Re: Serpent Isle cut plot... (notes)
Posted: Mon Jun 05, 2006 9:21 am
The hard part we have to contend with first is making a usable map for Serpent Isle, that is - one not horribly hacked up as the original was.
--------
Peter M Dodge aka Wizardry Dragon
Lead Designer,
Ultima VII: The Feudal Lands
--------
Peter M Dodge aka Wizardry Dragon
Lead Designer,
Ultima VII: The Feudal Lands