Graphics in ExultStudio

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NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
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Gunnar

Graphics in ExultStudio

Post by Gunnar »

Hi,

We all discussed already about the fact that the graphics in ultima7 are drawn in a strange angle. If we would create new shapes, do we need to draw them with that same angle or can we take another angle to create a better (less strange) perspective?

Thanks in advance
wjp
Site Admin
Posts: 1708
Joined: Thu May 14, 2020 1:34 pm

Re: Graphics in ExultStudio

Post by wjp »

If you don't use the same perspective, bounding boxes and most height-related things will probably go very wrong.
drcode
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Posts: 2267
Joined: Thu May 14, 2020 1:34 pm

Re: Graphics in ExultStudio

Post by drcode »

U7's graphics rendering uses the rule that if each N pixels above the ground is displayed N/2 pixels upwards and to the left. As wjp pointed out, if you don't follow this same rule in your own graphics, they won't look right when they're displayed within the world.
Wizardry Dragon
Posts: 1241
Joined: Thu May 14, 2020 1:34 pm

Re: Graphics in ExultStudio

Post by Wizardry Dragon »

You can say screw the angle, but weird clipping issues arise, trust me, I tired that one :)

~ Wizardry Dragon
"Not sea shanty again!"
Cheers, Wizardry Dragon
Lead Designer, Ultima VII: The Feudal Lands
www.thefeudallands.ca
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