Search found 2267 matches

by drcode
Sun Jan 13, 2008 4:34 pm
Forum: Exult Discussion
Topic: Conversations don't start when they should
Replies: 12
Views: 742

Re: Conversations don't start when they should

The intermittent hang at the start should be fixed in the latest snapshot.
by drcode
Thu Jan 10, 2008 10:36 am
Forum: Exult Discussion
Topic: Conversations don't start when they should
Replies: 12
Views: 742

Re: Conversations don't start when they should

I might have fixed this last night (probably too late for today's snapshot). I only tested a little, but conversations in SI do seem to start now. The beginning of the game still shows a bug, in that sometimes it works (Iolo talks to you), and sometimes it doesn't (game hangs).
by drcode
Tue Jan 08, 2008 4:13 pm
Forum: Exult Discussion
Topic: Exult 3d
Replies: 93
Views: 46529

Re: Exult 3d

Wow, that is pretty. Is the sky a fixed image, or is it 3D too (ie, do the clouds move)?
by drcode
Mon Jan 07, 2008 12:55 pm
Forum: Exult Discussion
Topic: Stealing
Replies: 4
Views: 302

Re: Stealing

I think that used to work, so maybe it's broken for the same reason as some other things at present.
by drcode
Sat Dec 29, 2007 12:45 pm
Forum: Exult Discussion
Topic: SI crash when getting tattoo
Replies: 12
Views: 748

Re: SI crash when getting tattoo

Me to:-( Maybe I'll look into it today, although I don't want to mess up what Marzo's been working on.
by drcode
Wed Dec 26, 2007 2:14 pm
Forum: Exult Discussion
Topic: Ultima on WINE
Replies: 6
Views: 402

Re: Ultima on WINE

If you want to run the original U7, try DOSBOX. WINE is for windows programs.
by drcode
Wed Dec 26, 2007 2:10 pm
Forum: Exult Discussion
Topic: Exult on PDAPhone ?
Replies: 3
Views: 191

Re: Exult on PDAPhone ?

Sorry that we can't be helpful, but I don't think any of us developers has that phone. It's certainly odd that BG works but SI doesn't, since they're the same executable. Maybe Exult is running low on memory, since SI, I believe, does use more space.
by drcode
Thu Dec 06, 2007 11:43 am
Forum: Exult Discussion
Topic: intermap teleport
Replies: 11
Views: 1148

Re: intermap teleport

I think it's fixed now.
by drcode
Wed Dec 05, 2007 2:22 pm
Forum: Exult Discussion
Topic: intermap teleport
Replies: 11
Views: 1148

Re: intermap teleport

Oops:-( I'll try to fix this soon.
by drcode
Mon Dec 03, 2007 2:05 pm
Forum: Exult Discussion
Topic: I can't get Exult Studio to save the usecode number or name
Replies: 8
Views: 740

Re: I can't get Exult Studio to save the usecode number or n

I'll take a look tonight. Are you saving everything (including the current game) before you exit?
by drcode
Mon Nov 19, 2007 10:04 am
Forum: Exult Discussion
Topic: R. Garriott's new game (OT)
Replies: 6
Views: 446

Re: R. Garriott's new game (OT)

"BTW, I dislike mmo/whatevers with a passion. I don't subscribe to the subscription theory. ;)"

Same here. I rarely play games at all anymore. Real-life hobbies are taking up all my time.
by drcode
Fri Nov 16, 2007 12:41 pm
Forum: Exult Discussion
Topic: R. Garriott's new game (OT)
Replies: 6
Views: 446

R. Garriott's new game (OT)

There's a review of Richard Garriott's new game, "Tabula Rosa" on slashdot today:
http://games.slashdot.org/article.pl?si ... 16/1620212
by drcode
Wed Nov 07, 2007 8:23 am
Forum: Exult Discussion
Topic: Suggestion
Replies: 19
Views: 1666

Re: Suggestion

Hey, how'd you do that so quickly? I thought it would be a big project.

The Avatar's movement looks like Michael Jackson's "moon-walking":-) Even if you fix it, it might be amusing to have it turn on when he's walking on snow in SI.
by drcode
Mon Nov 05, 2007 5:00 pm
Forum: Exult Discussion
Topic: Finding item by quality?
Replies: 15
Views: 1184

Re: Finding item by quality?

