Search found 2267 matches
- Sun Jan 13, 2008 4:34 pm
- Forum: Exult Discussion
- Topic: Conversations don't start when they should
- Replies: 12
- Views: 742
Re: Conversations don't start when they should
The intermittent hang at the start should be fixed in the latest snapshot.
- Thu Jan 10, 2008 10:36 am
- Forum: Exult Discussion
- Topic: Conversations don't start when they should
- Replies: 12
- Views: 742
Re: Conversations don't start when they should
I might have fixed this last night (probably too late for today's snapshot). I only tested a little, but conversations in SI do seem to start now. The beginning of the game still shows a bug, in that sometimes it works (Iolo talks to you), and sometimes it doesn't (game hangs).
- Tue Jan 08, 2008 4:13 pm
- Forum: Exult Discussion
- Topic: Exult 3d
- Replies: 93
- Views: 46529
Re: Exult 3d
Wow, that is pretty. Is the sky a fixed image, or is it 3D too (ie, do the clouds move)?
- Mon Jan 07, 2008 12:55 pm
- Forum: Exult Discussion
- Topic: Stealing
- Replies: 4
- Views: 302
Re: Stealing
I think that used to work, so maybe it's broken for the same reason as some other things at present.
- Sat Dec 29, 2007 12:45 pm
- Forum: Exult Discussion
- Topic: SI crash when getting tattoo
- Replies: 12
- Views: 748
Re: SI crash when getting tattoo
Me to:-( Maybe I'll look into it today, although I don't want to mess up what Marzo's been working on.
- Wed Dec 26, 2007 2:14 pm
- Forum: Exult Discussion
- Topic: Ultima on WINE
- Replies: 6
- Views: 402
Re: Ultima on WINE
If you want to run the original U7, try DOSBOX. WINE is for windows programs.
- Wed Dec 26, 2007 2:10 pm
- Forum: Exult Discussion
- Topic: Exult on PDAPhone ?
- Replies: 3
- Views: 191
Re: Exult on PDAPhone ?
Sorry that we can't be helpful, but I don't think any of us developers has that phone. It's certainly odd that BG works but SI doesn't, since they're the same executable. Maybe Exult is running low on memory, since SI, I believe, does use more space.
- Thu Dec 06, 2007 11:43 am
- Forum: Exult Discussion
- Topic: intermap teleport
- Replies: 11
- Views: 1148
Re: intermap teleport
I think it's fixed now.
- Wed Dec 05, 2007 2:22 pm
- Forum: Exult Discussion
- Topic: intermap teleport
- Replies: 11
- Views: 1148
Re: intermap teleport
Oops:-( I'll try to fix this soon.
- Mon Dec 03, 2007 2:05 pm
- Forum: Exult Discussion
- Topic: I can't get Exult Studio to save the usecode number or name
- Replies: 8
- Views: 740
Re: I can't get Exult Studio to save the usecode number or n
I'll take a look tonight. Are you saving everything (including the current game) before you exit?
- Mon Nov 19, 2007 10:04 am
- Forum: Exult Discussion
- Topic: R. Garriott's new game (OT)
- Replies: 6
- Views: 446
Re: R. Garriott's new game (OT)
"BTW, I dislike mmo/whatevers with a passion. I don't subscribe to the subscription theory.
"
Same here. I rarely play games at all anymore. Real-life hobbies are taking up all my time.
![Wink ;)](./images/smilies/icon_e_wink.gif)
Same here. I rarely play games at all anymore. Real-life hobbies are taking up all my time.
- Fri Nov 16, 2007 12:41 pm
- Forum: Exult Discussion
- Topic: R. Garriott's new game (OT)
- Replies: 6
- Views: 446
R. Garriott's new game (OT)
There's a review of Richard Garriott's new game, "Tabula Rosa" on slashdot today:
http://games.slashdot.org/article.pl?si ... 16/1620212
http://games.slashdot.org/article.pl?si ... 16/1620212
- Wed Nov 07, 2007 8:23 am
- Forum: Exult Discussion
- Topic: Suggestion
- Replies: 19
- Views: 1666
Re: Suggestion
Hey, how'd you do that so quickly? I thought it would be a big project.
The Avatar's movement looks like Michael Jackson's "moon-walking":-) Even if you fix it, it might be amusing to have it turn on when he's walking on snow in SI.
