Search found 61 matches

by SepiaAndDust
Sat Apr 20, 2013 2:16 pm
Forum: Exult Discussion
Topic: pics of my u6 mod
Replies: 57
Views: 10635

Re: pics of my u6 mod

Wow! Those are really nice!
by SepiaAndDust
Sat Apr 20, 2013 1:49 am
Forum: Exult Discussion
Topic: Huge map
Replies: 1
Views: 311

Huge map

If I wanted to make a gigantic game world, what's the best way to go about it? As I understand things, the size of the map is set in stone. There's just no good way to make a bigger one without buggering the engine. The only other way I can think of is to break the map into pieces and somehow move t...
by SepiaAndDust
Mon Aug 30, 2010 12:31 am
Forum: Exult Discussion
Topic: Using ES palette and I get glowing things
Replies: 6
Views: 709

Re: Using ES palette and I get glowing things

What I usually do is to export a frame, then I open it with PSP7 (hey--that's what I use--stop laughing!) The exported graphic has the main 256-color U7 palette embedded, so I just save the palette as a .PAL file. Then, when I make a new shape or whatever, I just apply the .PAL file to it before I s...
by SepiaAndDust
Tue Nov 24, 2009 12:36 am
Forum: Exult Discussion
Topic: A mystery switch...
Replies: 13
Views: 2029

Re: A mystery switch...

"And off-topic entirely, anyone else notice how much wasted space exists inside barrels graphically? Everything gets compressed down into a tiny square when there's so much more space available. Seems like something that could be changed to make full barrels a little less crowded." I wonde...
by SepiaAndDust
Thu Oct 08, 2009 4:28 am
Forum: Exult Discussion
Topic: Does anyone have a complete archive of these fan comics?
Replies: 14
Views: 1425

Re: Does anyone have a complete archive of these fan comics?

************************************* Author: Anon (---.localdomain) Date: 10-06-09 22:20 Thanks for the info, guys. I found the author's email through the Internet Archive have been in contact with him. He directed me here: http://www.lulu.com/content/livre-reli%c3%a9-%c3%a0-couverture-rigide/ultim...
by SepiaAndDust
Fri Aug 28, 2009 6:35 am
Forum: Exult Discussion
Topic: Animations from the SNES version?
Replies: 12
Views: 1327

Re: Animations from the SNES version?

I doubt it. IIRC, we can't even legally use graphics from SI in BG unless a specific check is done ensure that both games are installed. I don't know of any way we could ensure that a legitimate SNES cartridge is owned.
by SepiaAndDust
Mon Jul 27, 2009 6:01 am
Forum: Exult Discussion
Topic: Food
Replies: 3
Views: 439

Re: Food

Double-click on something edible. The cursor will turn into a crosshair. Put the crosshair on whomever you wish to feed, then single-click the mouse. Keep doing that until you run out of food or until everyone in the party says, "No thank you." You can also use the "F" hotkey to ...
by SepiaAndDust
Wed Apr 22, 2009 5:09 am
Forum: Exult Discussion
Topic: Differences between the Maps of TFL and Ultima 1
Replies: 21
Views: 4087

Re: Differences between the Maps of TFL and Ultima 1

Not nearly as large as I'd like it. I've always wanted to eventually attempt a series of maps remaking the BG world, enlarging each chunk by a factor of 9. In other words, each 3x3 group of chunks would represent one chunk from the current map. That would be a detailed and immersive land! (And you c...
by SepiaAndDust
Tue Apr 14, 2009 1:30 pm
Forum: Exult Discussion
Topic: Differences between the Maps of TFL and Ultima 1
Replies: 21
Views: 4087

Re: Differences between the Maps of TFL and Ultima 1

You're seriously gonna hate my post-U1 Lands of Lord British map... I shrunk the continent by about 10% just so there'd be enough ocean to justify having ships. I flippantly brush aside all such inconsistencies as "cartographical errors" on the parts of the original mapmakers, even for the...
by SepiaAndDust
Sun Apr 05, 2009 4:27 am
Forum: Exult Discussion
Topic: Exult 1.4 fullscreen
Replies: 38
Views: 5497

Re: Exult 1.4 fullscreen

Sorry, Dom. He's a pal from work and I didn't think to get his email address, so I didn't know what else to do.

