Search found 10 matches
- Mon Jan 16, 2012 3:10 am
- Forum: Exult Discussion
- Topic: Legacy support (OS X ppc, Windows 9x) still needed?
- Replies: 25
- Views: 3358
Re: Legacy support (OS X ppc, Windows 9x) still needed?
maybe i should fire up my 16 year old laptop with 98 on it (16mb memory) and see how exult (1.4 and snapshot) run. Instead of support for older systems i recommend a faq page to help people otherwise im up with the idea of dropping support for 9.x or maybe my laptop has 95? whatever.. sorry just ran...
- Thu Oct 13, 2011 1:23 am
- Forum: Exult Discussion
- Topic: The infamous 'objects disappearing bug'
- Replies: 115
- Views: 25207
Re: The infamous 'objects disappearing bug'
Just out of mere curiosity what if someone tried something like this: create a random party of 2 standard characters and two npcs give each a backpack with 10 coins.. some food two pieces and a random item (hammer pickaxe sword blank.... etc) Create a business schedule for each of them in different ...
- Thu Sep 01, 2011 3:29 am
- Forum: Exult Discussion
- Topic: u7
- Replies: 8
- Views: 1316
Re: u7
Lets strap a orb of moons to him and point it in a random direction..
Just not to the right of him/her..
Sorry playing Ultima 6..
Just not to the right of him/her..
Sorry playing Ultima 6..
- Sat Jun 25, 2011 10:12 pm
- Forum: Exult Discussion
- Topic: Mods suggestion thread
- Replies: 13
- Views: 1202
Re: Mods suggestion thread
What would really be nice is to allow a random egg be placed that spawns the monsters and the loot so its not the same anywhere..
Also the level system has no real perks so i believe some kind of modifier attacking and defence mod would be great there.
Also the level system has no real perks so i believe some kind of modifier attacking and defence mod would be great there.
- Sun May 29, 2011 9:34 pm
- Forum: Exult Discussion
- Topic: Exult 3d
- Replies: 93
- Views: 52715
Re: Exult 3d
Ok so i tried several quake programs.. The main one i used was Quake ARmy Knife (Quark) It opens three different mdl formats Quake/ Half-Life1/Half-Life2/HexenII The only one that showed promise was the Half-life1 import. It needed a proper gamedata folder structure.. Any Quake mdl viewer says incor...
- Sat May 28, 2011 7:49 pm
- Forum: Exult Discussion
- Topic: Exult 3d
- Replies: 93
- Views: 52715
Re: Exult 3d
I think i know of some plugins when i find them i will put up a link..
- Sat May 21, 2011 12:43 am
- Forum: Exult Discussion
- Topic: Exult 3d
- Replies: 93
- Views: 52715
Re: Exult 3d
I can make models for this project i just
need reference numbers to know what is what?
Does anyone have a list of the numbers?
And they are Quake 2 mdl files
which makes animations hard cause its a vertex type
of animation used.
need reference numbers to know what is what?
Does anyone have a list of the numbers?
And they are Quake 2 mdl files
which makes animations hard cause its a vertex type
of animation used.
- Sat Feb 27, 2010 12:12 am
- Forum: Exult Discussion
- Topic: Mod tutorials
- Replies: 0
- Views: 902
Mod tutorials
Is there any good pages for good modding tutorials as i am thinking of a graphic overhaul for this game. What are the texture limits to the exult engine? And can any texture format other than TGA be used? or whatever it is? And does all the editing of the game (no particular one) have to be done in ...
- Wed Feb 24, 2010 8:16 pm
- Forum: Exult Discussion
- Topic: Mods Using 1.4.05svn problems
- Replies: 2
- Views: 432
Re: Mods Using 1.4.05svn problems
Yeah i just did and it works again thanks for the quick reply.
- Wed Feb 24, 2010 8:09 pm
- Forum: Exult Discussion
- Topic: Mods Using 1.4.05svn problems
- Replies: 2
- Views: 432
Mods Using 1.4.05svn problems
I have some issues getting mods to work with 1.4.05 in the config for each mod i changed the required svn to 1.4.05 and in the menu it show wrong exult version and no desription found in the sderror file it shows an error copying the config to the documents folder. Yeah i know the one keyring is in ...