The Avatar's movement looks like Michael Jackson's "moon-walking":-) Even if you fix it, it might be amusing to have it turn on when he's walking on snow in SI.
- Mon Nov 05, 2007 5:00 pm
- Forum: Exult Discussion
- Topic: Finding item by quality?
- Replies: 15
- Views: 1184
Re: Finding item by quality?
There's now a 'quality' field you can set in the 'locate' box, so you can search for a key or door with a given quality. (But you still have to first choose the type of item you're looking for.)
- Fri Nov 02, 2007 10:35 am
- Forum: Exult Discussion
- Topic: U7 Network Programming
- Replies: 32
- Views: 4329
Re: U7 Network Programming
Oops, that wasn't right. I don't want to set the 'painted' flag. Instead, I just want Exult to paint when 'dirty'. There's a comment on the original condition about avoiding 'jumping walking', but I don't notice any jerkiness without it.
- Fri Nov 02, 2007 10:04 am
- Forum: Exult Discussion
- Topic: U7 Network Programming
- Replies: 32
- Views: 4329
Re: U7 Network Programming
"The real issue is that everything in Exult (except the audio subsystem) is synchronized to the game clock's "ticks"..." I think the reason for that is to keep multiple animations like the shoreline tiles in sync. But it looks like the frame-animators synchronize themselves by ro...
- Thu Nov 01, 2007 2:40 pm
- Forum: Exult Discussion
- Topic: U7 Network Programming
- Replies: 32
- Views: 4329
Re: U7 Network Programming
What should we do differently then? Are we limited by the 'palette rotation', which modern games don't have? I wonder what it would take, assuming it's possible, for Exult to work like a modern 3D game (without the actual 3D, of course). It's been a long time since I've worked on the core engine (or...
- Wed Oct 31, 2007 10:02 am
- Forum: Exult Discussion
- Topic: [OT] issues with webserver
- Replies: 9
- Views: 828
Re: [OT] issues with webserver
I've been seeing slow-loading and connection timeouts for several months now. Maybe the server is overloaded.
- Wed Oct 31, 2007 9:52 am
- Forum: Exult Discussion
- Topic: U7 Network Programming
- Replies: 32
- Views: 4329
Re: U7 Network Programming
Andrea: That's a pretty clever idea. The network code used by ES would have to change so that it uses a port instead of a file socket, and we'd have to allow ES to work while the game is still in play. Plus, Exult would have to be running on both machines, on 'A' for playing and on 'B' for editing. ...
- Thu Oct 25, 2007 1:44 pm
- Forum: Exult Discussion
- Topic: U7 Network Programming
- Replies: 32
- Views: 4329
Re: U7 Network Programming
Have fun with it. That's the beauty of open-source.
- Wed Oct 24, 2007 2:31 pm
- Forum: Exult Discussion
- Topic: U7 Network Programming
- Replies: 32
- Views: 4329
Re: U7 Network Programming
As others have pointed out, this will not be easy. But there is 'network' code already in Exult for communicating with ExultStudio, and it's in the 'server' directory. Note that it's very Unix-oriented and assumes that the client (ES) and Exult are on the same machine, but only because that's what I...
- Tue Oct 23, 2007 3:33 pm
- Forum: Exult Discussion
- Topic: Finding item by quality?
- Replies: 15
- Views: 1184
Re: Finding item by quality?
No, not yet. I can see how that could be useful.
- Thu Oct 18, 2007 12:42 pm
- Forum: Exult Discussion
- Topic: hash_map error when compiling Exult 1.2
- Replies: 5
- Views: 478
- Tue Oct 16, 2007 1:08 pm
- Forum: Exult Discussion
- Topic: Horse crash
- Replies: 2
- Views: 155
Re: Horse crash
Is this with the latest snapshot, or 1.2? Could you submit a bug report with a savegame just before you try to use the carriage? If we can duplicate the crash, we can fix it.
- Sat Oct 13, 2007 6:22 pm
- Forum: Exult Discussion
- Topic: Suggestion
- Replies: 19
- Views: 1666
Re: Suggestion
I remember thinking the same thing when I first played Ultima7, but I got used to it. Eventually, it becomes part of the game's charm.![Smile :-)](./images/smilies/icon_e_smile.gif)
![Smile :-)](./images/smilies/icon_e_smile.gif)
- Sat Oct 13, 2007 6:18 pm
- Forum: Exult Discussion
- Topic: hash_map error when compiling Exult 1.2
- Replies: 5
- Views: 478
Re: hash_map error when compiling Exult 1.2
We ought to get rid of the use of hash_map. I might do that tomorrow.