As to "since it failed for some it's no good anyway", don't forget that the patch worked wonderfully well for me. Thanks again!
by SepiaAndDust
Sat Apr 04, 2009 1:59 pm
Forum: Exult Discussion
Topic: The feudal lands
Replies: 4
Views: 657

Re: The feudal lands

I think they said that the TFL mod already has the Keyring mod fully included, so yes, it should work in normal BG as well.

If you just want the Keyring and Serpent Isle Fixes mods (or the Avatar Pack), you can find them at http://www.seventowers.org/
by SepiaAndDust
Sat Apr 04, 2009 1:22 pm
Forum: Exult Discussion
Topic: The feudal lands
Replies: 4
Views: 657

Re: The feudal lands

Currently, as I understand it, The Feudal Lands is in a pre-alpha state with no in-game way from one map to the next, so you'll have to CTRL-ALT-T to map teleport to TFL. I don't think any of the quests are set up yet (at least I haven't found any), but there's lots of neat stuff to look at and expl...
by SepiaAndDust
Fri Apr 03, 2009 12:38 pm
Forum: Exult Discussion
Topic: Exult 1.4 fullscreen
Replies: 38
Views: 5497

Re: Exult 1.4 fullscreen

Hope it's ok if I bump this thread for a pal who's new to Exult and who probably needs the information.
by SepiaAndDust
Wed Apr 01, 2009 11:37 am
Forum: Exult Discussion
Topic: Main menu all wonky in BG and SI?!?!!11!1ONE
Replies: 6
Views: 626

Re: Main menu all wonky in BG and SI?!?!!11!1ONE

Usually that happens to me when I've got a video mode selected that's unsupported. I just change it manually in the .cfg. Hasn't happened since I used Dom's fullscreen patch, though.
by SepiaAndDust
Sun Mar 29, 2009 5:23 am
Forum: Exult Discussion
Topic: Ages of the Companions
Replies: 18
Views: 1758

Re: Ages of the Companions

Rumor (Wiki, I think) has it that Shamino doesn't seem to age at all, so he could be from some as-yet-unknown world.
by SepiaAndDust
Thu Mar 26, 2009 1:00 pm
Forum: Exult Discussion
Topic: I have some requests for the Keyring Mod
Replies: 48
Views: 10962

Re: I have some requests for the Keyring Mod

Ok, so simply swiping the graphics from SI for use in BG is a copyright infringement (and vice versa, I assume). I can understand the reasoning, but the point had never crossed my mind before. Thanks!
by SepiaAndDust
Thu Mar 26, 2009 12:58 pm
Forum: Exult Discussion
Topic: Ages of the Companions
Replies: 18
Views: 1758

Re: Ages of the Companions

Ah! I hadn't considered that they might be the same age as their Earthside counterparts. Excellent point! Is each of the QotA Companions based on an identifiable person?
by SepiaAndDust
Wed Mar 25, 2009 5:27 pm
Forum: Exult Discussion
Topic: Ages of the Companions
Replies: 18
Views: 1758

Ages of the Companions

Do we have any information on the ages of the Avatar's Companions? Not their chronological ages--they're all over 200!--but their biological ages. It seems that Iolo is the old man of the group... pushing 50, you think? Shamino seems to be reaching middle-age... 35-ish, maybe? The others I really ha...
by SepiaAndDust
Wed Mar 25, 2009 1:09 pm
Forum: Exult Discussion
Topic: I have some requests for the Keyring Mod
Replies: 48
Views: 10962

Re: I have some requests for the Keyring Mod

* As for importing SI items: that would be a big no; at least not with the same graphics. *

Chiming in with another "how come?" Is there a legal or technical issue in play here?
by SepiaAndDust
Tue Feb 24, 2009 7:58 pm
Forum: Exult Discussion
Topic: Stonegate
Replies: 13
Views: 1858

Re: Stonegate

Well, I certainly can't tell that English is a second language for you. Your posts read like a native speaker's would.

