Search found 2267 matches

by drcode
Wed Dec 15, 2010 7:48 pm
Forum: Exult Discussion
Topic: Release PARTY! Today we finally got 1.4.9 rc1 out of the doo
Replies: 71
Views: 7691

Re: Release PARTY! Today we finally got 1.4.9 rc1 out of the

I think it's because we (Marzo, actually) continues to add ES features, and they usually require equivalent updates to Exult itself.

Or maybe we have higher standards than those commercial companies.:-)
by drcode
Wed Dec 15, 2010 7:46 pm
Forum: Exult Discussion
Topic: Porting to Android via Java
Replies: 156
Views: 23509

Re: Porting to Android via Java

There are Androids without keyboards? Uh oh. The interface is going to be a challenge. For example, sometimes U7 pauses so you can click on something, like when you're using food. But there's no mouse cursor, so I'm thinking about how to let the user know this. Maybe we should show the 'click-on-an-...
by drcode
Fri Dec 10, 2010 5:33 pm
Forum: Exult Discussion
Topic: Porting to Android via Java
Replies: 156
Views: 23509

Re: Porting to Android via Java

Thanks for the report. And yes, lots not implemented: 1. Schedules - nobody moves 2. Pathfinding 3. Different walking speeds 4. Pretty sure there are bugs in the conversations. 5. Containers. 6. Combat. 7. Eggs. 8. Audio. 9. Dragging things. 10. Save/restore. But recently (last few days) added: 1. '...
by drcode
Wed Dec 08, 2010 7:47 pm
Forum: Exult Discussion
Topic: Porting to Android via Java
Replies: 156
Views: 23509

Re: Porting to Android via Java

You have to put the emulator in raw keyboard mode. There's a startup switch, '-raw-keys', or you can toggle it with ctrl-k. I may change this, because holding a key down makes the emulator much slower. However, you can release the shift key after the Avatar is moving and continue just dragging with ...
by drcode
Wed Dec 08, 2010 12:23 am
Forum: Exult Discussion
Topic: Porting to Android via Java
Replies: 156
Views: 23509

Re: Porting to Android via Java

Try it without the patch and gamedat directories. It will create gamedat using the initgame file in static. While I've been including code that accesses patch files, I haven't tried it at all, and there are lots of sections that I haven't included yet since I still consider this 'experimental' (or '...
by drcode
Tue Dec 07, 2010 4:52 am
Forum: Exult Discussion
Topic: Porting to Android via Java
Replies: 156
Views: 23509

Re: Porting to Android via Java

Thanks! It's in the snapshot area as "ExultAndroid.apk". BTW, I've had little luck profiling. Trying it again tonight, it shows the most time spent reading in the item names and creating about 1300 name strings. Seems unlikely considering all the work that goes on painting and reading in o...
by drcode
Tue Dec 07, 2010 4:28 am
Forum: Exult Discussion
Topic: Porting to Android via Java
Replies: 156
Views: 23509

Re: Porting to Android via Java

Should start out at the normal place with Iolo and the peasant poised for the opening scene.
by drcode
Mon Dec 06, 2010 8:36 pm
Forum: Exult Discussion
Topic: Porting to Android via Java
Replies: 156
Views: 23509

Re: Porting to Android via Java

You should be able to walk around (and through things) by holding the shift key and using the left mouse button. I notice that holding the shift key really slows down the emulator, so you can release it while keeping the mouse button down. You can also talk to NPC's now, but that's probably even bug...
by drcode
Fri Dec 03, 2010 9:30 pm
Forum: Exult Discussion
Topic: Porting to Android via Java
Replies: 156
Views: 23509

Re: Porting to Android via Java

Another new picture up.

(edit by Dominus, all pictures in the Dropbox gallery as well now http://www.dropbox.com/gallery/7801769/ ... d?h=e27af2)
by drcode
Wed Dec 01, 2010 9:21 pm
Forum: Exult Discussion
Topic: Porting to Android via Java
Replies: 156
Views: 23509

Re: Porting to Android via Java

That's what I'll do.
by drcode
Tue Nov 30, 2010 9:35 pm
Forum: Exult Discussion
Topic: Porting to Android via Java
Replies: 156
Views: 23509

Re: Porting to Android via Java

I unintentionally checked in the .apk file in our repository, though it hasn't been updated recently. Right now, you can just walk around as the Avatar (and walk through things), and click on items to see what they are. I've started writing the Usecode interpreter, but it will be a week or two befor...
by drcode
Sat Nov 27, 2010 7:14 pm
Forum: Exult Discussion
Topic: Porting to Android via Java
Replies: 156
Views: 23509

