Search found 2267 matches
- Wed Nov 14, 2001 12:41 pm
- Forum: Exult Discussion
- Topic: U7 engine internals - shape kinds and such
- Replies: 4
- Views: 835
Re: U7 engine internals - shape kinds and such
Max: I tried emailing you about providing some more Exult/U7 information, but am not sure if I got the address right.
- Wed Nov 14, 2001 12:38 pm
- Forum: Exult Discussion
- Topic: Drawing order
- Replies: 10
- Views: 1843
Re: Another very complex places...
The mill has an animation problem, but I think the static drawing order is okay there.
- Wed Nov 14, 2001 12:37 pm
- Forum: Exult Discussion
- Topic: Questions on spells and such
- Replies: 5
- Views: 928
Re: Questions on spells and such
3. Yes, we implemented this a few weeks ago. It didn't matter much in BG, but was essential in SI where there were often plot-related delays that were several minutes long. The original U7 stored these in a file in gamedat ('actions.dat'? can't recall), but Exult stores them with the objects in the ...
- Wed Nov 14, 2001 9:14 am
- Forum: Exult Discussion
- Topic: Ultima 9 lonelyness
- Replies: 22
- Views: 2868
Re: Funniest thing in U9...
Try Gabriel Knight 3: The town must have 50 buildings, but only 5 residents. They're sometimes at work, never at home, and never walk between. And at most points in the game, only about 2 will talk to you (and in really bad fake French accents).
Other than that, it's a good game:-)
Other than that, it's a good game:-)
- Wed Nov 14, 2001 9:10 am
- Forum: Exult Discussion
- Topic: Welcome, Max!
- Replies: 7
- Views: 1054
Welcome, Max!
I should point out that Max (aka Moscow Dragon) was the person who first decoded Usecode, and that was instrumental in making it possible for Exult to be an actual game engine. Up to that point, this project was merely a 'world browser', and had pretty much been dead for several months.
- Wed Nov 14, 2001 9:03 am
- Forum: Exult Discussion
- Topic: U7 engine internals - shape kinds and such
- Replies: 4
- Views: 835
Re: U7 engine internals - shape kinds and such
1. Colourless (Ryan) knows the most about this. But I think we have a list of 'dungeon' shapes in the code, and it's different in SI than in BG. We never found flags for this in the data files. 2. Never found this one either. 3. Same here. Maybe I'll look into this. 4. I think I've got the 'okay_to_...
- Wed Nov 14, 2001 8:52 am
- Forum: Exult Discussion
- Topic: Xenka "sacrifice" talk
- Replies: 12
- Views: 1784
Re: Xenka "sacrifice" talk
Since you're one of the guys who wrote the Usecode assembler/disassembler, I should tell you about a couple enhancements: The -s option tells it to decode for Serpent Isle. The -a option, given instead of a Usecode #, causes all to be disassembled. So, "wud -s -a static/usecode > siusecode.dis&...
- Wed Nov 14, 2001 8:47 am
- Forum: Exult Discussion
- Topic: Drawing order
- Replies: 10
- Views: 1843
Re: Drawing order
It's not perfect, but it's pretty good. I remember looking at the code you discovered back then, and concluded that it was an implementation of a Zbuffer for culling objects that don't need to be painted. We don't do that, but it doesn't seem to matter (much:-)).
- Tue Nov 13, 2001 8:58 am
- Forum: Exult Discussion
- Topic: My soon to be Exult/Ultima 7 fanpage...
- Replies: 16
- Views: 1498
Re: My soon to be Exult/Ultima 7 fanpage...
Looks good in Konqueror.
- Tue Nov 13, 2001 8:57 am
- Forum: Exult Discussion
- Topic: Sourceforge problem again?
- Replies: 8
- Views: 1220
Re: Sourceforge problem again?
Yes, Nadir has it right. And keep in mind that for the first year of Exult's life, it lived in a Geocities account. As long as we have the source, we'll find some way to work on it.
(BTW, I never heard back anything from Mr. Brown at EA.)
(BTW, I never heard back anything from Mr. Brown at EA.)
- Mon Nov 12, 2001 9:52 am
- Forum: Exult Discussion
- Topic: Sourceforge problem again?
- Replies: 8
- Views: 1220
Re: Sourceforge problem again?
Plus, we all have recent code on our home machines. The worst that could happen is that we would lose the history of all the changes, but that wouldn't affect the project's future.
- Fri Nov 09, 2001 11:05 pm
- Forum: Exult Discussion
- Topic: Kudos
- Replies: 3
- Views: 652
Re: Kudos
*blushes* Thanks! Too bad we're spread all over the world. I've looked into game jobs, but have a couple problems: 1. Most want 3D engine experience. I know we all love Ultima7, but it is about 10 years old. 2. There don't seem to be any game companies in NW Oregon, and I don't feel like moving for ...