Things are good--now you have the understanding, The Black Gate to re-explore, Exult to run it on, and (hopefully) whole new adventures awaiting!
by SepiaAndDust
Tue Feb 24, 2009 7:24 pm
Forum: Exult Discussion
Topic: Studio release 02-23-2009
Replies: 5
Views: 671

Re: Studio release 02-23-2009

Thanks, Marzo. :-)
by SepiaAndDust
Tue Feb 24, 2009 6:19 pm
Forum: Exult Discussion
Topic: Stonegate
Replies: 13
Views: 1858

Re: Stonegate

"Reed" and "rood" come from the same Proto-Indo-European root, "reed" through the Latin branch and "rood" through the Proto-Germanic branch. The words were cognates in those two now-dead languages. That's their only connection, but I just thought it was cool t...
by SepiaAndDust
Tue Feb 24, 2009 3:39 pm
Forum: Exult Discussion
Topic: Studio release 02-23-2009
Replies: 5
Views: 671

Re: Studio release 02-23-2009

Ah, that's good to know. Okie dokie... I reinstalled the newest Exult, Studio, and Tools. Opened Exult with no mod and used CTRL-ALT-M to open Studio. Selected Shapes. All works fine so far. Clicked on Frames. Three and a half minutes later, the frames finally came up. Normally, that takes maybe a s...
by SepiaAndDust
Tue Feb 24, 2009 9:49 am
Forum: Exult Discussion
Topic: Studio release 02-23-2009
Replies: 5
Views: 671

Re: Studio release 02-23-2009

Actually, I don't know what the results are with no mod... forgot to clear the error log before testing it. Studio does lock up with no mod selected, though.

FTR: Win98se, newest Exult, newest Tools, newest Studio.
by SepiaAndDust
Tue Feb 24, 2009 9:43 am
Forum: Exult Discussion
Topic: Studio release 02-23-2009
Replies: 5
Views: 671

Studio release 02-23-2009

Having a little trouble with the new release. Seems not to be recognizing shapes > 1024. _____ studio_err.txt __________________ Warning, trailing slash in path: "\" Warning, trailing slash in path: "\" Warning, trailing slash in path: "C:\Ultima\Ultima7\static\map01\" ...
by SepiaAndDust
Tue Feb 24, 2009 4:23 am
Forum: Exult Discussion
Topic: Stonegate
Replies: 13
Views: 1858

Re: Stonegate

Marzo's certainly correct, but I prefer to believe that it's an inside joke for linguists. Reed == Rood (cross/crucifixion image). Related to Latin "retae" ("tree growing near water"), from whence we get our word "rod". All linguists play Ultima, y'know.
by SepiaAndDust
Wed Feb 18, 2009 5:07 pm
Forum: Exult Discussion
Topic: Exult 1.4 fullscreen
Replies: 38
Views: 5497

Re: Exult 1.4 fullscreen

Used the modified DLL on Win98se.
by SepiaAndDust
Wed Feb 18, 2009 1:00 pm
Forum: Exult Discussion
Topic: Exult 1.4 fullscreen
Replies: 38
Views: 5497

Re: Exult 1.4 fullscreen

Whoa! I've got full-screen now! Thanks Dominus!
by SepiaAndDust
Wed Feb 18, 2009 12:50 pm
Forum: Exult Discussion
Topic: Snapshot version
Replies: 2
Views: 474

Re: Snapshot version

Try manually changing your video settings in exult.cfg. Especially, make sure it's not in full-screen mode. Your symptoms are exactly what happens to Exult whenever I try to run full-screen in some unsupported graphics mode.
by SepiaAndDust
Wed Feb 18, 2009 7:55 am
Forum: Exult Discussion
Topic: Carrocio's Wedding
Replies: 8
Views: 1097

Re: Carrocio's Wedding

He seems too proud to accept such a gift. Maybe a snippet of dialogue indicating such would be good. Of course, suspecting what we suspect now, we could be saving the fellow from an awful blunder by *not* helping him out....
by SepiaAndDust
Sun Feb 15, 2009 2:08 pm
Forum: Exult Discussion
Topic: Ultima VII: The Feudal Lands Alpha 0.1
Replies: 85
Views: 14841

