Search found 985 matches
- Sat Sep 01, 2018 9:50 pm
- Forum: Exult Discussion
- Topic: SI BG Merge
- Replies: 9
- Views: 2923
Re: SI BG Merge
Sorry about missing this thread. I haven't been active in the forums or online much. @Mark77 I just uploaded SI BG Merge version 6.9 , and it will be around for~30 days. Dominus wrote some directions in the documentation @KC It would take a lot of effort to include this with Exult. You are free to u...
- Fri Feb 02, 2018 5:49 am
- Forum: Exult Discussion
- Topic: Completely free content for Exult?
- Replies: 22
- Views: 6392
Re: Completely free content for Exult?
I haven't looked at it for a long time so I don't know what, if anything, is out of date. It has been almost 7 years. I know I modified Exult for cstat gumps and for doors that go in more directions. Some other things are also likely done that way. I'd also need to better organize the order. I'm not...
- Tue Jan 30, 2018 5:14 pm
- Forum: Exult Discussion
- Topic: Completely free content for Exult?
- Replies: 22
- Views: 6392
Re: Completely free content for Exult?
I noticed it used to be on the site and was going to have you ask him for me. Thanks for getting the files and hosting them.
- Mon Jan 29, 2018 5:00 am
- Forum: Exult Discussion
- Topic: Completely free content for Exult?
- Replies: 22
- Views: 6392
Re: Completely free content for Exult?
Unfortunately, I didn't realize version 0.12 wasn't in my backup. I have older versions available. I am trying to see if Dominus has a copy.
- Tue Jan 23, 2018 6:23 am
- Forum: Exult Discussion
- Topic: Completely free content for Exult?
- Replies: 22
- Views: 6392
Re: Completely free content for Exult?
Sorry, I missed this post. There are some utility functions in some of the mods. This one has some from Alun Bestor's Quests and Interactions. Marzo should have some utility code in SI Fixes.
- Tue Jul 05, 2016 3:29 pm
- Forum: Exult Discussion
- Topic: Gwani Cloaks around Gwani?
- Replies: 9
- Views: 2493
Re: Gwani Cloaks around Gwani?
I decided to make an untested fix for Marzo to look at for SI Fixes. The hostile reaction will still trigger if carrying the frame 8 leopard rug or somehow carry a water tile.
- Tue Jul 05, 2016 2:21 pm
- Forum: Exult Discussion
- Topic: Gwani Cloaks around Gwani?
- Replies: 9
- Views: 2493
Re: Gwani Cloaks around Gwani?
It is only coded for Bwundiai, but there are 2 wrong checks in Bwundiai's usecode. It looks for the wrong fur pelt frame and uses a water tile instead of the cloak's shape number. extern void delayedBark 0x97F (var npc, var bark, var delay); extern var npcNearbyAndVisible 0x942 (var npc); extern var...
- Thu Jun 16, 2016 6:44 am
- Forum: Exult Discussion
- Topic: Sound for Fireplaces
- Replies: 5
- Views: 1325
Re: Sound for Fireplaces
The fire sfx is terrible. It is purposely not implemented. See this.
- Wed Jun 15, 2016 7:34 pm
- Forum: Exult Discussion
- Topic: Reading the scrolls and books, there was definitely more in
- Replies: 27
- Views: 4669
Re: Reading the scrolls and books, there was definitely more
There was a change where it now supports more than one installed version of the game and detects whether it has the expansion or not. Replace -bg with -fov or -si with -ss if you have the expansion installed.
- Fri May 20, 2016 1:59 pm
- Forum: Exult Discussion
- Topic: playable version?
- Replies: 12
- Views: 2203
Re: playable version?
Magic gremlins are immune to the magic damage type.
- Thu Apr 14, 2016 6:32 pm
- Forum: Exult Discussion
- Topic: Can blood spatters or slime trails be altered?
- Replies: 6
- Views: 3420
Re: Can blood spatters or slime trails be altered?
Unfortunately, it seems that there are several other things that will be done before this gets implemented. In the meantime, you can still test out shapes by replacing them with the originals.
- Sat Apr 09, 2016 9:48 pm
- Forum: Exult Discussion
- Topic: Problem building exult
- Replies: 67
- Views: 10871
Re: Problem building exult
For the GIMP plugin? Just cancel and it will use the default palette.
- Sun Mar 27, 2016 1:49 am
- Forum: Exult Discussion
- Topic: Problem building exult
- Replies: 67
- Views: 10871
Re: Problem building exult
You seem to be using an old version of the source (Jan 2013). Download this.
- Mon Mar 21, 2016 5:39 am
- Forum: Exult Discussion
- Topic: Problem building exult
- Replies: 67
- Views: 10871
Re: Problem building exult
Yes. Look at README.MacOSX.
