Search found 55 matches

by Andy
Thu Jan 29, 2009 4:18 am
Forum: Exult Discussion
Topic: Savage Empire Remake Thread
Replies: 133
Views: 12324

Re: Savage Empire Remake Thread

Good going Scythifuge! I never played Savage Empire, but I remember the boxes. I started playing Ultima games at Ultima 7. From what I've heard, Savage Empire has a good plot. Thank your for your effort, and I look forward to following your rendition as it moves along.
by Andy
Wed Dec 31, 2008 10:13 pm
Forum: Exult Discussion
Topic: Unseen Origin Documents found!
Replies: 38
Views: 3192

Re: Unseen Origin Documents found!

I have all sorts of hope for this... There wasn't any mention of Ultima 7 though. I would really like it if they could find the working multi-level Moonshade that had to be cut because of space in SI. Plus the infamous Ratman portrait. There's so much that SI could benefit from if they found the rig...
by Andy
Thu Apr 19, 2007 2:49 pm
Forum: Exult Discussion
Topic: New mod notice: The Avatar Pack
Replies: 104
Views: 13188

Re: New mod notice: The Avatar Pack

This also could have been a visualization from the cut plot. It's been a long time since I've looked at that picture, but I believe that there were a couple of Dark Monks not used in the game in it. I don't think they could get the engine to do what they wanted at the time with the power of the 486 ...
by Andy
Thu Feb 22, 2007 7:50 pm
Forum: Exult Discussion
Topic: Feudal Lands Alive?
Replies: 8
Views: 576

Re: Feudal Lands Alive?

Heh, why do they get to have all the fun? Anyway.... the reason why I was asking, was that I am looking to at least finish up the portraits that I had intended for a Claw Isle expansion, and put them out there for other people to use. I would have liked to have designed the complete expansion, but I...
by Andy
Thu Feb 15, 2007 4:09 pm
Forum: Exult Discussion
Topic: Feudal Lands Alive?
Replies: 8
Views: 576

Re: Feudal Lands Alive?

What do you use? I also have Photoshop CS, but I had some difficulties....
by Andy
Wed Feb 14, 2007 7:26 pm
Forum: Exult Discussion
Topic: Feudal Lands Alive?
Replies: 8
Views: 576

Re: Feudal Lands Alive?

Hey Crysta. I need help in Gimp. Any help would be appreciated. Mainly, I can't remember how to use the plug-in in order to get the proper palette to edit images. Thanks!
by Andy
Mon Nov 27, 2006 6:35 pm
Forum: Exult Discussion
Topic: Copyright implications
Replies: 17
Views: 1337

Re: Copyright implications

Yes. The game was Liar: Legend of the Sword II http://www.aeonsoft.co.kr/product/sin2.html With better pictures here. http://game.asadal.com/old/show.htm?code=AS1057730028&keyfield=&keyword=&id=&num=1795&page=2&list_type=&sort=DESC&field=num The information was provid...
by Andy
Mon Nov 27, 2006 5:48 pm
Forum: Exult Discussion
Topic: Copyright implications
Replies: 17
Views: 1337

Re: Copyright implications

No, that was Ultima 6.... I distinctly remember a Japanese (or was it Korean) game that was based off of the Ultima 7 engine. A younger guy was getting a little overzealous about utilizing the graphics from it. At the time it was taboo to talk about, because of copyrights. It may not be so at the mo...
by Andy
Mon Nov 27, 2006 5:23 pm
Forum: Exult Discussion
Topic: Copyright implications
Replies: 17
Views: 1337

Re: Copyright implications

But there was a Japanese game for the Famicom (Super Nintendo) that worked off of the same engine as Ultima 7. It wasn't the Black Gate. Those graphics would work very well with Exult. I wish I could remember the title. It was talked about here in the past. I can't remember what the topic title was ...
by Andy
Sat Nov 25, 2006 9:29 am
Forum: Exult Discussion
Topic: Copyright implications
Replies: 17
Views: 1337

