Search found 2267 matches
- Mon Feb 02, 2009 6:03 pm
- Forum: Exult Discussion
- Topic: Follow Avatar/Combat Follow Mode
- Replies: 10
- Views: 1623
Re: Follow Avatar/Combat Follow Mode
I thought the 'formation = yes' option was the default, and has been for a few years (since nobody liked the way Exult used to have the companions wandering randomly).
- Tue Jan 20, 2009 11:54 pm
- Forum: Exult Discussion
- Topic: "Stones" cover on electric guitar
- Replies: 9
- Views: 341
Re: "Stones" cover on electric guitar
Very nice!
- Wed Jan 14, 2009 1:12 am
- Forum: Exult Discussion
- Topic: Bed bugs and other usecode stuff
- Replies: 5
- Views: 362
Re: Bed bugs and other usecode stuff
It's probably an Exult bug, and I'm sure I've seen it before. But I can't remember if it has to do with finding the bed or our implementation of the 'nap_time' intrinsic. I'll have a look when I get the chance.
- Wed Dec 17, 2008 7:09 pm
- Forum: Exult Discussion
- Topic: A query about NPC schedules and overriding events.
- Replies: 3
- Views: 278
Re: A query about NPC schedules and overriding events.
The special schedule changes can be done in usecode (the script that drives the plot). This is done a lot in SI where there's a special call for changing an NPC's schedule.
Eating: They're supposed to get served food, and I know it used to work. Is it broken recently?
Eating: They're supposed to get served food, and I know it used to work. Is it broken recently?
- Tue Dec 09, 2008 10:34 pm
- Forum: Exult Discussion
- Topic: Thanks!!
- Replies: 2
- Views: 376
Re: Thanks!!
It's all in C++. Feel free to browse the source, which is available from SourceForge.
And thanks!
And thanks!
- Thu Dec 04, 2008 12:03 am
- Forum: Exult Discussion
- Topic: Exult on iPhone App Store
- Replies: 19
- Views: 1523
Re: Exult on iPhone App Store
You would need EA to make it possible to have U7 on the IPhone, either using the original source or Exult. And there's probably too little profit in it for them to take notice.
- Thu Nov 20, 2008 5:56 am
- Forum: Exult Discussion
- Topic: Memory usage and small platforms?
- Replies: 1
- Views: 283
Re: Memory usage and small platforms?
Exult's quite a memory hog, especially compared to the original. I'm guessing it uses at least 20Mb. It would be a lot of work to reduce this, and the memory being put into small devices is increasing so fast that I don't think anyone wants to spend the time.
- Fri Nov 14, 2008 6:12 pm
- Forum: Exult Discussion
- Topic: Is the current Exult version the final release?
- Replies: 18
- Views: 1279
Re: Is the current Exult version the final release?
As long as we don't add the "going to sleep and then having to reboot DOS" bug.![Smile :-)](./images/smilies/icon_e_smile.gif)
![Smile :-)](./images/smilies/icon_e_smile.gif)
- Thu Nov 13, 2008 11:29 pm
- Forum: Exult Discussion
- Topic: Is the current Exult version the final release?
- Replies: 18
- Views: 1279
Re: Is the current Exult version the final release?
Plus, there are the groupies.![Smile :-)](./images/smilies/icon_e_smile.gif)
![Smile :-)](./images/smilies/icon_e_smile.gif)
- Tue Oct 21, 2008 6:53 pm
- Forum: Exult Discussion
- Topic: Ultima VII Enhanced Soundtrack
- Replies: 42
- Views: 4803
Re: Ultima VII Enhanced Soundtrack
Very nice! Stones is my favorite.
- Mon Oct 13, 2008 9:00 pm
- Forum: Exult Discussion
- Topic: Lord British is in Space!
- Replies: 6
- Views: 500
Re: Lord British is in Space!
Uh, oh... I'm having bad flashbacks from trying to land the spacecraft in Ultima 1.![Smile :-)](./images/smilies/icon_e_smile.gif)
Then there's the Kilrathi to worry about.
![Smile :-)](./images/smilies/icon_e_smile.gif)
Then there's the Kilrathi to worry about.
- Tue Oct 07, 2008 9:51 pm
- Forum: Exult Discussion
- Topic: Recently introduced errors with xml file
- Replies: 6
- Views: 457
Re: Recently introduced errors with xml file
Oops! 7 years? Most software expires before then.
