Picking the head frame for paperdoll helmet
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Please use the Github Discussions at https://github.com/exult/exult/discussions
Picking the head frame for paperdoll helmet
How do I pick which head frame a helmet uses on the paperdoll? For two-handed weapons I can pick that in the "spot frame" box in the paperdoll tab of a shape, but with helmets that is greyed out.
Re: Picking the head frame for paperdoll helmet
This is actually set in the NPC's paperdoll data.
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Marzo Sette Torres Junior
aka Geometrodynamic Dragon
[url=http://www.catb.org/~esr/faqs/smart-questions.html]How To Ask Questions The Smart Way[/url]
Marzo Sette Torres Junior
aka Geometrodynamic Dragon
[url=http://www.catb.org/~esr/faqs/smart-questions.html]How To Ask Questions The Smart Way[/url]
Re: Picking the head frame for paperdoll helmet
Hmm, we seem to have a misunderstanding here. What I meant to ask is how I can define for each piece of headgear individually whether it uses the full head or the cropped head paperdoll frame. Most helmets use the cropped head, but for instance for crowns you would want to use the full head.
Re: Picking the head frame for paperdoll helmet
Also, pre-existing helmets in Black Gate and Serpent Isle are set to use spot frame 1, but I cannot set any helmet to that myself.
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Re: Picking the head frame for paperdoll helmet
Shapes > Obj Paperdoll is where you're looking, I believe, yes?
Spot Frame is not currently editable in ES to my knowledge, but I may be wrong.
Cheers,
Peter M Dodge
aka Wizardry Dragon
Spot Frame is not currently editable in ES to my knowledge, but I may be wrong.
Cheers,
Peter M Dodge
aka Wizardry Dragon
Cheers, Wizardry Dragon
Lead Designer, Ultima VII: The Feudal Lands
www.thefeudallands.ca
Lead Designer, Ultima VII: The Feudal Lands
www.thefeudallands.ca
Re: Picking the head frame for paperdoll helmet
You can select Spot Frame for two-handed weapons, as I mentioned above.
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Re: Picking the head frame for paperdoll helmet
That's new since I messed with paperdolls then. Does it work for helmets? I'm guessing not?
You can edit the raw item data with a hex editor as a workaround but its a real pain.
Cheers,
Peter M Dodge
aka Wizardry Dragon
You can edit the raw item data with a hex editor as a workaround but its a real pain.
Cheers,
Peter M Dodge
aka Wizardry Dragon
Cheers, Wizardry Dragon
Lead Designer, Ultima VII: The Feudal Lands
www.thefeudallands.ca
Lead Designer, Ultima VII: The Feudal Lands
www.thefeudallands.ca
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Re: Picking the head frame for paperdoll helmet
I've never been able to fully understand the paperdoll stuff. I was trying to put that cloth armor you made for the U6 mod but stuff overlaps and nothing seems to go where I need it to :/ What files do you edit to get your paperdoll stuff to go where it needs to go Crowley?
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Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/
Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/
Re: Picking the head frame for paperdoll helmet
I recently added my mystic armor graphics to my mod, and I've been having trouble with that myself. All other spots seem go all right, but the torso I cannot fathom. When I equip the armor on a male, the female torso section overlaps with the male one. With female at least the torso shows all right, but with neither the arms are nowhere to be seen. I used the Serpent Isle shape settings as a guide: eight frames for body armor, even-numbered for female and odd for male, first two are the chest pieces and the rest are for arms in different positions.
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Re: Picking the head frame for paperdoll helmet
You will need to manually edit spot frame in paperdol.txt. ES only seems to allow you to edit it if the ready slot is both hands. No hex editor is needed.
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Re: Picking the head frame for paperdoll helmet
Spot frame editing for helmets should be working in Exult Studio once Kirben updates the snapshot.
Re: Picking the head frame for paperdoll helmet
Yeah, for some reason, I forgot to enable it in ES; thanks for fixing it, Malignant Manor; I am still configuring my new laptop (old one died) and would be unable to fix it myself.
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Marzo Sette Torres Junior
aka Geometrodynamic Dragon
[url=http://www.catb.org/~esr/faqs/smart-questions.html]How To Ask Questions The Smart Way[/url]
Marzo Sette Torres Junior
aka Geometrodynamic Dragon
[url=http://www.catb.org/~esr/faqs/smart-questions.html]How To Ask Questions The Smart Way[/url]
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- Site Admin
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Re: Picking the head frame for paperdoll helmet
It was enabled but bugged to use the amulet ready spot. A Change in the ES menu order in the glade file could have screwed up the code. Separators count as slots too.
Here's a sample of what I took out of glade for my use in fixing stuff if you want to look at the diff and understand what got changed.
Edit by Dominus: thread became a spam target ;(
If anyone has a follow up question, please start a new thread and reference this one...
Here's a sample of what I took out of glade for my use in fixing stuff if you want to look at the diff and understand what got changed.
Code: Select all
shinfo_ready_spot_menu
0 Off hand
1 Main hand
2 Both hands
3 separator12
4 Amulet
5 Cloak
6 Exclusive Neck
7 separator14
8 Ring
9 Gloves (paperdoll)
10 Exclusive Gloves
11 separator15
12 Quiver
13 Earrings (paperdoll)
14 Head
15 Torso
16 Backpack
17 Belt
18 Legs
19 Feet
20 Usecode container
21 Triple crossbow bolts
shinfo_altready1_spot_menu
0 none4
1 separator16
2 Off hand
3 Main hand
4 separator17
5 Exclusive Neck
6 separator19
7 Belt
8 Weapon on back
9 Shield on back
10 Exclusive Stored item
11 separator18
12 Backpack
shinfo_altready2_spot_menu
0 None
1 separatormenuitem3
2 Off hand
3 Main hand
4 separatormenuitem4
5 Exclusive Neck
6 separatormenuitem5
7 Belt
8 Weapon on back
9 Shield on back
10 Exclusive Stored item
11 separatormenuitem6
12 Backpack
shinfo_objpaperdoll_spot_menu
0 Head
1 Back
2 Belt
3 Weapon hand
4 Weapon finger
5 Legs
6 Feet
7 Shield finger
8 Shield hand
9 Torso
10 Neck
11 Quiver
12 Back 2-Handed
13 Back Shield
14 Earrings (SI)
15 Cloak
16 Gloves (SI)
17 Usecode Container
18 Cloak Clasp
If anyone has a follow up question, please start a new thread and reference this one...