- Thu Oct 04, 2007 3:57 pm
- Forum: Exult Discussion
- Topic: OT: Richard Garriot/Sputnik article.
- Replies: 3
- Views: 142
Re: OT: Richard Garriot/Sputnik article.
Pretty amazing guy. (Pretty rich, too!) Thanks for the link.
- Tue Oct 02, 2007 8:24 am
- Forum: Exult Discussion
- Topic: I can't starve my Avatar to death!
- Replies: 3
- Views: 284
Re: I can't starve my Avatar to death!
Looks like I broke the penalty for starving about 6 years ago. It should be fixed now, but I didn't have time to do much testing.
- Mon Oct 01, 2007 12:04 pm
- Forum: Exult Discussion
- Topic: I can't starve my Avatar to death!
- Replies: 3
- Views: 284
Re: I can't starve my Avatar to death!
Thanks for pointing this out. I'll take a look. It's supposed to work like you've said.
- Tue Sep 25, 2007 1:53 pm
- Forum: Exult Discussion
- Topic: OT: Ultima - The Ultimate Collector's Guide (interview with
- Replies: 2
- Views: 327
Re: OT: Ultima - The Ultimate Collector's Guide (interview w
Thanks for the link. It's great to read about all those Ultima legends getting together.
- Tue Sep 25, 2007 1:45 pm
- Forum: Exult Discussion
- Topic: UCC Errors/Issues/Comments/etc.
- Replies: 67
- Views: 5456
Re: UCC Errors/Issues/Comments/etc.
You should be able to assign to it inside a function. Is it possible there's something else named 'test'?
- Mon Sep 24, 2007 3:20 pm
- Forum: Exult Discussion
- Topic: Question
- Replies: 5
- Views: 380
Re: Question
I think we've all wondered this at times. It's the same for adventure games: Why doesn't anyone create new titles like the old LucasArts and Sierra games? For the large companies, the answer is probably that they know that those games won't be big sellers. Games have gone mainstream, and eye-candy i...
- Thu Sep 20, 2007 3:37 pm
- Forum: Exult Discussion
- Topic: Simple convesation journal
- Replies: 17
- Views: 2277
Re: Simple convesation journal
I've never played a game with a conversation logger, and one thing I've been wondering is about how smart they are. In other words, do they just store the important points, or do they store everything. I'm thinking of all the times in U7 where you get lectured about the Fellowship, and think it woul...
- Tue Sep 11, 2007 9:03 am
- Forum: Exult Discussion
- Topic: Simple convesation journal
- Replies: 17
- Views: 2277
Re: Simple convesation journal
That would be a fun, but challenging project:-) I guess we'll have to see. But a conversation logger would certainly generate a lot of data.
- Tue Sep 04, 2007 9:05 am
- Forum: Exult Discussion
- Topic: Constant predictable crashes
- Replies: 25
- Views: 1577
Re: Constant predictable crashes
Thanks, Marzo!
- Fri Aug 31, 2007 1:58 pm
- Forum: Exult Discussion
- Topic: Exult on PS3 under YDL
- Replies: 4
- Views: 391
Re: Exult on PS3 under YDL
I think I was getting that glibc 'double-free' error on my Linux box a while back after upgrading glibc; and the problem went away after I upgraded (or maybe rebuilt) SDL.
- Mon Aug 27, 2007 9:27 am
- Forum: Exult Discussion
- Topic: Constant predictable crashes
- Replies: 25
- Views: 1577
Re: Constant predictable crashes
"Besides, play_sound_effect is only ever called if the object is not already playing a sound effect." Yes, I didn't notice that part. Still, it looked like it was getting called repeatedly with 'repeat' set, so that the mixer was getting more and more streams to mix if you just stood there...
- Sat Aug 25, 2007 4:46 pm
- Forum: Exult Discussion
- Topic: Constant predictable crashes
- Replies: 25
- Views: 1577
Re: Constant predictable crashes
I see the problem, but maybe Marzo should take a look so that I don't break what he was working on. (Technical: play_sound_effect is getting called repeatedly with repeat == -1, which means the same sound is getting repeated indefinitely and its buffers aren't freed. I notice that in 'animate.h', re...
