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Re: Rotate graphics 45 degrees to be upright?

Posted: Wed Jun 12, 2013 11:43 pm
by Dominus
it should be completeable. The only problem is that the severe crash problem is still in the precompiled exult.
If you apply the patch to current svn and then compile exult you will not have that bug

Re: Rotate graphics 45 degrees to be upright?

Posted: Thu Jun 13, 2013 9:35 pm
by Moorkh
That did it! Thank you!
Everything seems to work as supposed, even at 2560x1600. Alas, the effect I noticed on the screenshots - everything seemingly stretched along the vertical axis - is even more grating in the running game. Is there some way I can amend that manually, such as squashing the display along the y axis?

Also, the game's performance suffered strongly compared to vanilla exult. The mouse cursor especially jumps so badly I can hardly hit an icon with it, much less some hidden switch!

Re: Rotate graphics 45 degrees to be upright?

Posted: Sun Jul 21, 2013 9:42 am
by Kalos Dragon
What news?

Is this patch yet of functionality to be merged with the main trunk?

Re: Rotate graphics 45 degrees to be upright?

Posted: Mon Sep 02, 2013 8:57 am
by Kalos Dragon
Is it dead? Has anyone heard anything?

Re: Rotate graphics 45 degrees to be upright?

Posted: Mon Sep 02, 2013 10:49 am
by Dominus
No news, since the last time. Unless it works with all scalers, it's probably not going to happen

Re: Rotate graphics 45 degrees to be upright?

Posted: Sat Nov 23, 2013 12:02 pm
by Kelso Draggin
Was the code released for this patch?
If so, Shirley we can include in das trunk. Oui?

Re: Rotate graphics 45 degrees to be upright?

Posted: Sat Nov 23, 2013 12:21 pm
by Dominus
Uhm, yes and no.

Re: Rotate graphics 45 degrees to be upright?

Posted: Mon Nov 25, 2013 10:08 am
by Kalos Dragon
Clear and concise. Just the way I like it.

Re: Rotate graphics 45 degrees to be upright?

Posted: Mon Nov 25, 2013 10:32 am
by Dominus
Seriously? The code patch is somewhere in the long thread, so, yes it has been releases.
And no, we won't include it with trunk because of the reasons right above your post asking for this.

Re: Rotate graphics 45 degrees to be upright?

Posted: Tue Apr 15, 2014 2:46 am
by Mortegro
I like it... but prefer the original angle

Re: Rotate graphics 45 degrees to be upright?

Posted: Sat May 31, 2014 11:21 am
by Ts McGee
I like having the choice.

Re: Rotate graphics 45 degrees to be upright?

Posted: Sat May 31, 2014 1:55 pm
by Dominus
Kalos can you stick to one nickname, please?

Re: Rotate graphics 45 degrees to be upright?

Posted: Fri Jun 13, 2014 5:41 am
by Dominus
I'm closing this thread now for a bit. If anyone wants to revive it or add to it, please send me an email to reopen it.
Right now it's a spam magnet and I hope they soon forget about it again...

Edit: reopened

Edit2: to properly archive the patch I added it to our patch tracker at https://sourceforge.net/p/exult/patches/109/
(this is v3 of the patch with the compile and cheat fixes mentioned in the thread)

Re: Rotate graphics 45 degrees to be upright?

Posted: Tue Jan 02, 2018 9:45 pm
by Dominus
No good news.
I applied the patch to the current git and made sure it compiles.

Unfortunately toggling the rotation crashes Exult.

With SDL2 it creates two Exult windows, one pitch black and one correct.

(I only needed to add some paths to imagewin/makefile.am and correct SDLSetColors to SDL_SETCOLORS to in imagewin/iwin8.cc (so our sdl-compat.h catches it). I also added the Q toggle to the defaultkeys.txt files.)

The updated patch can be found at https://sourceforge.net/p/exult/patches/109/


Edit: After rereading the thread I made sure to follow cma's instructions on which resolution and scaler to use and it actually works with current Exult code. Strangely it has problems updating the screen *UNLESS* you enable smooth scrolling in the gameplay options. That is doing something that properly updates the screen.

Re: Rotate graphics 45 degrees to be upright?

Posted: Mon Oct 29, 2018 8:30 am
by she
Okay, I have downloaded the file, but it is not executable. How do I install it? I'm anxious to playing with rotated graphics.

Re: Rotate graphics 45 degrees to be upright?

Posted: Mon Oct 29, 2018 3:21 pm
by Dominus
You have to apply it to the source and then compile Exult