objects(c_any_shapenum, c_any_qual, c_any_framenum); "obj...
by tetzlaff
Wed Dec 08, 2004 4:50 pm
Forum: Exult Discussion
Topic: Coding in new features or bug fixes
Replies: 28
Views: 3466

Re: Coding in new features or bug fixes

How do I submit fixes? I'll post this one because it is a really small fix. BUG: Right Clicking on Gump with "Right Click Closes Gumps" enabled causes the Avatar to move. FIX: exult.cc MAKE THIS VAR A GLOBAL static bool right_on_gump = false; ADD THE CHECK TO THIS LINE if (SDL_BUTTON(3) &a...
by tetzlaff
Wed Dec 08, 2004 12:58 pm
Forum: Exult Discussion
Topic: The SIMS obsession in U7
Replies: 53
Views: 10547

Re: The SIMS obsession in U7

I remember playing Ultima 7 for the first time. I thought I could take an iron rod and place it over the forge. Then run the forge. The iron rod was supposed to turn red. Then I wanted to use a hammer on the iron rod to make my own sword. It never worked, but I always seem to try that anyways.
by tetzlaff
Wed Dec 08, 2004 8:42 am
Forum: Exult Discussion
Topic: Coding in new features or bug fixes
Replies: 28
Views: 3466

Coding in new features or bug fixes

I have successfully installed the required files to build Exult. There are some features/fixes I would like to add in, but I was not sure how to get them perminantly added to the source or if anyone else was interested in those changes. Before changes are added is there any kind of discussion among ...