Strike Commander

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NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
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Zeus Dice

Strike Commander

Post by Zeus Dice »

I know this is off the topic but I was wondering if there is an app similar to exult but for strike commander or wing commander instead of ultima or maybe someone knows how I can get them to work in winxp I`d really like to play those games again
Tristan de Inés

Re: Strike Commander

Post by Tristan de Inés »

Wow, I completely wiped this game out of my brains, but yes, Strike Commander was great.

Even though you really couldn't call that "flying".
drcode
Site Admin
Posts: 2267
Joined: Thu May 14, 2020 1:34 pm

Re: Strike Commander

Post by drcode »

I noticed that DOSBOX doesn't claim to be able to play the original Privateer yet, and Strike Commander seems to be the same engine. When I played it two years ago, I had to boot Win98 to DOS to get it to run. Perhaps they'll eventually be playable in DOSBOX.

I think the regular Wing Commanders were well-behaved DOS games, and should play okay inside Windows.
artaxerxes
Site Admin
Posts: 1310
Joined: Thu May 14, 2020 1:34 pm

Re: Strike Commander

Post by artaxerxes »

and on the status page of Dosbox, you can read this:
EMS,XMS memory support but missing EMS VCPI functions

while at the same time the entry for strike commander is:
Install.exe complains about the EMS driver currently installed is not VCPI compliant. Won't install.

Artaxerxes
Tristan de Inés

Re: Strike Commander

Post by Tristan de Inés »

Strike Commander the same engine as Privateer? But Strike Commander had a voxel-type terrain engine, 3D models and 3D cockpit and on the whole, a very different "feel" to Privateer (while flying). Privateer rather seems like an extension to Wing Commander.
dag

Re: Strike Commander

Post by dag »

Tristan de Inés:
i agree with you, wing commander (I+II) and privateer (I) seem to have a
similar engine.
but strike commander didn't have voxel terrain, i think it was p(l)ain
polygons with simple dithered gouraud shading but without textures.
certain objects on the ground, though, like buildings or fields had textures
on them.
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