exult studio and maps

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artaxerxes
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exult studio and maps

Post by artaxerxes »

Hi all,

I have a question for your guys who develop new maps with ExultStudio. What steps are involved to create a "dungeon/cave"-type of chunks (so that the sextant doesn't work, the light goes darker and the surrounding zone is blacked out)?

How do I create one from scratch? (I'd rather avoid reusing U7's data files).
Is the list of cave-like chunks hard-coded in Exult?

Artaxerxes
Dominus
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Re: exult studio and maps

Post by Dominus »

I *think* it is hardcoded to shapes/chunks. Not sure though
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artaxerxes
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Re: exult studio and maps

Post by artaxerxes »

thx Dominus.
I can see the file:
objs/chunks.cc@1333


but I still have pb. Can anyone tell me how they have created their dungeons?

Artaxerxes
artaxerxes
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Re: exult studio and maps

Post by artaxerxes »

never mind. I found how to do it.

Use shapes number:
983,
969,
183,
182,
180 or
324

put them on the ground, form a nice looking mountain, then raise them so there are at lift = 5.
Save all and reload map. Reloading the map is very important. If you don't, it won't work. Also, switch to "play" mode. It won't work if you are in "edit" mode

Artaxerxes
Dominus
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Re: exult studio and maps

Post by Dominus »

can you keep a log of such things? I guess that's somethign other people will stumble over at some point...
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drcode
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Re: exult studio and maps

Post by drcode »

Not a bad idea. Those shape #'s are in the code somewhere. Also, the list is different for SI than for BG.
Wizardry Dragon
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Re: exult studio and maps

Post by Wizardry Dragon »

You can't use a sextant indoors. Just make sure that there's somthing above them and it should say "'Twill not function under a roof!" when you try to use it.

At least, it works for the buildings and cave I have going in Blackrock.

on an aside: you still interested in helping with that Arty?

~ Wizardry Dragon
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Lead Designer, Ultima VII: The Feudal Lands
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artaxerxes
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Re: exult studio and maps

Post by artaxerxes »

DrCode:

actually, those shape numbers are the same for SI and BG. It happens to be that the original developers were careful to keep the same shape numbers for those mountain tops. There is however an additional set for SI which is used for the frozen caves, so that you see blueish blocks around instead of black blocks.

Wizardry:

Yes I am interested. I also would like to get a hand on your documentation for ES! :-)

Artaxerxes
artaxerxes
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Re: exult studio and maps

Post by artaxerxes »

DrCode:

do you know what kind of data is stored in a combo.flx (in ES)?
Is it actual shapes or simply numbers?

The reason I ask is because I was starting to make combos of usual items like stairs and such and I was wondering how I could distribute them.

And btw, what happened to the "groups" tab? I don't see it anymore!
Thx!
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drcode
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Re: exult studio and maps

Post by drcode »

It's just shape numbers and positions, so there's no reason you couldn't distribute them. If you've got useful ones for BG or SI, you could check them into CVS.
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