Search found 2267 matches

by drcode
Mon Feb 02, 2009 6:03 pm
Forum: Exult Discussion
Topic: Follow Avatar/Combat Follow Mode
Replies: 10
Views: 1623

Re: Follow Avatar/Combat Follow Mode

I thought the 'formation = yes' option was the default, and has been for a few years (since nobody liked the way Exult used to have the companions wandering randomly).
by drcode
Tue Jan 20, 2009 11:54 pm
Forum: Exult Discussion
Topic: "Stones" cover on electric guitar
Replies: 9
Views: 341

Re: "Stones" cover on electric guitar

Very nice!
by drcode
Wed Jan 14, 2009 1:12 am
Forum: Exult Discussion
Topic: Bed bugs and other usecode stuff
Replies: 5
Views: 362

Re: Bed bugs and other usecode stuff

It's probably an Exult bug, and I'm sure I've seen it before. But I can't remember if it has to do with finding the bed or our implementation of the 'nap_time' intrinsic. I'll have a look when I get the chance.
by drcode
Wed Dec 17, 2008 7:09 pm
Forum: Exult Discussion
Topic: A query about NPC schedules and overriding events.
Replies: 3
Views: 278

Re: A query about NPC schedules and overriding events.

The special schedule changes can be done in usecode (the script that drives the plot). This is done a lot in SI where there's a special call for changing an NPC's schedule.

Eating: They're supposed to get served food, and I know it used to work. Is it broken recently?
by drcode
Tue Dec 09, 2008 10:34 pm
Forum: Exult Discussion
Topic: Thanks!!
Replies: 2
Views: 376

Re: Thanks!!

It's all in C++. Feel free to browse the source, which is available from SourceForge.
And thanks!
by drcode
Thu Dec 04, 2008 12:03 am
Forum: Exult Discussion
Topic: Exult on iPhone App Store
Replies: 19
Views: 1523

Re: Exult on iPhone App Store

You would need EA to make it possible to have U7 on the IPhone, either using the original source or Exult. And there's probably too little profit in it for them to take notice.
by drcode
Thu Nov 20, 2008 5:56 am
Forum: Exult Discussion
Topic: Memory usage and small platforms?
Replies: 1
Views: 283

Re: Memory usage and small platforms?

Exult's quite a memory hog, especially compared to the original. I'm guessing it uses at least 20Mb. It would be a lot of work to reduce this, and the memory being put into small devices is increasing so fast that I don't think anyone wants to spend the time.
by drcode
Fri Nov 14, 2008 6:12 pm
Forum: Exult Discussion
Topic: Is the current Exult version the final release?
Replies: 18
Views: 1279

Re: Is the current Exult version the final release?

As long as we don't add the "going to sleep and then having to reboot DOS" bug.:-)
by drcode
Thu Nov 13, 2008 11:29 pm
Forum: Exult Discussion
Topic: Is the current Exult version the final release?
Replies: 18
Views: 1279

Re: Is the current Exult version the final release?

Plus, there are the groupies.:-)
by drcode
Tue Oct 21, 2008 6:53 pm
Forum: Exult Discussion
Topic: Ultima VII Enhanced Soundtrack
Replies: 42
Views: 4803

Re: Ultima VII Enhanced Soundtrack

Very nice! Stones is my favorite.
by drcode
Mon Oct 13, 2008 9:00 pm
Forum: Exult Discussion
Topic: Lord British is in Space!
Replies: 6
Views: 500

Re: Lord British is in Space!