- Fri Nov 09, 2001 11:00 pm
- Forum: Exult Discussion
- Topic: Dialogue files
- Replies: 10
- Views: 1449
Re: Dialogue files
I don't think our 'tools' are distributed with the Windows binary. But in the 'tools' directory of the source, we build a program called 'wud' (I think it's Wody's Usecode Disassembler, and was written by Wody Dragon). It will disassemble all of the Serpent Isle usecode file if you run 'wud -s -a us...
- Fri Nov 09, 2001 10:55 pm
- Forum: Exult Discussion
- Topic: My soon to be Exult/Ultima 7 fanpage...
- Replies: 16
- Views: 1498
Re: My soon to be Exult/Ultima 7 fanpage...
Very nice so far. But why won't it work with Netscape? Seems to look okay with Mozilla.
- Fri Nov 09, 2001 2:05 pm
- Forum: Exult Discussion
- Topic: Gaye taking over
- Replies: 9
- Views: 1134
Re: Gaye taking over
Yes, I read that book, along with a sequel. It looked like there should have been a third book in the series, but I never found it. And you're right; it wasn't particularly good. OTOH, a couple of the Wing Commander books weren't bad at all. It's kind of sad to think about how far Origin has fallen ...
- Fri Nov 09, 2001 8:28 am
- Forum: Exult Discussion
- Topic: Dialogue files
- Replies: 10
- Views: 1449
Re: Dialogue files
0000: 48 push eventid 0001: 1F 01 00 pushi 0001H ; 1 0004: 22 cmpeq 0005: 05 37 00 jne 003F 0008: 42 CB 01 pushf flag:[01CB] 000B: 05 01 00 jne 000F 000E: 3F abrt ...er, like Nadir said:-)
- Thu Nov 08, 2001 9:03 am
- Forum: Exult Discussion
- Topic: Gaye taking over
- Replies: 9
- Views: 1134
Re: Gaye taking over
Yes, that would be great if you've found the spot where things get corrupted.
- Thu Nov 08, 2001 9:00 am
- Forum: Exult Discussion
- Topic: Love Quest in Forge of Virtue
- Replies: 8
- Views: 1228
Re: Love Quest in Forge of Virtue
That sequence seems to work okay for me. Could you submit a bug report with a zipped savegame?
- Wed Nov 07, 2001 8:53 am
- Forum: Exult Discussion
- Topic: Sound Blaster PCI 512
- Replies: 12
- Views: 1573
Re: Sound Blaster PCI 512
So... is a Sound Blaster 512 32X better than my SB 16?:-)
- Wed Nov 07, 2001 8:47 am
- Forum: Exult Discussion
- Topic: Love Quest in Forge of Virtue
- Replies: 8
- Views: 1228
Re: Love Quest in Forge of Virtue
It used to work, but it sounds like it's broken. I'll try it tonight with my savegame.
- Tue Nov 06, 2001 3:54 pm
- Forum: Exult Discussion
- Topic: U9/PlanetoftheApes/Simpsons Humor
- Replies: 25
- Views: 3358
Re: U9/PlanetoftheApes/Simpsons Humor
I liked U9, but swimming was not one of its strong points. Seemed like the Avatar couldn't hold his breath for more than about 10 seconds.
- Tue Nov 06, 2001 8:41 am
- Forum: Exult Discussion
- Topic: 1st time playing
- Replies: 15
- Views: 2322
Re: 1st time playing
Um, isn't XP the most recent, 'official' version of Windows? In other words, aren't the non-NT versions losing support?
- Mon Nov 05, 2001 4:02 pm
- Forum: Exult Discussion
- Topic: Bugs I've found
- Replies: 19
- Views: 2795
Re: Bugs I've found
Well, there is a little: I don't like being stuck for more than a few seconds waiting for the Avatar to wake up. And even though you regain consiousness, your HP's are still low, so that getting hit again is still likely to kill you.
- Mon Nov 05, 2001 3:25 pm
- Forum: Exult Discussion
- Topic: Serpent Isle.
- Replies: 3
- Views: 738
Re: Serpent Isle.
I wasn't forced to cheat anywhere, but did occasionally teleport around when I found I'd left stuff. I also created some reagants so I could get through Furnace.
- Mon Nov 05, 2001 8:13 am
- Forum: Exult Discussion
- Topic: Combat Mechanics
- Replies: 3
- Views: 488
Re: Combat Mechanics
Thanks. We do use these statistics; but the formulas we use don't match the original U7's. Ours are a mixture of D&D and Rogue:-) It will probably stay this way through our 1.00 release, and then get redone after that.