- Thu Mar 17, 2016 4:55 am
- Forum: Exult Discussion
- Topic: Exult Not Compiling on Pi 3
- Replies: 2
- Views: 1627
Re: Exult Not Compiling on Pi 3
I do not recommend using the really old release candidate. We have since fixed a major bug that stopped us from having a release. Here is a link to the current source.
Edit: I just added std:: to a few lines in the source.
Edit: I just added std:: to a few lines in the source.
- Thu Mar 17, 2016 2:59 am
- Forum: Exult Discussion
- Topic: Exult Not Compiling on Pi 3
- Replies: 2
- Views: 1627
Re: Exult Not Compiling on Pi 3
Try putting "std::"in front of "ptrdiff_t" on U7obj.h line 144 and databuf.h line 306.
Code: Select all
"ptrdiff_t length;" changes to "std::ptrdiff_t length;"
return (buf_ptr - buf) >= static_cast(size);
changes to
return (buf_ptr - buf) >= static_cast(size);
- Sat Mar 12, 2016 12:24 am
- Forum: Exult Discussion
- Topic: Can blood spatters or slime trails be altered?
- Replies: 6
- Views: 3420
Re: Can blood spatters or slime trails be altered?
I made a partial patch and created a feature request tracker for Marzo to finish after we convert to Git. https://sourceforge.net/p/exult/feature-requests/173/
- Fri Mar 11, 2016 5:01 pm
- Forum: Exult Discussion
- Topic: Can blood spatters or slime trails be altered?
- Replies: 6
- Views: 3420
Re: Can blood spatters or slime trails be altered?
They are all hard coded. It might not be too hard to de hard code. I'm not sure where all the changes would need to be at the moment.
- Sun Oct 18, 2015 2:35 pm
- Forum: Exult Discussion
- Topic: SI BG Merge
- Replies: 9
- Views: 2923
Re: SI BG Merge
SI BG Merge version 6.9
SI BG Merge was never complete and some usecode may not work because of updates over the years. I have uploaded version 6.8 and the patch together as version 6.9 (I have no idea why I dropped "0." from later releases).
SI BG Merge was never complete and some usecode may not work because of updates over the years. I have uploaded version 6.8 and the patch together as version 6.9 (I have no idea why I dropped "0." from later releases).
- Thu Apr 02, 2015 2:26 pm
- Forum: Exult Discussion
- Topic: Trying to code new book and scroll texts
- Replies: 13
- Views: 7009
Re: Trying to code new book and scroll texts
Yes, those qualities should use the original shape 0x282 and work fine. 0x282 handles 0-99 and 180-255. 0x638 handles 100-179 if you do not make changes to shape_info.txt.
- Thu Apr 02, 2015 12:18 am
- Forum: Exult Discussion
- Topic: Trying to code new book and scroll texts
- Replies: 13
- Views: 7009
Re: Trying to code new book and scroll texts
It should be Book.higherBookQualities(); Unfortunately, the specific settings Exult is using overwrites the general setting I posted. You would need to add :642/-1/150/0/642 instead to overwrite that quality. You could just use the following instead of messing with shape_info.txt every time you use ...
- Wed Apr 01, 2015 2:51 am
- Forum: Exult Discussion
- Topic: Trying to code new book and scroll texts
- Replies: 13
- Views: 7009
Re: Trying to code new book and scroll texts
extern void higherBookQualities object#(0x638)();
should get rid of the warning. It's been a long time since I've done much of anything with usecode.
should get rid of the warning. It's been a long time since I've done much of anything with usecode.
- Tue Mar 31, 2015 5:02 pm
- Forum: Exult Discussion
- Topic: Trying to code new book and scroll texts
- Replies: 13
- Views: 7009
Re: Trying to code new book and scroll texts
I just posted what Exult uses by default earlier. Remove all of that section and add :642/-1/-1/0/642 This should stop the original behavior and use your book usecode. You should be able to add something like this to your code to still get the original higher quality books. extern void higherBookQua...
- Mon Mar 30, 2015 3:01 pm
- Forum: Exult Discussion
- Topic: Trying to code new book and scroll texts
- Replies: 13
- Views: 7009
Re: Trying to code new book and scroll texts
The original game hacked function 1592 into books with quality 100 - 179 (and perhaps higher in the original, but Exult only handles these). data/bg/shape_info.txt has that hack dehardcoded. %%section frame_usecode # # Frame- and quality-dependent usecode. This is used only for books in standard BG/...
- Sat Mar 21, 2015 1:14 pm
- Forum: Exult Discussion
- Topic: Gimp and Exult studios.
- Replies: 4
- Views: 1290
Re: Gimp and Exult studios.