- Tue Sep 02, 2008 2:43 pm
- Forum: Exult Discussion
- Topic: Kinda off-topic - Gameplay help needed
- Replies: 5
- Views: 395
Re: Kinda off-topic - Gameplay help needed
I recall setting weak party members to 'flee' until I could get their stats up. The halo, if I remember correctly, sets one party member to be protected by the others. I'm not sure how well this works in Exult (and I don't think it did all that much good in the original, either).
- Tue Sep 02, 2008 2:39 pm
- Forum: Exult Discussion
- Topic: Exult sourcecode
- Replies: 4
- Views: 245
Re: Exult sourcecode
We'll even accept patches if you happen to find a bug. ![Smile :-)](./images/smilies/icon_e_smile.gif)
![Smile :-)](./images/smilies/icon_e_smile.gif)
- Mon Jul 07, 2008 2:24 pm
- Forum: Exult Discussion
- Topic: About the new (next?) snapshot...
- Replies: 85
- Views: 5564
Re: About the new (next?) snapshot...
Okay, fixed a couple things:
1. The invisible dragons now attack.
2. There was another problem where if you were just out of range of a dragon, it wouldn't attack, but wouldn't approach to get closer. This is, I think, fixed now.
I think I'm still seeing drakes attack each other, though.
1. The invisible dragons now attack.
2. There was another problem where if you were just out of range of a dragon, it wouldn't attack, but wouldn't approach to get closer. This is, I think, fixed now.
I think I'm still seeing drakes attack each other, though.
- Mon Jul 07, 2008 12:23 pm
- Forum: Exult Discussion
- Topic: About the new (next?) snapshot...
- Replies: 85
- Views: 5564
Re: About the new (next?) snapshot...
I finally got the latest code, and am seeing the same problems as Malignant Manor, where invisible monsters don't attack, and others, like the Drakes, will attack each other. Slightly more minor, but I notice that when a dragon becomes invisible, it doesn't happen smoothly, but one block at a time. ...
- Wed Jun 25, 2008 8:17 am
- Forum: Exult Discussion
- Topic: Dragon attacking itself?
- Replies: 7
- Views: 444
Re: Dragon attacking itself?
Sounds like a bug that got introduced recently. I'll try to take a look this week.
- Wed Jun 11, 2008 2:58 pm
- Forum: Exult Discussion
- Topic: The Journal?
- Replies: 6
- Views: 273
Re: The Journal?
Yes, it's supposed to be saved permanently, so this looks like a bug.
- Mon Jun 02, 2008 2:43 pm
- Forum: Exult Discussion
- Topic: Why is development so slow...
- Replies: 13
- Views: 1608
Re: Why is development so slow...
I'd say development is slow because there's not much to do. You can play BG and SI with few problems, and that's what we worked so hard for in the earlier days. Now we developers are semi-retired, spending our days on the beach sipping pina coladas, signing autographs for the pretty young ladies who...
- Sun May 25, 2008 11:15 pm
- Forum: Exult Discussion
- Topic: Gwani horn not breaking ice walls
- Replies: 1
- Views: 152
Re: Gwani horn not breaking ice walls
Okay, fixed just now, so you should see it in the snapshot in a day or two. There was also another bug, where the bodies would appear on top of the ice blocks, but the blocks themselves weren't destroyed.
- Fri May 23, 2008 6:48 pm
- Forum: Exult Discussion
- Topic: Carpet == crash to desktop
- Replies: 8
- Views: 483
Re: Carpet == crash to desktop
I think I've got this fixed, first by avoiding catching the flag in the first place; and second, by not hanging/crashing if you have caught the flag. Of course, by changing the way things are gathered up for the carpet and other 'barges' (ships, ice-raft), there's a >slight< chance I could have brok...
- Mon May 19, 2008 12:58 pm
- Forum: Exult Discussion
- Topic: is there a 1.4 "Roadmap"?
- Replies: 10
- Views: 720
Re: is there a 1.4 "Roadmap"?
Along with what Andrea said, most of the work in the last couple of years has involved support for mods. As far as playability, we fix bugs now and then; but overall, I think it's pretty solid for playing U7.
