Search found 20 matches
- Thu Sep 04, 2014 12:45 am
- Forum: Exult Discussion
- Topic: UCXT and UCC - script compilaton
- Replies: 1
- Views: 479
Re: UCXT and UCC - script compilaton
NVM, we've started rewriting all the scripts manually.
- Thu Aug 21, 2014 5:48 am
- Forum: Exult Discussion
- Topic: UCXT and UCC - script compilaton
- Replies: 1
- Views: 479
UCXT and UCC - script compilaton
Hi there! I was wondering, what is the current state of usecode decompilation/compilation in Exult? I remember back in 2006 when we were working on translating Black Gate into Russian we were able to decompile the usecode using UCXT, edit some scripts and then compile everything using UCC plus some ...
- Sat Apr 02, 2011 10:26 am
- Forum: Exult Discussion
- Topic: Native Android Port
- Replies: 123
- Views: 51399
Re: Native Android Port
Um, the Russian version works fine - just tested on DesireHD. Make sure you do a manual install of the translated files into the Static folder. The automated installer won't work with the Android port, of course.
- Sat Apr 11, 2009 9:49 pm
- Forum: Exult Discussion
- Topic: OT: Ultima 7 trailers
- Replies: 16
- Views: 1864
Re: OT: Ultima 7 trailers
Noname, the Guardian reaching out from the Black Gate is in the original game, the final scene.
- Sat Apr 11, 2009 11:50 am
- Forum: Exult Discussion
- Topic: OT: Ultima 7 trailers
- Replies: 16
- Views: 1864
Re: OT: Ultima 7 trailers
Yeah, I used both versions of the video for completeness and variety. Loubet's doesn't have the "passage through ice" shot.
- Sat Apr 11, 2009 11:02 am
- Forum: Exult Discussion
- Topic: OT: Ultima 7 trailers
- Replies: 16
- Views: 1864
Re: OT: Ultima 7 trailers
Thank you for the comments! I think I'm going to rework the trailers sometime soon, maybe create an "Exult edition" - in English and with Exult website promo link instead of our site. I would love to redo in-game footage for the BG trailer, however I haven't been able to grab video from Ex...
- Tue Sep 19, 2006 9:48 pm
- Forum: Exult Discussion
- Topic: Random translation-related questions
- Replies: 4
- Views: 1286
Re: Random translation-related questions
Hey, Wolf. We've finished the Russian translation of U7BG (thanks for the tool, DK) so we can answer some of your questions. 1. We used U7Editor for translation, so most of the time there was no need to use other tools. 2. If we remember correctly, some of the files in the mainshp.flx archive when u...
- Tue Sep 12, 2006 12:10 am
- Forum: Exult Discussion
- Topic: Char type and Usecode scripts problems
- Replies: 29
- Views: 3707
Re: Char type and Usecode scripts problems
This issue has been solved. It turned out that the intro-endgame fonts were stored in the flx files, so we just had to draw the new fonts specially for intro and endgame sequences. So the translation is complete now, thank you.
- Tue Aug 08, 2006 11:28 pm
- Forum: Exult Discussion
- Topic: Ultima in Russian
- Replies: 1
- Views: 393
Ultima in Russian
We're proud to report that the Russian translation of the great "Ultima 7: The Black Gate" game is complete!
Thank you for your help and support!
Thank you for your help and support!
- Mon Jul 31, 2006 11:03 pm
- Forum: Exult Discussion
- Topic: Black Gate intro.
- Replies: 20
- Views: 2888
Re: Black Gate intro.
Did this update include the 127+ character fix? It still doesn't seem to work.
Nice lipsync, by the way.
Nice lipsync, by the way.
- Thu Jul 27, 2006 10:49 pm
- Forum: Exult Discussion
- Topic: Char type and Usecode scripts problems
- Replies: 29
- Views: 3707
Re: Char type and Usecode scripts problems
Hello again.
We've just found out that the characters above 127 are not displayed during intro and endgame sequences. Would it be possible to fix that as well?
We've just found out that the characters above 127 are not displayed during intro and endgame sequences. Would it be possible to fix that as well?
- Wed Jul 26, 2006 8:52 pm
- Forum: Exult Discussion
- Topic: Char type and Usecode scripts problems
- Replies: 29
- Views: 3707
Re: Char type and Usecode scripts problems
Oh dear... Just decompiling the script and recompiling it again helped.
Thanks!
Thanks!
- Wed Jul 26, 2006 8:18 pm
- Forum: Exult Discussion
- Topic: Char type and Usecode scripts problems
- Replies: 29
- Views: 3707
Re: Char type and Usecode scripts problems
Just tried that. The game still hangs...
- Wed Jul 26, 2006 3:06 pm
- Forum: Exult Discussion
- Topic: Char type and Usecode scripts problems
- Replies: 29
- Views: 3707
Re: Char type and Usecode scripts problems
Here's what I tried to do. After I first discovered that the script breaks the puzzle, I took the original usecode, extracted the 0334 script from it, changed all "abrt()" commands to "abort" and immediately recompiled the script, not trying to change anything else in it. Then I ...
- Tue Jul 25, 2006 10:49 pm
- Forum: Exult Discussion
- Topic: Char type and Usecode scripts problems
- Replies: 29
- Views: 3707
Re: Char type and Usecode scripts problems
Hmm. After I make the aforementioned changes, the #0334 script compiles, but it breaks Penumbra's plaque puzzle. Placing the hammer near the plaque hangs up the game. What might be the cause?
- Tue Jul 25, 2006 6:43 pm
- Forum: Exult Discussion
- Topic: Char type and Usecode scripts problems
- Replies: 29
- Views: 3707
Third issue
First of all, thanks for the char fix! The names have been translated. Second, thanks for the trainer functions compiling tips - the editing process is about to begin. But there's also a third issue that we need help with. As you all know, much of Britannia's charm comes from the runic font used in ...
- Thu Jul 20, 2006 9:47 pm
- Forum: Exult Discussion
- Topic: Char type and Usecode scripts problems
- Replies: 29
- Views: 3707
Re: Char type and Usecode scripts problems
Thank you! ^_^
- Thu Jul 20, 2006 7:16 pm
- Forum: Exult Discussion
- Topic: Char type and Usecode scripts problems
- Replies: 29
- Views: 3707
Re: Char type and Usecode scripts problems
Concerning the first problem: wjp: Taking into account the fact that the c = 127 range so that we could use it? Should there be reports of it causing problems (which I doubt), you could bring that restriction back. Or, DrCode's suggestion would be a perfect solution if that's not too hard to impleme...
- Thu Jul 20, 2006 4:05 am
- Forum: Exult Discussion
- Topic: Char type and Usecode scripts problems
- Replies: 29
- Views: 3707
Re: Char type and Usecode scripts problems
wjp: I'm not too good at all that technical stuff, but I wonder, what harm would it cause to allow higher-ASCII characters to be displayed on screen? As far as I know, there were only two versions of the original U7 game: 3.0 and 3.4. Maybe 3.0 had some problems with the extended characters, but I'm...
- Thu Jul 20, 2006 12:12 am
- Forum: Exult Discussion
- Topic: Char type and Usecode scripts problems
- Replies: 29
- Views: 3707
Char type and Usecode scripts problems
Greetings, comrades! We are a team of translators currently working on bringing the magic of Ultima 7 to Mother Russia. And we are in a desperate need of help. Basically, the translation is finished. Only two major problems remain. We've tried getting some advice on the IRC channel, but due to the l...