Re: Porting to Android via Java

I think I read somewhere that the emulator is close to the speed of real devices. I've noticed that it bogs down when receiving simulated events. For example, when I hold the shift key down on my real kbd, the emulator gets a stream of events, and gets really slow, even if I turn off my event handle...
by drcode
Fri Nov 26, 2010 6:53 am
Forum: Exult Discussion
Topic: Porting to Android via Java
Replies: 156
Views: 23509

Re: Porting to Android via Java

There's some Android-specific code for handling events and painting the screen. The rest is pretty standard Java, I think. Might be nice if someone implemented the Android Java libraries for use on a regular (Linux) PC. I'd imagine the performance would be a lot better, so I wouldn't have to wait 5 ...
by drcode
Thu Nov 25, 2010 9:08 pm
Forum: Exult Discussion
Topic: Porting to Android via Java
Replies: 156
Views: 23509

Re: Porting to Android via Java

Thanks. What makes it go fast is that I'm mainly translating from C++ to Java, so most things work right away.
by drcode
Wed Nov 24, 2010 8:19 pm
Forum: Exult Discussion
Topic: Porting to Android via Java
Replies: 156
Views: 23509

Re: Porting to Android via Java

Exult does use A*. I haven't added that to the Java version yet, but I plan to (although maybe that and a few other algorithms should be kept in C++ and use JNI). Generally, I'm trying to convert our C++ code fairly faithfully to Java, cleaning up a few things in the process. It's been a while since...
by drcode
Tue Nov 23, 2010 7:31 am
Forum: Exult Discussion
Topic: Porting to Android via Java
Replies: 156
Views: 23509

Re: Porting to Android via Java

Thanks. I'll take a look tomorrow. (Anything to speed things up.)
by drcode
Sat Nov 20, 2010 1:25 am
Forum: Exult Discussion
Topic: Porting to Android via Java
Replies: 156
Views: 23509

Re: Porting to Android via Java

The facebook album now shows that the actual NPC's are being created. The next step, which is probably going to take some time, is to have the Avatar be able to walk around. What sort of interface should there be for moving the Avatar? I assume Android phones have a touch screen, but is there a comm...
by drcode
Fri Nov 19, 2010 8:07 pm
Forum: Exult Discussion
Topic: Porting to Android via Java
Replies: 156
Views: 23509

Re: Porting to Android via Java

I might look into replacing ObjectList, but it currently has the advantage of not creating new links as objects are moved in and out of it, since the objects themselves have the link pointers.
by drcode
Wed Nov 17, 2010 12:26 am
Forum: Exult Discussion
Topic: Porting to Android via Java
Replies: 156
Views: 23509

Re: Porting to Android via Java

Sure, that would be nice.
by drcode
Mon Nov 15, 2010 6:35 am
Forum: Exult Discussion
Topic: Porting to Android via Java
Replies: 156
Views: 23509

Re: Porting to Android via Java

Getting better: http://www.facebook.com/photo.php?fbid= ... 1523107292

(But the Avatar is still faked.)
by drcode
Wed Nov 10, 2010 9:53 pm
Forum: Exult Discussion
Topic: Porting to Android via Java
Replies: 156
Views: 23509

Re: Porting to Android via Java

A bit more progress: http://www.facebook.com/photo.php?fbid= ... 1523107292

The Avatar is still a fake (just drawing the shape, he doesn't really exist).
by drcode
Tue Nov 09, 2010 4:43 am
Forum: Exult Discussion
Topic: Porting to Android via Java
Replies: 156
Views: 23509

Re: Porting to Android via Java

I added scrolling around with the arrow keys, and it's pretty slow. If you want to try it, here's where it looks for files: String base = "/sdcard/Games/exult/blackgate"; // FOR NOW. addSystemPath("", base + "/PATCH"); addSystemPath("", base + "/STATIC&qu...
by drcode
Tue Nov 09, 2010 3:10 am
Forum: Exult Discussion
Topic: Porting to Android via Java
Replies: 156
Views: 23509

Re: Porting to Android via Java

by drcode
Mon Nov 08, 2010 10:52 pm
Forum: Exult Discussion
Topic: Porting to Android via Java
Replies: 156
Views: 23509

Re: Porting to Android via Java

I'll get a screenshot tonight, but don't expect a lot. What I'm doing is converting our c++ code to Java, skipping some things that I'll get to later and simplifying when possible. All that code (2000+ lines), and all I've got so far is the ability to render the flat terrains or paint a shape. No ob...
by drcode
Mon Nov 01, 2010 7:16 pm
Forum: Exult Discussion
Topic: Porting to Android via Java
Replies: 156
Views: 23509