- Mon Nov 05, 2001 8:10 am
- Forum: Exult Discussion
- Topic: Bug Tracker
- Replies: 8
- Views: 1167
Re: Bug Tracker
:-)Thanks. But other developers can change things the way they like. Whoever does try to modify this, though, has to make sure that the game still works properly. It wouldn't be fun, for example, if the Avatar gets knocked out, his companions kill all the monsters, but then you have to wait for 5 mi...
- Mon Nov 05, 2001 8:06 am
- Forum: Exult Discussion
- Topic: Bugs in combat with opened spellbook or other gumps
- Replies: 5
- Views: 703
Re: Bugs in combat with opened spellbook or other gumps
We used to allow all movement, but that didn't work too well. By the time you could ready an item or cast a spell, the battle would be over.
The current procedure is to stop attacks and party movement while inventory or the spellbook is open.
The current procedure is to stop attacks and party movement while inventory or the spellbook is open.
- Sun Nov 04, 2001 10:26 pm
- Forum: Exult Discussion
- Topic: 2 frame animation & boat sitting again
- Replies: 13
- Views: 1751
Re: 2 frame animation & boat sitting again
Should be fixed (well, more or less:-)) in the next snapshot.
- Sun Nov 04, 2001 2:07 pm
- Forum: Exult Discussion
- Topic: Bug Tracker
- Replies: 8
- Views: 1167
Re: Bug Tracker
We might change it someday; the nice thing about an open-source project is that it's never done. For now, especially since it doesn't affect the plot and we don't want to make risky changes, we're leaving things as they are.
- Sun Nov 04, 2001 2:05 pm
- Forum: Exult Discussion
- Topic: U9/PlanetoftheApes/Simpsons Humor
- Replies: 25
- Views: 3358
Re: U9/PlanetoftheApes/Simpsons Humor
Shows up in the latest Linux Mozilla.
That's one Simpson episode I've never seen.
That's one Simpson episode I've never seen.
- Sun Nov 04, 2001 2:03 pm
- Forum: Exult Discussion
- Topic: Bugs I've found
- Replies: 19
- Views: 2795
Re: Bugs I've found
I felt like it:-)
- Sat Nov 03, 2001 11:51 pm
- Forum: Exult Discussion
- Topic: 2 frame animation & boat sitting again
- Replies: 13
- Views: 1751
Re: 2 frame animation & boat sitting again
Hmm, I wondered how long before someone would complain. I tried staring at the original last night, and it really looks like the entire party walks with the 2-frame animation. The 3-frame never looked right to me, as the characters seem to move farther than they're stepping (like watching a GameBoy ...
- Sat Nov 03, 2001 11:46 pm
- Forum: Exult Discussion
- Topic: 1st time playing
- Replies: 15
- Views: 2322
Re: 1st time playing
It's 99% bug-free. That means if you play for 100 seconds, it will only crash once:-) Actually, it's less crash-prone (for me, at least) than playing the original U7, but I'd agree with Stephan that you might want to wait a little while. We expect to release our first Beta within a couple weeks, and...
- Sat Nov 03, 2001 11:43 pm
- Forum: Exult Discussion
- Topic: SOMEONE PLEASE TELL ME...
- Replies: 41
- Views: 5101
Re: SOMEONE PLEASE TELL ME...
Say... voice recognition is something I've been thinking about for a while as a fun thing to do. IBM's ViaVoice SDK is available for free, but I'm afraid they only do that for Linux. I think it would be fun to say "Hey, you!", and have the closest NPC turn and say "Me?". Then if ...
- Sat Nov 03, 2001 11:40 pm
- Forum: Exult Discussion
- Topic: U9/PlanetoftheApes/Simpsons Humor
- Replies: 25
- Views: 3358
Re: U9/PlanetoftheApes/Simpsons Humor
Cute. But I don't catch the Simpsons reference.
- Sat Nov 03, 2001 11:36 pm
- Forum: Exult Discussion
- Topic: Bugs I've found
- Replies: 19
- Views: 2795
Re: Bugs I've found
In Ultima7, you always get better with time, although you could still be getting attacked after you're unconscious. In Exult, you'll regain consciousness after a little while even if your HP's are still less than 0.
- Fri Nov 02, 2001 9:01 am
- Forum: Exult Discussion
- Topic: how about multiplayer?
- Replies: 7
- Views: 1095
Re: how about multiplayer?
Nice idea, but is using Ultima7's graphics the right thing to do? Or do they, like Exult, require that you have Ultima7 installed?
- Thu Nov 01, 2001 3:56 pm
- Forum: Exult Discussion
- Topic: Glass Display Cases
- Replies: 8
- Views: 1040
Re: Glass Display Cases
I think they did come in the original U7, but we haven't implemented that. You do realize that Exult is not Ultima?
