not working
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NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
not working
the program quit automatically after i finished inputting the name and chose the charater face. what should i do?
Re: not working
> what should i do?
You should provide us with some more details
Seriously, though, could you post your stdout.txt and stderr.txt? (assuming you're using windows)
You should provide us with some more details
Seriously, though, could you post your stdout.txt and stderr.txt? (assuming you're using windows)
Re: not working
yes, i am using windows 98
stderr
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
stdout
Exult version 0.98rc1
Built at: Mar 14 2002 01:09:14
Compile-time options: DEBUG, USE_EXULTSTUDIO, HAVE_ZIP_SUPPORT
Compiler: gcc, version: 2.95.3-6 (mingw special)
Platform: Windows 98 Version 4.10 Build 1998
Data path = data
Audio system assembled. Audio buffer at 22048
5 Midi Devices Detected
Listing midi devices:
-1: MIDI Mapper
0: Creative S/W Synth
1: A: SB Live! MIDI Synth
2: B: SB Live! MIDI Synth
3: SB Live! MIDI Out [A800]
4: SoundFont MIDI Router
Using device -1: MIDI Mapper
Internal Win32 Midiout Midi Player for Exult and Pentagram.
Created PCB 0
Created PCB 1
Created PCB 2
Created PCB 3
Created PCB 4
Created PCB 5
Audio initialisation OK
is_installed: c:\ultima vii - the black gate & serpent isle\ultima7/static/endgame.dat
is_installed: c:\ultima vii - the black gate & serpent isle\serpent/static/sispeech.spc
Audio subsystem request: Custom Music track
setting game directories to: c:\ultima vii - the black gate & serpent isle\ultima7
Starting a BLACK GATE game
Okay. It looks like an IFF file chunk
length looks like: 1807418
Audio subsystem request: Music track # 3
is_installed: c:\ultima vii - the black gate & serpent isle\serpent/static/sispeech.spc
is_installed: c:\ultima vii - the black gate & serpent isle\serpent/static/sispeech.spc
Skin is: 0 Sex is: 1
Creating 'gamedat' files.
stderr
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
stdout
Exult version 0.98rc1
Built at: Mar 14 2002 01:09:14
Compile-time options: DEBUG, USE_EXULTSTUDIO, HAVE_ZIP_SUPPORT
Compiler: gcc, version: 2.95.3-6 (mingw special)
Platform: Windows 98 Version 4.10 Build 1998
Data path = data
Audio system assembled. Audio buffer at 22048
5 Midi Devices Detected
Listing midi devices:
-1: MIDI Mapper
0: Creative S/W Synth
1: A: SB Live! MIDI Synth
2: B: SB Live! MIDI Synth
3: SB Live! MIDI Out [A800]
4: SoundFont MIDI Router
Using device -1: MIDI Mapper
Internal Win32 Midiout Midi Player for Exult and Pentagram.
Created PCB 0
Created PCB 1
Created PCB 2
Created PCB 3
Created PCB 4
Created PCB 5
Audio initialisation OK
is_installed: c:\ultima vii - the black gate & serpent isle\ultima7/static/endgame.dat
is_installed: c:\ultima vii - the black gate & serpent isle\serpent/static/sispeech.spc
Audio subsystem request: Custom Music track
setting game directories to: c:\ultima vii - the black gate & serpent isle\ultima7
Starting a BLACK GATE game
Okay. It looks like an IFF file chunk
length looks like: 1807418
Audio subsystem request: Music track # 3
is_installed: c:\ultima vii - the black gate & serpent isle\serpent/static/sispeech.spc
is_installed: c:\ultima vii - the black gate & serpent isle\serpent/static/sispeech.spc
Skin is: 0 Sex is: 1
Creating 'gamedat' files.
Re: not working
Please upgrade to the latest binary snapshot. This is a known bug in Exult 0.98RC1. (Latest snapshots are on our download page)
Re: not working
make sure that the paths in exult.cfg are correct.
Edited: removed the stuff about the paths as I think Colourless might want to contact you to try run a special debug build so we find out what'S wrong...
Edited: removed the stuff about the paths as I think Colourless might want to contact you to try run a special debug build so we find out what'S wrong...
