Exult Studios Portraits Colours
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Please use the Github Discussions at https://github.com/exult/exult/discussions
Exult Studios Portraits Colours
I am trying to add my own faces to faces.vga. Adding them is not difficult since it is a matter of importing the frames.
But somehow the colours of the portraits are not right. The colours changes whenever you initiate a new conversation. What options must I save the PNG portraits so they won't suffer from such an effect?
I use photoshop and I have tried importing the palette and yet it still doesn't work..why?
But somehow the colours of the portraits are not right. The colours changes whenever you initiate a new conversation. What options must I save the PNG portraits so they won't suffer from such an effect?
I use photoshop and I have tried importing the palette and yet it still doesn't work..why?
Re: Exult Studios Portraits Colours
I was wondering...which palette should I use so that the colours will appear right.
Maybe there is no response because you guys don't understand what I am trying to express?
Maybe there is no response because you guys don't understand what I am trying to express?
Re: Exult Studios Portraits Colours
No response because I only just saw your post:-)
The palette you have to use is the game's #0. Perhaps you can get it by first exporting one of the existing portraits as a .png, and then import that into your graphics program.
I'm pretty sure you can also export the palette from ES (by browsing the 'palletes.flx' file. The format will be textual, in a form that the Gimp can import.
The palette you have to use is the game's #0. Perhaps you can get it by first exporting one of the existing portraits as a .png, and then import that into your graphics program.
I'm pretty sure you can also export the palette from ES (by browsing the 'palletes.flx' file. The format will be textual, in a form that the Gimp can import.
Re: Exult Studios Portraits Colours
Thanks for answering Jeff!
Apparently I folllowed the instructions and it only works for some portraits, but not all.
I attach some pictures so you will understand my situation better.
http://www.angelfire.com/rpg2/wotp/1.png
http://www.angelfire.com/rpg2/wotp/2.png
The portrait is different each time it is reloaded.
What can I do to make exult render the portraits correctly?
Apparently I folllowed the instructions and it only works for some portraits, but not all.
I attach some pictures so you will understand my situation better.
http://www.angelfire.com/rpg2/wotp/1.png
http://www.angelfire.com/rpg2/wotp/2.png
The portrait is different each time it is reloaded.
What can I do to make exult render the portraits correctly?
Re: Exult Studios Portraits Colours
get a good paint program(Paint Shop Pro should do it) and use it to convert the colours to exults pallet for you.
Re: Exult Studios Portraits Colours
Avoid using the last 16 or-so colours in the palette; they're used for palette cycling animations. That might be what's causing this.
Re: Exult Studios Portraits Colours
Thats a pretty nice looking portrait, otherwise!
One suggestion would be to try to change the skin tone to less yelowish, but I know it's a pain when working with palleted graphics. I've had my own fun trying to make quake textures, and I know its a huge pain.
One suggestion would be to try to change the skin tone to less yelowish, but I know it's a pain when working with palleted graphics. I've had my own fun trying to make quake textures, and I know its a huge pain.
Re: Exult Studios Portraits Colours
Thanks for your encouragement guys!
How do I avoid using the last 16 colours? I think that's probably the reason.
Basically I just load the picture as a jpg and recolour them using the U7 palette, before importing them into Studio.
How do I tell Gimp or Photoshop not to use the last 16 colours or how can i manually recolour the portrait?
How do I avoid using the last 16 colours? I think that's probably the reason.
Basically I just load the picture as a jpg and recolour them using the U7 palette, before importing them into Studio.
How do I tell Gimp or Photoshop not to use the last 16 colours or how can i manually recolour the portrait?
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Re: Exult Studios Portraits Colours
First off, NEVER use jpg. Convert to png or some other lossless format that saves the actual pixel data.
The jpg format does not save pixel data, but functions and cosin transformations that resemble the original image. The end result is an image that looks like the original at first, but if you look closely you notice it's not the same.
The jpg format does not save pixel data, but functions and cosin transformations that resemble the original image. The end result is an image that looks like the original at first, but if you look closely you notice it's not the same.
- Gradilla Dragon
Re: Exult Studios Portraits Colours
Willem,
You got it... it was the last 16 colours that were causing the disfigurement.. the portraits look good now.
You got it... it was the last 16 colours that were causing the disfigurement.. the portraits look good now.
Re: Exult Studios Portraits Colours
Sorry another problem.... how do I delete the last 16 colours away? So they won't be used in the portrait conversion?
Re: Exult Studios Portraits Colours
You could change those palette entries to bright purple or some other colour you won't be using.
Re: Exult Studios Portraits Colours
Now that I got all the portraits in, I wonder the next step is in creating the game?
Is it more appropriate to do the conversation usecode? Or to actually build houses?
Haha
Is it more appropriate to do the conversation usecode? Or to actually build houses?
Haha
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