Exult 3D Screenshots I

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NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
korean2

Re: Exult 3D Screenshots I

Post by korean2 »

me too!!
I am korean but I am not different from you because I am also crazy fan of ULTIMA. just!! surprise!!! fighting!!! go for it!!!
GameDev

Re: Exult 3D Screenshots I

Post by GameDev »

Excellent work guys ! Looks like I'll be able to play the best RPG again in 3D after all :)
Any update on the status ?
Tylius
Posts: 28
Joined: Thu May 14, 2020 1:34 pm

Re: Exult 3D Screenshots I

Post by Tylius »

Wow, I'm glad this topic resurfaced, it looks amazing!
SB-X
Posts: 980
Joined: Thu May 14, 2020 1:34 pm

Re: Exult 3D Screenshots I

Post by SB-X »

6 Dec 2004
[03:05:04] Where have you been?
[03:05:06] Any way, still working on 3D.
[03:06:31] I've been around -- busy.

I'm not sure if that means Exult3D.
ravingidiot

Re: Exult 3D Screenshots I

Post by ravingidiot »

This sort of project definitely adds some depth to U7. I like how accurate your model recreations are. Sure, the NPCs might be a little, err, flat, but hey, it's not even alpha code, right?

You might want to check out IRIS some time. I'm sure some of these people would be more than happy to help on this project, seeing as the goals are somewhat similar, and it looks like their modelers know what they're doing. UO + U7 3d frontends would be the shizznizzle.

I can't wait to see the finished product!
Tylius
Posts: 28
Joined: Thu May 14, 2020 1:34 pm

Re: Exult 3D Screenshots I

Post by Tylius »

I'm not sure, but I think the aim of this engine is to recreate the 3D graphics, using only the models already in Ultima.

(That would explain the flat characters, since they are flat ingame ;)
Andrea B Previtera

Re: Exult 3D Screenshots I

Post by Andrea B Previtera »

99% offtopic but... well, it's 3d, and it's using u7 graphics extracted by Exult studio ;) I have some minutes-per-day to work again on my game, so here are a couple alpha screenshots. I abandoned the cartoonish look and added projective shadows... but nothing more for now :\

Image

Image
drcode
Site Admin
Posts: 2267
Joined: Thu May 14, 2020 1:34 pm

Re: Exult 3D Screenshots I

Post by drcode »

Very nice, especially the shadows.
SB-X
Posts: 980
Joined: Thu May 14, 2020 1:34 pm

Re: Exult 3D Screenshots I

Post by SB-X »

What is the werewolf from?
Andrea .B. Previtera

Re: Exult 3D Screenshots I

Post by Andrea .B. Previtera »

Yep the shadows are adding a lot, and I don't enjoy this fact: it gives a point to who says that good graphics are the core of game, as opposed to hardcore oldschool nostalgics like us ;)

Speaking of which...ahem...adding projective shadows to Exult shouldn't be hard no? I think I repeat myself as I often do - but isn't it just a matter of redrawing a shape entirely in "blending black", flipped on it's y axis?


(the werewolf is a md2 model I downloaded from...uhm...polycount maybe?)
ericw

Re: Exult 3D Screenshots I

Post by ericw »

We should pull a "tenebrae" (modified quake engine - http://tenebrae.sourceforge.net/shots8/quake93.jpg ) - and make exult3d so graphic-intensive that it'll bring a 3GHz/9800pro system to its knees :D

Just think - automatic generation of gloss and normal maps for all the textures, real time lighting + soft shadows, *drools*
j/k..
iffi

Re: Exult 3D Screenshots I

Post by iffi »

I would be really happy any of these 3D projects are finished.
I HATE the animations in the original. ;_;

The walk animation looks stupid
wjp
Site Admin
Posts: 1708
Joined: Thu May 14, 2020 1:34 pm

Re: Exult 3D Screenshots I

Post by wjp »

I'm freezing this thread because it's getting way too long. Feel free to open a new one to continue the discussion.
Locked