I was thinking about something about new functionality that may arise now that Exult is going on into the "becoming something more than Ultima 7 / SI" phase. Namely, new features that might change how things play out -- the two that come to mind are:
Charges on wands being consumed properly
Dexterity affecting swing speed in combat
It's been a while since I played the originals, so I can't really recall if charges were EVER tracked properly in the first place, but I could see how someone who got used to playing Exult might be used to the endless wands or Firedoom Staves (or Batlin's Death Bolt). This would be the perfect location for a toggle, either in the config file or in the in-game options window (or both).
Same for Dexterity, which is a new feature not present in the original game.
Now, of course, that sounds like a perfect case for "why not just use the 1.2 release, then?" -- however, there is a feature that WAS present in the original game that I (and at least one other person on the board) has been longing for that is NOT in the 1.2 release. Items don't save their positions across Save / Load, but they DO in the 1.4 snapshots now.
Of course, having not looked at the code in far too long to be able to comment usefully on this, I am wholly unaware of whether this sort of toggle for new features as they get added is feasible, or worth the coding time to implement.
But I thought I'd bring it up anyway, just in case.
Exult 1.4 Features -- Toggle?
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Re: Exult 1.4 Features -- Toggle?
We generally do provide toggles for features not in the original (like the on-screen stats or the SI paperdolls in BG). In this case, though, the original did keep track of charges, so it was a bug that Exult did not.
Also, the original used dexterity to determine combat speed. We may not be matching it perfectly, but I think we're pretty close. (The test involves slimes. They should move and attack fairly slowly because their dexterity is low.)
Also, the original used dexterity to determine combat speed. We may not be matching it perfectly, but I think we're pretty close. (The test involves slimes. They should move and attack fairly slowly because their dexterity is low.)
Re: Exult 1.4 Features -- Toggle?
Really? The original used Dexterity for combat speed? I had no idea.
I had a hunch that the unlimited charges thing was an Exult bug and not an original game bug, but thought I'd mention it anyway.
Thanks!
I had a hunch that the unlimited charges thing was an Exult bug and not an original game bug, but thought I'd mention it anyway.
Thanks!
Re: Exult 1.4 Features -- Toggle?
If you want to check, use the cheat menu to set you character's dexterity really low, and then go into a battle. What should happen is that there will be a longer delay after each strike.