I don't suppose anyone knows what the ultima 7's perspective is in 3D space? For example, if an object is at point {0,0,0}, at what position (either as angles, or point) should the camera be placed to get the right perspective.
Thanks,
Nick
Perspective
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Re: Perspective
He means if it were 3D, where would you put a camera relative to the center to get a view just like the game view you get now.
Re: Perspective
U7's perspective isn't proper 3D, so you can't just place the camera somewhere to get the right 'look'.
I think I heard somewhere some renderers do support this isometric mode, though.
I think I heard somewhere some renderers do support this isometric mode, though.
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Re: Perspective
U7 uses a skewed orthogonal perspective. As wjp said, you can't get it by just placing the camera somewhere. If you were programming in 3d you'd need to use a custom projection matrix.
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