- Mon May 19, 2008 12:52 pm
- Forum: Exult Discussion
- Topic: Carpet == crash to desktop
- Replies: 8
- Views: 483
Re: Carpet == crash to desktop
Thanks for pointing that out. I know it's been a problem in the past, and I'll try to take a look into fixing it later this week.
- Mon May 05, 2008 2:27 pm
- Forum: Exult Discussion
- Topic: Petition Online
- Replies: 38
- Views: 3415
Re: Petition Online
Does anyone make non-3D games anymore, other than for handhelds like the GameBoy? I'd expect any new single-player Ultima PC-game would be 3D. That wouldn't necessarily be bad, as long as they support schedules and a party as well as was done in U7. As for the Avatar, they could... 1. Have it take p...
- Sat May 03, 2008 1:02 pm
- Forum: Exult Discussion
- Topic: Purple thunder missile crash the game
- Replies: 4
- Views: 305
Re: Purple thunder missile crash the game
Just fixed it. Thanks for the report!
- Mon Apr 21, 2008 12:15 pm
- Forum: Exult Discussion
- Topic: The bane takes all..
- Replies: 12
- Views: 775
Re: The bane takes all..
I hope the recent changes I made for detecting "blocking" weren't the problem...
- Mon Apr 21, 2008 12:13 pm
- Forum: Exult Discussion
- Topic: is there a 1.4 "Roadmap"?
- Replies: 10
- Views: 720
Re: is there a 1.4 "Roadmap"?
You're probably better off using the snapshots. There's no written "roadmap" for 1.4, but we're generally looking to get hardcoded data out of the game and into datafiles, with support in ExultStudio.
- Mon Apr 14, 2008 7:50 am
- Forum: Exult Discussion
- Topic: Widescreen monitors
- Replies: 21
- Views: 2069
Re: Widescreen monitors
"Pentagram unlike exult can chain 2 scalers together and can scale differently in X and Y. "
Oh, good, more work to do!:-) Is this a new algorithm?
Oh, good, more work to do!:-) Is this a new algorithm?
- Wed Apr 09, 2008 8:52 am
- Forum: Exult Discussion
- Topic: Savage Empire Remake Thread
- Replies: 133
- Views: 12255
Re: Savage Empire Remake Thread
Thanks! But I think lately, Marzo's the only one doing hard work!
- Wed Apr 09, 2008 8:48 am
- Forum: Exult Discussion
- Topic: [mod idea] More generous Lord British?
- Replies: 23
- Views: 1972
Re: [mod idea] More generous Lord British?
Maybe Lord British needs to keep that stuff so he can afford all those expensive trips he goes on, like the one into space.![Smile :-)](./images/smilies/icon_e_smile.gif)
![Smile :-)](./images/smilies/icon_e_smile.gif)
- Tue Apr 08, 2008 3:20 pm
- Forum: Exult Discussion
- Topic: Savage Empire Remake Thread
- Replies: 133
- Views: 12255
Re: Savage Empire Remake Thread
About the higher lifts: I finally got to the point where I realize that there's a fair bit of work to do. Changing the file formats won't be too hard, but detecting when objects block tiles will have to be rewritten, since the current system assumes lifts 15, you'll get a red X, or the object will e...
- Wed Apr 02, 2008 2:57 pm
- Forum: Exult Discussion
- Topic: Savage Empire Remake Thread
- Replies: 133
- Views: 12255
Re: Savage Empire Remake Thread
Yes, I've got to do a bit more work. Damn these real-world activities!:-)
- Mon Mar 24, 2008 12:20 pm
- Forum: Exult Discussion
- Topic: Oddities with linux install
- Replies: 3
- Views: 230
Re: Oddities with linux install
A little off-topic, but how do you like your eeepc? Does Exult run at a reasonable speed on it?
- Wed Mar 12, 2008 1:46 pm
- Forum: Exult Discussion
- Topic: Very small dialogue bug
- Replies: 11
- Views: 826
Re: Very small dialogue bug
I don't recall seeing it in the original, either.
- Wed Mar 05, 2008 2:37 pm
- Forum: Exult Discussion
- Topic: Light
- Replies: 40
- Views: 2785
Re: Light
Well, we do know when we're indoors, since that's how we know not to display the roofs. So we have the potential to do the lighting better. It's just a matter of doing the work.