Re: Copyright implications

This may open the door for importing the extra graphics from that Japanese NES game that has extra graphics contemporary to Serpent Isle (I forget the name). Its machine is no longer manufactured, and programming is out of date. So, the rom could be legally accessed by alternate means. Exult could m...
by Andy
Thu Oct 26, 2006 3:16 am
Forum: Exult Discussion
Topic: Ultima IX Ascension Mod "Forgotten World" announces team ope
Replies: 5
Views: 630

Re: Ultima IX Ascension Mod "Forgotten World" announces team

I really hope you guys get the people you need. Unfortunately, I don't have skills in the programming. This is a very worthy project.
by Andy
Mon Oct 02, 2006 3:22 am
Forum: Exult Discussion
Topic: OT: Was U9 really THAT bad?
Replies: 12
Views: 1720

Re: OT: Was U9 really THAT bad?

Thanks Petrell. I'll look into that. It definately looks like an interesting project.
by Andy
Sat Sep 23, 2006 11:18 am
Forum: Exult Discussion
Topic: OT: Was U9 really THAT bad?
Replies: 12
Views: 1720

Re: OT: Was U9 really THAT bad?

I'm pretty sure no one has cracked the speech file. I'm not sure if anyone with any knowledge has cared to try. The music was also decoded a long time ago, and I heard about a lot of the unused objects that were still left in the code. The reason why I'm so sure that there is some unused speech is t...
by Andy
Sat Sep 23, 2006 11:09 am
Forum: Exult Discussion
Topic: The State of Exult Studio? (for the program challenged)
Replies: 3
Views: 449

Re: The State of Exult Studio? (for the program challenged)

Thanks for the information DrCode. I guess if my plate clears (busyness), I can attempt some usecode. Of course, it would help if I finished the portraits first, and had some art objects to attach to. So, I should work on those also. The catch is time, and laziness. :p
by Andy
Wed Sep 20, 2006 4:25 pm
Forum: Exult Discussion
Topic: The State of Exult Studio? (for the program challenged)
Replies: 3
Views: 449

The State of Exult Studio? (for the program challenged)

Howdy! I was wondering how user friendly Exult Studio has become. Some time ago when I was trying to begin a Claw Isle addon, I kept running into image corruption problems with tranparency. No, I didn't get much passed a few portraits, but the idea has still remained alive in my head. I guess what I...
by Andy
Wed Sep 20, 2006 4:03 pm
Forum: Exult Discussion
Topic: OT: Was U9 really THAT bad?
Replies: 12
Views: 1720

Re: OT: Was U9 really THAT bad?

I was hoping that someone would have cracked the speech file by now. I remain convinced that there is unheard dialog in it. I haven't been able to figure it out though.
by Andy
Wed Sep 20, 2006 3:59 pm
Forum: Exult Discussion
Topic: [ot] Colourless on slashdot
Replies: 7
Views: 934

Re: [ot] Colourless on slashdot

Actually, aren't their some effects that are Voodoo native, that do not come across on other graphics cards? Any chance my Voodoo 5 PCI will work with these?
by Andy
Sat Nov 19, 2005 10:04 am
Forum: Exult Discussion
Topic: Lost Vale
Replies: 32
Views: 4085

Re: Lost Vale

Yes, it is, but we all take certain risks in life. :) That's why any developer that decides to give info should do so with trustworthy people who would not divulge their identity (like myself).
by Andy
Sat Nov 19, 2005 9:06 am
Forum: Exult Discussion
Topic: Lost Vale
Replies: 32
Views: 4085

Re: Lost Vale

But yet again, why should EA care? The game is very old. They also do nothing with the characters anymore. If EA really cared, the new remake of Privateer would have been chalenged. Granted developers are still under NDA agreements. But if something were to magically "pop" up with no sourc...
by Andy
Sun Nov 13, 2005 3:08 pm
Forum: Exult Discussion
Topic: Just a question (about Exult and Pentagram)
Replies: 12
Views: 1302

Re: Just a question (about Exult and Pentagram)

Sounds like a neat venture. Hope you eventually get time to do it. What sort of improvements would there be? I can relate to not having time. My project has suffered from that also. Some day, maybe we'll see a bunch of projects get done at once. I hope to see this, Exult 3D, and several others come ...
by Andy
Sat Nov 12, 2005 6:48 am
Forum: Exult Discussion
Topic: Just a question (about Exult and Pentagram)
Replies: 12
Views: 1302

