Fire and Lightning Wands

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Knight Captain
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Fire and Lightning Wands

Post by Knight Captain »

Aren't these supposed to disappear when empty in SI?
Gotcha!
Posts: 354
Joined: Thu May 14, 2020 1:34 pm

Re: Fire and Lightning Wands

Post by Gotcha! »

Not to my knowledge. As far as I can remember they just stick around after they run out of charges, even in the vanilla dos version.
There's at least one wand that you can find which is already empty. (Monastery Catacombs)
Dominus
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Re: Fire and Lightning Wands

Post by Dominus »

Yes, the torches are spent and the wands are empty but both stick around.
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Gotcha!
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Joined: Thu May 14, 2020 1:34 pm

Re: Fire and Lightning Wands

Post by Gotcha! »

If only there was a spell to recharge them, similar to the create ammo spell. :)
Dominus
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Re: Fire and Lightning Wands

Post by Dominus »

That'd be nice
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Dale
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Re: Fire and Lightning Wands

Post by Dale »

Perhaps a piece of equipment in Alagner's or somewhere else in New Magincia plus some reagents. Isn't this just an integer property of the wands that could theoretically be bumped up with usecode? Then again.. I guess it's just not necessary.
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Knight Captain
Posts: 1219
Joined: Thu May 14, 2020 1:34 pm

Re: Fire and Lightning Wands

Post by Knight Captain »

I could be done that way, but I haven't examined how. Maybe the Bucket code for SIfixes could be useful?

My guess as to why they "stay" when depleted is the Avatar is the most likely character to use them, and also the most likely character to be carrying glass swords. So if they were to vanish, the game would ready the glass sword next as the most powerful weapon.
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