problem saving edited maps

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NOTICE: This forum is archived as read only.
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Sean

problem saving edited maps

Post by Sean »

Hi I've been fooling around with exhult studio and I understand how to edit the chunks and other things but i'm confused on how to save the edited map. Whenever I goto save it exult quits out entirely and nothing is saved, when I run exult and studio again nothing is saved and I get a weird smiley face in the shapes tab and nothing in the chunks tab. I try starting a new game in studio but it always says it cannot find the shapes and everything else even though I put the proper directory in. Any thoughts or help?!?!

Thanks,
Sean
Dominus
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Posts: 5656
Joined: Thu May 14, 2020 1:34 pm

Re: problem saving edited maps

Post by Dominus »

I was never able to start a new game with ES in Windows. That's something I'm always starting to complain about but forget to file a bug report everytime...

As for the crash, are you sure you are using latest exult snapshot and exult studi snapshot?
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Wizardry Dragon
Posts: 1241
Joined: Thu May 14, 2020 1:34 pm

Re: problem saving edited maps

Post by Wizardry Dragon »

His exult.cfg is probably messed up. Could you post it Sean?

~ Wizardry Dragon
Cheers, Wizardry Dragon
Lead Designer, Ultima VII: The Feudal Lands
www.thefeudallands.ca
Sean

Re: problem saving edited maps

Post by Sean »

I only have access to the internet on someone else's computer so I can't post the cfg right now but I will at a later time but I did try and and add the lines for the patch dir in the cfg as someone said in another thread but it didn't help.....
drcode
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Joined: Thu May 14, 2020 1:34 pm

Re: problem saving edited maps

Post by drcode »

If you create a completely new game in EStudio, you still don't get all the files you need, and so you have to 'borrow' them from U7. Looking at one I did a while ago, I see that I used fonts.vga and pointers.vga, and linked them into the static directory.

What we need are our own versions that we can distribute in 'data/estudio/new'.
Ram dragon

Re: problem saving edited maps

Post by Ram dragon »

Would Exult work if all necessary static and gamedat files were effectively "empty". That is, the files contain the appropriate header but no data entries, or maybe one dummy entry?

Ram dragon
drcode
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Re: problem saving edited maps

Post by drcode »

No, not yet anyway. In particular, you need 'pointers.shp', since it contains the mouse pointers.
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