Big Bug List

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NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
Knight Captain
Posts: 1219
Joined: Thu May 14, 2020 1:34 pm

Re: Big Bug List

Post by Knight Captain »

Thank you for keeping me in canon here.

Also found a "bale of wool" that looks like a "spindle of thread" in the Spinebreaker seamsters' house. It looks like the game was intended to have the wool and thread as a combined shape but did not code for it.

Yenani appears to accept ice dragon blood, even if Neyobi is cured.
Knight Captain
Posts: 1219
Joined: Thu May 14, 2020 1:34 pm

Re: Big Bug List

Post by Knight Captain »

If you die with Gwenno's body in the inventory, the Monks will offer to resurrect her, but her body will remain in inventory.
Knight Captain
Posts: 1219
Joined: Thu May 14, 2020 1:34 pm

Re: Big Bug List

Post by Knight Captain »

After reading The Scroll of the Serpent, Karnax speaks of the anti-virtues, including Amorality. Karnax's chart on the scroll lists Anarchy.

Karnax also describes Gwenno's condition, but makes no mention of Cantra.
Knight Captain
Posts: 1219
Joined: Thu May 14, 2020 1:34 pm

Re: Big Bug List

Post by Knight Captain »

As mentioned in the light palette thread, Furnace's entrance needs nocturnal egg 0x744 to hide the outside light into the cave at night.
Knight Captain
Posts: 1219
Joined: Thu May 14, 2020 1:34 pm

Re: Big Bug List

Post by Knight Captain »

The early parts of the Fawn Trial scene cause two "Stack underflow" messages in the terminal. This also seems to affect UCXT for at least one function. It does not crash the game though.
Knight Captain
Posts: 1219
Joined: Thu May 14, 2020 1:34 pm

Re: Big Bug List

Post by Knight Captain »

Neither Cantra nor Gwenno have realistic schedules on Monk Isle. They both remain awake.
_Olarin

Re: Big Bug List

Post by _Olarin »

Cantra and Gwenno staying awake on Monk Isle might be deliberate, at least while they're possessed by the Banes.
Knight Captain
Posts: 1219
Joined: Thu May 14, 2020 1:34 pm

Re: Big Bug List

Post by Knight Captain »

The starting area boats in SI are slightly different. The first one (before the Avatar is teleported) has correct z-axis (z-3) for the prows, but the one on the main area uses z-5 instead. The only noticeable difference is when either is used as a barge.
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