Search found 985 matches

by Malignant Manor
Sat Sep 01, 2018 9:50 pm
Forum: Exult Discussion
Topic: SI BG Merge
Replies: 9
Views: 2923

Re: SI BG Merge

Sorry about missing this thread. I haven't been active in the forums or online much. @Mark77 I just uploaded SI BG Merge version 6.9 , and it will be around for~30 days. Dominus wrote some directions in the documentation @KC It would take a lot of effort to include this with Exult. You are free to u...
by Malignant Manor
Fri Feb 02, 2018 5:49 am
Forum: Exult Discussion
Topic: Completely free content for Exult?
Replies: 22
Views: 6392

Re: Completely free content for Exult?

I haven't looked at it for a long time so I don't know what, if anything, is out of date. It has been almost 7 years. I know I modified Exult for cstat gumps and for doors that go in more directions. Some other things are also likely done that way. I'd also need to better organize the order. I'm not...
by Malignant Manor
Tue Jan 30, 2018 5:14 pm
Forum: Exult Discussion
Topic: Completely free content for Exult?
Replies: 22
Views: 6392

Re: Completely free content for Exult?

I noticed it used to be on the site and was going to have you ask him for me. Thanks for getting the files and hosting them.
by Malignant Manor
Mon Jan 29, 2018 5:00 am
Forum: Exult Discussion
Topic: Completely free content for Exult?
Replies: 22
Views: 6392

Re: Completely free content for Exult?

Unfortunately, I didn't realize version 0.12 wasn't in my backup. I have older versions available. I am trying to see if Dominus has a copy.
by Malignant Manor
Tue Jan 23, 2018 6:23 am
Forum: Exult Discussion
Topic: Completely free content for Exult?
Replies: 22
Views: 6392

Re: Completely free content for Exult?

Sorry, I missed this post. There are some utility functions in some of the mods. This one has some from Alun Bestor's Quests and Interactions. Marzo should have some utility code in SI Fixes.
by Malignant Manor
Tue Jul 05, 2016 3:29 pm
Forum: Exult Discussion
Topic: Gwani Cloaks around Gwani?
Replies: 9
Views: 2493

Re: Gwani Cloaks around Gwani?

I decided to make an untested fix for Marzo to look at for SI Fixes. The hostile reaction will still trigger if carrying the frame 8 leopard rug or somehow carry a water tile.
by Malignant Manor
Tue Jul 05, 2016 2:21 pm
Forum: Exult Discussion
Topic: Gwani Cloaks around Gwani?
Replies: 9
Views: 2493

Re: Gwani Cloaks around Gwani?

It is only coded for Bwundiai, but there are 2 wrong checks in Bwundiai's usecode. It looks for the wrong fur pelt frame and uses a water tile instead of the cloak's shape number. extern void delayedBark 0x97F (var npc, var bark, var delay); extern var npcNearbyAndVisible 0x942 (var npc); extern var...
by Malignant Manor
Thu Jun 16, 2016 6:44 am
Forum: Exult Discussion
Topic: Sound for Fireplaces
Replies: 5
Views: 1325

Re: Sound for Fireplaces

The fire sfx is terrible. It is purposely not implemented. See this.
by Malignant Manor
Wed Jun 15, 2016 7:34 pm
Forum: Exult Discussion
Topic: Reading the scrolls and books, there was definitely more in
Replies: 27
Views: 4669

Re: Reading the scrolls and books, there was definitely more

There was a change where it now supports more than one installed version of the game and detects whether it has the expansion or not. Replace -bg with -fov or -si with -ss if you have the expansion installed.
by Malignant Manor
Fri May 20, 2016 1:59 pm
Forum: Exult Discussion
Topic: playable version?
Replies: 12
Views: 2203

Re: playable version?

Magic gremlins are immune to the magic damage type.
by Malignant Manor
Thu Apr 14, 2016 6:32 pm
Forum: Exult Discussion
Topic: Can blood spatters or slime trails be altered?
Replies: 6
Views: 3420

Re: Can blood spatters or slime trails be altered?

Unfortunately, it seems that there are several other things that will be done before this gets implemented. In the meantime, you can still test out shapes by replacing them with the originals.
by Malignant Manor
Sat Apr 09, 2016 9:48 pm
Forum: Exult Discussion
Topic: Problem building exult
Replies: 67
Views: 10871

Re: Problem building exult

For the GIMP plugin? Just cancel and it will use the default palette.
by Malignant Manor
Sun Mar 27, 2016 1:49 am
Forum: Exult Discussion
Topic: Problem building exult
Replies: 67
Views: 10871

Re: Problem building exult

You seem to be using an old version of the source (Jan 2013). Download this.
by Malignant Manor
Mon Mar 21, 2016 5:39 am
Forum: Exult Discussion
Topic: Problem building exult
Replies: 67
Views: 10871

Re: Problem building exult

Yes. Look at README.MacOSX.
by Malignant Manor
Thu Mar 17, 2016 4:55 am
Forum: Exult Discussion
Topic: Exult Not Compiling on Pi 3
Replies: 2
Views: 1627

Re: Exult Not Compiling on Pi 3

I do not recommend using the really old release candidate. We have since fixed a major bug that stopped us from having a release. Here is a link to the current source.