Just a question (about Exult and Pentagram)

I know that the sound systems have been somewhat merged between Exult, and Pentagram. I am curious about what plans there are in merging other aspects? Thanks.
by Andy
Fri Nov 11, 2005 4:13 pm
Forum: Exult Discussion
Topic: Lost Vale
Replies: 32
Views: 4085

Re: Lost Vale

Which is why Pentagram is so good. If bits of the Lost Vale are ever recovered, it should be much easier to incorporated them (with the understanding gained by making Pentagram).
by Andy
Wed Nov 09, 2005 3:55 pm
Forum: Exult Discussion
Topic: Lost Vale
Replies: 32
Views: 4085

Re: Lost Vale

My question is. What does EA really care? It's dated. It's only important to die-hard fans (like us). EA hasn't done anything about the Privateer remake have they? While I realize EA "could" do something. It wouldn't be cost effective to care about an old game enough to take it to court. W...
by Andy
Sun Nov 06, 2005 7:23 am
Forum: Exult Discussion
Topic: editting drsfx.flx pack
Replies: 10
Views: 924

Re: editting drsfx.flx pack

I'd also recommend finding a copy of the U9 soundtrack CD. The songs appear to be more complete (uncut, and better sound quality). Then rip the songs that aren't included on the soundtrack CD from the game. Here's a list of songs that are included on the U9 Soundtrack CD. Ambush Bats and Spiders Bri...
by Andy
Thu Oct 27, 2005 1:54 pm
Forum: Exult Discussion
Topic: Ultima 7 Construction Set
Replies: 14
Views: 1077

Re: Ultima 7 Construction Set

Personally, I'd say "the more the merrier." The more that things (and people) work together, the better. No body is disputing that Exult, and Exult Studio are monumental feats, but as with any program there's always room for improvement in the sence of community contribution. If foody can ...
by Andy
Mon Oct 03, 2005 2:08 pm
Forum: Exult Discussion
Topic: Moonshade is my favorite town in U7
Replies: 5
Views: 785

Re: Moonshade is my favorite town in U7

It would be a lot of work, but worth it. I just wish more information could be found about the other un-cut town plots. This makes working on restoring the original plot a bit of a mine field. If you try to restore the other town plots by using guesses (like for Fawn), and the Fawn plot is found lat...
by Andy
Tue Sep 27, 2005 2:47 pm
Forum: Exult Discussion
Topic: Exult 3D Screenshots II
Replies: 5
Views: 527

Re: Exult 3D Screenshots II

Never fear. I'm sure Sam will eventually get to it again. Last I heard, he had about 100 3D models left to do. I think that was a couple of months ago. He also had a new job that he had to commute to.
by Andy
Thu Sep 22, 2005 2:54 pm
Forum: Exult Discussion
Topic: Exult 3D Screenshots II
Replies: 5
Views: 527

Re: Exult 3D Screenshots II

Yes, I too look forward to seeing this completed..... Yo, Sam? :) I can't say much though, because I haven't had time to work on my project. New jobs have a way of sucking up time until you get used to them.
by Andy
Sun Sep 04, 2005 7:15 am
Forum: Exult Discussion
Topic: OT: Mia got born today
Replies: 13
Views: 1307

Re: OT: Mia got born today

Congrats!.... You do realize that someone is going to have to make baby armor, and clothes for Exult now don't you? All hale Mia-- mighty warrior, and diaper hurler! :p
by Andy
Wed Aug 31, 2005 7:08 am
Forum: Exult Discussion
Topic: Combat System Questions
Replies: 15
Views: 1457

Re: Combat System Questions

Please don't spoiler it, but there must be a way to increase strength in my characters. They're all in the 30s or below right now (as far as carrying weight go). Have you trained yourself, or anyone in your party? In most towns there are trainers that will boost atributes like strength, dexterity, ...
by Andy
Wed Jul 20, 2005 6:06 pm
Forum: Exult Discussion
Topic: Someone help please (Gimp and Photoshop))
Replies: 10
Views: 836

Re: Someone help please (Gimp and Photoshop))

