Hello all,
I noticed that you were al talking about remakes so I thought I'd give people a little look at my current project. It's not a full remake (well, I don't have the time for that), just a little project to teach me how to use the TES Construction Set that comes with Morrowind.
http://hometown.aol.co.uk/Swanfilters/index.htm
Hope you like it.
EvilElk (Walker Dragon once upon a time....)
My Little Project
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NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
Re: My Little Project
It looks great, EvilElk! Morrowind is like a modder's dream, in most respects. The TES is fairly easy to use, and has a lot of options.
My biggest gripe with MW in terms of modding, is that the base environments aren't traditional fantasy in appearance. This creates problems for me specifically, though I know with some work, it can be gotten around.
Here's hoping you release some of what you have
My biggest gripe with MW in terms of modding, is that the base environments aren't traditional fantasy in appearance. This creates problems for me specifically, though I know with some work, it can be gotten around.
Here's hoping you release some of what you have
Re: My Little Project
Yeah, I know what you mean. The basic model set I am using for the town will do at a pinch, and I will probably use the same for Britain if I ever do it - but it's just not quite right, and all of the buildings will end up looking the same. Castle British should be easy enough, and I think Vivec may be possible with some retexturing of the Hlaalu meshes to make them look more like plastered adobe houses that belong in a desert.
LOL, I suppose I should get Trinsic finished first before thinking of the others. And do some work too...
LOL, I suppose I should get Trinsic finished first before thinking of the others. And do some work too...
Re: My Little Project
No, not Vivec, VESPER. I'm an idiot.
Re: My Little Project
Is there a resource for all the NPC dialogue so I can cut and paste dialogue into the TES editor? It's not a huge issue, but it'll save me time typing it all out from the Exult screen.
Thanks.
Thanks.
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Re: My Little Project
there are tools to do it manually, from the tools package you can get on the download page (if using windows) or in the source (for everything else).
You will need:
- rip
- wud
place usecode in a directory as well as rip and wud.
run this: "rip all"
then find a way to run a shell script that will do the following:
wud filename.uco -a > filename.uc
that will convert filename into a readable format from which you can extract the strings.
Alternatively, you can browse si-french's cvs repository (the tools section), get the file named "le_camomille.pl", install Perl and put in a directory usecode, wud, rip and le_camomille.pl
Then launch it this way:
"le_camomille.pl -prepare"
All the decoded files are in the data/ dir (automatically created).
Artaxerxes
You will need:
- rip
- wud
place usecode in a directory as well as rip and wud.
run this: "rip all"
then find a way to run a shell script that will do the following:
wud filename.uco -a > filename.uc
that will convert filename into a readable format from which you can extract the strings.
Alternatively, you can browse si-french's cvs repository (the tools section), get the file named "le_camomille.pl", install Perl and put in a directory usecode, wud, rip and le_camomille.pl
Then launch it this way:
"le_camomille.pl -prepare"
All the decoded files are in the data/ dir (automatically created).
Artaxerxes
-
- Posts: 1241
- Joined: Thu May 14, 2020 1:34 pm
Re: My Little Project
How can you get it to do that in windows?
Can I say
wud *.uco -a > *.uc
~ Wizardry Dragon
"Not sea shanty again!"
Can I say
wud *.uco -a > *.uc
~ Wizardry Dragon
"Not sea shanty again!"
Cheers, Wizardry Dragon
Lead Designer, Ultima VII: The Feudal Lands
www.thefeudallands.ca
Lead Designer, Ultima VII: The Feudal Lands
www.thefeudallands.ca