Page 2 of 2
Re: Source dist missing file?
Posted: Thu Dec 16, 2010 11:16 pm
by Wizardry Dragon
This bug was submitted to the Exult bug tracker as bug 3138861. Link:
https://sourceforge.net/tracker/?func=d ... tid=102335
-----------
Peter M Dodge
aka Wizardry Dragon
www.thefeudallands.ca
Re: Source dist missing file?
Posted: Fri Dec 17, 2010 11:06 pm
by Dominus
I'm guessing it is tied to the static file issue. On Windows I couldn't reproduce this problem. Going to try it now on my Fedora 14...
Re: Source dist missing file?
Posted: Fri Dec 17, 2010 11:46 pm
by Wizardry Dragon
It seems likely; appearances are that ES is not entirely configured properly in regards to *nix paths.
----------
Peter M Dodge
aka Wizardry Dragon
www.thefeudallands.ca
Re: Source dist missing file?
Posted: Fri Dec 17, 2010 11:48 pm
by Dominus
I cannot confirm this behavior on Fedora 14.
The way I did it:
started a new BG game
started ES by ctrl-alt-m
in ES made a new map by menu->map->new
changed to the map by menu->map->map#
saved the map in ES by menu->file->save->map
Re: Source dist missing file?
Posted: Fri Dec 17, 2010 11:50 pm
by Wizardry Dragon
Specifically, I am using the TFL maps available from the TFL CVS repository. Map02 is the culprit, however the error occurs with all maps because the directories are not made.
It is very likely that when you made the new map, the directory was created as part of the creation, however that when you're loading mods with the extended maps in place, it is not.
----------
Peter M Dodge
aka Wizardry Dragon
www.thefeudallands.ca
Re: Source dist missing file?
Posted: Fri Dec 17, 2010 11:51 pm
by Wizardry Dragon
A slight correction: All of the extended maps. The orignal BG map loads fine as it is not in one of the mapXX directories.
----------
Peter M Dodge
aka Wizardry Dragon
www.thefeudallands.ca
Re: Source dist missing file?
Posted: Fri Dec 17, 2010 11:55 pm
by Dominus
ok, can you add this info to the bug report so it is clear that on new map creation this works fine. Only on loading games/mods with existing maps the problem shows it self?
Re: Source dist missing file?
Posted: Fri Dec 17, 2010 11:57 pm
by Wizardry Dragon
Certainly, since we have ruled out new maps being created a s problem it only seems to be the due recourse.
I'll take a look at the code myself and see if I cant at least figure out what is causing the problem, as well.
----------
Peter M Dodge
aka Wizardry Dragon
www.thefeudallands.ca
Re: Source dist missing file?
Posted: Sat Dec 18, 2010 12:04 am
by Wizardry Dragon
An addendum comment has been posted to bug #3138861 which hopefully clarifies the problem.
----------
Peter M Dodge
aka Wizardry Dragon
www.thefeudallands.ca
Re: Source dist missing file?
Posted: Sat Dec 18, 2010 12:07 am
by Dominus
Thanks.
This lead me to another observation that the autodection of games (
http://exult.info/docs.php#path_config_nix) can't find the games if their static folder has a mixed case. "Static" will fail, while "static" or "STATIC" will make it work.
Very similar to Exult Studio failing with the folder being in upper case (I mistakenly thought the issue with ES was that ALL files needed to be lower case, while only the folder itself needs to be lower case)
Re: Source dist missing file?
Posted: Sat Dec 18, 2010 12:13 am
by Wizardry Dragon
Heh, the bugs just keep on coming
Speaking of, I submitted the build error to the bugs tracker as well, as bug #3139441. Link:
https://sourceforge.net/tracker/?func=d ... tid=102335
----------
Peter M Dodge
aka Wizardry Dragon
www.thefeudallands.ca
Re: Source dist missing file?
Posted: Sat Dec 18, 2010 12:24 am
by Dominus
Yes, I noticed
I changed that bug a bit and made it more X11 systems specific.
Re: Source dist missing file?
Posted: Sat Dec 18, 2010 12:29 am
by Wizardry Dragon
Tinker all you want, just trying to help and report the issues I do find that aren't just me being out of practice for half a year
----------
Peter M Dodge
aka Wizardry Dragon
www.thefeudallands.ca
Re: Source dist missing file?
Posted: Sat Dec 18, 2010 12:35 am
by Dominus
and thank you for that. Some bugs only surface when someone is actually using the program(s). So it is good you came back to working on TFL now, that we might be able to fix some stuff before making a final Exult version...
Re: Source dist missing file?
Posted: Sat Dec 18, 2010 1:01 am
by Wizardry Dragon
Marzo could tell you that I have a penchant for finding obscure bugs
----------
Peter M Dodge
aka Wizardry Dragon
www.thefeudallands.ca
Re: Source dist missing file?
Posted: Sun Dec 19, 2010 9:12 pm
by Dominus
Edit:
Fixed the -lX11 problem in SVN just now.