New Savage Empire Sprites

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Scythifuge
Posts: 384
Joined: Thu May 14, 2020 1:34 pm

New Savage Empire Sprites

Post by Scythifuge »

Greetings, all!

I have posted a new Myrmidex sprite & a Sakkhra sprite on my FB project page.

http://www.facebook.com/pages/Ultima-Th ... 6811954890
Jaesun
Posts: 70
Joined: Thu May 14, 2020 1:34 pm

Re: New Savage Empire Sprites

Post by Jaesun »

Those look great!
Dominus
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Re: New Savage Empire Sprites

Post by Dominus »

Yes, thanks for sharing!
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Korneluk

Re: New Savage Empire Sprites

Post by Korneluk »

WOW!!!
+
WOW!!!
Crowley
Posts: 459
Joined: Thu May 14, 2020 1:34 pm

Re: New Savage Empire Sprites

Post by Crowley »

Oh dear, I should really get back to working on some graphics for you.
Scythifuge
Posts: 384
Joined: Thu May 14, 2020 1:34 pm

Re: New Savage Empire Sprites

Post by Scythifuge »

Thank you all!

The myrmidex will go through some changes as it is a WIP though this overall design is it!

The legs will be slightly resized to accommodate another segment. I have two separate types of frames for attacking (on all six legs for mandible attacks & upright for front leg attacks.)

I have many experimental frames in progress & soon I will be going back to a couple of items for Agentorangeguy's Ulrima VI project.
Scythifuge
Posts: 384
Joined: Thu May 14, 2020 1:34 pm

Re: New Savage Empire Sprites

Post by Scythifuge »

I posted some new stuff today.
Jaesun
Posts: 70
Joined: Thu May 14, 2020 1:34 pm

Re: New Savage Empire Sprites

Post by Jaesun »

The new stuff looks GREAT!
Scythifuge
Posts: 384
Joined: Thu May 14, 2020 1:34 pm

Re: New Savage Empire Sprites

Post by Scythifuge »

Thanks!
Scythifuge
Posts: 384
Joined: Thu May 14, 2020 1:34 pm

Re: New Savage Empire Sprites

Post by Scythifuge »

I posted a new Chac-Mool sprite:

[url}http://www.facebook.com/pages/Ultima-Th ... ts&fref=ts[/url]
Jaesun
Posts: 70
Joined: Thu May 14, 2020 1:34 pm

Re: New Savage Empire Sprites

Post by Jaesun »

That looks really good.
Scythifuge
Posts: 384
Joined: Thu May 14, 2020 1:34 pm

Re: New Savage Empire Sprites

Post by Scythifuge »

Thanks! I drew it over a couple of hours the other night, after I finished tweaking the graves for Agentorangeguy's Ultima VI project (all that is left there is some shading.)
Scythifuge
Posts: 384
Joined: Thu May 14, 2020 1:34 pm

Re: New Savage Empire Sprites

Post by Scythifuge »

Trying to update more often. There is a new 63x63 pixel sprite:

[url]http://www.facebook.com/pages/Ultima-Th ... 6811954890[url/]
Dominus
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Re: New Savage Empire Sprites

Post by Dominus »

That looks really awesome
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Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
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We do not support Piracy/Abandonware/Warez!
Scythifuge
Posts: 384
Joined: Thu May 14, 2020 1:34 pm

Re: New Savage Empire Sprites

Post by Scythifuge »

Thanks!
Jaesun
Posts: 70
Joined: Thu May 14, 2020 1:34 pm

Re: New Savage Empire Sprites

Post by Jaesun »

That's AWESOME Scythifuge!
Scythifuge
Posts: 384
Joined: Thu May 14, 2020 1:34 pm

Re: New Savage Empire Sprites

Post by Scythifuge »

Thanks!

I have Jaguar Knight sprites posted over there!
Scythifuge
Posts: 384
Joined: Thu May 14, 2020 1:34 pm

Re: New Savage Empire Sprites

Post by Scythifuge »

New Barrab tribe sprites posted.
Jaesun
Posts: 70
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Re: New Savage Empire Sprites

Post by Jaesun »

Very cool!
Dominus
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Re: New Savage Empire Sprites

Post by Dominus »

I have to admit that I have a bit of imaginative problems with the jaguar Knight. Too many pixels looking similar for me to be able to imagine it in game.
Barrab Tribe looks great though
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Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
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Scythifuge
Posts: 384
Joined: Thu May 14, 2020 1:34 pm

Re: New Savage Empire Sprites

Post by Scythifuge »

Thanks all!

Thank you, Dominus, for the feedback on the jaguar knight. I like to post WIPs now & then to get feedback, good or bad, in order to improve on sprites.

I am having difficulty presenting him in the way that I want because of all of then yellow in such a small sprite. It was actually easier to draw an actual jaguar as well, even with the yellow, because the spots are more realistic. The a human sprite, the left arm covers up a huge area where more detail would help a lot.

I am thinking of keeping the jaguar mask & feathers but using a standard guard body.
Dominus
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Re: New Savage Empire Sprites

Post by Dominus »

He might look better when animated and in game.now that I looked at it on a small screen (iphone) I think a bit more contrasting colors and maybe a tad darker yellow might help or maybe his face darker.
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We do not support Piracy/Abandonware/Warez!
Scythifuge
Posts: 384
Joined: Thu May 14, 2020 1:34 pm

Re: New Savage Empire Sprites

Post by Scythifuge »

I agree that darkening the face w

Sometimes I want to draw some of the NPCs with their arms down, ala Ultima VI. Ultima VII of course requires NPC hands to be in a certain spot foor weapon handling. However, some characters could be drawn with a weapon. That is how I am handling shields & I am thinking about drawing permanent spear frames.

I -could- redraw the held weapon frames for arms hanging down. That wouldn't be too difficult. Though, playing with the offset values is always tedious.

I will play with the jaguar knight a bit more. Sometimes the NPC comes out quickly & great, such as the Sakkhra & Barrab. Some require heavy tweaking trhough. Some are an absolute pains-in-the-rear, such as Darden & Aiela.
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