There's now a 'quality' field you can set in the 'locate' box, so you can search for a key or door with a given quality. (But you still have to first choose the type of item you're looking for.)
by drcode
Fri Nov 02, 2007 10:35 am
Forum: Exult Discussion
Topic: U7 Network Programming
Replies: 32
Views: 4329

Re: U7 Network Programming

Oops, that wasn't right. I don't want to set the 'painted' flag. Instead, I just want Exult to paint when 'dirty'. There's a comment on the original condition about avoiding 'jumping walking', but I don't notice any jerkiness without it.
by drcode
Fri Nov 02, 2007 10:04 am
Forum: Exult Discussion
Topic: U7 Network Programming
Replies: 32
Views: 4329

Re: U7 Network Programming

"The real issue is that everything in Exult (except the audio subsystem) is synchronized to the game clock's "ticks"..." I think the reason for that is to keep multiple animations like the shoreline tiles in sync. But it looks like the frame-animators synchronize themselves by ro...
by drcode
Thu Nov 01, 2007 2:40 pm
Forum: Exult Discussion
Topic: U7 Network Programming
Replies: 32
Views: 4329

Re: U7 Network Programming

What should we do differently then? Are we limited by the 'palette rotation', which modern games don't have? I wonder what it would take, assuming it's possible, for Exult to work like a modern 3D game (without the actual 3D, of course). It's been a long time since I've worked on the core engine (or...
by drcode
Wed Oct 31, 2007 10:02 am
Forum: Exult Discussion
Topic: [OT] issues with webserver
Replies: 9
Views: 828

Re: [OT] issues with webserver

I've been seeing slow-loading and connection timeouts for several months now. Maybe the server is overloaded.
by drcode
Wed Oct 31, 2007 9:52 am
Forum: Exult Discussion
Topic: U7 Network Programming
Replies: 32
Views: 4329

Re: U7 Network Programming

Andrea: That's a pretty clever idea. The network code used by ES would have to change so that it uses a port instead of a file socket, and we'd have to allow ES to work while the game is still in play. Plus, Exult would have to be running on both machines, on 'A' for playing and on 'B' for editing. ...
by drcode
Thu Oct 25, 2007 1:44 pm
Forum: Exult Discussion
Topic: U7 Network Programming
Replies: 32
Views: 4329

Re: U7 Network Programming

Have fun with it. That's the beauty of open-source.
by drcode
Wed Oct 24, 2007 2:31 pm
Forum: Exult Discussion
Topic: U7 Network Programming
Replies: 32
Views: 4329

Re: U7 Network Programming

As others have pointed out, this will not be easy. But there is 'network' code already in Exult for communicating with ExultStudio, and it's in the 'server' directory. Note that it's very Unix-oriented and assumes that the client (ES) and Exult are on the same machine, but only because that's what I...
by drcode
Tue Oct 23, 2007 3:33 pm
Forum: Exult Discussion
Topic: Finding item by quality?
Replies: 15
Views: 1184

Re: Finding item by quality?

No, not yet. I can see how that could be useful.
by drcode
Tue Oct 16, 2007 1:08 pm
Forum: Exult Discussion
Topic: Horse crash
Replies: 2
Views: 155

Re: Horse crash

Is this with the latest snapshot, or 1.2? Could you submit a bug report with a savegame just before you try to use the carriage? If we can duplicate the crash, we can fix it.
by drcode
Sat Oct 13, 2007 6:22 pm
Forum: Exult Discussion
Topic: Suggestion
Replies: 19
Views: 1666

Re: Suggestion

I remember thinking the same thing when I first played Ultima7, but I got used to it. Eventually, it becomes part of the game's charm.:-)
by drcode
Sat Oct 13, 2007 6:18 pm
Forum: Exult Discussion
Topic: hash_map error when compiling Exult 1.2
Replies: 5
Views: 478

Re: hash_map error when compiling Exult 1.2

We ought to get rid of the use of hash_map. I might do that tomorrow.
by drcode
Thu Oct 04, 2007 3:57 pm
Forum: Exult Discussion
Topic: OT: Richard Garriot/Sputnik article.
Replies: 3
Views: 142

Re: OT: Richard Garriot/Sputnik article.

