Rotate graphics 45 degrees to be upright?
Forum rules
NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
Re: Rotate graphics 45 degrees to be upright?
it should be completeable. The only problem is that the severe crash problem is still in the precompiled exult.
If you apply the patch to current svn and then compile exult you will not have that bug
If you apply the patch to current svn and then compile exult you will not have that bug
--
Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
Re: Rotate graphics 45 degrees to be upright?
That did it! Thank you!
Everything seems to work as supposed, even at 2560x1600. Alas, the effect I noticed on the screenshots - everything seemingly stretched along the vertical axis - is even more grating in the running game. Is there some way I can amend that manually, such as squashing the display along the y axis?
Also, the game's performance suffered strongly compared to vanilla exult. The mouse cursor especially jumps so badly I can hardly hit an icon with it, much less some hidden switch!
Everything seems to work as supposed, even at 2560x1600. Alas, the effect I noticed on the screenshots - everything seemingly stretched along the vertical axis - is even more grating in the running game. Is there some way I can amend that manually, such as squashing the display along the y axis?
Also, the game's performance suffered strongly compared to vanilla exult. The mouse cursor especially jumps so badly I can hardly hit an icon with it, much less some hidden switch!
Re: Rotate graphics 45 degrees to be upright?
What news?
Is this patch yet of functionality to be merged with the main trunk?
Is this patch yet of functionality to be merged with the main trunk?
Re: Rotate graphics 45 degrees to be upright?
Is it dead? Has anyone heard anything?
Re: Rotate graphics 45 degrees to be upright?
No news, since the last time. Unless it works with all scalers, it's probably not going to happen
--
Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
Re: Rotate graphics 45 degrees to be upright?
Was the code released for this patch?
If so, Shirley we can include in das trunk. Oui?
If so, Shirley we can include in das trunk. Oui?
Re: Rotate graphics 45 degrees to be upright?
Uhm, yes and no.
--
Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
Re: Rotate graphics 45 degrees to be upright?
Clear and concise. Just the way I like it.
Re: Rotate graphics 45 degrees to be upright?
Seriously? The code patch is somewhere in the long thread, so, yes it has been releases.
And no, we won't include it with trunk because of the reasons right above your post asking for this.
And no, we won't include it with trunk because of the reasons right above your post asking for this.
--
Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
Re: Rotate graphics 45 degrees to be upright?
I like it... but prefer the original angle
Re: Rotate graphics 45 degrees to be upright?
Kalos can you stick to one nickname, please?
--
Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
Re: Rotate graphics 45 degrees to be upright?
I'm closing this thread now for a bit. If anyone wants to revive it or add to it, please send me an email to reopen it.
Right now it's a spam magnet and I hope they soon forget about it again...
Edit: reopened
Edit2: to properly archive the patch I added it to our patch tracker at https://sourceforge.net/p/exult/patches/109/
(this is v3 of the patch with the compile and cheat fixes mentioned in the thread)
Right now it's a spam magnet and I hope they soon forget about it again...
Edit: reopened
Edit2: to properly archive the patch I added it to our patch tracker at https://sourceforge.net/p/exult/patches/109/
(this is v3 of the patch with the compile and cheat fixes mentioned in the thread)
--
Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
Re: Rotate graphics 45 degrees to be upright?
No good news.
I applied the patch to the current git and made sure it compiles.
Unfortunately toggling the rotation crashes Exult.
With SDL2 it creates two Exult windows, one pitch black and one correct.
(I only needed to add some paths to imagewin/makefile.am and correct SDLSetColors to SDL_SETCOLORS to in imagewin/iwin8.cc (so our sdl-compat.h catches it). I also added the Q toggle to the defaultkeys.txt files.)
The updated patch can be found at https://sourceforge.net/p/exult/patches/109/
Edit: After rereading the thread I made sure to follow cma's instructions on which resolution and scaler to use and it actually works with current Exult code. Strangely it has problems updating the screen *UNLESS* you enable smooth scrolling in the gameplay options. That is doing something that properly updates the screen.
I applied the patch to the current git and made sure it compiles.
Unfortunately toggling the rotation crashes Exult.
With SDL2 it creates two Exult windows, one pitch black and one correct.
(I only needed to add some paths to imagewin/makefile.am and correct SDLSetColors to SDL_SETCOLORS to in imagewin/iwin8.cc (so our sdl-compat.h catches it). I also added the Q toggle to the defaultkeys.txt files.)
The updated patch can be found at https://sourceforge.net/p/exult/patches/109/
Edit: After rereading the thread I made sure to follow cma's instructions on which resolution and scaler to use and it actually works with current Exult code. Strangely it has problems updating the screen *UNLESS* you enable smooth scrolling in the gameplay options. That is doing something that properly updates the screen.
--
Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
Re: Rotate graphics 45 degrees to be upright?
Okay, I have downloaded the file, but it is not executable. How do I install it? I'm anxious to playing with rotated graphics.
Re: Rotate graphics 45 degrees to be upright?
You have to apply it to the source and then compile Exult
--
Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!