Hi all,
may I request your help? Please read through the Documentation, FAQ and Exult Studio Documentation and find things you think need a rewrite, need to be more precise or may need a screenshot to make the point clear.
I plan to add screenshots to the FAQ but haven't had time for it yet but suggestions are welcome.
Changes to the Documentation are found here:
http://exult.info/docs.php#11022004
and changes to Exult Studio Docs are at
http://exult.info/studio.php#06022004
And yes I know the Studio docs could use some usecode writing instructions but that is a project much too big for me. If anyone volunteers, be my guest, I'll be happy to include it.
Updated Documentation and Studio Docs - Please have a look
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NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
Updated Documentation and Studio Docs - Please have a look
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Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
Re: Updated Documentation and Studio Docs - Please have a lo
Looks good, and I can only give some minor suggestions:
2.4 Might mention that the default 'patch' directory is within the main game directory, parallel to 'static' and 'gamedat'.
3.4 I'm pretty sure the exported/imported palette text files are compatible with the Gimp.
4.2 The "New... shapes file" and "New... single shape file" aren't usually needed, but I'm not sure of the best way to say this. We should be creating all the necessary files automatically.
4.3 When in map-edit mode, you can select shapes in Exult by left-clicking, or multiple shapes by (shift/ctrl?) left-clicking.
6.4 Something-on eggs are also activated when an object is removed from the egg's area.
Might also say that if an egg doesn't have "once-only" or "auto-reset" set, it will be reactivated after you walk about a screenful away and then return.
6.6 Patrol - An NPC with this schedule will follow "path" markers (the little #'s, whose shape# I don't remember). The default behavior is to go to "1", then "2", etc., and return to "1" when no higher numbers are found. There are also some fairly complicated rules that depend on the "quality" that you give to each of the path markers. (I think EStudio should have a dialog to create these, so I wouldn't worry about them right now.)
7.5 You can remove "In motion" and "Okay to land".
2.4 Might mention that the default 'patch' directory is within the main game directory, parallel to 'static' and 'gamedat'.
3.4 I'm pretty sure the exported/imported palette text files are compatible with the Gimp.
4.2 The "New... shapes file" and "New... single shape file" aren't usually needed, but I'm not sure of the best way to say this. We should be creating all the necessary files automatically.
4.3 When in map-edit mode, you can select shapes in Exult by left-clicking, or multiple shapes by (shift/ctrl?) left-clicking.
6.4 Something-on eggs are also activated when an object is removed from the egg's area.
Might also say that if an egg doesn't have "once-only" or "auto-reset" set, it will be reactivated after you walk about a screenful away and then return.
6.6 Patrol - An NPC with this schedule will follow "path" markers (the little #'s, whose shape# I don't remember). The default behavior is to go to "1", then "2", etc., and return to "1" when no higher numbers are found. There are also some fairly complicated rules that depend on the "quality" that you give to each of the path markers. (I think EStudio should have a dialog to create these, so I wouldn't worry about them right now.)
7.5 You can remove "In motion" and "Okay to land".