Pretty amazing guy. (Pretty rich, too!) Thanks for the link.
by drcode
Tue Oct 02, 2007 8:24 am
Forum: Exult Discussion
Topic: I can't starve my Avatar to death!
Replies: 3
Views: 284

Re: I can't starve my Avatar to death!

Looks like I broke the penalty for starving about 6 years ago. It should be fixed now, but I didn't have time to do much testing.
by drcode
Mon Oct 01, 2007 12:04 pm
Forum: Exult Discussion
Topic: I can't starve my Avatar to death!
Replies: 3
Views: 284

Re: I can't starve my Avatar to death!

Thanks for pointing this out. I'll take a look. It's supposed to work like you've said.
by drcode
Tue Sep 25, 2007 1:53 pm
Forum: Exult Discussion
Topic: OT: Ultima - The Ultimate Collector's Guide (interview with
Replies: 2
Views: 327

Re: OT: Ultima - The Ultimate Collector's Guide (interview w

Thanks for the link. It's great to read about all those Ultima legends getting together.
by drcode
Tue Sep 25, 2007 1:45 pm
Forum: Exult Discussion
Topic: UCC Errors/Issues/Comments/etc.
Replies: 67
Views: 5456

Re: UCC Errors/Issues/Comments/etc.

You should be able to assign to it inside a function. Is it possible there's something else named 'test'?
by drcode
Mon Sep 24, 2007 3:20 pm
Forum: Exult Discussion
Topic: Question
Replies: 5
Views: 380

Re: Question

I think we've all wondered this at times. It's the same for adventure games: Why doesn't anyone create new titles like the old LucasArts and Sierra games? For the large companies, the answer is probably that they know that those games won't be big sellers. Games have gone mainstream, and eye-candy i...
by drcode
Thu Sep 20, 2007 3:37 pm
Forum: Exult Discussion
Topic: Simple convesation journal
Replies: 17
Views: 2277

Re: Simple convesation journal

I've never played a game with a conversation logger, and one thing I've been wondering is about how smart they are. In other words, do they just store the important points, or do they store everything. I'm thinking of all the times in U7 where you get lectured about the Fellowship, and think it woul...
by drcode
Tue Sep 11, 2007 9:03 am
Forum: Exult Discussion
Topic: Simple convesation journal
Replies: 17
Views: 2277

Re: Simple convesation journal

That would be a fun, but challenging project:-) I guess we'll have to see. But a conversation logger would certainly generate a lot of data.
by drcode
Tue Sep 04, 2007 9:05 am
Forum: Exult Discussion
Topic: Constant predictable crashes
Replies: 25
Views: 1577

Re: Constant predictable crashes

Thanks, Marzo!
by drcode
Fri Aug 31, 2007 1:58 pm
Forum: Exult Discussion
Topic: Exult on PS3 under YDL
Replies: 4
Views: 391

Re: Exult on PS3 under YDL

I think I was getting that glibc 'double-free' error on my Linux box a while back after upgrading glibc; and the problem went away after I upgraded (or maybe rebuilt) SDL.
by drcode
Mon Aug 27, 2007 9:27 am
Forum: Exult Discussion
Topic: Constant predictable crashes
Replies: 25
Views: 1577

Re: Constant predictable crashes

"Besides, play_sound_effect is only ever called if the object is not already playing a sound effect." Yes, I didn't notice that part. Still, it looked like it was getting called repeatedly with 'repeat' set, so that the mixer was getting more and more streams to mix if you just stood there...
by drcode
Sat Aug 25, 2007 4:46 pm
Forum: Exult Discussion
Topic: Constant predictable crashes
Replies: 25
Views: 1577

Re: Constant predictable crashes

I see the problem, but maybe Marzo should take a look so that I don't break what he was working on. (Technical: play_sound_effect is getting called repeatedly with repeat == -1, which means the same sound is getting repeated indefinitely and its buffers aren't freed. I notice that in 'animate.h', re...
by drcode
Mon Aug 20, 2007 9:10 am
Forum: Exult Discussion
Topic: Why Games Matter, Ashoka's Changemakers
Replies: 2
Views: 232

