Rotate graphics 45 degrees to be upright?

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NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
Dominus
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Re: Rotate graphics 45 degrees to be upright?

Post by Dominus »

it should be completeable. The only problem is that the severe crash problem is still in the precompiled exult.
If you apply the patch to current svn and then compile exult you will not have that bug
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Moorkh
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Re: Rotate graphics 45 degrees to be upright?

Post by Moorkh »

That did it! Thank you!
Everything seems to work as supposed, even at 2560x1600. Alas, the effect I noticed on the screenshots - everything seemingly stretched along the vertical axis - is even more grating in the running game. Is there some way I can amend that manually, such as squashing the display along the y axis?

Also, the game's performance suffered strongly compared to vanilla exult. The mouse cursor especially jumps so badly I can hardly hit an icon with it, much less some hidden switch!
Kalos Dragon

Re: Rotate graphics 45 degrees to be upright?

Post by Kalos Dragon »

What news?

Is this patch yet of functionality to be merged with the main trunk?
Kalos Dragon

Re: Rotate graphics 45 degrees to be upright?

Post by Kalos Dragon »

Is it dead? Has anyone heard anything?
Dominus
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Re: Rotate graphics 45 degrees to be upright?

Post by Dominus »

No news, since the last time. Unless it works with all scalers, it's probably not going to happen
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Kelso Draggin

Re: Rotate graphics 45 degrees to be upright?

Post by Kelso Draggin »

Was the code released for this patch?
If so, Shirley we can include in das trunk. Oui?
Dominus
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Re: Rotate graphics 45 degrees to be upright?

Post by Dominus »

Uhm, yes and no.
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Kalos Dragon

Re: Rotate graphics 45 degrees to be upright?

Post by Kalos Dragon »

Clear and concise. Just the way I like it.
Dominus
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Re: Rotate graphics 45 degrees to be upright?

Post by Dominus »

Seriously? The code patch is somewhere in the long thread, so, yes it has been releases.
And no, we won't include it with trunk because of the reasons right above your post asking for this.
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Mortegro
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Re: Rotate graphics 45 degrees to be upright?

Post by Mortegro »

I like it... but prefer the original angle
Ts McGee

Re: Rotate graphics 45 degrees to be upright?

Post by Ts McGee »

I like having the choice.
Dominus
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Re: Rotate graphics 45 degrees to be upright?

Post by Dominus »

Kalos can you stick to one nickname, please?
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Dominus
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Re: Rotate graphics 45 degrees to be upright?

Post by Dominus »

I'm closing this thread now for a bit. If anyone wants to revive it or add to it, please send me an email to reopen it.
Right now it's a spam magnet and I hope they soon forget about it again...

Edit: reopened

Edit2: to properly archive the patch I added it to our patch tracker at https://sourceforge.net/p/exult/patches/109/
(this is v3 of the patch with the compile and cheat fixes mentioned in the thread)
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Dominus
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Re: Rotate graphics 45 degrees to be upright?

Post by Dominus »

No good news.
I applied the patch to the current git and made sure it compiles.

Unfortunately toggling the rotation crashes Exult.

With SDL2 it creates two Exult windows, one pitch black and one correct.

(I only needed to add some paths to imagewin/makefile.am and correct SDLSetColors to SDL_SETCOLORS to in imagewin/iwin8.cc (so our sdl-compat.h catches it). I also added the Q toggle to the defaultkeys.txt files.)

The updated patch can be found at https://sourceforge.net/p/exult/patches/109/


Edit: After rereading the thread I made sure to follow cma's instructions on which resolution and scaler to use and it actually works with current Exult code. Strangely it has problems updating the screen *UNLESS* you enable smooth scrolling in the gameplay options. That is doing something that properly updates the screen.
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she

Re: Rotate graphics 45 degrees to be upright?

Post by she »

Okay, I have downloaded the file, but it is not executable. How do I install it? I'm anxious to playing with rotated graphics.
Dominus
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Re: Rotate graphics 45 degrees to be upright?

Post by Dominus »

You have to apply it to the source and then compile Exult
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