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Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
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- Site Admin
- Posts: 731
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Re: not working
Ok, firstly can you post your new stdout.txt and stderr.txt files. Then I'll make a special build that you'll need to try so I can find out exactly where and what the problem is.
-Colourless Dragon
-Colourless Dragon
Re: not working
I'm having the very same problem. With the current snapshot, the program shuts down as soon as I try to load either BG or SI. With the official build, I can get to the character creation screen, but as soon as I try to move past it, the program shuts down. I'm using Windows 98.
Just for your edification, here is my info as well.
stderr:
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
stdout:
Exult version 0.99cvs
Built at: Jun 1 2002 19:10:07
Compile-time options: DEBUG, USE_EXULTSTUDIO, HAVE_ZIP_SUPPORT
Compiler: gcc, version: 2.95.3-6 (mingw special)
Platform: Windows 98 SE Version 4.10 Build 2222
Data path = data
Audio system assembled. Audio buffer at 22048
2 Midi Devices Detected
Listing midi devices:
-1: MIDI Mapper
0: ESFM Synthesis (1060)
1: Roland MPU-401
Using device -1: MIDI Mapper
Internal Win32 Midiout Midi Player for Exult and Pentagram.
Created PCB 0
Created PCB 1
Created PCB 2
Created PCB 3
Created PCB 4
Created PCB 5
Audio initialisation OK
is_installed: 'c:\ultima vii - the black gate & serpent isle\ultima7\static\endgame.dat': yes
is_installed: 'c:\ultima vii - the black gate & serpent isle\serpent\static\sispeech.spc' : yes
Audio subsystem request: Custom Music track
Just for your edification, here is my info as well.
stderr:
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
stdout:
Exult version 0.99cvs
Built at: Jun 1 2002 19:10:07
Compile-time options: DEBUG, USE_EXULTSTUDIO, HAVE_ZIP_SUPPORT
Compiler: gcc, version: 2.95.3-6 (mingw special)
Platform: Windows 98 SE Version 4.10 Build 2222
Data path = data
Audio system assembled. Audio buffer at 22048
2 Midi Devices Detected
Listing midi devices:
-1: MIDI Mapper
0: ESFM Synthesis (1060)
1: Roland MPU-401
Using device -1: MIDI Mapper
Internal Win32 Midiout Midi Player for Exult and Pentagram.
Created PCB 0
Created PCB 1
Created PCB 2
Created PCB 3
Created PCB 4
Created PCB 5
Audio initialisation OK
is_installed: 'c:\ultima vii - the black gate & serpent isle\ultima7\static\endgame.dat': yes
is_installed: 'c:\ultima vii - the black gate & serpent isle\serpent\static\sispeech.spc' : yes
Audio subsystem request: Custom Music track
Re: not working
For some weird reason spaces in paths fail to work correctly with some versions of Windows. Rename that long folder name to "u7"
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- Site Admin
- Posts: 731
- Joined: Thu May 14, 2020 1:34 pm
Re: not working
I've managed to reproduce the problem here, and it doesn't seem to make much sense. It looks like it's a compiler/lib bug. I am currently working on this.
-Colourless Dragon
-Colourless Dragon
Re: not working
I changed the name of the directory to U7, as you suggested and it works fine now. Simpler is apparently sometimes better.
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- Site Admin
- Posts: 731
- Joined: Thu May 14, 2020 1:34 pm
Re: not working
Well, can you change it back to "ultima vii - the black gate & serpent isle" and then download and try this special version of Exult for me: http://www.users.on.net/triforce/exult_test.zip (731kb)
Also, I want you to delete (or rename) your gamedat dirs and try starting new games.
Note (which i'm sure you already know) exult.cfg will also need to be updated too.
-Colourless Dragon
Also, I want you to delete (or rename) your gamedat dirs and try starting new games.
Note (which i'm sure you already know) exult.cfg will also need to be updated too.
-Colourless Dragon
Re: not working
Ok, I could reproduce the problem too on my parents' win98 machine, if I used "\ultima vii - the black gate & serpent isle\ultima7" as the path.
Using your test build everything worked ok, including starting new games.
Using your test build everything worked ok, including starting new games.