Edit: I just added std:: to a few lines in the source.
by Malignant Manor
Thu Mar 17, 2016 2:59 am
Forum: Exult Discussion
Topic: Exult Not Compiling on Pi 3
Replies: 2
Views: 1627

Re: Exult Not Compiling on Pi 3

Try putting "std::"in front of "ptrdiff_t" on U7obj.h line 144 and databuf.h line 306.

Code: Select all

"ptrdiff_t length;" changes to "std::ptrdiff_t length;"

return (buf_ptr - buf) >= static_cast(size);
changes to
return (buf_ptr - buf) >= static_cast(size);
by Malignant Manor
Sat Mar 12, 2016 12:24 am
Forum: Exult Discussion
Topic: Can blood spatters or slime trails be altered?
Replies: 6
Views: 3420

Re: Can blood spatters or slime trails be altered?

I made a partial patch and created a feature request tracker for Marzo to finish after we convert to Git. https://sourceforge.net/p/exult/feature-requests/173/
by Malignant Manor
Fri Mar 11, 2016 5:01 pm
Forum: Exult Discussion
Topic: Can blood spatters or slime trails be altered?
Replies: 6
Views: 3420

Re: Can blood spatters or slime trails be altered?

They are all hard coded. It might not be too hard to de hard code. I'm not sure where all the changes would need to be at the moment.
by Malignant Manor
Sun Oct 18, 2015 2:35 pm
Forum: Exult Discussion
Topic: SI BG Merge
Replies: 9
Views: 2923

Re: SI BG Merge

SI BG Merge version 6.9

SI BG Merge was never complete and some usecode may not work because of updates over the years. I have uploaded version 6.8 and the patch together as version 6.9 (I have no idea why I dropped "0." from later releases).
by Malignant Manor
Thu Apr 02, 2015 2:26 pm
Forum: Exult Discussion
Topic: Trying to code new book and scroll texts
Replies: 13
Views: 7009

Re: Trying to code new book and scroll texts

Yes, those qualities should use the original shape 0x282 and work fine. 0x282 handles 0-99 and 180-255. 0x638 handles 100-179 if you do not make changes to shape_info.txt.
by Malignant Manor
Thu Apr 02, 2015 12:18 am
Forum: Exult Discussion
Topic: Trying to code new book and scroll texts
Replies: 13
Views: 7009

Re: Trying to code new book and scroll texts

It should be Book.higherBookQualities(); Unfortunately, the specific settings Exult is using overwrites the general setting I posted. You would need to add :642/-1/150/0/642 instead to overwrite that quality. You could just use the following instead of messing with shape_info.txt every time you use ...
by Malignant Manor
Wed Apr 01, 2015 2:51 am
Forum: Exult Discussion
Topic: Trying to code new book and scroll texts
Replies: 13
Views: 7009

Re: Trying to code new book and scroll texts

extern void higherBookQualities object#(0x638)();
should get rid of the warning. It's been a long time since I've done much of anything with usecode.
by Malignant Manor
Tue Mar 31, 2015 5:02 pm
Forum: Exult Discussion
Topic: Trying to code new book and scroll texts
Replies: 13
Views: 7009

Re: Trying to code new book and scroll texts

I just posted what Exult uses by default earlier. Remove all of that section and add :642/-1/-1/0/642 This should stop the original behavior and use your book usecode. You should be able to add something like this to your code to still get the original higher quality books. extern void higherBookQua...
by Malignant Manor
Mon Mar 30, 2015 3:01 pm
Forum: Exult Discussion
Topic: Trying to code new book and scroll texts
Replies: 13
Views: 7009

Re: Trying to code new book and scroll texts

The original game hacked function 1592 into books with quality 100 - 179 (and perhaps higher in the original, but Exult only handles these). data/bg/shape_info.txt has that hack dehardcoded. %%section frame_usecode # # Frame- and quality-dependent usecode. This is used only for books in standard BG/...
by Malignant Manor
Sat Mar 21, 2015 1:14 pm
Forum: Exult Discussion
Topic: Gimp and Exult studios.
Replies: 4
Views: 1290

Re: Gimp and Exult studios.

