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Re: The infamous 'objects disappearing bug'

Posted: Sun Aug 26, 2012 11:20 am
by Dominus
Yes, you *have* to download the unstable snapshot. And then just play the game and pay attention to missing stuff. Stripped down cities or LB's castle without drawbridge are bad signs :)

Thanks

Re: The infamous 'objects disappearing bug'

Posted: Sun Aug 26, 2012 11:20 am
by Jaesun
Can I assume play vanilla U7 with no Keyring mod to test?

Re: The infamous 'objects disappearing bug'

Posted: Sun Aug 26, 2012 11:26 am
by Dominus
Ideally, so we can rule out any problems caused by the keyring mod (even though there shouldn't be).
I'd rather play with the keyring mod myself :)

Re: The infamous 'objects disappearing bug'

Posted: Sun Aug 26, 2012 12:37 pm
by Jaesun
Allrighty then/ :)

I NEVER once got this bug (that I noticed anyway). Nothing PLOT specific ever disappeared. Anything specific we should possibly do to cause the likelihood of this happening/see it is fixed? Hoard tons of items and store them in containers etc..?

Re: The infamous 'objects disappearing bug'

Posted: Sun Aug 26, 2012 1:33 pm
by Dominus
No idea ;)
We never could trace it ;)
Probably playing for long stretches without restarting Exult.

Re: The infamous 'objects disappearing bug'

Posted: Tue Aug 28, 2012 6:03 pm
by monotremata
I never once ran into this bug but what the heck, looks like its time to play U7 again..

I assume if I build the latest svn on Ubuntu Ill have all the fixes in place right??

Re: The infamous 'objects disappearing bug'

Posted: Tue Aug 28, 2012 8:59 pm
by Dominus
yes, but check the other recent thread by Dr.Code, it seems that Unity doesn't like programs that use ALT...

Re: The infamous 'objects disappearing bug'

Posted: Wed Aug 29, 2012 1:14 pm
by monotremata
Haha first thing I did was get rid of Unity and set my X-session for Kubuntu and Gnome.
My poor Mac OS partition is feeling left out, I think its been over a month since I booted to it. :)

Re: The infamous 'objects disappearing bug'

Posted: Wed Oct 03, 2012 4:39 pm
by skuttduck
I wonder if my latest game is a result of this bug, or just Serpent Isle?

I seem to recall having problems with Serpent Isle in the days of me just playing the game normally on my 386 DX 40 in Dos.

Anyhow, in monitor, the pikeman that you talk to to train on the list field is gone. I do not know what happened to him. Ok, so I decided to just pickpocket luther for Dupre's shield. Next I decided to go to moonshade, and now the game freezes because Kane is not there. They just seem to wait on the ship endlessly.

Some of the original problems I had when playing this game years back was in Fawn, Kalen never attacked me so I couldn't advance there.

Re: The infamous 'objects disappearing bug'

Posted: Fri Oct 05, 2012 6:10 pm
by Malignant Manor

Re: The infamous 'objects disappearing bug'

Posted: Fri Dec 07, 2012 2:16 pm
by Mr. Swiveller
Hi guys -

Am I right in thinking that this bug has been fixed in the latest snapshots? I've read the thread, but am not sure if the comments made by Dr. Code imply that the 'disappearing objects' problem has been fully resolved.

Re: The infamous 'objects disappearing bug'

Posted: Fri Dec 07, 2012 2:45 pm
by Dominus
We assume it has been fixed. With the not sure way to trigger it we don't know for sure. We haven't had any negative report though ;)
And Marzo fixed a couple of other potential crashes. So happy playing ;)

Re: The infamous 'objects disappearing bug'

Posted: Fri Dec 07, 2012 2:53 pm
by Mr. Swiveller
Thanks Dominus!

Re: The infamous 'objects disappearing bug'

Posted: Thu Dec 13, 2012 10:12 am
by An
Maybe we could have release some time soon, that latest Exult make it into repositories of some distros?

Re: The infamous 'objects disappearing bug'

Posted: Sat Dec 15, 2012 3:19 pm
by Malignant Manor
There's still some bugs that we want to fix and recent changes need play tested to make sure that we didn't break anything.

Re: The infamous 'objects disappearing bug'

Posted: Thu Jan 10, 2013 8:50 am
by Hornpipe
Anyway. You are doing a great job.

Thanks.

Edit by Diminus: froze thread, too much spam ;(