- Wed Oct 31, 2001 11:13 am
- Forum: Exult Discussion
- Topic: Gwani Problems
- Replies: 9
- Views: 1480
Re: Gwani Problems
I at first read that as 'Scientology':-)
- Wed Oct 31, 2001 11:12 am
- Forum: Exult Discussion
- Topic: black gate bug
- Replies: 14
- Views: 1717
Re: black gate bug
What concerns me most is that the villains weren't there. A couple others have also seen this error after playing through the whole game. Trouble is that I haven't been able to duplicate it, and having a savegame where they're already gone doesn't help. This is definitely something that needs to be ...
- Wed Oct 31, 2001 8:38 am
- Forum: Exult Discussion
- Topic: Expack-frontend is done!
- Replies: 16
- Views: 2338
Re: Expack-frontend is done!
Yes, I don't want flame wars either. I appreciate Tenchi's efforts, and think everyone should use what he/she likes best. If some of us seem a little touchy about a Windows-only GUI, please realize that the 'X' in Exult stands for 'X Windows'. Exult wasn't supposed to be a complete game engine, but,...
- Wed Oct 31, 2001 8:28 am
- Forum: Exult Discussion
- Topic: Gwani Problems
- Replies: 9
- Views: 1480
Re: Gwani Problems
Seems like this was fixed, as I played through the end of SI last weekend and didn't have this problem.
- Tue Oct 30, 2001 1:46 pm
- Forum: Exult Discussion
- Topic: Expack-frontend is done!
- Replies: 16
- Views: 2338
Re: Expack-frontend is done!
>> We are programmers. What do you expect? We don't need no fancy GUI's.
> Well, if you want to continue living in the stone age, that's your problem.
In the Stone Age, I'd say that they did use GUI's. And the command-line hadn't been invented yet.![Smile :-)](./images/smilies/icon_e_smile.gif)
> Well, if you want to continue living in the stone age, that's your problem.
In the Stone Age, I'd say that they did use GUI's. And the command-line hadn't been invented yet.
![Smile :-)](./images/smilies/icon_e_smile.gif)
- Tue Oct 30, 2001 9:57 am
- Forum: Exult Discussion
- Topic: The original plot of SI
- Replies: 18
- Views: 2564
Re: The original plot of SI
Yes, that's cool that you figured that out. I wonder how much is playable if you delete those eggs that cause everyone to die. It's easy to do: Just put the mouse over the egg and press ctrl-D. BTW, we've heard from several of the BG developers (Ken Demarest, Jeff Wilson, Mike McShafley), but nobody...
- Mon Oct 29, 2001 4:28 pm
- Forum: Exult Discussion
- Topic: Bug with Ships?
- Replies: 1
- Views: 483
Re: Bug with Ships?
Could you submit a bug report with a savegame (.zipped) just before you're about to get them to sit?
Also, have you tried waiting a few seconds? If an NPC is blocked by another, the algorithm is to have him wait 1-3 seconds for the other to get out of the way, and then try again.
Also, have you tried waiting a few seconds? If an NPC is blocked by another, the algorithm is to have him wait 1-3 seconds for the other to get out of the way, and then try again.
- Mon Oct 29, 2001 11:42 am
- Forum: Exult Discussion
- Topic: remembering the orriginal
- Replies: 7
- Views: 902
Re: remembering the orriginal
I played BG on a 486, so the speed was just about perfect. But my worst memory of it was that it crashed about 50% of the time I'd go to sleep, so I always had to remember to save before doing so.
Also, it was a major annoyance to have party members drop things when they fleed from battle.
Also, it was a major annoyance to have party members drop things when they fleed from battle.
- Mon Oct 29, 2001 8:13 am
- Forum: Exult Discussion
- Topic: Frames
- Replies: 4
- Views: 781
Re: Frames
There is a setting in exult.cfg for frame rate; I just can't recall at the moment. My plan is to add it to the 'gameplay' menu sometime this week.
Currently, the default is 5 frames/second, which feels a bit slow to me.
Currently, the default is 5 frames/second, which feels a bit slow to me.
- Fri Oct 26, 2001 11:41 pm
- Forum: Exult Discussion
- Topic: Talk about inconvenient! hehe
- Replies: 4
- Views: 1017
Re: Talk about inconvenient! hehe
I may have fixed this tonight, but it won't help with older games. But leaving the island and then returning, you may find the cat has gone.
- Fri Oct 26, 2001 2:05 pm
- Forum: Exult Discussion
- Topic: Bow Accuracy
- Replies: 6
- Views: 1860
Re: Bow Accuracy
Yea, Exult is weak the other way: I'm pretty sure missiles only hit the party they're aimed at.
- Fri Oct 26, 2001 2:04 pm
- Forum: Exult Discussion
- Topic: Next release
- Replies: 17
- Views: 2609
Re: Next release
I'm not seeing this problem in the SI game I started a couple weeks ago. The 'stealing-in-dungeons' bug is supposed to be fixed; but if you have an older savegame, the flags for many objects may be wrong.