eg. Shape 377 is 'food item'
Each frame has it's own name in the game.
How do you edit that?
Also is it possible, if I create a new shape with multiple frames, to have a different name for each frame?
I found I could edit existing ones in SI by unpacking text.flx. But there are a couple thousand files, and it's difficult to repack it in the right order.
Also it doesn't help for new games (not using BG or SI shapes), because I can't find a pointer table. Texts 0 to 1023 correspond to the shape numbers, but what determines where the frame names go?
But of course none of that really matters, if there is a way for ES to edit the frame names.
Text for frames of shapes
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Please use the Github Discussions at https://github.com/exult/exult/discussions
Re: Text for frames of shapes
I don't think it is possible to give frames names. Only the shape name is given. I might be wrong though.
You can change the shape-names with ES.
You can change the shape-names with ES.
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Read the Rules!
We do not support Piracy/Abandonware/Warez!
Re: Text for frames of shapes
True. The few objects that have different names for shapes are hard-coded at present.
Re: Text for frames of shapes
We could introduce new syntax for this in text.flx.
Maybe something as simple as
frame 0 name;frame 1 name;frame 2 name;....
Maybe something as simple as
frame 0 name;frame 1 name;frame 2 name;....
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Re: Text for frames of shapes
and you should use textpack for unflexing text.flx. Much easier to work with the result.
Run it like this:
texpack -x text.flx text.txt
and edit text.txt
Artaxerxes
Run it like this:
texpack -x text.flx text.txt
and edit text.txt
Artaxerxes