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Re: Exult 3D Screenshots I

Posted: Sat Nov 27, 2004 5:45 pm
by korean2
me too!!
I am korean but I am not different from you because I am also crazy fan of ULTIMA. just!! surprise!!! fighting!!! go for it!!!

Re: Exult 3D Screenshots I

Posted: Thu Dec 09, 2004 4:23 pm
by GameDev
Excellent work guys ! Looks like I'll be able to play the best RPG again in 3D after all :)
Any update on the status ?

Re: Exult 3D Screenshots I

Posted: Thu Dec 09, 2004 10:51 pm
by Tylius
Wow, I'm glad this topic resurfaced, it looks amazing!

Re: Exult 3D Screenshots I

Posted: Fri Dec 10, 2004 2:30 am
by SB-X
6 Dec 2004
[03:05:04] Where have you been?
[03:05:06] Any way, still working on 3D.
[03:06:31] I've been around -- busy.

I'm not sure if that means Exult3D.

Re: Exult 3D Screenshots I

Posted: Tue Dec 14, 2004 8:10 pm
by ravingidiot
This sort of project definitely adds some depth to U7. I like how accurate your model recreations are. Sure, the NPCs might be a little, err, flat, but hey, it's not even alpha code, right?

You might want to check out IRIS some time. I'm sure some of these people would be more than happy to help on this project, seeing as the goals are somewhat similar, and it looks like their modelers know what they're doing. UO + U7 3d frontends would be the shizznizzle.

I can't wait to see the finished product!

Re: Exult 3D Screenshots I

Posted: Wed Dec 15, 2004 8:34 pm
by Tylius
I'm not sure, but I think the aim of this engine is to recreate the 3D graphics, using only the models already in Ultima.

(That would explain the flat characters, since they are flat ingame ;)

Re: Exult 3D Screenshots I

Posted: Wed Dec 22, 2004 11:22 pm
by Andrea B Previtera
99% offtopic but... well, it's 3d, and it's using u7 graphics extracted by Exult studio ;) I have some minutes-per-day to work again on my game, so here are a couple alpha screenshots. I abandoned the cartoonish look and added projective shadows... but nothing more for now :\

Image

Image

Re: Exult 3D Screenshots I

Posted: Thu Dec 23, 2004 11:45 am
by drcode
Very nice, especially the shadows.

Re: Exult 3D Screenshots I

Posted: Thu Dec 23, 2004 6:55 pm
by SB-X
What is the werewolf from?

Re: Exult 3D Screenshots I

Posted: Fri Dec 24, 2004 12:40 am
by Andrea .B. Previtera
Yep the shadows are adding a lot, and I don't enjoy this fact: it gives a point to who says that good graphics are the core of game, as opposed to hardcore oldschool nostalgics like us ;)

Speaking of which...ahem...adding projective shadows to Exult shouldn't be hard no? I think I repeat myself as I often do - but isn't it just a matter of redrawing a shape entirely in "blending black", flipped on it's y axis?


(the werewolf is a md2 model I downloaded from...uhm...polycount maybe?)

Re: Exult 3D Screenshots I

Posted: Fri Dec 31, 2004 9:40 am
by ericw
We should pull a "tenebrae" (modified quake engine - http://tenebrae.sourceforge.net/shots8/quake93.jpg ) - and make exult3d so graphic-intensive that it'll bring a 3GHz/9800pro system to its knees :D

Just think - automatic generation of gloss and normal maps for all the textures, real time lighting + soft shadows, *drools*
j/k..

Re: Exult 3D Screenshots I

Posted: Sat Jan 01, 2005 11:12 am
by iffi
I would be really happy any of these 3D projects are finished.
I HATE the animations in the original. ;_;

The walk animation looks stupid

Re: Exult 3D Screenshots I

Posted: Sat Jan 01, 2005 11:15 am
by wjp
I'm freezing this thread because it's getting way too long. Feel free to open a new one to continue the discussion.