Hey BC. Sorry, I haven't responded until now. Things have gotten rather busy for me lately. The suggestion that fixed my problem was opening a .shp file, and adding the red invisible color to my character's palette, then coloring the corners that shade of "invisible" red. The problem that ...
by Andy
Sun Jul 10, 2005 6:50 pm
Forum: Exult Discussion
Topic: Let your Hardware do the Scaling: OpenGL-HQ
Replies: 31
Views: 3292

Re: Let your Hardware do the Scaling: OpenGL-HQ

So, was this a stupid question? (I realize I ask a few ;0p ). If it is the case that dynamic lighting can be used (since it's OpenGL) then it would have to be tied to U7's weather engine, or weather, and sun angle would have to be re-thought about all together. Also, there's the two moons at night.....
by Andy
Sat Jul 09, 2005 9:47 am
Forum: Exult Discussion
Topic: Someone help please (Gimp and Photoshop))
Replies: 10
Views: 836

Re: Someone help please (Gimp and Photoshop))

Hmmm..... Well I've tried everything that has been said. I have gotten the solid box problem fixed, but some images still have transparent artifacts in the picture. More experimentation is needed I guess.
by Andy
Fri Jul 08, 2005 6:13 am
Forum: Exult Discussion
Topic: Let your Hardware do the Scaling: OpenGL-HQ
Replies: 31
Views: 3292

Re: Let your Hardware do the Scaling: OpenGL-HQ

Hmmm.... could this not help to provide dynamic lighting? Also, the Exult 3D project might find this useful...
by Andy
Thu Jul 07, 2005 7:59 pm
Forum: Exult Discussion
Topic: Someone help please (Gimp and Photoshop))
Replies: 10
Views: 836

Re: Someone help please (Gimp and Photoshop))

Thanks for the help Marzo. I've sent you an email. Still having problems. BC: When I try to edit the image through Exult Studio I keep getting "Can't launch gimp remote -n".... Is there any chance you could send me your modified palette file? I'm not exactly sure how to make the changes yo...
by Andy
Wed Jul 06, 2005 6:44 pm
Forum: Exult Discussion
Topic: Someone help please (Gimp and Photoshop))
Replies: 10
Views: 836

Someone help please (Gimp and Photoshop))

I've tried everything I can think of to get Gimp and/or Photoshop working properly with Ultima 7 shapes. I've indexed the palette, and fed it into the images I'm trying to create. I keep having trouble with transparency. Either I end up with a solid black box around what should be an oval image, a s...
by Andy
Tue Jul 05, 2005 6:21 am
Forum: Exult Discussion
Topic: I wish the Ferryman was an actual NPC
Replies: 22
Views: 3379

Re: I wish the Ferryman was an actual NPC

err... What's that quote from? :0)

I was experimenting with a blue glow that didn't really translate the same with the palette. The dimness does make him seem like he's on the edge of reality (or I just need to try something else :0) .
by Andy
Mon Jul 04, 2005 9:09 pm
Forum: Exult Discussion
Topic: I wish the Ferryman was an actual NPC
Replies: 22
Views: 3379

Re: I wish the Ferryman was an actual NPC

Or, here's another.

Image
by Andy
Mon Jul 04, 2005 5:56 pm
Forum: Exult Discussion
Topic: I wish the Ferryman was an actual NPC
Replies: 22
Views: 3379

Re: I wish the Ferryman was an actual NPC

If you wanted to import him to SI, then you could always do something like this for his portrait.

Image

Granted, it does need some work, and I still have palatte issues.
by Andy
Mon Jul 04, 2005 4:27 pm
Forum: Exult Discussion
Topic: Claw Isle ideas (not from cut plot)
Replies: 21
Views: 2188

Re: Claw Isle ideas (not from cut plot)

Here's is where I'm at right now.... http://home.insightbb.com/~flicker/Zynda3e.gif This image has the oval transparency, but also has some transparency inside the portrait (in the game). Any help on correcting this issue would be most appreciated.... I can also get it to be completely opaque, but t...
by Andy
Mon Jul 04, 2005 3:38 pm
Forum: Exult Discussion
Topic: Claw Isle ideas (not from cut plot)
Replies: 21
Views: 2188