Uh, oh... I'm having bad flashbacks from trying to land the spacecraft in Ultima 1.:-)

Then there's the Kilrathi to worry about.
by drcode
Tue Oct 07, 2008 9:51 pm
Forum: Exult Discussion
Topic: Recently introduced errors with xml file
Replies: 6
Views: 457

Re: Recently introduced errors with xml file

Oops! 7 years? Most software expires before then.
by drcode
Tue Sep 02, 2008 2:43 pm
Forum: Exult Discussion
Topic: Kinda off-topic - Gameplay help needed
Replies: 5
Views: 395

Re: Kinda off-topic - Gameplay help needed

I recall setting weak party members to 'flee' until I could get their stats up. The halo, if I remember correctly, sets one party member to be protected by the others. I'm not sure how well this works in Exult (and I don't think it did all that much good in the original, either).
by drcode
Tue Sep 02, 2008 2:39 pm
Forum: Exult Discussion
Topic: Exult sourcecode
Replies: 4
Views: 245

Re: Exult sourcecode

We'll even accept patches if you happen to find a bug. :-)
by drcode
Mon Jul 07, 2008 2:24 pm
Forum: Exult Discussion
Topic: About the new (next?) snapshot...
Replies: 85
Views: 5564

Re: About the new (next?) snapshot...

Okay, fixed a couple things:
1. The invisible dragons now attack.
2. There was another problem where if you were just out of range of a dragon, it wouldn't attack, but wouldn't approach to get closer. This is, I think, fixed now.

I think I'm still seeing drakes attack each other, though.
by drcode
Mon Jul 07, 2008 12:23 pm
Forum: Exult Discussion
Topic: About the new (next?) snapshot...
Replies: 85
Views: 5564

Re: About the new (next?) snapshot...

I finally got the latest code, and am seeing the same problems as Malignant Manor, where invisible monsters don't attack, and others, like the Drakes, will attack each other. Slightly more minor, but I notice that when a dragon becomes invisible, it doesn't happen smoothly, but one block at a time. ...
by drcode
Wed Jun 25, 2008 8:17 am
Forum: Exult Discussion
Topic: Dragon attacking itself?
Replies: 7
Views: 444

Re: Dragon attacking itself?

Sounds like a bug that got introduced recently. I'll try to take a look this week.
by drcode
Wed Jun 11, 2008 2:58 pm
Forum: Exult Discussion
Topic: The Journal?
Replies: 6
Views: 273

Re: The Journal?

Yes, it's supposed to be saved permanently, so this looks like a bug.
by drcode
Mon Jun 02, 2008 2:43 pm
Forum: Exult Discussion
Topic: Why is development so slow...
Replies: 13
Views: 1608

Re: Why is development so slow...

I'd say development is slow because there's not much to do. You can play BG and SI with few problems, and that's what we worked so hard for in the earlier days. Now we developers are semi-retired, spending our days on the beach sipping pina coladas, signing autographs for the pretty young ladies who...
by drcode
Sun May 25, 2008 11:15 pm
Forum: Exult Discussion
Topic: Gwani horn not breaking ice walls
Replies: 1
Views: 152

Re: Gwani horn not breaking ice walls

Okay, fixed just now, so you should see it in the snapshot in a day or two. There was also another bug, where the bodies would appear on top of the ice blocks, but the blocks themselves weren't destroyed.
by drcode
Fri May 23, 2008 6:48 pm
Forum: Exult Discussion
Topic: Carpet == crash to desktop
Replies: 8
Views: 483

Re: Carpet == crash to desktop

I think I've got this fixed, first by avoiding catching the flag in the first place; and second, by not hanging/crashing if you have caught the flag. Of course, by changing the way things are gathered up for the carpet and other 'barges' (ships, ice-raft), there's a >slight< chance I could have brok...
by drcode
Mon May 19, 2008 12:58 pm
Forum: Exult Discussion
Topic: is there a 1.4 "Roadmap"?
Replies: 10
Views: 720

Re: is there a 1.4 "Roadmap"?