You should be able to use Exult Studio to open the shape files with GIMP by selecting edit without having to save as shp first. I don't think I ever got it to work in the newer versions of GIMP.
by Malignant Manor
Mon Mar 16, 2015 4:23 am
Forum: Exult Discussion
Topic: How do you build a minimap out of the game world?
Replies: 3
Views: 1975

Re: How do you build a minimap out of the game world?

Shift-F3 writes a Minimap. You might need to do it on each map.
by Malignant Manor
Sun Jan 25, 2015 1:20 am
Forum: Exult Discussion
Topic: SDL 1.2 to 2.0
Replies: 46
Views: 21595

Re: SDL 1.2 to 2.0

Dominus, if I remember correctly, Exult Studio itself has several files with SDL 2 update issues.
by Malignant Manor
Mon Mar 17, 2014 9:23 pm
Forum: Exult Discussion
Topic: First mod starting point...
Replies: 88
Views: 25450

Re: First mod starting point...

I think you might need to always start the game in map edit mode to prevent deletion of the egg. You might be able to fix it by writing down the egg information and then creating a new one there. You probably need to move the Avatar to that spot and set his don't render flag. I'm not sure about the ...
by Malignant Manor
Tue Mar 11, 2014 4:39 pm
Forum: Exult Discussion
Topic: Mass Might question, is it permanant or some bug?
Replies: 5
Views: 1503

Re: Mass Might question, is it permanant or some bug?

Mass might isn't permanent. It should last a minute or two. Exult was bugged to where it would never wear off if you saved while under might effects and reloaded. This bug will be fixed when the snapshot gets updated. Advancing time through a cheat or rest doesn't change timers in Exult or the origi...
by Malignant Manor
Sun Mar 09, 2014 1:15 am
Forum: Exult Discussion
Topic: question about Rings of Protection vs Magic Gauntlets
Replies: 3
Views: 1382

Re: question about Rings of Protection vs Magic Gauntlets

Higher ac is better. A pair of rings of protection give you 4 ac. Magic gauntlets give you 3.
by Malignant Manor
Tue Feb 04, 2014 10:05 pm
Forum: Exult Discussion
Topic: First mod starting point...
Replies: 88
Views: 25450

Re: First mod starting point...

I wrote a bit about palettes here.
by Malignant Manor
Wed Jan 29, 2014 3:44 pm
Forum: Exult Discussion
Topic: First mod starting point...
Replies: 88
Views: 25450

Re: First mod starting point...

For some reason, however, the blade is not visible in my hands when equipped and the attack frames are also not visible. You can check the In-hand offset in the Object tab. Each frame has a different offset. Also make sure you have the correct Origin. Origin is one of the reason's you should use sh...
by Malignant Manor
Wed Jan 29, 2014 2:17 am
Forum: Exult Discussion
Topic: Change in combat AI?
Replies: 7
Views: 2658

Re: Change in combat AI?

This bug should be fixed in the latest snapshot. Thanks to Marzo.
by Malignant Manor
Wed Jan 29, 2014 2:16 am
Forum: Exult Discussion
Topic: Ultima VII training helper web app
Replies: 8
Views: 1829

Re: Ultima VII training helper web app

I've changed the topic title so it could be more easily understood.
by Malignant Manor
Tue Jan 28, 2014 8:19 pm
Forum: Exult Discussion
Topic: First mod starting point...
Replies: 88
Views: 25450

Re: First mod starting point...

Paperdoll info is in the flx file for each game. You can use ES to edit the data or manually do it by following the examples in the paperdol_info.txt files . The default Gimp folder was "GIMP-2.0" until they changed it. You probably need to run the installer as an admin or install it to gi...
by Malignant Manor
Tue Jan 28, 2014 5:37 pm
Forum: Exult Discussion
Topic: SDL 1.2 to 2.0
Replies: 46
Views: 21595

Re: SDL 1.2 to 2.0

The audio problem with sfx and speech repeating is fixed in revision 7459. It was surprisingly easy. I basically have no chance to implement a real fix for the graphical issue.
by Malignant Manor
Sat Jan 18, 2014 4:16 pm
Forum: Exult Discussion
Topic: Change in combat AI?
Replies: 7
Views: 2658

Re: Change in combat AI?

Were there opponents they couldn't reach?
by Malignant Manor
Sat Jan 18, 2014 3:37 am
Forum: Exult Discussion
Topic: Change in combat AI?
Replies: 7
Views: 2658

Re: Change in combat AI?