Re: Ultima VII: The Feudal Lands Alpha 0.1

Of course I'll take your word for it. The lesson to be learned here is, after working a 14-hour shift, to sleep *first* and install later. No idea what I did, but my Mod was gone (it's all backed up, of course) and so were all of the regular out-of-the-box Ultima files. Haven't had much time to play...
by SepiaAndDust
Sat Feb 14, 2009 3:06 pm
Forum: Exult Discussion
Topic: Ultima VII: The Feudal Lands Alpha 0.1
Replies: 85
Views: 14841

Re: Ultima VII: The Feudal Lands Alpha 0.1

Can't reproduce it, but something freakin' happened. *poof*

Ah well.
by SepiaAndDust
Sat Feb 14, 2009 2:33 pm
Forum: Exult Discussion
Topic: Ultima VII: The Feudal Lands Alpha 0.1
Replies: 85
Views: 14841

Re: Ultima VII: The Feudal Lands Alpha 0.1

That's really cool!

Sooo... ummmm... did that installer actually just overwrite the mod I've been working on for these many months?

Cuz, y'know, if it did....
by SepiaAndDust
Wed Dec 10, 2008 3:31 pm
Forum: Exult Discussion
Topic: Thanks!!
Replies: 2
Views: 490

Re: Thanks!!

These folk have done some amazing work!

Once you've re-played the original, there are some mods available (both completed and not) that can add yet another level of fun to your adventures.
by SepiaAndDust
Fri Oct 17, 2008 12:16 pm
Forum: Exult Discussion
Topic: Keyring mod, II
Replies: 82
Views: 22435

Re: Keyring mod, II

---------------------------- As for the Lock Lake cleanup: maybe after Miranda's bill is signed, there could be a town gathering in Cove where Natassia spearheads the effort to clear the lake? Then, do what I always planned but kept postponing and have the Cove NPCs do the cleanup at certain parts o...
by SepiaAndDust
Mon Oct 06, 2008 4:51 pm
Forum: Exult Discussion
Topic: changelog missing
Replies: 6
Views: 642

Re: changelog missing

Maybe they'll put it back up for the next update?
by SepiaAndDust
Wed Sep 03, 2008 8:37 pm
Forum: Exult Discussion
Topic: ipack / shapes.vga trouble
Replies: 13
Views: 1424

Re: ipack / shapes.vga trouble

Thanks for the heads-up. Twenty-four hours? I guess I have time to go break UCC now, too. ;-)
by SepiaAndDust
Wed Sep 03, 2008 8:20 pm
Forum: Exult Discussion
Topic: ipack / shapes.vga trouble
Replies: 13
Views: 1424

Re: ipack / shapes.vga trouble

HA! I picked 1200 so that the Keyring Mod's shapes could later be mixed in with as little difficulty as possible. Odd that it would turn out to be the start of the broken area.

Thanks, Marzo!
by SepiaAndDust
Wed Sep 03, 2008 6:03 pm
Forum: Exult Discussion
Topic: ipack / shapes.vga trouble
Replies: 13
Views: 1424

Re: ipack / shapes.vga trouble

OK, it doesn't seem to be affecting the entire Patch/shapes.vga file, only the shapes listed in the ipack config. Also, I'm still able to use ipack if I remark out all but one line at a time, like this: archive C:/Ultima/Ultima7/mods/Newmod/patch/shapes.vga 1202/15: C:/Ultima/Ultima7/mods/Newmod/pat...
by SepiaAndDust
Wed Sep 03, 2008 5:41 pm
Forum: Exult Discussion
Topic: ipack / shapes.vga trouble
Replies: 13
Views: 1424

Re: ipack / shapes.vga trouble

New mod. I was only creating a new shapes.vga to try to get the crashed mod running. OK, here's what I did tonight. I installed U7 from disk into a new directory. Reinstalled the newest Exult, ES, and Tools. Started the game, brought up ES and made a new Mod. I let everything go to its default desti...
by SepiaAndDust
Wed Sep 03, 2008 6:44 am
Forum: Exult Discussion
Topic: ipack / shapes.vga trouble
Replies: 13
Views: 1424