- Mon Aug 20, 2007 9:10 am
- Forum: Exult Discussion
- Topic: Why Games Matter, Ashoka's Changemakers
- Replies: 2
- Views: 232
Re: Why Games Matter, Ashoka's Changemakers
It's okay to post this here, although you could have also posted to the Exult mailing-list. I'd be interested in applying, but I don't know if our project is relevant. I can see how playing a game like Ultima 7 could benefit players emotionally, but we cannot claim credit for the game, which was cre...
- Mon Aug 20, 2007 8:56 am
- Forum: Exult Discussion
- Topic: Constant predictable crashes
- Replies: 25
- Views: 1577
Re: Constant predictable crashes
Thanks for the report. We need to look at what's happening with sound-effects. I'm assuming this is a fairly recent bug.
- Mon Aug 20, 2007 8:52 am
- Forum: Exult Discussion
- Topic: Exult - Question on Donation
- Replies: 6
- Views: 290
Re: Exult - Question on Donation
Thanks for asking about this, but we currently aren't taking donations. This is partly because we don't want to appear to be making money from Ultima 7, which we don't own the rights to, and partly because we haven't had any real expenses other than computers. I'd be open to changing this policy if ...
- Mon Aug 20, 2007 8:46 am
- Forum: Exult Discussion
- Topic: exult studio
- Replies: 1
- Views: 108
Re: exult studio
Start by browsing the "Studio" link at the top of this page. Generally, you can make changes to the graphics, such as changing faces, from within ExultStudio. But books and conversations involving writing your own 'usecode' scripts, which takes a bit more education.
- Wed Aug 15, 2007 2:27 pm
- Forum: Exult Discussion
- Topic: Exult PSP!
- Replies: 70
- Views: 6676
Re: Exult PSP!
Yes, Exult is bloated.
Secondly, though, I remember my disk thrashing constantly as I walked around in the original.
We should look into memory consumption, but it is very tedious.
Secondly, though, I remember my disk thrashing constantly as I walked around in the original.
We should look into memory consumption, but it is very tedious.
- Mon Aug 13, 2007 10:52 pm
- Forum: Exult Discussion
- Topic: Fountain of Ethicality does not flow?
- Replies: 4
- Views: 244
Re: Fountain of Ethicality does not flow?
I just put a fix in a few minutes ago (after midnight here), so you should see it soon. Luckily, it even appears to fix your savegame.
- Mon Aug 13, 2007 12:13 pm
- Forum: Exult Discussion
- Topic: Capturing Objects
- Replies: 9
- Views: 693
Re: Capturing Objects
While ExultStudio can be fussy, you ought to be able to use expack or ipack, which are fairly simple and portable command-line tools. Can you provide some information about how they are failing?
- Fri Aug 03, 2007 3:35 pm
- Forum: Exult Discussion
- Topic: AWESOME job!!!
- Replies: 2
- Views: 152
Re: AWESOME job!!!
Thanks. Glad you're enjoying it. What's a Blackberry platform? (I thought it was for email...)
- Mon Jul 23, 2007 2:05 pm
- Forum: Exult Discussion
- Topic: Exult crashing when creating NPC using studio
- Replies: 7
- Views: 753
Re: Exult crashing when creating NPC using studio
Sounds like a bug that those usecode #'s are coming up, since those are for NPC's which are already part of U7. I wonder if there are corrupted files in your 'patch' directory.
- Mon Jul 23, 2007 2:01 pm
- Forum: Exult Discussion
- Topic: Crashing w/ audio disabled
- Replies: 2
- Views: 214
Re: Crashing w/ audio disabled
Ok, now I remember. Yes, it was crashing on Linux too. It was trivial to fix.
- Sun Jul 22, 2007 10:29 am
- Forum: Exult Discussion
- Topic: Crashing w/ audio disabled
- Replies: 2
- Views: 214
Crashing w/ audio disabled
Sorry I couldn't find the original post about this. Exult was crashing consistently when audio was disabled, but this is fixed now.
- Sun Jul 22, 2007 10:26 am
- Forum: Exult Discussion
- Topic: Constant predictable crashes
- Replies: 25
- Views: 1577
Re: Constant predictable crashes
Could you submit a bug report with your savegame, with a brief description of what to do to get a crash? I'm hoping we can use that to find and fix the problem.