Exult Traces?

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NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
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Knight Captain
Posts: 1219
Joined: Thu May 14, 2020 1:34 pm

Exult Traces?

Post by Knight Captain »

Is there a way to debug a consistent crash related to teleportation and the UI_move_object command? The standard error output files don't reveal why the crash occurs.
Knight Captain
Posts: 1219
Joined: Thu May 14, 2020 1:34 pm

Re: Exult Traces?

Post by Knight Captain »

Possible bug? If the Avatar is changed to SHAPE_BLANK (239) and either the hack mover or F3 teleport is attempted, Exult will crash. It looks like setting the Monster tab on, with Walks checked will avoid the crash.
Knight Captain
Posts: 1219
Joined: Thu May 14, 2020 1:34 pm

Re: Exult Traces?

Post by Knight Captain »

Better yet, I'm using the DONT_RENDER flag without trouble or shape changes.
Dominus
Site Admin
Posts: 5656
Joined: Thu May 14, 2020 1:34 pm

Re: Exult Traces?

Post by Dominus »

To debug you will need to build exult with gdb debug flags and run Exult in gdb. When the crash occurs, backtrace (bt) and hope you get what’s going on.
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