Re: Why Games Matter, Ashoka's Changemakers

It's okay to post this here, although you could have also posted to the Exult mailing-list. I'd be interested in applying, but I don't know if our project is relevant. I can see how playing a game like Ultima 7 could benefit players emotionally, but we cannot claim credit for the game, which was cre...
by drcode
Mon Aug 20, 2007 8:56 am
Forum: Exult Discussion
Topic: Constant predictable crashes
Replies: 25
Views: 1577

Re: Constant predictable crashes

Thanks for the report. We need to look at what's happening with sound-effects. I'm assuming this is a fairly recent bug.
by drcode
Mon Aug 20, 2007 8:52 am
Forum: Exult Discussion
Topic: Exult - Question on Donation
Replies: 6
Views: 290

Re: Exult - Question on Donation

Thanks for asking about this, but we currently aren't taking donations. This is partly because we don't want to appear to be making money from Ultima 7, which we don't own the rights to, and partly because we haven't had any real expenses other than computers. I'd be open to changing this policy if ...
by drcode
Mon Aug 20, 2007 8:46 am
Forum: Exult Discussion
Topic: exult studio
Replies: 1
Views: 108

Re: exult studio

Start by browsing the "Studio" link at the top of this page. Generally, you can make changes to the graphics, such as changing faces, from within ExultStudio. But books and conversations involving writing your own 'usecode' scripts, which takes a bit more education.
by drcode
Wed Aug 15, 2007 2:27 pm
Forum: Exult Discussion
Topic: Exult PSP!
Replies: 70
Views: 6676

Re: Exult PSP!

Yes, Exult is bloated.

Secondly, though, I remember my disk thrashing constantly as I walked around in the original.

We should look into memory consumption, but it is very tedious.
by drcode
Mon Aug 13, 2007 10:52 pm
Forum: Exult Discussion
Topic: Fountain of Ethicality does not flow?
Replies: 4
Views: 244

Re: Fountain of Ethicality does not flow?

I just put a fix in a few minutes ago (after midnight here), so you should see it soon. Luckily, it even appears to fix your savegame.
by drcode
Mon Aug 13, 2007 12:13 pm
Forum: Exult Discussion
Topic: Capturing Objects
Replies: 9
Views: 693

Re: Capturing Objects

While ExultStudio can be fussy, you ought to be able to use expack or ipack, which are fairly simple and portable command-line tools. Can you provide some information about how they are failing?
by drcode
Fri Aug 03, 2007 3:35 pm
Forum: Exult Discussion
Topic: AWESOME job!!!
Replies: 2
Views: 152

Re: AWESOME job!!!

Thanks. Glad you're enjoying it. What's a Blackberry platform? (I thought it was for email...)
by drcode
Mon Jul 23, 2007 2:05 pm
Forum: Exult Discussion
Topic: Exult crashing when creating NPC using studio
Replies: 7
Views: 753

Re: Exult crashing when creating NPC using studio

Sounds like a bug that those usecode #'s are coming up, since those are for NPC's which are already part of U7. I wonder if there are corrupted files in your 'patch' directory.
by drcode
Mon Jul 23, 2007 2:01 pm
Forum: Exult Discussion
Topic: Crashing w/ audio disabled
Replies: 2
Views: 214

Re: Crashing w/ audio disabled

Ok, now I remember. Yes, it was crashing on Linux too. It was trivial to fix.
by drcode
Sun Jul 22, 2007 10:29 am
Forum: Exult Discussion
Topic: Crashing w/ audio disabled
Replies: 2
Views: 214

Crashing w/ audio disabled

Sorry I couldn't find the original post about this. Exult was crashing consistently when audio was disabled, but this is fixed now.
by drcode
Sun Jul 22, 2007 10:26 am
Forum: Exult Discussion
Topic: Constant predictable crashes
Replies: 25
Views: 1577

Re: Constant predictable crashes

Could you submit a bug report with your savegame, with a brief description of what to do to get a crash? I'm hoping we can use that to find and fix the problem.