kinda OT: Pentagram
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kinda OT: Pentagram
I have been following the development of Pentagram for some time and judging by the webpage/changelog there has been leaps and bounds in progress lately. I am just curious if we could have a progress report regarding how close Pentagram is to actually reaching a playable (ie. finishable) state and what major issues still remain. Thank you for your time.
Re: kinda OT: Pentagram
Let's see... the main unimplemented things are:
combat AI: monsters will currently just attack you if you're standing right next to them. Shouldn't take too long anymore to remedy this.
sound effects: only the decompression code is done, currently.
scaling: no code yet, although we've talked about it a fair bit recently. (And of course the scalers themselves are already available.)
Then there are some minor issues, such as:
compressed savegames: saves are just a bit on the large side currently (500-600Kb); compressed they'll be more like 200-300Kb.
inverted screen: there are some levers around that flip the entire screen. This will probably be implemented around the same time as scalers.
start/endgame sequences: somewhat working, but not quite correctly.
avatar control: not working perfectly yet. Mainly hanging/climbing still need work.
and probably quite a few that I can't quite remember at the moment
combat AI: monsters will currently just attack you if you're standing right next to them. Shouldn't take too long anymore to remedy this.
sound effects: only the decompression code is done, currently.
scaling: no code yet, although we've talked about it a fair bit recently. (And of course the scalers themselves are already available.)
Then there are some minor issues, such as:
compressed savegames: saves are just a bit on the large side currently (500-600Kb); compressed they'll be more like 200-300Kb.
inverted screen: there are some levers around that flip the entire screen. This will probably be implemented around the same time as scalers.
start/endgame sequences: somewhat working, but not quite correctly.
avatar control: not working perfectly yet. Mainly hanging/climbing still need work.
and probably quite a few that I can't quite remember at the moment
Re: kinda OT: Pentagram
The game is worth playing as soon as the mushroom-LSD effect is implemented.... everything else is secondary.
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Re: kinda OT: Pentagram
And that is implemented.
There is also another more severe 'drug' effect... but the Items used to do it are not in the game.
There is also another more severe 'drug' effect... but the Items used to do it are not in the game.
Re: kinda OT: Pentagram
Any chance of Pentagram setting up some official forums? I check the webpage every few days for updates, but some forums would be awfully nice.
Re: kinda OT: Pentagram
I guess once we have an actual release we will also set up a forum. Or maybe whenever someone feels like setting it up (/me looks at wjp)
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Re: kinda OT: Pentagram
I don't really see a need for a pentagram forum at this point, to be honest.
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Re: kinda OT: Pentagram
Yea, whenever a forum is set, people doesn't read the FAQ, Documentation or anything and assumes the program will work as they expect (usually expecting the game to be "fully playable").
- Gradilla Dragon
Re: kinda OT: Pentagram
No, Gradilla, you got that wrong
Whenever a forum is set, people don't read the FAQ (which I really should fill with somewhat more useful information) and Documentation, but assume asking in the forum would bring more results
The good side is that this way I could actually find out what the frequently asked questions ARE.
Whenever a forum is set, people don't read the FAQ (which I really should fill with somewhat more useful information) and Documentation, but assume asking in the forum would bring more results
The good side is that this way I could actually find out what the frequently asked questions ARE.
--
Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
Re: kinda OT: Pentagram
"inverted screen: there are some levers around that flip the entire screen. This will probably be implemented around the same time as scalers."
I know I wouldn't complain if these were "broken by design"
I know I wouldn't complain if these were "broken by design"
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Re: kinda OT: Pentagram
Sometimes some funny questions arise. In my project, I recently got asked: "Will you port it to the Zaurus? How hard is it going to be?". We're not even in the pre-alpha stage yet, so how am I to know how hard it will be to port it to the Zaurus?
- Gradilla Dragon