Exult 3D Screenshots I
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Please use the Github Discussions at https://github.com/exult/exult/discussions
Re: Exult 3D Screenshots I
me too!!
I am korean but I am not different from you because I am also crazy fan of ULTIMA. just!! surprise!!! fighting!!! go for it!!!
I am korean but I am not different from you because I am also crazy fan of ULTIMA. just!! surprise!!! fighting!!! go for it!!!
Re: Exult 3D Screenshots I
Excellent work guys ! Looks like I'll be able to play the best RPG again in 3D after all
Any update on the status ?
![Smile :)](./images/smilies/icon_e_smile.gif)
Any update on the status ?
Re: Exult 3D Screenshots I
Wow, I'm glad this topic resurfaced, it looks amazing!
Re: Exult 3D Screenshots I
6 Dec 2004
[03:05:04] Where have you been?
[03:05:06] Any way, still working on 3D.
[03:06:31] I've been around -- busy.
I'm not sure if that means Exult3D.
[03:05:04] Where have you been?
[03:05:06] Any way, still working on 3D.
[03:06:31] I've been around -- busy.
I'm not sure if that means Exult3D.
Re: Exult 3D Screenshots I
This sort of project definitely adds some depth to U7. I like how accurate your model recreations are. Sure, the NPCs might be a little, err, flat, but hey, it's not even alpha code, right?
You might want to check out IRIS some time. I'm sure some of these people would be more than happy to help on this project, seeing as the goals are somewhat similar, and it looks like their modelers know what they're doing. UO + U7 3d frontends would be the shizznizzle.
I can't wait to see the finished product!
You might want to check out IRIS some time. I'm sure some of these people would be more than happy to help on this project, seeing as the goals are somewhat similar, and it looks like their modelers know what they're doing. UO + U7 3d frontends would be the shizznizzle.
I can't wait to see the finished product!
Re: Exult 3D Screenshots I
I'm not sure, but I think the aim of this engine is to recreate the 3D graphics, using only the models already in Ultima.
(That would explain the flat characters, since they are flat ingame![Wink ;)](./images/smilies/icon_e_wink.gif)
(That would explain the flat characters, since they are flat ingame
![Wink ;)](./images/smilies/icon_e_wink.gif)
Re: Exult 3D Screenshots I
99% offtopic but... well, it's 3d, and it's using u7 graphics extracted by Exult studio
I have some minutes-per-day to work again on my game, so here are a couple alpha screenshots. I abandoned the cartoonish look and added projective shadows... but nothing more for now :\
![Image](http://pay.lalista.org/alpha1.jpg)
![Image](http://pay.lalista.org/alpha2.jpg)
![Wink ;)](./images/smilies/icon_e_wink.gif)
![Image](http://pay.lalista.org/alpha1.jpg)
![Image](http://pay.lalista.org/alpha2.jpg)
Re: Exult 3D Screenshots I
Very nice, especially the shadows.
Re: Exult 3D Screenshots I
What is the werewolf from?
Re: Exult 3D Screenshots I
Yep the shadows are adding a lot, and I don't enjoy this fact: it gives a point to who says that good graphics are the core of game, as opposed to hardcore oldschool nostalgics like us ![Wink ;)](./images/smilies/icon_e_wink.gif)
Speaking of which...ahem...adding projective shadows to Exult shouldn't be hard no? I think I repeat myself as I often do - but isn't it just a matter of redrawing a shape entirely in "blending black", flipped on it's y axis?
(the werewolf is a md2 model I downloaded from...uhm...polycount maybe?)
![Wink ;)](./images/smilies/icon_e_wink.gif)
Speaking of which...ahem...adding projective shadows to Exult shouldn't be hard no? I think I repeat myself as I often do - but isn't it just a matter of redrawing a shape entirely in "blending black", flipped on it's y axis?
(the werewolf is a md2 model I downloaded from...uhm...polycount maybe?)
Re: Exult 3D Screenshots I
We should pull a "tenebrae" (modified quake engine - http://tenebrae.sourceforge.net/shots8/quake93.jpg ) - and make exult3d so graphic-intensive that it'll bring a 3GHz/9800pro system to its knees ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Just think - automatic generation of gloss and normal maps for all the textures, real time lighting + soft shadows, *drools*
j/k..
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Just think - automatic generation of gloss and normal maps for all the textures, real time lighting + soft shadows, *drools*
j/k..
Re: Exult 3D Screenshots I
I would be really happy any of these 3D projects are finished.
I HATE the animations in the original. ;_;
The walk animation looks stupid
I HATE the animations in the original. ;_;
The walk animation looks stupid
Re: Exult 3D Screenshots I
I'm freezing this thread because it's getting way too long. Feel free to open a new one to continue the discussion.