You make it sound like the companions never go back and finish off the unconscious opponents. They attack unconscious targets again once all conscious opponents are taken care of.
by Malignant Manor
Mon Oct 21, 2013 1:39 am
Forum: Exult Discussion
Topic: SI Fixes Major Issue
Replies: 10
Views: 2073

Re: SI Fixes Major Issue

This is fixed. The snapshot should be updated soon.
by Malignant Manor
Fri Oct 11, 2013 1:59 pm
Forum: Exult Discussion
Topic: Crashing when loading save
Replies: 23
Views: 4812

Re: Crashing when loading save

Use ctrl-F5 to refresh the page, and it will show the correct time. I asked WJP in IRC if he can do anything about the page update issue.
by Malignant Manor
Thu Oct 10, 2013 5:24 pm
Forum: Exult Discussion
Topic: Crashing when loading save
Replies: 23
Views: 4812

Re: Crashing when loading save

The bug first started at 9-29 and most people don't report bugs. This will be fixed when the snapshot gets updated (r7437).
by Malignant Manor
Thu Oct 10, 2013 4:34 pm
Forum: Exult Discussion
Topic: Are NPCs scripts still missing from Exult?
Replies: 56
Views: 10125

Re: Are NPCs scripts still missing from Exult?

This is fixed in the latest snapshot (r7436). This is an old bug that has probably always happened. UI_remove_item removes the contents if it deletes a container. Exult wasn't doing that.
by Malignant Manor
Thu Oct 10, 2013 3:22 pm
Forum: Exult Discussion
Topic: Companions
Replies: 11
Views: 2722

Re: Companions

That was a bug I accidentally introduced Feb 25, 2011 when I updated after a change to npc alignments. This is now fixed and will work in the next snapshot (r7435). The download should be updated later today. Most people probably don't use those weapons so no one noticed it. They have always sucked ...
by Malignant Manor
Thu Sep 05, 2013 7:44 pm
Forum: Exult Discussion
Topic: changing the title screen
Replies: 55
Views: 433224

Re: changing the title screen

In exult.cfg, you need to point to GIMP. Below is one example of where it could be. C:\Program Files\GIMP-2.0\bin\gimp-2.8 I think gimp-win-remote (gimp-remote on other OSs) might have been needed a long time ago but calling GIMP directly seems to work fine. Windows with the bin already in the path ...
by Malignant Manor
Mon Sep 02, 2013 1:22 pm
Forum: Exult Discussion
Topic: SDL 1.2 to 2.0
Replies: 46
Views: 21595

Re: SDL 1.2 to 2.0

Some more about the screen issue is here edit: I forgot that exultbot and usecode.org were down for parts of the conversation. I think Colourless and wjp mentioned it looked like an 8bit (surface or palette?) being written to a 32 bit buffer. (force_bpp cfg setting will show correctly but isn't real...
by Malignant Manor
Sun Sep 01, 2013 7:34 pm
Forum: Exult Discussion
Topic: SDL 1.2 to 2.0
Replies: 46
Views: 21595

Re: SDL 1.2 to 2.0

The icon has a black background in Windows.

The game area and screen size being equal causes the previously mentioned scale=1 game rendering issue.
by Malignant Manor
Sun Sep 01, 2013 3:58 pm
Forum: Exult Discussion
Topic: Books and letters with bad resolution
Replies: 2
Views: 1169

Re: Books and letters with bad resolution

Exult only scales gumps like books if scaling is done for the entire screen. You can increase the scaling which will unfortunately lower the size of the game area.
by Malignant Manor
Sat Aug 31, 2013 6:18 pm
Forum: Exult Discussion
Topic: SDL 1.2 to 2.0
Replies: 46
Views: 21595

Re: SDL 1.2 to 2.0

Yeah, sfx and speech still cause issues.
The icon has the wrong palette in Windows too but doesn't crash anymore. (If you don't set an icon in Windows. it looks better than the white palette but has thicker outlines than normal.)

Thanks, for the work so far.
by Malignant Manor
Thu Aug 29, 2013 12:49 pm
Forum: Exult Discussion
Topic: SDL 1.2 to 2.0
Replies: 46
Views: 21595

Re: SDL 1.2 to 2.0

Game area auto works when scale = 1 if aspect correction is enabled. SetIcon crashes when calling SDL_SetPaletteColors. #0 0x77c46fa3 in msvcrt!memcpy () from C:\WINDOWS\system32\msvcrt.dll #1 0x6c7d6614 in SDL_SetPaletteColors () from C:\exult_bin\SDL2.dll (gdb) Edit: Wow, sound is horrible except ...
by Malignant Manor
Thu Aug 29, 2013 2:04 am
Forum: Exult Discussion
Topic: SDL 1.2 to 2.0
Replies: 46
Views: 21595

Re: SDL 1.2 to 2.0

I haven't looked into the game area issue but it only seems broken when scale = 1. Image_window::create_surface and Image_window::create_scale_surfaces are called when toggling fullscreen or applying video settings. They will create a new window instead of overriding the current one or destroying th...