You should be able to use Exult Studio to open the shape files with GIMP by selecting edit without having to save as shp first. I don't think I ever got it to work in the newer versions of GIMP.
- Mon Mar 16, 2015 4:23 am
- Forum: Exult Discussion
- Topic: How do you build a minimap out of the game world?
- Replies: 3
- Views: 1975
Re: How do you build a minimap out of the game world?
Shift-F3 writes a Minimap. You might need to do it on each map.
- Sun Jan 25, 2015 1:20 am
- Forum: Exult Discussion
- Topic: SDL 1.2 to 2.0
- Replies: 46
- Views: 21595
Re: SDL 1.2 to 2.0
Dominus, if I remember correctly, Exult Studio itself has several files with SDL 2 update issues.
- Mon Mar 17, 2014 9:23 pm
- Forum: Exult Discussion
- Topic: First mod starting point...
- Replies: 88
- Views: 25450
Re: First mod starting point...
I think you might need to always start the game in map edit mode to prevent deletion of the egg. You might be able to fix it by writing down the egg information and then creating a new one there. You probably need to move the Avatar to that spot and set his don't render flag. I'm not sure about the ...
- Tue Mar 11, 2014 4:39 pm
- Forum: Exult Discussion
- Topic: Mass Might question, is it permanant or some bug?
- Replies: 5
- Views: 1503
Re: Mass Might question, is it permanant or some bug?
Mass might isn't permanent. It should last a minute or two. Exult was bugged to where it would never wear off if you saved while under might effects and reloaded. This bug will be fixed when the snapshot gets updated. Advancing time through a cheat or rest doesn't change timers in Exult or the origi...
- Sun Mar 09, 2014 1:15 am
- Forum: Exult Discussion
- Topic: question about Rings of Protection vs Magic Gauntlets
- Replies: 3
- Views: 1382
Re: question about Rings of Protection vs Magic Gauntlets
Higher ac is better. A pair of rings of protection give you 4 ac. Magic gauntlets give you 3.
- Tue Feb 04, 2014 10:05 pm
- Forum: Exult Discussion
- Topic: First mod starting point...
- Replies: 88
- Views: 25450
Re: First mod starting point...
I wrote a bit about palettes here.
- Wed Jan 29, 2014 3:44 pm
- Forum: Exult Discussion
- Topic: First mod starting point...
- Replies: 88
- Views: 25450
Re: First mod starting point...
For some reason, however, the blade is not visible in my hands when equipped and the attack frames are also not visible. You can check the In-hand offset in the Object tab. Each frame has a different offset. Also make sure you have the correct Origin. Origin is one of the reason's you should use sh...
- Wed Jan 29, 2014 2:17 am
- Forum: Exult Discussion
- Topic: Change in combat AI?
- Replies: 7
- Views: 2658
Re: Change in combat AI?
This bug should be fixed in the latest snapshot. Thanks to Marzo.
- Wed Jan 29, 2014 2:16 am
- Forum: Exult Discussion
- Topic: Ultima VII training helper web app
- Replies: 8
- Views: 1829
Re: Ultima VII training helper web app
I've changed the topic title so it could be more easily understood.
- Tue Jan 28, 2014 8:19 pm
- Forum: Exult Discussion
- Topic: First mod starting point...
- Replies: 88
- Views: 25450
Re: First mod starting point...
Paperdoll info is in the flx file for each game. You can use ES to edit the data or manually do it by following the examples in the paperdol_info.txt files . The default Gimp folder was "GIMP-2.0" until they changed it. You probably need to run the installer as an admin or install it to gi...
- Tue Jan 28, 2014 5:37 pm
- Forum: Exult Discussion
- Topic: SDL 1.2 to 2.0
- Replies: 46
- Views: 21595
Re: SDL 1.2 to 2.0
The audio problem with sfx and speech repeating is fixed in revision 7459. It was surprisingly easy. I basically have no chance to implement a real fix for the graphical issue.
- Sat Jan 18, 2014 4:16 pm
- Forum: Exult Discussion
- Topic: Change in combat AI?
- Replies: 7
- Views: 2658
Re: Change in combat AI?
Were there opponents they couldn't reach?
- Sat Jan 18, 2014 3:37 am
- Forum: Exult Discussion
- Topic: Change in combat AI?
- Replies: 7
- Views: 2658
Re: Change in combat AI?
You make it sound like the companions never go back and finish off the unconscious opponents. They attack unconscious targets again once all conscious opponents are taken care of.
- Mon Oct 21, 2013 1:39 am
- Forum: Exult Discussion
- Topic: SI Fixes Major Issue
- Replies: 10
- Views: 2073
Re: SI Fixes Major Issue
This is fixed. The snapshot should be updated soon.
