SI: I drank the evidence!

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Lori

SI: I drank the evidence!

Post by Lori »

While looking through a walkthrough, I realize I made a grave error. I drank the fawnish ale at the goblin camp. I thought I heard "Wait, a bottle!" cause Dupre was being his usual drunkard self, so I indulged him. The other guys never had a chance to indicate it was a clue. (I just reloaded a really old savegame and i see now they tell me. I was too quick for them though!) That was at the beginning of the game, and I've since finished at fawn, moonshade, monks isle, and the silver seed. So obviously, I'm not about to redo it all :O

Is there any way to get back the ale, or edit some flags or something that will trigger the rest of the monitor conversations I need to finish the storyline here?

Thanks!
Lori

Re: SI: I drank the evidence!

Post by Lori »

PS - will teleporting past the locked door in the goblin cave allow me to bypass the accuse-Simon stuff, and just complete the rest of the storyline?
marzo
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Re: SI: I drank the evidence!

Post by marzo »

I don't know if it will work, but: you can try asking Simon for a bottle, placing this bottle where the other one was (from as far away as you can) and then approaching the bottle *might* do the trick.
------
Marzo Sette Torres Junior
aka Geometrodynamic Dragon
[url=http://www.catb.org/~esr/faqs/smart-questions.html]How To Ask Questions The Smart Way[/url]
ultimaIX

Re: SI: I drank the evidence!

Post by ultimaIX »

since i doubt the game can tell the difference between different fawnish ale, i would imagine that any fawnish ale would work, as long as the eggs were tripped when you first picked it up... of course, i could be wrong here, but as far as i know, the ale bottle you pick up in the forest is no different from any fawn ale you find in other places.

-ultimaIX
Lori

Re: SI: I drank the evidence!

Post by Lori »

Thanks guys! I got a bottle from fawn and put it on the "egg" where the initial one was, and it worked! I had thought the "real" clue bottle itself was flagged, not the ground it sat on. Thanks a bunch!
marzo
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Posts: 1925
Joined: Thu May 14, 2020 1:34 pm

Re: SI: I drank the evidence!

Post by marzo »

Strictly speaking, the game *can* tell the difference between different bottles of Fawnish ale (by using different values for the ale's quality). It seems that the SI devs forgot to check this for this specific case.
------
Marzo Sette Torres Junior
aka Geometrodynamic Dragon
[url=http://www.catb.org/~esr/faqs/smart-questions.html]How To Ask Questions The Smart Way[/url]
Tristan de Inés

Re: SI: I drank the evidence!

Post by Tristan de Inés »

If drinking the bottle breaks the plot (does it)?, maybe this should be treated as a bug.

In that case a usecode patch could trigger a different action for doublecklicking the bottle, like a companion saying something helpful.
ultimaIX

Re: SI: I drank the evidence!

Post by ultimaIX »

ahh, that's true, i forgot about the "quality" tag. i wonder though, is there actually an instance of this being used in the game? (u7 or u7p2) I've played with exult studio, and back in the day i had a lot of fun with the cheat menus in the dos version and i can't remember ever seeing that quality tag used.

-ultimaIX
drcode
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Re: SI: I drank the evidence!

Post by drcode »

It's used for keys and locked-doors, to check if they match, and for deeds and boats or horse-and-carriage.
ultimaIX

Re: SI: I drank the evidence!

Post by ultimaIX »

ahh, keys - that makes sense.
i'll have to remember that when i add doors to my map, hehe.

-ultimaIX
Knight Captain
Posts: 1219
Joined: Thu May 14, 2020 1:34 pm

Re: SI: I drank the evidence!

Post by Knight Captain »

Can anyone confirm if drinking the bottle of Fawnish Ale found at the Goblin's monolith is a plot-breaking problem?
Dominus
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Re: SI: I drank the evidence!

Post by Dominus »

I may have a savegame to test and I have a long flight today so I might be able to actually check ;)
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Knight Captain
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Joined: Thu May 14, 2020 1:34 pm

Re: SI: I drank the evidence!

Post by Knight Captain »

It looks like this only happens if you drink the bottle without picking it up. That doesn't count as moving the bottle off the egg, I guess, so the flag is not set.
Gotcha!
Posts: 354
Joined: Thu May 14, 2020 1:34 pm

Re: SI: I drank the evidence!

Post by Gotcha! »

A bit sloppy of the devs. It would have been easily avoided using a slightly different looking empty bottle, which would not be used up when used because, well, it's empty.
Alexander

Re: SI: I drank the evidence!

Post by Alexander »

You gave Dupre the ale, knowing he'd just blow chunks everywhere? Yuck. :-)

On a side note, it is kind of funny that you're essentially planting evidence to implicate Simon. I wish there was a way to incorporate that in the game.

"We found this ale near the campsite. I suspect thou art lying, Simon."

"But I saw thee steal that bottle from mine own inn! That is not the bot-I mean, that is not mine."
Knight Captain
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Joined: Thu May 14, 2020 1:34 pm

Re: SI: I drank the evidence!

Post by Knight Captain »

This could be coded around by setting a quality on the spawned bottle, thus disallowing it to be used, or just having the bottle bark "Empty".
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