Re: Porting to Android via Java

For fun (strange idea of 'fun'), I've started converting Exult code to Java to run on Android. My initial goal is just to display one image from shapes.vga, but that involves a LOT of code. I'm pretty much just translating by hand from C++ classes to Java. Eclipse makes this relatively easy in the w...
by drcode
Tue Oct 19, 2010 3:39 pm
Forum: Exult Discussion
Topic: Porting to Android via Java
Replies: 156
Views: 23509

Re: Porting to Android via Java

The ArsTechnica article says they don't intend native code to be used for large applications, but for CPU-intensive operation. But it looks like ScummVM works.:-) Still, Exult is a pretty large program that's not very efficient with memory. I wonder what it would take to do a Java version, and wheth...
by drcode
Tue Oct 12, 2010 8:38 pm
Forum: Exult Discussion
Topic: Porting to Android via Java
Replies: 156
Views: 23509

Re: Porting to Android via Java

Has anyone used ScratchBox to port to Android? It sounds promising.
by drcode
Wed Sep 15, 2010 10:49 pm
Forum: Exult Discussion
Topic: I was wondering: how do fans feel nowadays about Ultima
Replies: 77
Views: 7116

Re: I was wondering: how do fans feel nowadays about Ultima

I think the Ultima's up through U8 came out before PC's were in every household. I doubt if that many people remember King's Quest or 7th Guest for the same reason. Games weren't the huge money maker they are now.
by drcode
Wed Aug 18, 2010 11:06 pm
Forum: Exult Discussion
Topic: I was wondering: how do fans feel nowadays about Ultima
Replies: 77
Views: 7116

Re: I was wondering: how do fans feel nowadays about Ultima

I first played U7 after finding the CD for both parts in a bargain bin around 1995, and at first thought it was a standard adventure game like King's Quest. I was amazed at the vastness of the world and the freedom the player had to explore it. A few years later, working on Exult became even more co...
by drcode
Tue Jul 13, 2010 6:11 pm
Forum: Exult Discussion
Topic: Spoony Experiment reviews of the ultima series...
Replies: 91
Views: 6122

Re: Spoony Experiment reviews of the ultima series...

Loved it when he called the phone # to report his win.:-)
by drcode
Fri Jun 18, 2010 6:52 pm
Forum: Exult Discussion
Topic: (OT) RPG-like television
Replies: 6
Views: 491

Re: (OT) RPG-like television

I admit the show is pretty cheesy. In particular, they're been over-using the ability to bring the dead back to life as a plot device. But it reminds me a lot of a typical RPG, even the fact that the towns all look the same (probably because they are:-)).
by drcode
Thu Jun 17, 2010 9:15 pm
Forum: Exult Discussion
Topic: (OT) RPG-like television
Replies: 6
Views: 491

(OT) RPG-like television

Yes, definitely off-topic, but I wonder if any of you have watched the show "Legend of the Seeker"? It's the one show I can think of that has a very RPG-like quality, with the 'Seeker' having many of the Avatar qualities from U7, companions (some very attractive women:-)) with unique abili...
by drcode
Wed Apr 28, 2010 8:04 pm
Forum: Exult Discussion
Topic: Stones with Yamaha S90-sample [Audio]
Replies: 16
Views: 1303

Re: Stones with Yamaha S90-sample [Audio]

Really nice.
by drcode
Tue Apr 13, 2010 5:44 pm
Forum: Exult Discussion
Topic: Combat question
Replies: 9
Views: 637

Re: Combat question

Those both sound like bugs. I haven't touched the code in a while, but I know that members with ranged weapons should be trying to get within range but not be blocked. It's possible that they're getting closer in order to get a clear shot if there are a lot of NPC's in the way. The code is currently...
by drcode
Fri Feb 12, 2010 11:01 pm
Forum: Exult Discussion
Topic: New Ultima Coming
Replies: 59
Views: 5143

Re: New Ultima Coming

If they sell old Ultima's, they'll have to do some additional work: Either port them to run on newer versions of Windows, or include DOSBOX or Exult+Pagan. But then technical support would be a nightmare.
by drcode
Thu Feb 04, 2010 12:18 am
Forum: Exult Discussion
Topic: New Ultima Coming
Replies: 59
Views: 5143

Re: New Ultima Coming

I'll be happy if it will work with Firefox/Linux. But I'm getting the 'server full' message.:-(
by drcode
Wed Dec 02, 2009 10:46 pm
Forum: Exult Discussion
Topic: opengl issues
Replies: 16
Views: 1432