- Fri Oct 11, 2013 1:59 pm
- Forum: Exult Discussion
- Topic: Crashing when loading save
- Replies: 23
- Views: 4812
Re: Crashing when loading save
Use ctrl-F5 to refresh the page, and it will show the correct time. I asked WJP in IRC if he can do anything about the page update issue.
- Thu Oct 10, 2013 5:24 pm
- Forum: Exult Discussion
- Topic: Crashing when loading save
- Replies: 23
- Views: 4812
Re: Crashing when loading save
The bug first started at 9-29 and most people don't report bugs. This will be fixed when the snapshot gets updated (r7437).
- Thu Oct 10, 2013 4:34 pm
- Forum: Exult Discussion
- Topic: Are NPCs scripts still missing from Exult?
- Replies: 56
- Views: 10125
Re: Are NPCs scripts still missing from Exult?
This is fixed in the latest snapshot (r7436). This is an old bug that has probably always happened. UI_remove_item removes the contents if it deletes a container. Exult wasn't doing that.
- Thu Oct 10, 2013 3:22 pm
- Forum: Exult Discussion
- Topic: Companions
- Replies: 11
- Views: 2722
Re: Companions
That was a bug I accidentally introduced Feb 25, 2011 when I updated after a change to npc alignments. This is now fixed and will work in the next snapshot (r7435). The download should be updated later today. Most people probably don't use those weapons so no one noticed it. They have always sucked ...
- Thu Sep 05, 2013 7:44 pm
- Forum: Exult Discussion
- Topic: changing the title screen
- Replies: 55
- Views: 433224
Re: changing the title screen
In exult.cfg, you need to point to GIMP. Below is one example of where it could be. C:\Program Files\GIMP-2.0\bin\gimp-2.8 I think gimp-win-remote (gimp-remote on other OSs) might have been needed a long time ago but calling GIMP directly seems to work fine. Windows with the bin already in the path ...
- Mon Sep 02, 2013 1:22 pm
- Forum: Exult Discussion
- Topic: SDL 1.2 to 2.0
- Replies: 46
- Views: 21595
Re: SDL 1.2 to 2.0
Some more about the screen issue is here edit: I forgot that exultbot and usecode.org were down for parts of the conversation. I think Colourless and wjp mentioned it looked like an 8bit (surface or palette?) being written to a 32 bit buffer. (force_bpp cfg setting will show correctly but isn't real...
- Sun Sep 01, 2013 7:34 pm
- Forum: Exult Discussion
- Topic: SDL 1.2 to 2.0
- Replies: 46
- Views: 21595
Re: SDL 1.2 to 2.0
The icon has a black background in Windows.
The game area and screen size being equal causes the previously mentioned scale=1 game rendering issue.
The game area and screen size being equal causes the previously mentioned scale=1 game rendering issue.
- Sun Sep 01, 2013 3:58 pm
- Forum: Exult Discussion
- Topic: Books and letters with bad resolution
- Replies: 2
- Views: 1169
Re: Books and letters with bad resolution
Exult only scales gumps like books if scaling is done for the entire screen. You can increase the scaling which will unfortunately lower the size of the game area.
- Sat Aug 31, 2013 6:18 pm
- Forum: Exult Discussion
- Topic: SDL 1.2 to 2.0
- Replies: 46
- Views: 21595
Re: SDL 1.2 to 2.0
Yeah, sfx and speech still cause issues.
The icon has the wrong palette in Windows too but doesn't crash anymore. (If you don't set an icon in Windows. it looks better than the white palette but has thicker outlines than normal.)
Thanks, for the work so far.
The icon has the wrong palette in Windows too but doesn't crash anymore. (If you don't set an icon in Windows. it looks better than the white palette but has thicker outlines than normal.)
Thanks, for the work so far.
- Thu Aug 29, 2013 12:49 pm
- Forum: Exult Discussion
- Topic: SDL 1.2 to 2.0
- Replies: 46
- Views: 21595
Re: SDL 1.2 to 2.0
Game area auto works when scale = 1 if aspect correction is enabled. SetIcon crashes when calling SDL_SetPaletteColors. #0 0x77c46fa3 in msvcrt!memcpy () from C:\WINDOWS\system32\msvcrt.dll #1 0x6c7d6614 in SDL_SetPaletteColors () from C:\exult_bin\SDL2.dll (gdb) Edit: Wow, sound is horrible except ...
- Thu Aug 29, 2013 2:04 am
- Forum: Exult Discussion
- Topic: SDL 1.2 to 2.0
- Replies: 46
- Views: 21595
Re: SDL 1.2 to 2.0
I haven't looked into the game area issue but it only seems broken when scale = 1. Image_window::create_surface and Image_window::create_scale_surfaces are called when toggling fullscreen or applying video settings. They will create a new window instead of overriding the current one or destroying th...