Along with what Andrea said, most of the work in the last couple of years has involved support for mods. As far as playability, we fix bugs now and then; but overall, I think it's pretty solid for playing U7.
by drcode
Mon May 19, 2008 12:52 pm
Forum: Exult Discussion
Topic: Carpet == crash to desktop
Replies: 8
Views: 483

Re: Carpet == crash to desktop

Thanks for pointing that out. I know it's been a problem in the past, and I'll try to take a look into fixing it later this week.
by drcode
Mon May 05, 2008 2:27 pm
Forum: Exult Discussion
Topic: Petition Online
Replies: 38
Views: 3415

Re: Petition Online

Does anyone make non-3D games anymore, other than for handhelds like the GameBoy? I'd expect any new single-player Ultima PC-game would be 3D. That wouldn't necessarily be bad, as long as they support schedules and a party as well as was done in U7. As for the Avatar, they could... 1. Have it take p...
by drcode
Sat May 03, 2008 1:02 pm
Forum: Exult Discussion
Topic: Purple thunder missile crash the game
Replies: 4
Views: 305

Re: Purple thunder missile crash the game

Just fixed it. Thanks for the report!
by drcode
Mon Apr 21, 2008 12:15 pm
Forum: Exult Discussion
Topic: The bane takes all..
Replies: 12
Views: 775

Re: The bane takes all..

I hope the recent changes I made for detecting "blocking" weren't the problem...
by drcode
Mon Apr 21, 2008 12:13 pm
Forum: Exult Discussion
Topic: is there a 1.4 "Roadmap"?
Replies: 10
Views: 720

Re: is there a 1.4 "Roadmap"?

You're probably better off using the snapshots. There's no written "roadmap" for 1.4, but we're generally looking to get hardcoded data out of the game and into datafiles, with support in ExultStudio.
by drcode
Mon Apr 14, 2008 7:50 am
Forum: Exult Discussion
Topic: Widescreen monitors
Replies: 21
Views: 2069

Re: Widescreen monitors

"Pentagram unlike exult can chain 2 scalers together and can scale differently in X and Y. "

Oh, good, more work to do!:-) Is this a new algorithm?
by drcode
Wed Apr 09, 2008 8:52 am
Forum: Exult Discussion
Topic: Savage Empire Remake Thread
Replies: 133
Views: 12255

Re: Savage Empire Remake Thread

Thanks! But I think lately, Marzo's the only one doing hard work!
by drcode
Wed Apr 09, 2008 8:48 am
Forum: Exult Discussion
Topic: [mod idea] More generous Lord British?
Replies: 23
Views: 1972

Re: [mod idea] More generous Lord British?

Maybe Lord British needs to keep that stuff so he can afford all those expensive trips he goes on, like the one into space.:-)
by drcode
Tue Apr 08, 2008 3:20 pm
Forum: Exult Discussion
Topic: Savage Empire Remake Thread
Replies: 133
Views: 12255

Re: Savage Empire Remake Thread

About the higher lifts: I finally got to the point where I realize that there's a fair bit of work to do. Changing the file formats won't be too hard, but detecting when objects block tiles will have to be rewritten, since the current system assumes lifts 15, you'll get a red X, or the object will e...
by drcode
Wed Apr 02, 2008 2:57 pm
Forum: Exult Discussion
Topic: Savage Empire Remake Thread
Replies: 133
Views: 12255

Re: Savage Empire Remake Thread

Yes, I've got to do a bit more work. Damn these real-world activities!:-)
by drcode
Mon Mar 24, 2008 12:20 pm
Forum: Exult Discussion
Topic: Oddities with linux install
Replies: 3
Views: 230

Re: Oddities with linux install

A little off-topic, but how do you like your eeepc? Does Exult run at a reasonable speed on it?
by drcode
Wed Mar 12, 2008 1:46 pm
Forum: Exult Discussion
Topic: Very small dialogue bug
Replies: 11
Views: 826

Re: Very small dialogue bug

I don't recall seeing it in the original, either.
by drcode
Wed Mar 05, 2008 2:37 pm
Forum: Exult Discussion
Topic: Light
Replies: 40
Views: 2785

Re: Light

Well, we do know when we're indoors, since that's how we know not to display the roofs. So we have the potential to do the lighting better. It's just a matter of doing the work.
by drcode
Tue Feb 12, 2008 1:36 pm
Forum: Exult Discussion
Topic: New Graphics Samples
Replies: 13
Views: 1057

Re: New Graphics Samples

I played around just a little, raising a tree up to around lift 32 or so, and it looked okay. But I imagine there will be a fair amount of work in the renderer. For one thing, we probably don't even look at chunks beyond a certain distance from the bottom and right of the screen, but now we'll have ...
by drcode
Mon Feb 11, 2008 3:06 pm
Forum: Exult Discussion
Topic: New Graphics Samples
Replies: 13
Views: 1057

Re: New Graphics Samples

Colourless is correct, and I was playing around with this over the weekend. We will need to change the file formats again to accomodate higher z-coords.