Re: opengl issues

Was the OpenGL renderer ever working reliably? I haven't tried Marzo's fixes; but I never got it to work very well back when I was playing with it. And bugs seemed to come and go randomly, like seams showing between the chunks of terrain.
by drcode
Tue Nov 17, 2009 12:00 am
Forum: Exult Discussion
Topic: At this point: What is DEAD and what is STILL ACTIVELY DEVEL
Replies: 12
Views: 1175

Re: At this point: What is DEAD and what is STILL ACTIVELY D

I'm certainly guilty of letting other hobbies take over my life. I'm feeling a little nostalgic for the days when we were getting the games to be playable.
by drcode
Mon Nov 16, 2009 11:53 pm
Forum: Exult Discussion
Topic: 1.2, 1.4, 1.5
Replies: 13
Views: 897

Re: 1.2, 1.4, 1.5

I'm thinking about playing through BG with Marzo's mod. I recently built the latest Exult on my little netbook.
by drcode
Thu Oct 29, 2009 10:02 pm
Forum: Exult Discussion
Topic: Ultima7 - Free Download
Replies: 20
Views: 2057

Re: Ultima7 - Free Download

Has anyone tried pestering EA to either sell copies of the Ultimas or give them away?
by drcode
Thu Oct 01, 2009 10:35 pm
Forum: Exult Discussion
Topic: Todd Howard of Bethesda thinks Ultima is the best game
Replies: 1
Views: 183

Re: Todd Howard of Bethesda thinks Ultima is the best game

Wow! Looking at all his other choices, many much newer, U7 is in good company.
I wonder if he uses Exult to play it?:-)
by drcode
Tue Aug 25, 2009 9:02 pm
Forum: Exult Discussion
Topic: Exult now available for Symbian Phones
Replies: 3
Views: 251

Re: Exult now available for Symbian Phones

Yes, congratulation! Imagine telline someone back in '93 that they'd be playing U7 on a phone.:-)
by drcode
Fri Jun 12, 2009 7:52 pm
Forum: Exult Discussion
Topic: Ultima IV part 2
Replies: 2
Views: 273

Re: Ultima IV part 2

That looks pretty good! I might give it a try after I'm done with 'Secret of Monkey Island'.
by drcode
Tue May 19, 2009 10:47 pm
Forum: Exult Discussion
Topic: How does this work exactly and how can i play the rest of th
Replies: 13
Views: 640

Re: How does this work exactly and how can i play the rest o

"Well, with Dosbox you can tune it with the cycles, so the games do not run too fast..."

This is *extremely* important for games like the early Ultimas and Wing Commanders. I remember trying to play WC 1 on an old Pentium and getting shot down before I could blink.:-)
by drcode
Thu May 07, 2009 3:29 pm
Forum: Exult Discussion
Topic: Richard Garriot sues NCSoft
Replies: 5
Views: 282

Re: Richard Garriot sues NCSoft

... or maybe an episode of Star Trek?:-)
by drcode
Thu Apr 16, 2009 10:22 pm
Forum: Exult Discussion
Topic: Noooo! I can't make anyone other than the Avatar naked!
Replies: 25
Views: 1162

Re: Noooo! I can't make anyone other than the Avatar naked!

I haven't visited the Phorum for a while, and this is what I come back to??:-) Now how am I ever going to get that picture out of my mind?
by drcode
Fri Mar 27, 2009 10:22 pm
Forum: Exult Discussion
Topic: Dialog history
Replies: 6
Views: 748

Re: Dialog history

It's me, but I don't know how to prove it.:-)
by drcode
Thu Mar 26, 2009 11:19 pm
Forum: Exult Discussion
Topic: Dialog history
Replies: 6
Views: 748

Re: Dialog history

I'm sure it's doable. It's a matter of getting someone to code it.
by drcode
Thu Feb 19, 2009 12:41 am
Forum: Exult Discussion
Topic: Carrocio's Wedding
Replies: 8
Views: 831

Re: Carrocio's Wedding

I always wondered if there was a solution to that quest.
by drcode
Thu Feb 19, 2009 12:41 am
Forum: Exult Discussion
Topic: Ultima VII: The Feudal Lands Alpha 0.1
Replies: 85
Views: 9239

Re: Ultima VII: The Feudal Lands Alpha 0.1

TDI: Same here. I haven't played U7 in a long time, after getting pretty tired of playing through sections way too many times while debugging Exult.

Now I'm looking forward to trying this, but hope to have it in a mostly playable state.