My Little Project

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EvilElk

My Little Project

Post by EvilElk »

Hello all,

I noticed that you were al talking about remakes so I thought I'd give people a little look at my current project. It's not a full remake (well, I don't have the time for that), just a little project to teach me how to use the TES Construction Set that comes with Morrowind.

http://hometown.aol.co.uk/Swanfilters/index.htm

Hope you like it.

EvilElk (Walker Dragon once upon a time....)
Noviere

Re: My Little Project

Post by Noviere »

It looks great, EvilElk! Morrowind is like a modder's dream, in most respects. The TES is fairly easy to use, and has a lot of options.

My biggest gripe with MW in terms of modding, is that the base environments aren't traditional fantasy in appearance. This creates problems for me specifically, though I know with some work, it can be gotten around.

Here's hoping you release some of what you have :)
EvilElk
Posts: 7
Joined: Thu May 14, 2020 1:34 pm

Re: My Little Project

Post by EvilElk »

Yeah, I know what you mean. The basic model set I am using for the town will do at a pinch, and I will probably use the same for Britain if I ever do it - but it's just not quite right, and all of the buildings will end up looking the same. Castle British should be easy enough, and I think Vivec may be possible with some retexturing of the Hlaalu meshes to make them look more like plastered adobe houses that belong in a desert.

LOL, I suppose I should get Trinsic finished first before thinking of the others. And do some work too... ;)
EvilElk
Posts: 7
Joined: Thu May 14, 2020 1:34 pm

Re: My Little Project

Post by EvilElk »

No, not Vivec, VESPER. I'm an idiot.
EvilElk
Posts: 7
Joined: Thu May 14, 2020 1:34 pm

Re: My Little Project

Post by EvilElk »

Is there a resource for all the NPC dialogue so I can cut and paste dialogue into the TES editor? It's not a huge issue, but it'll save me time typing it all out from the Exult screen.

Thanks.
artaxerxes
Site Admin
Posts: 1310
Joined: Thu May 14, 2020 1:34 pm

Re: My Little Project

Post by artaxerxes »

there are tools to do it manually, from the tools package you can get on the download page (if using windows) or in the source (for everything else).

You will need:
- rip
- wud

place usecode in a directory as well as rip and wud.
run this: "rip all"
then find a way to run a shell script that will do the following:
wud filename.uco -a > filename.uc

that will convert filename into a readable format from which you can extract the strings.

Alternatively, you can browse si-french's cvs repository (the tools section), get the file named "le_camomille.pl", install Perl and put in a directory usecode, wud, rip and le_camomille.pl
Then launch it this way:
"le_camomille.pl -prepare"

All the decoded files are in the data/ dir (automatically created).

Artaxerxes
Wizardry Dragon
Posts: 1241
Joined: Thu May 14, 2020 1:34 pm

Re: My Little Project

Post by Wizardry Dragon »

How can you get it to do that in windows?

Can I say

wud *.uco -a > *.uc

~ Wizardry Dragon
"Not sea shanty again!"
Cheers, Wizardry Dragon
Lead Designer, Ultima VII: The Feudal Lands
www.thefeudallands.ca
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