Re: Claw Isle ideas (not from cut plot)

Oh, I know that it's the colors that I'm using :0( .... I have been using the palette that was posted. On my computer, the first color in the upper left hand corner is black. There is a bright red color in the bottom right corner (that is not transparent). I can either get the tranparency to work, b...
by Andy
Mon Jul 04, 2005 6:58 am
Forum: Exult Discussion
Topic: Claw Isle ideas (not from cut plot)
Replies: 21
Views: 2188

Re: Claw Isle ideas (not from cut plot)

Actually, it's a problem with Exult allowing transparency along the edges of my created portraits. Gimp still has the transparency. Is it a problem with the plugin to Gimp?
by Andy
Sun Jul 03, 2005 10:19 pm
Forum: Exult Discussion
Topic: Claw Isle ideas (not from cut plot)
Replies: 21
Views: 2188

Re: Claw Isle ideas (not from cut plot)

I'm having difficult with Gimp not allowing transparency on the edges of my character portraits. Now all I get is a black box with the picture instead of an oval. I converted some images to the 256 color palette that was previously posted. What am I doing wrong?
by Andy
Sun Jul 03, 2005 5:54 pm
Forum: Exult Discussion
Topic: Claw Isle ideas (not from cut plot)
Replies: 21
Views: 2188

Re: Claw Isle ideas (not from cut plot)

SB-X: thanks for the info. Interesting reading....
by Andy
Sun Jul 03, 2005 5:44 pm
Forum: Exult Discussion
Topic: Claw Isle ideas (not from cut plot)
Replies: 21
Views: 2188

Re: Claw Isle ideas (not from cut plot)

Yeah, I thought about the Kilrathi skeleton some. I need to replay the entire game again, just so I have a feel for all of the nuances. It's been years.... Your ideas for the original plot are probably spot on Crysta. The positioning of the skeleton in Filbercio's manor would take it from a faint si...
by Andy
Sun Jul 03, 2005 4:53 pm
Forum: Exult Discussion
Topic: origin
Replies: 9
Views: 816

Re: origin

That, and they were near to bankruptcy several times. I guess Lord British got tired of it. Unfortunately, we got rushed games in the "bargain." Thus, we have some incomplete plots, and what Ultima 9 could have been....
by Andy
Sun Jul 03, 2005 4:46 pm
Forum: Exult Discussion
Topic: Claw Isle ideas (not from cut plot)
Replies: 21
Views: 2188

Re: Claw Isle ideas (not from cut plot)

The add-on I have an idea for would take Ultima 1 into account. That said, I don't know if I'll ever get it done.... Like I said before my tallents are somewhat limited. To SB-X: What exactly did the Kilrathi Prophecy state? I was unable to complete Wing Commander Prophecy. I know that the "Hea...
by Andy
Tue Jun 28, 2005 10:58 am
Forum: Exult Discussion
Topic: Claw Isle ideas (not from cut plot)
Replies: 21
Views: 2188

Re: Claw Isle ideas (not from cut plot)

Also, you could have a Kilrathi that crashlanded in the past. Attempted what you have stated, and then was captured by Chaos scientists to disect, thus creating a causal time loop. In effect, he would be his own "grandfather." Uh, that's only half serious. :p
by Andy
Tue Jun 28, 2005 10:40 am
Forum: Exult Discussion
Topic: Claw Isle ideas (not from cut plot)
Replies: 21
Views: 2188

Re: Claw Isle ideas (not from cut plot)

Yes, I know he was originally ment to be the last one left.... but since we can only go by conjecture, and the game needs some new larger elements of plot added (to shake the dust off), I feel this is the ideal place to do it without disturbing the other pieces of the active plot yet. Your conjectur...
by Andy
Tue Jun 28, 2005 8:38 am
Forum: Exult Discussion
Topic: Claw Isle ideas (not from cut plot)
Replies: 21
Views: 2188

Claw Isle ideas (not from cut plot)

It struck me that Serpent Isle is somewhat out of the normal time stream. I've never played Underworld 2, but I've heard that there are devolved Kilrathi in it.... To set things up: Before you go back in the past (Silver Seed) have Claw Isle be overrun with Ratmen. Now, back in the past, let's say t...