One question: Would 255 be a reasonable limit?
by drcode
Fri Feb 08, 2008 4:14 pm
Forum: Exult Discussion
Topic: dialog speed is way too fast
Replies: 3
Views: 212

Re: dialog speed is way too fast

It's not supposed to do that. What do you mean by "compatibility mode"? Are you running Exult, or Dosbox?
by drcode
Mon Feb 04, 2008 10:34 am
Forum: Exult Discussion
Topic: A couple small bugs...
Replies: 13
Views: 1001

Re: A couple small bugs...

Fixed as of last night. Thanks for pointing this out!
by drcode
Tue Jan 29, 2008 8:59 am
Forum: Exult Discussion
Topic: A couple small bugs...
Replies: 13
Views: 1001

Re: A couple small bugs...

Thanks. I'll try to fix this in the next few days.
by drcode
Mon Jan 28, 2008 9:12 am
Forum: Exult Discussion
Topic: A couple small bugs...
Replies: 13
Views: 1001

Re: A couple small bugs...

No, they shouldn't ever be walking on water.
by drcode
Sun Jan 27, 2008 1:13 pm
Forum: Exult Discussion
Topic: Conversations don't start when they should
Replies: 12
Views: 741

Re: Conversations don't start when they should

Just checked in some changes that should help (and hopefully not break anything). NPC's that want to talk to you will walk faster and check for when you're close, so it's harder to run past.
by drcode
Thu Jan 24, 2008 3:51 pm
Forum: Exult Discussion
Topic: Conversations don't start when they should
Replies: 12
Views: 741

Re: Conversations don't start when they should

I think we've had this problem before. Actually, we've probably never gotten it right. I'll try to look into it this weekend.
by drcode
Tue Jan 22, 2008 10:06 am
Forum: Exult Discussion
Topic: Slightly OT - request for alternate Intro for BG
Replies: 4
Views: 217

Re: Slightly OT - request for alternate Intro for BG

Heh! I needed a laugh. That was great!
by drcode
Mon Jan 21, 2008 10:35 am
Forum: Exult Discussion
Topic: Skimpy animals?
Replies: 16
Views: 1204

Re: Skimpy animals?

I believe the food frames are currently hard-coded, so that's something we need to fix.
by drcode
Sun Jan 20, 2008 1:49 pm
Forum: Exult Discussion
Topic: Skimpy animals?
Replies: 16
Views: 1204

Re: Skimpy animals?

Is this problem (skimpy animals) still happening? I tried killing a deer in the latest snapshot of BG, and there were 5 roasts, as expected.
by drcode
Fri Jan 18, 2008 1:40 pm
Forum: Exult Discussion
Topic: savegames compatibility
Replies: 1
Views: 164

Re: savegames compatibility

They should be. If not, please report it as a bug. We always try to be compatible with older savegames.
by drcode
Wed Jan 16, 2008 8:58 am
Forum: Exult Discussion
Topic: Exult and Gimp
Replies: 3
Views: 294

Re: Exult and Gimp

Glad you got it working. You should also be able to set the path to gimp form a dialog box in ES ("properties" or "setting", I think).
by drcode
Wed Jan 16, 2008 8:55 am
Forum: Exult Discussion
Topic: Skimpy animals?
Replies: 16
Views: 1204

Re: Skimpy animals?

I'll see if it happens in the latest build tonight.
by drcode
Tue Jan 15, 2008 5:56 pm
Forum: Exult Discussion
Topic: Thanks!
Replies: 2
Views: 148

Re: Thanks!

Thanks for the report. Although we might want to fix those random crashes.:-)