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Re: Big Bug List

Posted: Fri Jul 21, 2017 2:12 am
by Knight Captain
Thank you for keeping me in canon here.

Also found a "bale of wool" that looks like a "spindle of thread" in the Spinebreaker seamsters' house. It looks like the game was intended to have the wool and thread as a combined shape but did not code for it.

Yenani appears to accept ice dragon blood, even if Neyobi is cured.

Re: Big Bug List

Posted: Fri Jul 21, 2017 2:25 am
by Knight Captain
If you die with Gwenno's body in the inventory, the Monks will offer to resurrect her, but her body will remain in inventory.

Re: Big Bug List

Posted: Mon Jul 24, 2017 5:12 am
by Knight Captain
After reading The Scroll of the Serpent, Karnax speaks of the anti-virtues, including Amorality. Karnax's chart on the scroll lists Anarchy.

Karnax also describes Gwenno's condition, but makes no mention of Cantra.

Re: Big Bug List

Posted: Sun Jul 30, 2017 12:07 am
by Knight Captain
As mentioned in the light palette thread, Furnace's entrance needs nocturnal egg 0x744 to hide the outside light into the cave at night.

Re: Big Bug List

Posted: Sun Jul 30, 2017 12:07 am
by Knight Captain
The early parts of the Fawn Trial scene cause two "Stack underflow" messages in the terminal. This also seems to affect UCXT for at least one function. It does not crash the game though.

Re: Big Bug List

Posted: Tue Aug 08, 2017 3:47 am
by Knight Captain
Neither Cantra nor Gwenno have realistic schedules on Monk Isle. They both remain awake.

Re: Big Bug List

Posted: Sun Aug 20, 2017 6:42 pm
by _Olarin
Cantra and Gwenno staying awake on Monk Isle might be deliberate, at least while they're possessed by the Banes.

Re: Big Bug List

Posted: Thu Oct 26, 2017 2:25 am
by Knight Captain
The starting area boats in SI are slightly different. The first one (before the Avatar is teleported) has correct z-axis (z-3) for the prows, but the one on the main area uses z-5 instead. The only noticeable difference is when either is used as a barge.