Items seem to have infinite charges
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Please use the Github Discussions at https://github.com/exult/exult/discussions
Items seem to have infinite charges
So I am in Destard leveling up my party and I noticed that I must have fired off at least 100 blasts from my firedoom staff/lightning wands and magician's wands. Is this a "feature"? How many charges did these items have in the original? I think they were 30 or less.....
Does SI do the same thing ?
Does SI do the same thing ?
Re: Items seem to have infinite charges
We haven't implemented that yet, so, yes, they are currently infinite in Exult.
Re: Items seem to have infinite charges
Oops, well I finished my "levelling up" and then deleted the items in good faith as they had been "used up".
I find my party is way too powerful to be fun already, but not because of their levels but becuase their equiptment, so I had fun, and "suped-down" my party and put them in armor that matches their portraits (mostly leather) and gave them regular weapons and the game seems to have a new twist of challenge and "role-playing" to it, in my humble opinion. I think there are too many farming implements as uber-weapons in the game anyway. Now my guys can carry so much extra stuff now from not lugging around full plate that I dont need to use my "flying base". You should see it! I suped my flying carpet with lanterns along the sides and got the cannon situated on the bow (I dont think cannons actually work since I shot a pirate with at least 3 shots and nothing happened) and about a dozen barrels and crates.
I have a "landing strip" situated south of britain shiprights house composed of a "runway" of wooden planks and some laterns along either side for landing lights to match those on my carpet. I defend my base using flour sacks as sandbag bunkers with cannons and finally, the approach is "mined" with fields of caltrops. Yes, I have FAR too much time on my hands =P. For fun, I trip the guards and have fun defending my "base". I also collected julia and katarina and put them on the roof with muskets. They seem to side with me for some reason in the fights even though they're not in my party.
I believe I have digressed form the original topic a bit, but it's all in the fun of things
Have a nice day!!
Pete
I find my party is way too powerful to be fun already, but not because of their levels but becuase their equiptment, so I had fun, and "suped-down" my party and put them in armor that matches their portraits (mostly leather) and gave them regular weapons and the game seems to have a new twist of challenge and "role-playing" to it, in my humble opinion. I think there are too many farming implements as uber-weapons in the game anyway. Now my guys can carry so much extra stuff now from not lugging around full plate that I dont need to use my "flying base". You should see it! I suped my flying carpet with lanterns along the sides and got the cannon situated on the bow (I dont think cannons actually work since I shot a pirate with at least 3 shots and nothing happened) and about a dozen barrels and crates.
I have a "landing strip" situated south of britain shiprights house composed of a "runway" of wooden planks and some laterns along either side for landing lights to match those on my carpet. I defend my base using flour sacks as sandbag bunkers with cannons and finally, the approach is "mined" with fields of caltrops. Yes, I have FAR too much time on my hands =P. For fun, I trip the guards and have fun defending my "base". I also collected julia and katarina and put them on the roof with muskets. They seem to side with me for some reason in the fights even though they're not in my party.
I believe I have digressed form the original topic a bit, but it's all in the fun of things
Have a nice day!!
Pete
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Re: Items seem to have infinite charges
You think that's "too-much-time-on-your-hands" you should see what I've done. On some of my old save games I had created houses out of stuffed dragons. I'll try and post screen-shots of my current game later, but imagine strip clubs, and butter factories...
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Change is the only constant...
Change is the only constant...
Re: Items seem to have infinite charges
Yeah, in the original, I remember the Fireball/Lightning wands having about 15-30 charges and the Firedoom staves having about 8-15 charges before they burned out.
Re: Items seem to have infinite charges
BTW, I have a question regarding this. Does anyone remember if casting 'enchant' in the original U7 gave wands and such extra charges? It seems like I remember trying that before and it didn't work, but my memory on that is very rusty...
Re: Items seem to have infinite charges
I'm pretty sure that you could only use it on arrows or bolts, changing them to 'magic' arrows or bolts.
Re: Items seem to have infinite charges
It would be a cool feature though, using enchant to recharge these items.... once charges are implemented.
>On some of my old save games I had created houses out of stuffed >dragons.
What are stuffed dragons? :\
>On some of my old save games I had created houses out of stuffed >dragons.
What are stuffed dragons? :\
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Re: Items seem to have infinite charges
Oblivious wrote:
>Does anyone remember
> if casting 'enchant' in the original U7 gave wands and such
> extra charges?
That was in u6. Enchant in u7 (specifically SI) would convert regular bolts and arrows to magical ones. Can't say for sure for BG.
Artaxerxes
>Does anyone remember
> if casting 'enchant' in the original U7 gave wands and such
> extra charges?
That was in u6. Enchant in u7 (specifically SI) would convert regular bolts and arrows to magical ones. Can't say for sure for BG.
Artaxerxes
Re: Items seem to have infinite charges
Yes, I already knew you could use it on arrows and bolts.
You could recharge wands and stuff in U6 with it? I thought it only worked on storing spells in staves...
You could recharge wands and stuff in U6 with it? I thought it only worked on storing spells in staves...
Re: Items seem to have infinite charges
All right, I've added support for charges to the development branch I'm working on (which you won't see in the snapshots until >after< we release 1.2).