Re: ipack / shapes.vga trouble

OK, I simply deleted the whole mod (but not my backups... I may be slow, but I ain't dumb) and made a new one. Then I added a new blank map and a new shapes.vga. Using ES to directly add shapes works fine, as far as I can tell. Tried ipack again, only without the "flat" designation, and I ...
by SepiaAndDust
Wed Sep 03, 2008 5:58 am
Forum: Exult Discussion
Topic: ipack / shapes.vga trouble
Replies: 13
Views: 1424

Re: ipack / shapes.vga trouble

Extra flats aren't supported? That could be the problem. Lemme get the mod running again, and I'll try some non-flats. Thanks for cluing me in!
by SepiaAndDust
Wed Sep 03, 2008 5:52 am
Forum: Exult Discussion
Topic: ipack / shapes.vga trouble
Replies: 13
Views: 1424

Re: ipack / shapes.vga trouble

Yeah, I made a new shapes.vga file from ES in Newmod/data. I've also made a newmod.vga file, and it has the same problems. If it matters, I deleted it after the test. I have ipack and the config file for it both in Newmod/data, and it doesn't seem to matter whether I use absolute or relative paths o...
by SepiaAndDust
Wed Sep 03, 2008 5:14 am
Forum: Exult Discussion
Topic: ipack / shapes.vga trouble
Replies: 13
Views: 1424

ipack / shapes.vga trouble

Having a bit of trouble lately when adding new shapes. If I make a new shapes.vga file for my mod, then ipack -u newshapes.txt, everything works fine... the *first* time. The next time I try it, however, I get an error message: Reading \" Warning, trailing slash in path: "\" Digital S...
by SepiaAndDust
Thu Aug 28, 2008 5:04 am
Forum: Exult Discussion
Topic: Kinda off-topic - Gameplay help needed
Replies: 5
Views: 545

Re: Kinda off-topic - Gameplay help needed

1. AFAIK, in-game, you cannot see your exact hunger score. You and your companions will begin bellyaching if they get too hungry: "I could use a little food.", "I must eat now!" Each type of food also has a Nutrition value--mutton, for instance, does more to quell hunger than do ...
by SepiaAndDust
Sat Jul 12, 2008 4:20 pm
Forum: Exult Discussion
Topic: Where is the windows binary snapshot
Replies: 2
Views: 467

Re: Where is the windows binary snapshot

Oh wow, everything's been updated. Groovy! Got a new changelog, by any chance?
by SepiaAndDust
Wed Jul 09, 2008 8:17 am
Forum: Exult Discussion
Topic: About the new (next?) snapshot...
Replies: 85
Views: 8263

Re: About the new (next?) snapshot...

Thanks for all your hard work, everyone. Everything's working SO much better now. One beneficial side-effect is that Exult no longer crashes to desktop after adding or modifying shapes/frames in ES.

Thanks again!
by SepiaAndDust
Tue Jul 08, 2008 8:21 am
Forum: Exult Discussion
Topic: About the new (next?) snapshot...
Replies: 85
Views: 8263

Re: About the new (next?) snapshot...

I'm using Win98. I don't know what OS Malignant's using, but it's probably something more modern. The crashes happen for me using BG w/FOV out-of-the-box, the Keyring Mod, and my own Mod. Just tried it on SI and SI Fixes... same thing. ES crashes whenever selecting a monster/NPC from the Shapes menu.
by SepiaAndDust
Tue Jul 08, 2008 7:57 am
Forum: Exult Discussion
Topic: About the new (next?) snapshot...
Replies: 85
Views: 8263

Re: About the new (next?) snapshot...

ES crashes when I'm in the Shapes display and I try to get the properties of any living being. A random sampling shows that: Mage (#445), Guard (#394), Flying Gargoyle (#226), Wolf (#537), Lord British (#466), and Insects (#517) all crash ES with the error message: ----------------------------------...