- Tue Feb 12, 2008 1:36 pm
- Forum: Exult Discussion
- Topic: New Graphics Samples
- Replies: 13
- Views: 1057
Re: New Graphics Samples
I played around just a little, raising a tree up to around lift 32 or so, and it looked okay. But I imagine there will be a fair amount of work in the renderer. For one thing, we probably don't even look at chunks beyond a certain distance from the bottom and right of the screen, but now we'll have ...
- Mon Feb 11, 2008 3:06 pm
- Forum: Exult Discussion
- Topic: New Graphics Samples
- Replies: 13
- Views: 1057
Re: New Graphics Samples
Colourless is correct, and I was playing around with this over the weekend. We will need to change the file formats again to accomodate higher z-coords.
One question: Would 255 be a reasonable limit?
One question: Would 255 be a reasonable limit?
- Fri Feb 08, 2008 4:14 pm
- Forum: Exult Discussion
- Topic: dialog speed is way too fast
- Replies: 3
- Views: 212
Re: dialog speed is way too fast
It's not supposed to do that. What do you mean by "compatibility mode"? Are you running Exult, or Dosbox?
- Mon Feb 04, 2008 10:34 am
- Forum: Exult Discussion
- Topic: A couple small bugs...
- Replies: 13
- Views: 1001
Re: A couple small bugs...
Fixed as of last night. Thanks for pointing this out!
- Tue Jan 29, 2008 8:59 am
- Forum: Exult Discussion
- Topic: A couple small bugs...
- Replies: 13
- Views: 1001
Re: A couple small bugs...
Thanks. I'll try to fix this in the next few days.
- Mon Jan 28, 2008 9:12 am
- Forum: Exult Discussion
- Topic: A couple small bugs...
- Replies: 13
- Views: 1001
Re: A couple small bugs...
No, they shouldn't ever be walking on water.
- Sun Jan 27, 2008 1:13 pm
- Forum: Exult Discussion
- Topic: Conversations don't start when they should
- Replies: 12
- Views: 741
Re: Conversations don't start when they should
Just checked in some changes that should help (and hopefully not break anything). NPC's that want to talk to you will walk faster and check for when you're close, so it's harder to run past.
- Thu Jan 24, 2008 3:51 pm
- Forum: Exult Discussion
- Topic: Conversations don't start when they should
- Replies: 12
- Views: 741
Re: Conversations don't start when they should
I think we've had this problem before. Actually, we've probably never gotten it right. I'll try to look into it this weekend.
- Tue Jan 22, 2008 10:06 am
- Forum: Exult Discussion
- Topic: Slightly OT - request for alternate Intro for BG
- Replies: 4
- Views: 217
Re: Slightly OT - request for alternate Intro for BG
Heh! I needed a laugh. That was great!
- Mon Jan 21, 2008 10:35 am
- Forum: Exult Discussion
- Topic: Skimpy animals?
- Replies: 16
- Views: 1204
Re: Skimpy animals?
I believe the food frames are currently hard-coded, so that's something we need to fix.
- Sun Jan 20, 2008 1:49 pm
- Forum: Exult Discussion
- Topic: Skimpy animals?
- Replies: 16
- Views: 1204
Re: Skimpy animals?
Is this problem (skimpy animals) still happening? I tried killing a deer in the latest snapshot of BG, and there were 5 roasts, as expected.
- Fri Jan 18, 2008 1:40 pm
- Forum: Exult Discussion
- Topic: savegames compatibility
- Replies: 1
- Views: 164
Re: savegames compatibility
They should be. If not, please report it as a bug. We always try to be compatible with older savegames.
- Wed Jan 16, 2008 8:58 am
- Forum: Exult Discussion
- Topic: Exult and Gimp
- Replies: 3
- Views: 294
Re: Exult and Gimp
Glad you got it working. You should also be able to set the path to gimp form a dialog box in ES ("properties" or "setting", I think).
- Wed Jan 16, 2008 8:55 am
- Forum: Exult Discussion
- Topic: Skimpy animals?
- Replies: 16
- Views: 1204
Re: Skimpy animals?
I'll see if it happens in the latest build tonight.
- Tue Jan 15, 2008 5:56 pm
- Forum: Exult Discussion
- Topic: Thanks!
- Replies: 2
- Views: 148
Re: Thanks!
Thanks for the report. Although we might want to fix those random crashes.![Smile :-)](./images/smilies/icon_e_smile.gif)
![Smile :-)](./images/smilies/icon_e_smile.gif)