Resurrecting SI NPC

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Barthen

Resurrecting SI NPC

Post by Barthen »

Is there any way to resurrect a NPC via the cheat menu?
NL

Re: Resurrecting SI NPC

Post by NL »

Yes, enable archwizard mode, create a spellbook if you don't have one (assuming item creation is implemented), and you will have the resurrect spell. If you don't know how to get a spellbook, there is an excelent FAQ by DSimpson (dan simpson) over at gamefaqs.com for both the black gate and serpent isle.
Kennedy

Re: Resurrecting SI NPC

Post by Kennedy »

I thought that the resurrection spell was removed in SI?
Dominus
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Re: Resurrecting SI NPC

Post by Dominus »

no one said something about SI...
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wjp
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Re: Resurrecting SI NPC

Post by wjp »

/me points at the subject of this thread :-)
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Re: Resurrecting SI NPC

Post by Dominus »

uh oh...
/me hides... and apologizes...
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Kagehi Kossori
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Re: Resurrecting SI NPC

Post by Kagehi Kossori »

I had to click the hour glass when on the monks isle, in the temple, with Gwenno's body, since the monks kept telling me she was lost beyond recovery. It is 'possible' that dead NPCs could be resurrected in this way, but I haven't tried it.
OemmeS

Re: Resurrecting SI NPC

Post by OemmeS »

Well that IS the exact purpose of the hourglass: To summon a monk and ressurect your companion.....
Soul

Re: Resurrecting SI NPC

Post by Soul »

If the NPC was killed and it wasn't a spawn, it exists in the house of the dead and can be resurrected... although doing such can always cause plot problems and potentially other game issues, so be careful.

You need to find the NPCs number (Teleport to the house of the dead if you do not know what it is, and find them), then change their DEAD flag to N. Often if they were killed in combat they will have negative hitpoints and be asleep as well... you'll have to heal them or use the editor to give them positive hitpoints again, as well as making them conscious.
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Re: Resurrecting SI NPC

Post by Dominus »

Actually that doesn't work in Exult (AFAIK) as we don't use the house of dead.
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dino
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Re: Resurrecting SI NPC

Post by dino »

/me points at the subject of this thread again.

AFAIK, there IS a house of the dead in SERPENT ISLE...
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Re: Resurrecting SI NPC

Post by Dominus »

yes there is but the people who die in exult don't go to the house of dead. And unless I'm mistaken and am in another forum this topic is about SI AND Exult, right?
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dino
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Re: Resurrecting SI NPC

Post by dino »

I don't know if everyone goes to the house of the dead, but I'm sure I saw some people go there after death...
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artaxerxes
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Re: Resurrecting SI NPC

Post by artaxerxes »

probably not when playing Exult.

Artaxerxes
dino
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Re: Resurrecting SI NPC

Post by dino »

Trust me, I never played Serpent Isle without Exult because it wouldn't run, even on DOS, because of the memory crap it had.
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Re: Resurrecting SI NPC

Post by Dominus »

oh, well, then go test it. Start SI with Exult, note the npc number of an npc and then kill him/her. Now look up the coordinates of that NPC or go to the house of dead. Let us know if you ever find that NPC again.
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dino
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Re: Resurrecting SI NPC

Post by dino »

I dunno exactly how the house of the dead works, but I know that there are loads of people there at the beginning of the game, and after the banes are released, there are the banes themselves, some gwani and some automatons. It's strange... looks like only a select few go to the house of the dead, or something.
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wjp
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Re: Resurrecting SI NPC

Post by wjp »

Maybe usecode teleports some people there when they're killed during scripted events. I haven't looked at it closely, though.
Achile Dragon

Re: Resurrecting SI NPC

Post by Achile Dragon »

yes it is at the extrem upper left-corner of the map. Every NPC who is dead go there
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Re: Resurrecting SI NPC

Post by Dominus »

As pointed out before in Exult NOT every dead NPC goes there. The original used the house of dead for storing dead or unused NPCs there so it is of course filled at the beginning. But normally dead NPC leave the map in Exult.
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